









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Of Trolls and Dead Maggots 1.5.0For Drem and Demented characters from the Forbidden Cults DLC who start with The Worm That Devours quest but go to complete another starter zone to level up before entering the worm; when you complete the quest and receive your racial starter quest, the completed zones will be applied retroactively, if applicable. (For instance, if you complete Trollmire and then return and kill the worm, and if your next quest is "Of trolls and damp caves", it will reflect that Prox has already been killed.) Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected: 
 Chat dialogs currently affected: 
 Chats with NPC portraits added: 
 Frequently Asked Questions: Class: Hunted 1.7.6A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Thalore | 
| Class | Hunted | 
| Level / Exp | 10 / 12% | 
| Size | medium | 
| Lifes / Deaths | Killed by Porulrarerin the skeleton magus at level 10 on the 6th Mirth 122nd year of Ascendancy at 06:10/ 1 | 
Primary Stats
| Strength | 36 (base 22) | 
| Dexterity | 19 (base 12) | 
| Constitution | 11 (base 10) | 
| Magic | 8 (base 10) | 
| Willpower | 40 (base 29) | 
| Cunning | 20 (base 16) | 
Resources
| Life | -41/354 | 
| Hate | 100/100 | 
| Equilibrium | 73 | 
| Healing Factor | 0.98103283529779 | 
| Regeneration | 2.20732387942 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +20% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
Offense: Barehand
| Damage | 49 | 
| Accuracy | 31 | 
| Crit Chance | 5% | 
| APR | 14 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 4 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 32 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Fire | +3% | 
| Cold | +15% | 
Offense: Damage Penetration
| Acid | +20% | 
Defense: Base
| Armour (hardiness) | 13 (38.594633868923%) | 
| Defense | 24 | 
| Ranged Defense | 24 | 
| Fatigue | 2.9238052216851 | 
| Physical Save | 21 | 
| Spell Save | 22 | 
| Mental Save | 25 | 
Defense: Resistances
| Acid | + 16%( 70%) | 
| Blight | + 6%( 70%) | 
| Physical | + 1%( 70%) | 
| Cold | + 39%( 70%) | 
| All | 0%( 70%) | 
| Lightning | + 17%( 70%) | 
| Light | + 6%( 70%) | 
| Temporal | + 3%( 70%) | 
| Darkness | + 6%( 70%) | 
| Nature | + 25%( 70%) | 
Defense: Immunities
| Stun Resistance | 22% | 
| Disarm Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 10% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 113 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. | 
Class Talents
| Cursed / Predator | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cursed / Strife | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cursed / Primal | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cursed / Gore | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Fears | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Prowl | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Endless hunt | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Wild-gift / Call of the wild | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cursed / Cursed form | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Werebeast | 1.00 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Race / Thalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom.Escort: lost warrior (level 2 of Heart of the Gloom) As a reward you improved Strength by +5. | done | 
| You failed to protect the repented thief from death by thought-forged warrior.Escort: repented thief (level 1 of Heart of the Gloom) | failed | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad.Madness of the Ages On the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done | 
Equipment
| On feet |  Frost Treads (1 def, 4 armour) 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. | 
| On hands |  iron gauntlets 'Noonsteel' (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Rare] Disrupt While equipped: Stats +3 Str +1 Wil offense ------ Physical Power +5 (+1 eff.) Ignore resists +20% acid Accuracy +5 (+2 eff.) Ignore Armor +5 defense ------ Armor +1 Fatigue +1% Resistance +6% blight +3% light Spell save +8 (+4 eff.) Unarmed combat: Weapon Damage 10.5 - 14.7 Physical Uses 40% Wil, 80% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +2.0% Attack Speed 100% On Hit: * 11% chance to slow global speed by 48% * 11% chance to reduce armor by 9% Metal gloves protecting the hands up to the middle of the lower arm. | 
| On head |  rough leather cap 'Ce'Nitira' (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ Critical power +15.00% Physical Power +5 (+1 eff.) defense ------ Armor +1 Fatigue +1% A cap made of leather. | 
| Tool |  Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
| Around neck |  Daimotar the Burnbright 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex offense ------ Damage +3% fire defense ------ Resistance +11% lightning +1% physical +9% nature Stun Resist +22% Amulets make your neck look great! | 
| Main armor |  Cyrulaith (3 def, 2 armour) 9.0 Encumbrance T1 light armor [Rare] Master While equipped: offense ------ Accuracy +5 (+2 eff.) defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +16% acid +6% nature Unlife -20.00 life Life Regen +2.00 other ------- Stamina/turn +2.00 A suit of armour made of leather. | 
| Light source |  Brenygrim the Dawnpower 2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +6% lightning +9% cold +3% light +3% temporal Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Cloak |  thick linen cloak (1 def, 5 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Armor +5 Defense +1 (+1 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around waist |  Torazilagar 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Resistance +6% darkness Physical save +6 (+3 eff.) Life +40.00 Blind Resist +10% Disarm Resist +20% other ------- Psi when Hit +0.04 A belt that goes around your waist. | 
Inventory
|  shielding rune of the psychic (absorb 180; dur 4; cd 14) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 180 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  rejuvenating rough leather armour of lightning resistance (3 def, 2 armour) 9.0 Encumbrance T1 light armor [Ego] Nature/Master While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +16% lightning Life Regen +2.00 other ------- Stamina/turn +0.60 A suit of armour made of leather. | 
|  rough leather belt 'Tuladar' 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Dex offense ------ Mindpower +2 (+1 eff.) On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Defense +5 (+3 eff.) Resistance +3% fire Physical save +6 (+3 eff.) A belt that goes around your waist. | 
|  linen wizard hat 'Winterwhisper' (1 def, 0 armour) =lightning= 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +2 Con offense ------ Damage +11% lightning defense ------ Defense +1 (+1 eff.) Resistance +16% lightning +3% cold A pointy cloth hat, very wizardly... | 
|  Frozenshaper the rough leather cap (0 def, 2 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Mag +3 Con offense ------ Ignore resists +10% mind When Hit 2 cold defense ------ Armor +2 Fatigue +1% other ------- Infravision +1 A cap made of leather. | 
|  iron helm 'Runarek' (0 def, 5 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Ignore resists +10% acid On-Hit (Melee): * 10% chance to reduce armor by 9% defense ------ Armor +5 Fatigue +5% Resistance +3% acid Mind save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  2 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  2 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  Demonic Soul 0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  iron pickaxe 'Drileg' (dig speed 31 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun offense ------ Physical Power +5 (+1 eff.) Damage +6% physical Accuracy +3 (+1 eff.) defense ------ Armor +6 Resistance +18% acid other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
Achievements
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Vanwen the Thalore Hunted level 10
5th Mirth 122nd year of Ascendancy at 21:02 see stats
Log
Haunted from Vanwen hits Porulrarerin the skeleton magus for 7 mind, 8 darkness (15 total damage).
Vanwen uses Dominate.
Porulrarerin the skeleton magus has been dominated!
Vanwen hits Porulrarerin the skeleton magus for 48 physical damage.
Porulrarerin the skeleton magus casts Netherblast.
Porulrarerin the skeleton magus loses 10 health to the entropy.
Haunted from Vanwen hits Porulrarerin the skeleton magus for 10 mind, 11 darkness (21 total damage).
Porulrarerin the skeleton magus's Netherblast hits Vanwen for 14 temporal, 22 darkness (36 total damage).
Vanwen uses Blindside.
Vanwen picks up (f.): iron helm 'Runarek' (0 def, 5 armour).
Vanwen hits Porulrarerin the skeleton magus for 64 physical damage.
Vanwen stops regenerating health quickly.
Porulrarerin the skeleton magus casts Essence Reave.
Porulrarerin the skeleton magus's spell attains critical power!
Porulrarerin the skeleton magus rends the essence of Vanwen, restoring 0 void shards!
Porulrarerin the skeleton magus hits Vanwen for 27 temporal, 43 darkness (70 total damage).
Porulrarerin the skeleton magus loses 10 health to the entropy.
Porulrarerin the skeleton magus is no longer harassed.
Haunted from Vanwen hits Porulrarerin the skeleton magus for 10 mind, 11 darkness (21 total damage).
Vanwen uses Infusion: Regeneration.
Vanwen starts regenerating health quickly.
Talent Rip and Tear is ready to use.
Porulrarerin the skeleton magus casts Netherblast.
Porulrarerin the skeleton magus loses 10 health to the entropy.
Haunted from Vanwen hits Porulrarerin the skeleton magus for 8 mind, 8 darkness (16 total damage).
Porulrarerin the skeleton magus's Netherblast hits Vanwen for 53 temporal, 60 darkness (113 total damage).
Vanwen the level 10 thalore hunted was shadowed to death by Porulrarerin the skeleton magus on level 3 of Ruins of Kor'Pul.
Porulrarerin the skeleton magus is no longer being stalked by Vanwen.







































