










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Of Trolls and Dead Maggots 1.5.0For Drem and Demented characters from the Forbidden Cults DLC who start with The Worm That Devours quest but go to complete another starter zone to level up before entering the worm; when you complete the quest and receive your racial starter quest, the completed zones will be applied retroactively, if applicable. (For instance, if you complete Trollmire and then return and kill the worm, and if your next quest is "Of trolls and damp caves", it will reflect that Prox has already been killed.) Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected: 
 Chat dialogs currently affected: 
 Chats with NPC portraits added: 
 Frequently Asked Questions: Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers: 
 I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the  Width-variant tiles are not currently supported. --- CHANGELOG: 
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Sun Paladin | 
| Level / Exp | 19 / 29% | 
| Size | medium | 
| Lifes / Deaths | Killed by Bill the Stone Troll at level 19 on the 34th Dusk 122nd year of Ascendancy at 18:18/ 1 | 
Primary Stats
| Strength | 46 (base 42) | 
| Dexterity | 18 (base 10) | 
| Constitution | 18 (base 12) | 
| Magic | 44 (base 31) | 
| Willpower | 25 (base 21) | 
| Cunning | 13 (base 10) | 
Resources
| Life | -35/548 | 
| Positive | 54/104 | 
| Stamina | 168/192 | 
| Healing Factor | 1.4211363549267 | 
| Regeneration | 4.6186931535118 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +102% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 6 | 
| See Stealth | 13 | 
| See Invisible | 11 | 
Offense: Mainhand
| Damage | 55 | 
| Accuracy | 44 | 
| Crit Chance | 9% | 
| APR | 8 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 32 | 
| Crit Chance | 7% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 26 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Light | +6% | 
| Darkness | +15% | 
| Fire | 0% | 
| All | 0% | 
Offense: Damage Penetration
| Cold | +25% | 
| Arcane | +25% | 
| Fire | +9% | 
| Light | +20% | 
Defense: Base
| Armour (hardiness) | 33.5 (80%) | 
| Defense | 16 | 
| Ranged Defense | 16 | 
| Fatigue | 15 | 
| Physical Save | 21 | 
| Spell Save | 25 | 
| Mental Save | 19 | 
Defense: Resistances
| Acid | + 13%( 70%) | 
| Blight | + 13%( 70%) | 
| Physical | + 9%( 70%) | 
| Cold | + 23%( 70%) | 
| All | + 3%( 70%) | 
| Lightning | + 3%( 70%) | 
| Darkness | + 13%( 70%) | 
| Fire | + 28%( 70%) | 
| Nature | + 9%( 70%) | 
Defense: Immunities
| Blind Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 70% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 125 damage for 4 turns. Its effects scale with your Willpower stat. | 
Class Talents
| Technique / Combat veteran | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Guardian | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Celestial / Combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Shield offense | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Celestial / Sun | 1.30 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Technique / Two-handed assault | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Celestial / Light | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Celestial / Chants | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
Effects
Quests
| You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire.Escort: lone alchemist (level 3 of Trollmire) As a reward you improved Magic by +5. | done | 
| You failed to protect the repented thief from death by brown bear.Escort: repented thief (level 2 of Scintillating Caves) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. | active | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active | 
| Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late.Serpentine Invaders Locate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
Equipment
| On feet |  Layeth (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Con offense ------ Critical power +5.00% Accuracy +10 (+4 eff.) defense ------ Armor +1 Resistance +6% cold +6% fire +3% physical Knockbk Resist +10% A pair of boots made of leather. | 
| Light source |  Dawnwrack the brass lantern 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Ignore resists +10% light +25% cold When Hit 2 mind defense ------ Mind save +6 (+3 eff.) other ------- Hate-on-crit +1.00 Light +4 See Stealth +6 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Gulethra the iron helm (0 def, 4 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +4 Fatigue +5% Unlife -20.00 life Life +40.00 Healmod +5% Knockbk Resist +20% other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  hardened leather gloves of archery (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex offense ------ Accuracy +5 (+2 eff.) Ignore Armor +5 defense ------ Armor +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Iverenn the Glimmerwish (dig speed 27 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +6% light Ignore resists +25% arcane +10% light other ------- Light +1 Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  copper ring 'Nightsmash' 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Critical power +10.00% Damage +15% darkness defense ------ Fatigue -4% other ------- Encumbrance +20 Hate-on-crit +1.00 Rings make your fingers look great! | 
| On fingers |  wizard's copper ring of sensing 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag defense ------ Spell save +6 (+3 eff.) Blind Resist +20% other ------- Infravision +3 See Stealth +7 See Invisibility +6 Rings make your fingers look great! | 
| Around neck |  Murkvault the copper amulet =+3 CON= 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +1 Wil +3 Con offense ------ When Hit 6 darkness defense ------ Resistance +3% physical other ------- Stamina/turn +1.00 Max psi +10.00 Amulets make your neck look great! | 
| In main hand |  steel longsword 'Cuthydin' (14-20 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Nature/Psionic Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +8 darkness Damage Against +8% Living On-crit, radius 2 +5 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +4 Dex +4 Mag offense ------ Global Speed +2% Ignore resists +9% fire Sharp, long, and deadly. | 
| Around waist |  Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In off hand |  Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 18.0 - 25.2 Physical Uses 140% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+6 eff.) Fatigue +12% Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. | 
| Cloak |  Layeldanne (1 def, 0 armour) =+3 WIL= 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex +1 Mag +3 Wil offense ------ Mindpower +10 (+5 eff.) defense ------ Defense +1 (+1 eff.) Resistance +6% nature Life +32.00 other ------- Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Iron Mail of Bloodletting (2 def, 4 armour) 14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. | 
Inventory
|  Mirror Image Rune (dur 6; cd 24) 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  grounding copper amulet of willpower (+3) =+3 WIL= 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +11% lightning Stun Resist +21% Amulets make your neck look great! | 
|  Floeidol the copper ring =+2 WIL= 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun +2 Wil offense ------ Mind Crit +1% Damage +11% lightning When Hit 6 cold defense ------ Resistance +22% lightning Mind save +12 (+6 eff.) other ------- Max psi +10.00 Rings make your fingers look great! | 
|  copper ring of the mind (+11%) 0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: offense ------ Damage +11% mind defense ------ Resistance +11% mind Rings make your fingers look great! | 
|  rogue's copper ring of perseverance 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+5 eff.) Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! | 
|  steel longsword of the mystic (14-20 power, 3 apr) =+3 WIL= 3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Mag +3 Wil offense ------ Spellpower +5 (+2 eff.) Sharp, long, and deadly. | 
|  Gorechik the iron waraxe (12-16 power, 2 apr) =+6 WIL +6 CON= 3.0 Encumbrance T1 waraxe 1H weapon [Rare] Nature Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +4 mind While equipped: Stats +6 Con +6 Wil offense ------ On-Hit (Melee): * 10% chance to reduce armor by 28% defense ------ Resistance +3% mind Life +10.00 other ------- Infravision +3 One-handed war axes. | 
|  Pitchsmash (10-12 power, 5 apr) =+4 WIL= 1.0 Encumbrance T1 dagger 1H weapon [Rare] Disrupt Weapon Damage 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Damage Against +7% Unnatural While equipped: Stats +4 Wil offense ------ Mind Crit +1% Critical power +10.00% Ignore resists +15% mind defense ------ Resistance +3% darkness Mind save +6 (+3 eff.) Sharp, short and deadly. | 
|  steel dagger 'Erelodan' (13-17 power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 13.0 - 16.9 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 nature While equipped: Stats +2 Wil offense ------ Ignore resists +7% physical +6% all Accuracy +13 (+5 eff.) Ignore Armor +13 On-Hit (Melee): * 20% chance to reduce all saves and defense by 18 other ------- Max hate +2.00 Sharp, short and deadly. | 
|  cured leather sling 'Khelumarak' =+6 WIL= 4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Random Unique] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +2 Str +6 Wil +7 Con offense ------ Physical Crit +2.0% Physical Power +6 (+2 eff.) Accuracy +7 (+3 eff.) defense ------ Resistance +6% acid +3% fire +3% light +9% cold Life +25.00 Slings are used to hurl stones or metal shots at your foes. | 
|  Frostmortal the iron shield (0 def, 2 armour, 8-10 power, 21.5 block) 7.0 Encumbrance T1 shield armor [Rare] Nature When used to Attack: Weapon Damage 8.5 - 10.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +22 On-hit +8 blight +4 cold On Hit: * 20% chance to reduce strength, dexterity, and constitution by 18 While equipped: offense ------ Damage +6% arcane +3% blight defense ------ Armor +2 Fatigue +8% Resistance +11% nature +11% blight other ------- Talents +1 Block Handheld deflection devices. | 
|  Robes of Deflection (0 def, 7 armour) 2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag offense ------ Spellpower +5 (+2 eff.) defense ------ Armor +7 Hardiness +30% Resistance +7% all On Spell Hit: 4% Evasion level 1 This set of robes seems to shine with metallic colors. | 
|  linen robe 'Yvelaith' (3 def, 2 armour) =+3 CON= 2.0 Encumbrance T1 cloth armor [Rare] Master While equipped: Stats +1 Mag +2 Cun +3 Con offense ------ Damage +3% physical defense ------ Armor +2 Defense +3 (+3 eff.) Resistance +1% physical +7% all Physical save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Robe of Force (12 def, 8 armour) =+4 WIL= 2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+8 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 22.13 to 27.67 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. | 
|  Duremas (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: offense ------ Ignore Armor +2 defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +16% lightning +3% fire +3% darkness +6% acid Mind save +9 (+5 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +1.00 A suit of armour made of mail. | 
|  iron plate armour 'Alihir' (0 def, 13 armour) 17.0 Encumbrance T1 massive armor [Rare] Master While equipped: Stats +2 Str +1 Dex defense ------ Armor +13 Fatigue +22% Resistance +3% darkness +5% arcane A suit of armour made of metal plates. | 
|  Chargesmasher the rough leather belt =+1 CON= 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Dex +2 Cun +1 Con offense ------ Damage +15% lightning defense ------ Resistance +6% fire +6% cold other ------- See Invisibility +3 A belt that goes around your waist. | 
|  Lightningrend the pair of rough leather boots (0 def, 1 armour) =+3 WIL= 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun +3 Wil offense ------ Ignore resists +5% lightning defense ------ Armor +1 Resistance +6% light other ------- Stamina/turn +0.40 Max stamina +15.00 A pair of boots made of leather. | 
|  pair of rough leather boots of rushing (0 def, 1 armour) =+2 CON= 2.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats +2 Str +2 Con defense ------ Armor +1 Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. | 
|  Droharadunatir the Nimbuswar (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +1 Wil offense ------ Mind Crit +1% On-Hit 6 fire Damage +4% fire Ignore resists +15% lightning +10% mind defense ------ Armor +1 Resistance +9% lightning +6% fire other ------- Hate-on-crit +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Spellhunt Remnants (1 def, 2 armour) =+2 WIL= 1.5 Encumbrance T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +4 (+2 eff.) Damage +5% nature Ignore resists +5% nature defense ------ Armor +2 Defense +1 (+1 eff.) Spell save +4 (+2 eff.) Life +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. | 
|  dwarven-steel gauntlets 'Earuharabers' (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex offense ------ On-Hit 8 blight Damage +5% blight +6% arcane Accuracy +22 (+8 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 defense ------ Armor +2 Fatigue +3% Resistance +8% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  mindwoven linen wizard hat of lightning (+16%) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) Damage +11% lightning defense ------ Defense +1 (+1 eff.) Resistance +16% lightning other ------- Psi/turn +0.10 A pointy cloth hat, very wizardly... | 
|  Cloud Caller (0 def, 0 armour) 2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 26.61 to 79.84 lightning damage (53.22 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. | 
|  Skyvagrant (1 def, 0 armour) =+3 WIL= 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Wil offense ------ Damage +3% acid Ignore resists +15% lightning On-Hit (Melee): * 20% chance to reduce armor by 28% * 10% chance to reduce damage dealt by 15% defense ------ Defense +1 (+1 eff.) Resistance +3% lightning Physical save +5 (+2 eff.) A pointy cloth hat, very wizardly... | 
|  Tulathad the Boltslicer (1 def, 0 armour) =+4 CON= 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +4 Con offense ------ Damage +3% lightning defense ------ Defense +1 (+1 eff.) Resistance +12% cold +1% physical Physical save +6 (+3 eff.) other ------- EQ when Hit +0.90 Psi when Hit +1.20 Hate when Hit +0.90 Max stamina +10.00 A pointy cloth hat, very wizardly... | 
|  stabilizing iron helm of strength (+3) (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +3 Fatigue +5% Physical save +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  3 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  7 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  2 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  100 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Blazecast 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +12% lightning defense ------ Resistance +3% nature Crit Resistance 5.00% Mind save +5 (+3 eff.) Unlife -60.00 life Poison Resist +10% other ------- Light +3 See Stealth +5 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  brass lantern 'Uranik' =+4 WIL= 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Str +4 Wil offense ------ Mind Crit +4% Critical power +10.00% Damage +6% mind Ignore resists +5% mind other ------- EQ when Hit +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Demonic Soul 0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  iron torque of psionic shield [power 23]  (25 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
Achievements
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Sagra the Cornac Sun Paladin level 10
1st Flare 122nd year of Ascendancy at 03:33 see stats
 Lost in translation (Insane (Roguelike) difficulty)
			Destroyed the naga portal in the slazish fens and got caught in the after-effect.
			Lost in translation (Insane (Roguelike) difficulty)
			Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Sagra the Cornac Sun Paladin level 4
2nd Mirth 122nd year of Ascendancy at 22:46 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Sagra the Cornac Sun Paladin level 11
2nd Flare 122nd year of Ascendancy at 16:24 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Sagra the Cornac Sun Paladin level 16
20th Dusk 122nd year of Ascendancy at 08:01 see stats
Log
Bill the Stone Troll damages himself through Martyrdom!
Bill the Stone Troll hits Sagra for (131 absorbed), 82 physical (82 total damage).
Melee retaliation hits Bill the Stone Troll for 9 light, 5 darkness, 2 mind (16 total damage).
Sagra hits Bill the Stone Troll for 6 physical damage.
Sagra receives 9 healing from Shield of Light.
Talent Shield Slam is ready to use.
Talent Retribution is ready to use.
Talent Brandish is ready to use.
Sagra activates Chant of Fortress.
Sagra's armour is more intact.
Sagra is cured!
Sagra deactivates Chant of Fortitude.
Sagra casts Bathe in Light.
Bill the Stone Troll is no longer influenced by martyrdom.
Bill the Stone Troll has finished recovering.
A shield forms around Sagra.
A shield forms around Bill the Stone Troll.
Bill the Stone Troll receives 13 healing from Sagra's healing light area effect.
Sagra receives 14 healing from Sagra's healing light area effect.
Bill the Stone Troll performs a melee critical strike against Sagra!
Sagra is not dazed anymore.
Your shield crumbles under the damage!
The shield around Sagra crumbles.
The shield around Bill the Stone Troll crumbles.
Bill the Stone Troll's blood frenzy intensifies!
Bill the Stone Troll hits Sagra for (14 absorbed), 162 physical (162 total damage).
Melee retaliation hits Bill the Stone Troll for (8 absorbed), 0 light, (5 absorbed), 1 darkness, 1 mind (2 total damage).
Sagra receives 10 healing from Shield of Light.
Sagra the level 19 cornac sun paladin was ground to death by Bill the Stone Troll and clobbered into soup on level 4 of Trollmire.











































