










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Of Trolls and Dead Maggots 1.5.0For Drem and Demented characters from the Forbidden Cults DLC who start with The Worm That Devours quest but go to complete another starter zone to level up before entering the worm; when you complete the quest and receive your racial starter quest, the completed zones will be applied retroactively, if applicable. (For instance, if you complete Trollmire and then return and kill the worm, and if your next quest is "Of trolls and damp caves", it will reflect that Prox has already been killed.) Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers:
I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the Width-variant tiles are not currently supported. --- CHANGELOG:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 19 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by Zubolrada the dire wolf at level 19 on the 63rd Haze 122nd year of Ascendancy at 20:23 / 1 |
Primary Stats
| Strength | 68 (base 40) |
| Dexterity | 29 (base 14) |
| Constitution | 31 (base 11) |
| Magic | 66 (base 40) |
| Willpower | 35 (base 11) |
| Cunning | 40 (base 10) |
Resources
| Life | -143/656 |
| Mana | 233/353 |
| Stamina | 194/246 |
| Positive | 54/104 |
| Healing Factor | 1.1658714593978 |
| Regeneration | 0.29146786484946 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 66 |
| Crit Chance | 33% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +3% |
| Physical | +29% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 56.551211628464 (73.607947236566%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 32 |
| Physical Save | 38 |
| Spell Save | 45 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 11%( 70%) |
| Cold | + 8%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 3%( 70%) |
| Darkness | + 19%( 70%) |
| Fire | + 21%( 70%) |
| Mind | + 9%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Silence Resistance | 36% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 611% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 178 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed honey tree root. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Equipment
| On feet | Lisuwe (0 def, 11 armour) =+3=3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +1 Dex +3 Wil +3 Cun offense ------ Damage +9% acid Accuracy +20 (+5 eff.) When Hit 2 acid defense ------ Armor +11 Fatigue +2% Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Manerath the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Dex offense ------ When Hit 6 physical defense ------ Life +43.00 other ------- Hate-on-crit +1.00 Max stamina +20.00 Light +3 Infravision +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) =+4=3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+5 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Hanirerain the Pitchsear [power 25] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ When Hit 2 darkness defense ------ Resistance +3% light +9% darkness Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 37. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Searsaw the steel ring =+3=0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +3 Wil +1 Cun +2 Con offense ------ Damage +3% fire defense ------ Spell save +20 (+7 eff.) Mind save +6 (+2 eff.) Confus Resist +22% other ------- Max stamina +10.00 Max hate +6.00 Rings make your fingers look great! |
| On fingers | Chuledir the Brightsweeper0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +2 Mag offense ------ Spellpower +5 (+2 eff.) When Hit 2 fire defense ------ Defense +8 (+4 eff.) Resistance +3% acid +18% fire Silence Resist +26% other ------- Mana/turn +0.10 Rings make your fingers look great! |
| Around waist | Dagyrablek1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +8 Unlife -20.00 life Life +32.00 other ------- Max psi +10.00 A belt that goes around your waist. |
| In main hand | Ulfihad (42-66 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 41.5 - 66.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +8 physical While equipped: Stats +23 Str +13 Dex +13 Mag +10 Wil +13 Cun +13 Con offense ------ Physical Crit +18.0% Critical power +34.00% Damage +13% physical Ignore resists +10% physical Accuracy +23 (+6 eff.) Ignore Armor +16 defense ------ Resistance +6% mind Unlife -80.00 life Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Massive two-handed swords. |
| On hands | hardened leather gloves 'Isaba' (5 def, 6 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Cun offense ------ On-Hit 5 blight Damage +3% blight +6% physical Accuracy +14 (+4 eff.) defense ------ Armor +6 Defense +5 (+3 eff.) Resistance +8% blight +7% darkness Physical save +5 (+2 eff.) Mind save +6 (+2 eff.) Disarm Resist +20% other ------- Stamina/turn +2.00 Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Politha (0 def, 11 armour) =+4, water=17.0 Encumbrance T2 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Wil offense ------ When Hit 2 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Armor +11 Fatigue +22% Resistance +6% acid +5% cold +16% lightning Mind save +12 (+4 eff.) other ------- Breathe water A suit of armour made of metal plates. |
| Cloak | linen cloak 'Flameriver' (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ When Hit 8 fire defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +3% lightning Spell save +3 (+1 eff.) Life +93.00 Silence Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Gloomsting'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +2 Mag offense ------ Spell Crit +3% On-Hit (Melee): * 10% chance to reduce damage dealt by 17% other ------- Max mana +20.00 Amulets make your neck look great! |
Inventory
wild infusion of the warrior (res 30%; mental; dur 2; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 248; dur 3; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
psionicist's copper ring =+2=0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil defense ------ Mind save +4 (+2 eff.) Rings make your fingers look great! |
flaming steel battleaxe of amnesia (19-28 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Arcane/Psionic Weapon Damage 19.0 - 28.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +12 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed battleaxes. |
hateful steel longsword of vileness (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane/Psionic Weapon Damage 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 blight +10 darkness Damage Against +6% Living On Hit: * 6% chance to reduce strength, dexterity, and constitution by 22 Sharp, long, and deadly. |
steel longsword (14-20 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Normal] Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Sharp, long, and deadly. |
steel waraxe 'Aeroleg' (12-16 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +6 cold While equipped: Stats +2 Con offense ------ Physical Power +7 (+3 eff.) Ignore resists +8% all +6% physical Accuracy +5 (+2 eff.) Ignore Armor +7 defense ------ Armor +6 Resistance +5% arcane +9% cold Disarm Resist +10% One-handed war axes. |
steel steamgun of piercing4.0 Encumbrance T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Ignore resists +6% all Accuracy +7 (+2 eff.) Ignore Armor +6 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
storming pouch of steel shots of crippling (11/12, 22-27 power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego+] Nature/Master Weapon Damage 22.5 - 27.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +10.5% Capacity 12 On-ranged-hit +11 lightning On-crit, radius 2 +7 lightning On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
flaming steel shield (0 def, 4 armour, 16-19 power, 37.5 block)7.0 Encumbrance T2 shield armor [Ego] Nature When used to Attack: Weapon Damage 15.5 - 18.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 On-Hit, radius 1 +11 fire While equipped: offense ------ On-Hit 6 fire When Hit 1 fire defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
shocking dwarven-steel shield of cold resistance (+16%) (0 def, 6 armour, 30-35 power, 83.5 block)7.0 Encumbrance T3 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 29.5 - 35.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +84 While equipped: offense ------ On-Hit 10 lightning When Hit 1 lightning defense ------ Armor +6 Fatigue +8% Resistance +16% cold other ------- Talents +1 Block Handheld deflection devices. |
impenetrable steel mail armour of Eyal (2 def, 11 armour)14.0 Encumbrance T2 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +11 Defense +2 (+1 eff.) Fatigue +12% Life +33.00 Life Regen +2.00 Healmod +11% A suit of armour made of mail. |
impenetrable steel mail armour of temporal resistance (2 def, 14 armour)14.0 Encumbrance T2 heavy armor [Ego] Arcane/Master While equipped: defense ------ Armor +14 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% temporal A suit of armour made of mail. |
radiant voratun mail armour of acid resistance (5 def, 10 armour) =blight=14.0 Encumbrance T5 heavy armor [Ego+] Nature/Master While equipped: Stats +1 Wil defense ------ Armor +10 Defense +5 (+3 eff.) Fatigue +12% Resistance +10% blight +12% darkness +16% acid other ------- Light +2 A suit of armour made of mail. |
Emelawe =+2=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +1 Dex +2 Wil +1 Cun offense ------ Damage +12% mind defense ------ Resistance +5% light +6% darkness Crit Resistance 10.00% A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
nightruned rough leather belt of unlife =water=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight +6% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Hellhue' =blight=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ When Hit 2 fire defense ------ Armor +2 Resistance +12% blight +1% physical +3% nature Life Regen +1.20 Healmod +10% Confus Resist +10% A belt that goes around your waist. |
linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Flashterror' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con offense ------ Damage +15% light +3% cold defense ------ Defense +1 (+1 eff.) Resistance +6% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Layenn' (1 def, 0 armour) =CON=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +5 Con offense ------ Critical power +5.00% Ignore Armor +3 When Hit 6 physical defense ------ Defense +1 (+1 eff.) Physical save +3 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glitterire (0 def, 1 armour) =lightning=2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Ignore resists +10% light On-Hit (Melee): * 20% chance to slow global speed by 46% * 10% chance to reduce damage dealt by 17% defense ------ Armor +1 Resistance +6% lightning +5% temporal +6% light other ------- Light +2 A pair of boots made of leather. |
pair of iron boots 'Elyldalle' (0 def, 3 armour) =+2=3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +3 Dex +2 Wil +2 Cun defense ------ Armor +3 Fatigue +2% Resistance +8% lightning +8% temporal Spell save +9 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) =+4=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
psychic's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ On-Hit 7 mind Damage +3% mind Accuracy +13 (+4 eff.) defense ------ Armor +2 Fatigue +3% Resistance +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Woehack' (1 def, 0 armour) =blight=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% nature +12% darkness defense ------ Defense +1 (+1 eff.) Resistance +16% nature +9% blight Spell save +9 (+3 eff.) A pointy cloth hat, very wizardly... |
Drigokath (1 def, 0 armour) =+5=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Mag +5 Wil offense ------ Critical power +5.00% Mindpower +5 (+2 eff.) Damage +12% cold defense ------ Defense +1 (+1 eff.) Resistance +18% cold other ------- Max hate +2.00 Infravision +3 A pointy cloth hat, very wizardly... |
Rootfury (0 def, 1 armour) =lightning=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Physical Power +4 (+2 eff.) Damage +6% lightning +9% nature Ignore resists +10% nature On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +1 Fatigue +1% Resistance +9% lightning A cap made of leather. |
rough leather cap of constitution (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% A cap made of leather. |
rough leather cap of strength (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Str defense ------ Armor +1 Fatigue +1% A cap made of leather. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
66 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Morbustide' =+4=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Str +4 Wil offense ------ Ignore resists +5% nature defense ------ Resistance +12% nature Life +43.00 other ------- Light +3 Infravision +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: offense ------ When Hit 11 fire defense ------ Resistance +6% fire Mind save +5 (+2 eff.) other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Mardathad' (dig speed 30 turns) =blight=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun offense ------ Accuracy +3 (+1 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 defense ------ Resistance +6% blight Mind save +3 (+1 eff.) Disarm Resist +10% other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Ulasta the elm totem of healing [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Spellpower/crit +6 defense ------ Resistance +3% mind Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
soothing elm wand of shielding [power 116] (20 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to heal for 32. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Guinevere the Cornac Sun Paladin level 18
50th Haze 122nd year of Ascendancy at 05:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Guinevere the Cornac Sun Paladin level 10
9th Haze 122nd year of Ascendancy at 01:19 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Guinevere the Cornac Sun Paladin level 4
2nd Mirth 122nd year of Ascendancy at 21:00 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Guinevere the Cornac Sun Paladin level 15
26th Haze 122nd year of Ascendancy at 10:15 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Guinevere the Cornac Sun Paladin level 11
10th Haze 122nd year of Ascendancy at 13:12 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Guinevere the Cornac Sun Paladin level 8
29th Dusk 122nd year of Ascendancy at 21:25 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Guinevere the Cornac Sun Paladin level 16
35th Haze 122nd year of Ascendancy at 02:29 see stats
Log
Zubolrada the dire wolf hits Guinevere for (51 absorbed), 0 physical, (15 absorbed), 0 physical, (9 absorbed), 0 fire (0 total damage).
Guinevere has been harassed.
Guinevere's Healing Light is disrupted!
Guinevere's Healing Light is disrupted!
Betelragakira the rogue sapper hits Guinevere for (20 absorbed), 0 physical, (16 absorbed), 0 physical, (15 absorbed), 0 physical, (16 absorbed), 0 physical (0 total damage).
Melee retaliation hits Betelragakira the rogue sapper for (1 to psi shield), 2 physical, 6 light, (0 to psi shield), 1 acid, 4 fire, 0 mind, 1 darkness (14 total damage).
Zubolrada the dire wolf slows down.
Your shield crumbles under the damage!
The shield around Guinevere crumbles.
Guinevere is no longer being stalked by Betelragakira the rogue sapper.
Betelragakira the rogue sapper's Beyond the Flesh hits Guinevere for 31 physical, 16 physical (48 total damage).
Zubolrada the dire wolf's Beyond the Flesh hits Guinevere for (19 absorbed), 33 physical, 15 physical, 9 fire (57 total damage).
Melee retaliation hits Betelragakira the rogue sapper for (1 to psi shield), 2 physical, 6 light, (0 to psi shield), 1 acid, 4 fire, 1 mind, 1 darkness (14 total damage).
Melee retaliation hits Zubolrada the dire wolf for (1 to psi shield), 2 physical, 5 light, (0 to psi shield), 1 acid, 4 fire, 1 mind, 1 darkness (13 total damage).
Talent Suncloak is ready to use.
Talent Wave of Power is ready to use.
Talent Dig is ready to use.
Guinevere casts Healing Light.
Guinevere receives 183 healing.
Zubolrada the dire wolf uses Dual Strike.
Guinevere is stunned!
Melee retaliation hits Zubolrada the dire wolf for (1 to psi shield), 2 physical, 5 light, (0 to psi shield), 1 acid, 4 fire, 1 mind, 1 darkness, (1 to psi shield), 1 physical, 2 light, (0 to psi shield), 0 acid, 2 fire, 0 mind, 0 darkness (19 total damage).
Zubolrada the dire wolf hits Guinevere for 14 physical, 15 physical, 9 fire, 16 physical, 15 physical, 9 fire (77 total damage).
Betelragakira the rogue sapper activates a prepared device.
Zubolrada the dire wolf uses Impale.
Guinevere shrugs off the effect 'Bleeding'!
Melee retaliation hits Zubolrada the dire wolf for (1 to psi shield), 1 physical, 2 light, (0 to psi shield), 0 acid, 2 fire, 0 mind, 0 darkness (6 total damage).
Zubolrada the dire wolf hits Guinevere for 175 physical damage.
Guinevere the level 19 cornac sun paladin was punctured to death by Zubolrada the dire wolf on level 1 of The Maze.

























































































