











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Of Trolls and Dead Maggots 1.5.0For Drem and Demented characters from the Forbidden Cults DLC who start with The Worm That Devours quest but go to complete another starter zone to level up before entering the worm; when you complete the quest and receive your racial starter quest, the completed zones will be applied retroactively, if applicable. (For instance, if you complete Trollmire and then return and kill the worm, and if your next quest is "Of trolls and damp caves", it will reflect that Prox has already been killed.) Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers:
I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the Width-variant tiles are not currently supported. --- CHANGELOG:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 18 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by Layilrada the giant acid ant at level 18 on the 14th Haze 122nd year of Ascendancy at 19:45 / 1 |
Primary Stats
| Strength | 46 (base 36) |
| Dexterity | 14 (base 11) |
| Constitution | 20 (base 17) |
| Magic | 45 (base 39) |
| Willpower | 23 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | -315/407 |
| Positive | 7/101 |
| Stamina | 104/184 |
| Healing Factor | 1.1970588855781 |
| Regeneration | 0.29926472139452 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 44 |
| Crit Chance | 9% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Acid | +4% |
| Light | +12% |
| Nature | +9% |
| Darkness | +3% |
| Physical | +3% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Mind | +10% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 35 (88.568973732692%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 33 |
| Physical Save | 36 |
| Spell Save | 30 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 34%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 22%( 70%) |
| Physical | + 14%( 70%) |
| Lightning | + 45%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 16% |
| Pinning Resistance | 26% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 26% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 198 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You abandoned lost warrior, to death. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed length of troll intestine. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bloated horror heart. * You've found the needed orc heart. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Emeletta' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Str +3 Mag +4 Wil +2 Con defense ------ Armor +1 Crit Resistance 15.00% Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Radhyruidas2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Accuracy +5 (+2 eff.) defense ------ Armor +2 Physical save +5 (+2 eff.) Unlife -60.00 life Healmod +11% other ------- Max psi +10.00 Light +3 Infravision +3 See Invisibility +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of lightning (+16%) (1 def, 0 armour) =lightning=2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +11% lightning defense ------ Defense +1 (+1 eff.) Resistance +16% lightning A pointy cloth hat, very wizardly... |
| On hands | Isletira the dwarven-steel gauntlets (0 def, 9 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) On-Hit 5 acid 7 physical Damage +4% acid +3% physical On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +9 Fatigue +3% Resistance +9% acid +3% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | elm totem of summon tentacle [power 95] (14/25 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 192 Base Damage: 97 Armor: 2 All Resist: 0 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Pitchpassion the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex offense ------ Damage +12% light Ignore resists +5% darkness Accuracy +6 (+2 eff.) When Hit 4 acid 2 darkness defense ------ Resistance +3% light Rings make your fingers look great! |
| On fingers | Soothunter =+4=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Mindpower +7 (+4 eff.) Damage +10% fire On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% lightning +20% fire +5% arcane +6% cold Physical save +7 (+3 eff.) Spell save +7 (+4 eff.) Mind save +9 (+4 eff.) Rings make your fingers look great! |
| Around neck | steel amulet 'Vorymiwen' =+3=0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag +3 Wil offense ------ Critical power +5.00% defense ------ Resistance +12% fire +16% temporal +10% cold Physical save +11 (+5 eff.) Spell save +11 (+6 eff.) Mind save +14 (+7 eff.) Pinning Resist +26% Knockbk Resist +26% Amulets make your neck look great! |
| In main hand | steel longsword 'Shadestun' (14-19 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +10 light +10 cold Damage Against +9% Undead While equipped: Stats +4 Cun +1 Con offense ------ Physical Power +5 (+2 eff.) Mindpower +5 (+3 eff.) Damage +3% darkness Ignore resists +10% mind +6% physical defense ------ Disarm Resist +16% Sharp, long, and deadly. |
| Around waist | Brenuzilahad the Sepsisguile =lightning=1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+2 eff.) Damage +9% nature defense ------ Resistance +12% lightning +3% darkness +3% fire +3% nature +5% arcane Physical save +6 (+3 eff.) A belt that goes around your waist. |
| In off hand | Stokerot the iron shield (0 def, 2 armour, 10-11 power, 38.5 block)7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 9.5 - 11.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +38 On-Hit, radius 1 +8 fire While equipped: offense ------ Physical Power +5 (+2 eff.) Ignore Armor +4 defense ------ Armor +2 Fatigue +8% Resistance +11% physical other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Choruiran the linen cloak (11 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore Armor +1 defense ------ Defense +11 (+8 eff.) Resistance +3% blight Unlife -80.00 life Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Airmoon (0 def, 7 armour) =lightning=17.0 Encumbrance T1 massive armor [Rare] Master While equipped: Stats +1 Str +2 Wil +1 Cun defense ------ Armor +7 Fatigue +22% Resistance +12% lightning +16% cold +6% light Crit Resistance 5.00% A suit of armour made of metal plates. |
Inventory
titan's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Mind save +5 (+2 eff.) Confus Resist +24% Rings make your fingers look great! |
steel ring 'Hellwolf' =+4=0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Wil offense ------ Physical Power +9 (+3 eff.) Spellpower +6 (+3 eff.) Mindpower +5 (+3 eff.) Damage +3% mind Ignore resists +10% fire When Hit 2 fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Mind save +14 (+7 eff.) Confus Resist +23% Rings make your fingers look great! |
Islewen (49-78 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +86 fire On Critical: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +14.0% Physical Power +17 (+6 eff.) Global Speed +10% Ignore resists +24% fire Accuracy +19 (+7 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +19 (+12 eff.) Resistance +6% cold +3% fire +3% light +12% nature Disarm Resist +55% Massive two-handed swords. |
Kilnbringer (12-17 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Nature Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +6 nature While equipped: offense ------ Critical power +5.00% Mindpower +10 (+5 eff.) When Hit 6 mind defense ------ Resistance +3% fire other ------- Psi when Hit +0.08 Hate-on-crit +3.00 Sharp, long, and deadly. |
Skycut (12-17 power, 2 apr) =+3=3.0 Encumbrance T1 longsword 1H weapon [Rare] Disrupt Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +12 lightning Damage Against +6% Unnatural While equipped: Stats +3 Wil offense ------ Damage +3% mind defense ------ Resistance +12% cold other ------- EQ when Hit +0.08 Max psi +20.00 Sharp, long, and deadly. |
chilling steel dagger (12-15 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Weapon Damage 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +9 cold Sharp, short and deadly. |
steel dagger 'Xerurayabeth' (16-21 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Master Weapon Damage 16.5 - 21.4 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +6% all +6% physical Accuracy +18 (+6 eff.) Ignore Armor +13 defense ------ Resistance +6% light +1% physical Spell save +6 (+3 eff.) Disease Resist +10% Sharp, short and deadly. |
nature's mossy mindstar of resolve (2-3 power, 12 apr, nature damage) =+3=3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Wil offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +2% nature defense ------ Resistance +2% blight Spell save +3 (+2 eff.) Disease Resist +11% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Earorig the linen robe (15 def, 0 armour) =+5=2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +7 Mag +5 Wil offense ------ Physical Crit +2.0% Ignore resists +5% physical When Hit 2 physical defense ------ Defense +15 (+10 eff.) Resistance +7% all other ------- Stamina/turn +2.00 Mana/turn +0.14 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zelen (12 def, 4 armour) =blight=14.0 Encumbrance T1 heavy armor [Rare] Nature While equipped: Stats +3 Str +2 Wil offense ------ Physical Power +10 (+3 eff.) Ignore resists +5% mind defense ------ Armor +4 Defense +12 (+9 eff.) Fatigue +12% Resistance +12% blight +17% darkness +3% nature other ------- Light +1 A suit of armour made of mail. |
steel plate armour 'Xoriabeth' (5 def, 13 armour)17.0 Encumbrance T2 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun offense ------ Ignore resists +15% mind When Hit 4 acid On-Hit (Melee): * 10% chance to reduce armor by 28% * 10% chance to reduce all saves and defense by 20 defense ------ Armor +13 Defense +5 (+5 eff.) Fatigue +22% Resistance +15% fire Mind save +11 (+5 eff.) Life +26.00 Life Regen +2.00 Healmod +12% A suit of armour made of metal plates. |
Glimmeronslaught1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Ignore resists +20% light defense ------ Defense +14 (+10 eff.) Resistance +3% darkness +2% physical Spell save +3 (+2 eff.) Stealth +6 A belt that goes around your waist. |
Nerydavea the Squalorwell1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +3% nature +6% physical Ignore Armor +1 On-Hit (Melee): * 10% chance to slow global speed by 46% defense ------ Resistance +2% physical +9% fire Life +32.00 A belt that goes around your waist. |
noble's rough leather belt =+4=1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +15% Summoned defense ------ Resist Against +18% Summoned A belt that goes around your waist. |
Boruromas the Chargeblur (1 def, 0 armour) =+3=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Mag +3 Wil +2 Cun +5 Con offense ------ Ignore resists +5% cold defense ------ Defense +1 (+1 eff.) Resistance +9% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sparkshear the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Mag +4 Con offense ------ Damage +3% lightning On-Hit (Melee): * 20% chance to reduce armor by 28% defense ------ Defense +1 (+1 eff.) Resistance +3% lightning Crit Resistance 5.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gunagar the Icewaker (0 def, 3 armour) =+2=3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ On-Hit (Melee): * 20% chance to reduce armor by 28% defense ------ Armor +3 Fatigue +2% Resistance +3% acid +3% fire +6% cold Physical save +7 (+3 eff.) Spell save +12 (+6 eff.) Mind save +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Galafang (25 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Cun +2 Dex offense ------ Accuracy +20 (+7 eff.) Ignore Armor +5 defense ------ Armor +1 Defense +25 (+15 eff.) Fatigue +1% Resistance +9% mind A cap made of leather. |
rough leather cap 'Gorerace' (0 def, 1 armour) =water=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% nature Ignore resists +5% fire On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Armor +1 Fatigue +1% Resistance +3% fire +6% nature +6% cold other ------- Breathe water A cap made of leather. |
12 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
149 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bethadawyn the Glintorder =+4=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Spellpower/crit +2 Damage +6% mind +6% arcane defense ------ Resistance +6% light Spell save +6 (+3 eff.) other ------- Max mana +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Glarewrack'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Ignore resists +15% light +10% mind When Hit 2 light defense ------ Resistance +6% light +3% nature Mind save +5 (+2 eff.) other ------- Light +3 See Stealth +6 See Invisibility +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving brass lantern of health =blight=2.0 Encumbrance T1 lite [Ego+] Nature While equipped: Stats +2 Con defense ------ Resistance +6% blight Life +42.00 Life Regen +1.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One =+5=2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+5 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Guinevere the Cornac Sun Paladin level 18
44th Dusk 122nd year of Ascendancy at 17:56 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Guinevere the Cornac Sun Paladin level 10
9th Flare 122nd year of Ascendancy at 11:34 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Guinevere the Cornac Sun Paladin level 4
2nd Mirth 122nd year of Ascendancy at 18:30 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Guinevere the Cornac Sun Paladin level 11
1st Dusk 122nd year of Ascendancy at 02:44 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Guinevere the Cornac Sun Paladin level 9
6th Flare 122nd year of Ascendancy at 09:07 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Guinevere the Cornac Sun Paladin level 14
9th Dusk 122nd year of Ascendancy at 01:43 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Guinevere the Cornac Sun Paladin level 15
12nd Dusk 122nd year of Ascendancy at 03:26 see stats
Log
Guinevere uses Assault.
Guinevere performs a melee critical strike against Layilrada the giant acid ant!
Guinevere performs a melee critical strike against Layilrada the giant acid ant!
Guinevere hits Large white snake for 12 fire damage.
Guinevere hits Layilrada the giant acid ant for 4 physical, 4 acid, 11 light, 6 physical, 0 arcane, 7 fire, 49 physical, 6 light, 5 cold, 3 acid, 7 light, 4 physical, 0 arcane, 37 physical, 6 light, 5 cold, 3 acid, 7 light, 4 physical, 0 arcane (165 total damage).
Layilrada the giant acid ant envelops Guinevere with acid.
Guinevere is less vulnerable.
Melee retaliation hits Layilrada the giant acid ant for 2 acid, 6 light, 1 darkness (9 total damage).
Layilrada the giant acid ant hits Guinevere for 195 acid, 9 mind, 4 acid (209 total damage).
Guinevere uses Infusion: Wild.
Guinevere lessens the pain.
Guinevere casts Wave of Power.
Guinevere hits Layilrada the giant acid ant for 51 physical, 5 light, 5 cold, 2 acid, 6 light, 4 physical, 0 arcane (73 total damage).
Talent Shield Pummel is ready to use.
Guinevere's is vulnerable to attacks and effects!
Melee retaliation hits Layilrada the giant acid ant for 2 acid, 6 light, 1 darkness (9 total damage).
Layilrada the giant acid ant hits Guinevere for 85 physical, 4 mind, 3 acid (92 total damage).
Guinevere uses Shield Pummel.
Layilrada the giant acid ant is stunned!
Guinevere hits Copperhead snake for 13 fire, 13 fire (26 total damage).
Guinevere hits Layilrada the giant acid ant for 5 physical, 4 acid, 9 light, 5 physical, 0 arcane, 6 fire, 5 physical, 3 acid, 9 light, 5 physical, 0 arcane, 6 fire (58 total damage).
Guinevere hits Large white snake for 12 fire damage.
Guinevere killed Large white snake!
Layilrada the giant acid ant envelops Guinevere with acid.
Melee retaliation hits Layilrada the giant acid ant for 2 acid, 5 light, 1 darkness (8 total damage).
Layilrada the giant acid ant hits Guinevere for 81 acid damage.
Guinevere the level 18 cornac sun paladin was dissolved to death by Layilrada the giant acid ant on level 1 of Old Forest.
Layilrada the giant acid ant prepares for the next kill!














































































