












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Of Trolls and Dead Maggots 1.5.0For Drem and Demented characters from the Forbidden Cults DLC who start with The Worm That Devours quest but go to complete another starter zone to level up before entering the worm; when you complete the quest and receive your racial starter quest, the completed zones will be applied retroactively, if applicable. (For instance, if you complete Trollmire and then return and kill the worm, and if your next quest is "Of trolls and damp caves", it will reflect that Prox has already been killed.) Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected: 
 Chat dialogs currently affected: 
 Chats with NPC portraits added: 
 Frequently Asked Questions: Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers: 
 I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the  Width-variant tiles are not currently supported. --- CHANGELOG: 
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Doomelf | 
| Class | Sun Paladin | 
| Level / Exp | 20 / 57% | 
| Size | medium | 
| Lifes / Deaths | Killed by elven tempest at level 18 on the 27th Dusk 122nd year of Ascendancy at 11:13/ 2 Killed by Neruldarin the king cobra at level 20 on the 59th Dusk 122nd year of Ascendancy at 23:42 | 
Primary Stats
| Strength | 56 (base 41) | 
| Dexterity | 22 (base 12) | 
| Constitution | 16 (base 11) | 
| Magic | 62 (base 42) | 
| Willpower | 27 (base 13) | 
| Cunning | 18 (base 10) | 
Resources
| Life | -282/371 | 
| Positive | 81/107 | 
| Stamina | 136/200 | 
| Healing Factor | 1.1745771506545 | 
| Regeneration | 0.29364428766362 | 
Speed
| Mental | +20% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +103% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| Infravision | 1 | 
Offense: Mainhand
| Damage | 62 | 
| Accuracy | 52 | 
| Crit Chance | 6% | 
| APR | 15 | 
| Speed | 0.83 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 44 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 27 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Damage Bonus
| Light | +21% | 
| Darkness | +11% | 
| Fire | +19% | 
| All | 0% | 
Offense: Damage Penetration
| Mind | +15% | 
| Light | +50% | 
| Fire | +8% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 31.5 (80%) | 
| Defense | 19 | 
| Ranged Defense | 19 | 
| Fatigue | 31 | 
| Physical Save | 25 | 
| Spell Save | 25 | 
| Mental Save | 25 | 
Defense: Resistances
| Acid | 0%( 70%) | 
| Arcane | + 5%( 70%) | 
| Cold | + 15%( 70%) | 
| All | 0%( 70%) | 
| Lightning | + 6%( 70%) | 
| Light | + 20%( 70%) | 
| Physical | + 3%( 70%) | 
| Darkness | + 22%( 70%) | 
| Fire | + 18%( 70%) | 
| Nature | + 6%( 70%) | 
Defense: Immunities
| Silence Resistance | 10% | 
| Bleed Resistance | 10% | 
| Confusion Resistance | 31% | 
| Stun Resistance | 10% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 25% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 301 damage for 4 turns. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 567% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. | 
Class Talents
| Celestial / Guardian | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Celestial / Sun | 1.30 | 
| 
 | 3/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Combat veteran | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Combat | 1.30 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Shield offense | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Celestial / Radiance | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Two-handed assault | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Race / Doomelf | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Celestial / Chants | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Celestial / Light | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal.Ashes in the Wind You are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest.Escort: lost defiler (level 3 of Old Forest) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire.Escort: lost warrior (level 3 of Trollmire) As a reward you improved Strength by +5. | done | 
| You successfully escorted the repented thief to the recall portal on level 2 of Trollmire.Escort: repented thief (level 2 of Trollmire) As a reward you improved talent Track (+1 level(s)). | done | 
| You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest.Escort: worried loremaster (level 2 of Old Forest) As a reward you improved Strength by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed xorn fragment. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 20 lumberjacks have died. | done | 
Equipment
| On feet |  pair of iron boots 'Glowveil' (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil offense ------ Damage +3% light +9% fire Ignore resists +10% light On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Armor +3 Fatigue +2% Resistance +3% light Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  Tempestvenom the brass lantern =+2 WIL= 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Mag +2 Wil +3 Con defense ------ Resistance +6% lightning Physical save +6 (+3 eff.) Healmod +12% other ------- Light +3 Infravision +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Cindervile the iron helm (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Str +4 Mag +3 Wil +3 Cun offense ------ Critical power +15.00% Physical Power +5 (+1 eff.) Spellpower +10 (+3 eff.) Mindpower +3 (+2 eff.) Accuracy +5 (+1 eff.) defense ------ Armor +3 Fatigue +5% Resistance +3% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  cinder rough leather gloves of strength (+3) (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+1 eff.) On-Hit 6 fire Damage +4% fire defense ------ Armor +1 Resistance +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Gleamglean [power 122]  (15 cooldown) 2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +2 Str +2 Dex +1 Con offense ------ Ignore resists +20% light +15% mind Sting an enemy dealing 122 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  Gleamseam 0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +6% fire +11% darkness +18% light Ignore resists +10% light When Hit 2 light defense ------ Resistance +22% darkness +5% arcane Rings make your fingers look great! | 
| Around neck |  mindweaver's copper amulet of murder =+1 WIL= 0.1 Encumbrance T1 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +1 Wil offense ------ Critical power +11.00% Mindpower +6 (+3 eff.) Accuracy +6 (+2 eff.) Ignore Armor +12 defense ------ Mind save +6 (+3 eff.) Confus Resist +11% Amulets make your neck look great! | 
| In main hand |  Glowqueller (15-21 power, 3 apr) 3.0 Encumbrance T2 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +34 fire While equipped: Stats +5 Dex offense ------ Global Speed +3% Combat Speed +20% Ignore resists +10% light +8% fire Accuracy +17 (+5 eff.) When Hit 2 light defense ------ Resistance +6% nature other ------- Light +3 Blunt and deadly. | 
| Around waist |  Boregund the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ When Hit 2 acid defense ------ Resistance +1% physical Unlife -40.00 life Cut Resist +10% Silence Resist +10% Confus Resist +20% Stun Resist +10% other ------- Mana/turn +0.13 Max mana +21.00 A belt that goes around your waist. | 
| In off hand |  Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 18.0 - 25.2 Physical Uses 140% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+4 eff.) Fatigue +12% Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. | 
| Cloak |  linen cloak 'Durigotir' (1 def, 2 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Cun offense ------ Critical power +10.00% defense ------ Armor +2 Defense +1 (+1 eff.) Resistance +2% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  enlightening iron mail armour (2 def, 4 armour) =+4 WIL= 14.0 Encumbrance T1 heavy armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Mind save +10 (+5 eff.) A suit of armour made of mail. | 
Inventory
|  wild infusion (res 17%; magical; dur 3; cd 11) 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion of the psychic (res 22%; physical; dur 4; cd 15) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Tarrogar the Frozenbore 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 44% defense ------ Resistance +12% acid +3% temporal +12% light +3% cold +10% darkness Blind Resist +21% Amulets make your neck look great! | 
|  copper amulet of dexterity (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! | 
|  grounding steel amulet of strength (+3) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str defense ------ Resistance +13% lightning Stun Resist +26% Amulets make your neck look great! | 
|  iron greatmaul 'Strikenaught' (16-25 power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Master Weapon Damage 16.5 - 24.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +20 lightning On-Hit, radius 1 +8 lightning On-crit, radius 2 +12 physical On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% defense ------ Resistance +6% lightning Crit Resistance 15.00% Massive two-handed mauls. | 
|  Lightningpyre (28-43 power, 2 apr) 5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Nature Weapon Damage 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +4 lightning On-crit, radius 2 +16 lightning +7 cold While equipped: offense ------ Move Speed +39% Damage +9% lightning +6% fire +15% acid Ignore resists +21% lightning +13% cold On-Hit (Melee): * 10% chance to reduce armor by 33% defense ------ Resistance +6% lightning Massive two-handed mauls. | 
|  Tirakai's Maul (32-42 power, 6 apr) 5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. | 
|  Skullcleaver (20-28 power, 4 apr) 3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. | 
|  acidic steel waraxe of rage (12-17 power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 127 damage over 5 turns and reducing armor and accuracy by 16 While equipped: Stats +3 Str offense ------ Damage +6% physical Accuracy +7 (+2 eff.) One-handed war axes. | 
|  Rhinik the Cloudbraze (9-12 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon [Rare] Psionic Weapon Damage 9.0 - 11.7 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 darkness Damage Against +8% Living On-Hit, radius 1 +8 mind On-crit, radius 2 +16 lightning While equipped: offense ------ Ignore resists +10% acid +25% mind defense ------ Resistance +15% lightning Sharp, short and deadly. | 
|  Abyssreaper (16-21 power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 16.5 - 21.4 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 blight +12 fire On Hit: 20% Curse of Impotence level 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 23 While equipped: defense ------ Resistance +9% fire other ------- Light +2 Sharp, short and deadly. | 
|  Glintslice the steel dagger (14-18 power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon [Rare] Master Weapon Damage 13.5 - 17.6 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +16 mind On-Hit, radius 1 +20 mind On-crit, radius 2 +16 light While equipped: offense ------ Ignore resists +20% mind Accuracy +7 (+2 eff.) defense ------ Defense +7 (+4 eff.) Resistance +6% mind Disarm Resist +22% Sharp, short and deadly. | 
|  Shantiz the Stormblade (15-20 power, 20 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. | 
|  hungering vined mindstar of resolve (6-6 power, 18 apr, mind damage) 3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Wil offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Spell save +3 (+2 eff.) other ------- Hate/kill +3.00 Psi/kill +1.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 44.80 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  caller's thorny mindstar (8-9 power, 24 apr, nature damage) 3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +7% acid +6% fire +5% cold +7% physical Ignore resists +4% acid +4% fire +5% cold +4% physical defense ------ Heal-on-summon +20 other ------- Max Summons +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  gifted thorny mindstar (8-9 power, 24 apr, nature damage) 3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +9 (+5 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  hateful thorny mindstar of clarity (9-10 power, 24 apr, mind damage) 3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +10% mind +8% darkness Ignore resists +6% mind +7% darkness defense ------ Mind save +5 (+3 eff.) other ------- Max hate +4.00 Max psi +21.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Hanasarig (0 def, 2 armour, 10-11 power, 22 block) =+2 WIL= 7.0 Encumbrance T1 shield armor [Rare] Arcane When used to Attack: Weapon Damage 9.5 - 11.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +22 On-hit +4 mind On-crit, radius 2 +20 arcane While equipped: Stats +4 Cun +2 Wil defense ------ Armor +2 Fatigue +8% Resistance +11% light +11% darkness other ------- Talents +1 Block Handheld deflection devices. | 
|  steel shield 'Pitchvalor' (0 def, 5 armour, 12-15 power, 67.5 block) 7.0 Encumbrance T2 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 12.5 - 15.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +68 On-hit +12 light +12 darkness On-Hit, radius 1 +8 arcane While equipped: Stats +3 Cun +3 Mag offense ------ Damage +12% light +12% darkness Ignore resists +10% arcane When Hit 10 darkness defense ------ Armor +5 Fatigue +8% Resistance +17% cold +12% light +10% darkness other ------- Talents +1 Block Handheld deflection devices. | 
|  linen robe (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Torchidol the cashmere robe (0 def, 0 armour) =+7 WIL= 2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag +7 Wil offense ------ Spellpower +7 (+2 eff.) Spellpower/crit +3 Damage +13% light +6% temporal Ignore resists +15% temporal +10% fire When Hit 4 fire defense ------ Resistance +19% light +11% all Silence Resist +20% other ------- Mana/turn +0.15 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  slimy cashmere robe of life (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Ego+] Nature/Disrupt While equipped: offense ------ When Hit: * 5% chance to slow global speed by 44% * 4 arcane resource burn defense ------ Resistance +8% blight +11% all Life +47.00 Life Regen +1.50 Healmod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Skin of Many (12 def, 6 armour) 9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+6 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. | 
|  rejuvenating cured leather armour of fire resistance (6 def, 4 armour) 9.0 Encumbrance T2 light armor [Ego] Nature/Master While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +16% fire Life Regen +3.60 other ------- Stamina/turn +0.60 A suit of armour made of leather. | 
|  hardened leather armour of the deep (9 def, 9 armour) 9.0 Encumbrance T3 light armor [Ego+] Nature While equipped: defense ------ Armor +9 Defense +9 (+5 eff.) Fatigue +8% Resistance +10% acid +8% cold other ------- Breathe water A suit of armour made of leather. | 
|  iron mail armour 'Porunn' (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: Stats +8 Str +1 Mag +3 Wil defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% cold A suit of armour made of mail. | 
|  steel mail armour of lightning resistance (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor [Ego] Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +15% lightning A suit of armour made of mail. | 
|  enlightening steel plate armour of clarity (0 def, 9 armour) 17.0 Encumbrance T2 massive armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +9 Fatigue +22% Resistance +5% mind Mind save +24 (+12 eff.) A suit of armour made of metal plates. | 
|  steel plate armour of the dragon (0 def, 9 armour) 17.0 Encumbrance T2 massive armor [Ego+] Nature While equipped: defense ------ Armor +9 Fatigue +22% Resistance +7% acid +6% physical +7% cold +5% lightning +7% fire Disarm Resist +24% Stun Resist +22% Knockbk Resist +24% other ------- Cooldown Rush -5 A suit of armour made of metal plates. | 
|  Gloressra the Cracklequencher 1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +1 Mag offense ------ Spellpower +15 (+5 eff.) Damage +3% lightning defense ------ Resistance +6% blight Spell save +15 (+8 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
|  Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
|  Murksage the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Con offense ------ Physical Crit +2.0% Accuracy +5 (+1 eff.) On-Hit (Melee): * 10% chance to slow global speed by 44% defense ------ Resistance +6% lightning +6% temporal A belt that goes around your waist. | 
|  rough leather belt 'Zugen' =+2 WIL= 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Dex +2 Wil +2 Con defense ------ Resistance +6% fire +6% cold other ------- Infravision +1 A belt that goes around your waist. | 
|  Ulfedechak the Cinderlace (0 def, 1 armour) =+3 WIL= 2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ When Hit 4 lightning 8 fire defense ------ Armor +1 Resistance +9% lightning +15% fire Physical save +7 (+4 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) A pair of boots made of leather. | 
|  Yvurath (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +4 Str +3 Con defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +6% temporal Crit Resistance 15.00% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  pair of iron boots of speed (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Sludgegrip (0 def, 0 armour) =+4 WIL= 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. | 
|  linen wizard hat of blight (+10%) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: offense ------ Damage +10% blight defense ------ Defense +1 (+1 eff.) Resistance +10% blight A pointy cloth hat, very wizardly... | 
|  Gotohad (0 def, 1 armour) =+3 CON= 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Wil +3 Con offense ------ Spellpower +5 (+1 eff.) When Hit 6 mind defense ------ Armor +1 Fatigue +1% Crit Resistance 10.00% Spell save +3 (+2 eff.) A cap made of leather. | 
|  Eye of the Forest (8 def, 0 armour) =+8 WIL= 2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+4 eff.) Mind save +12 (+6 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. | 
|  iron helm 'Poxbringer' (0 def, 3 armour) =water= 3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% lightning +3% cold Ignore resists +10% nature When Hit 6 nature defense ------ Armor +3 Fatigue +5% Resistance +6% lightning +17% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  2 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  5 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  11 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  12 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  88 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Lightbutcher the brass lantern =light respen= 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +3% light Ignore resists +25% light When Hit 6 mind defense ------ Resistance +6% light other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Lightninghunter the brass lantern 2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +3 Mag offense ------ Spellpower +5 (+1 eff.) When Hit 12 fire defense ------ Resistance +9% lightning +5% fire Spell save +6 (+3 eff.) other ------- Max mana +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Xeramithra the Hazeroar 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Con offense ------ Physical Crit +1.0% Critical power +5.00% defense ------ Armor +2 Resistance +3% cold Mind save +6 (+3 eff.) other ------- Stamina/turn +2.00 Light +3 See Stealth +7 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  bright brass lantern of focus 2.0 Encumbrance T1 lite [Ego] Master/Psionic While equipped: Stats +4 Wil offense ------ Damage +5% mind other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Demonic Soul 0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Bizzare Contraption 2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  bloodhexed iron pickaxe (dig speed 28 turns) =+3 WIL= 3.0 Encumbrance T1 digger tool [Ego+] Arcane While equipped: Stats +4 Str +3 Wil offense ------ Physical Crit +6.0% Mind Crit +5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  quick iron torque of mindblast [power 100]  (11 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 11 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
|  steel torque of psionic shield 'Tykaltholdir' [power 51]  (25 cooldown) 2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +11 Cun offense ------ Mind Crit +2% Mindpower +10 (+5 eff.) other ------- Max hate +6.00 Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  Siladata the Freezequick [power 100]  (25 cooldown) 2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +18% arcane +6% cold Ignore resists +15% cold When Hit 2 arcane Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 230 Base Damage: 111 Armor: 4 All Resist: 0 Puts all charms on 25 turn cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. | 
|  Xirakira [power 194]  (15 cooldown) 2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +3 Str offense ------ Physical Power +15 (+5 eff.) Ignore resists +5% physical defense ------ Resistance +12% acid +3% physical Spell save +6 (+3 eff.) Sting an enemy dealing 194 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
|  evasive ash totem of healing [power 200]  (15 cooldown) 2.0 Encumbrance T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 turn cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
Achievements
 Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Musca the Doomelf Sun Paladin level 18
35th Dusk 122nd year of Ascendancy at 20:37 see stats
 Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.
			Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.By Musca the Doomelf Sun Paladin level 6
77th Pyre 122nd year of Ascendancy at 23:17 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Musca the Doomelf Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 05:40 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Musca the Doomelf Sun Paladin level 20
58th Dusk 122nd year of Ascendancy at 10:49 see stats
 Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.
			Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.By Musca the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:01 see stats
 Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Musca the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:01 see stats
 That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.
			That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.By Musca the Doomelf Sun Paladin level 19
56th Dusk 122nd year of Ascendancy at 18:08 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Musca the Doomelf Sun Paladin level 11
8th Mirth 122nd year of Ascendancy at 03:18 see stats
 The bigger the better! (Insane (Roguelike) difficulty)
			Did over 3000 damage in one attack.
			The bigger the better! (Insane (Roguelike) difficulty)
			Did over 3000 damage in one attack.By Musca the Doomelf Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:01 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Musca the Doomelf Sun Paladin level 14
7th Dusk 122nd year of Ascendancy at 12:34 see stats
 Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By Musca the Doomelf Sun Paladin level 18
27th Dusk 122nd year of Ascendancy at 11:13 see stats
Log
Musca has been healed by a blast of positive energy!
Musca receives 135 healing.
Melee retaliation hits Neruldarin the king cobra for (2 flat reduction), 0 acid, (6 flat reduction), 0 light (0 total damage).
Neruldarin the king cobra hits Musca for 0 physical damage.
Musca casts Healing Light.
Musca receives 187 healing.
Talent Assault is ready to use.
Poison from Neruldarin the king cobra hits Musca for 80 nature damage.
Neruldarin the king cobra prepares to block incoming attacks.
Neruldarin the king cobra throws two quick punches.
Neruldarin the king cobra performs a melee critical strike against Musca!
Neruldarin the king cobra hits Musca for 134 physical, 112 physical (246 total damage).
Melee retaliation hits Neruldarin the king cobra for (2 flat reduction), 0 acid, (5 flat reduction), 0 light, (2 flat reduction), 0 acid, (5 flat reduction), 0 light (0 total damage).
Musca activates Corruption of the Doomed.
Musca uses Assault.
Musca performs a melee critical strike against Neruldarin the king cobra!
Neruldarin the king cobra slows down.
Musca performs a melee critical strike against Neruldarin the king cobra!
Musca hits Neruldarin the king cobra for (12 flat reduction), (10 blocked), 0 physical, (12 flat reduction), (2 blocked), 0 cold, (10 flat reduction), 0 fire, (12 flat reduction), (64 blocked), 0 physical, (7 flat reduction), 0 fire, (12 flat reduction), (28 blocked), 0 fire, (12 flat reduction), (81 blocked), 0 physical, (7 flat reduction), 0 fire, (12 flat reduction), (28 blocked), 0 fire (0 total damage).
Talent Shield Pummel is ready to use.
Poison from Neruldarin the king cobra hits Musca for 80 nature damage.
Neruldarin the king cobra bites poison into Musca.
Neruldarin the king cobra hits Musca for 75 nature damage.
Melee retaliation hits Neruldarin the king cobra for (2 flat reduction), 0 acid, (5 flat reduction), 0 light (0 total damage).
Musca casts Bathe in Light.
Poison from Neruldarin the king cobra hits Musca for 125 nature damage.
Musca the level 20 doomelf sun paladin was treehugged to death by Neruldarin the king cobra on level 3 of Old Forest.



















































