













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Of Trolls and Dead Maggots 1.5.0For Drem and Demented characters from the Forbidden Cults DLC who start with The Worm That Devours quest but go to complete another starter zone to level up before entering the worm; when you complete the quest and receive your racial starter quest, the completed zones will be applied retroactively, if applicable. (For instance, if you complete Trollmire and then return and kill the worm, and if your next quest is "Of trolls and damp caves", it will reflect that Prox has already been killed.) Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 30 / 77% |
| Size | big |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 18 on the 28th Haze 122nd year of Ascendancy at 15:04 / 2Killed by Aryldawe the grizzly bear at level 28 on the 7th Pyre 123rd year of Ascendancy at 10:45 |
| Antimagic | Follower |
Primary Stats
| Strength | 33 (base 25) |
| Dexterity | 28 (base 13) |
| Constitution | 25.340449927278 (base 16) |
| Magic | 11 (base 10) |
| Willpower | 72.340449927278 (base 60) |
| Cunning | 84.925995230858 (base 38) |
Resources
| Life | 946/946 |
| Hate | 45/100 |
| Equilibrium | 67 |
| Psi | 152/152 |
| Healing Factor | 0.84960010033122 |
| Regeneration | 0.2124000250828 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +101.92255432478% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 8.3404499272777 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 44 |
| Crit Chance | 24% |
| APR | 61 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 61 |
| Accuracy | 44 |
| Crit Chance | 24% |
| APR | 61 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.75 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +31% |
| Fire | +8% |
| All | +2% |
Offense: Damage Penetration
| Nature | +20% |
| Acid | +10% |
| Darkness | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 55.317011280365 (72.903125182002%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 20 |
| Physical Save | 30 |
| Spell Save | 48 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 68%( 70%) |
| Physical | + 19%( 72%) |
| Cold | + 22%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 50%( 78%) |
| Light | + 32%( 70%) |
| Lightning | + 24%( 70%) |
| Mind | + 19%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 58% |
| Pinning Resistance | 22% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 819% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 211 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.50 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Cursed / Endless hunt | 1.50 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Repel |
| talent | Skate |
| talent | Savage Hunter |
| talent | Psiblades |
| talent | Gloom |
| talent | Stalk |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.2)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +13 Darkness Resistance, +8% Max Darkness Resistance, +8 See Invisible Power 2+: -3 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 11% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 13% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -2 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 47 mind and 47 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 81 Mind damage, and deal 81 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+11% resist all). Shroud of Passing |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+30% chance to avoid traps). Power 2+: -2 Luck, +3 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+8% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Betana the fox. Escort: lost defiler (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by cold drake. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed xorn fragment. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. * You offered your services to the Assassin Lord, abandoning the lost merchant to his fate. The Assassin Lord promised (threatened?) to contact you later with orders. | done |
Equipment
| On feet | Boots of the Hunter (Misfortune) (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+4 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Misfortune Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Unlightquencher1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Ignore resists +20% darkness defense ------ Resistance +6% light +6% cold Spell save +12 (+4 eff.) Life +59.00 other ------- Stamina/turn +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar (Shrouds) Fanged Collar (Shrouds)0.0 Encumbrance T4 head armor [Unique] Curse of Shrouds It's a head... but is it yours? |
| On hands | Spellhunt Remnants (Nightmares) (4 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil offense ------ Mind Crit +12% Mindpower +10 (+3 eff.) Damage +20% nature Ignore resists +20% nature defense ------ Armor +5 Defense +4 (+2 eff.) Spell save +10 (+3 eff.) Life +80.00 Unarmed combat: Weapon Damage 28.0 - 39.2 Physical Uses 40% Cun, 40% Dex, 40% Str Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +17 silence On Hit: 10% Mana Clash level 2 On Hit: * 35 arcane resource burn Can't be worn by those with arcane powers. Curse of Nightmares Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
| On fingers | steel onyx ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +3 Str +9 Dex +3 Mag +3 Wil +9 Cun +3 Con offense ------ Accuracy +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | Bregebers the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Master While equipped: Stats +3 Str +3 Dex +1 Wil offense ------ Critical power +10.00% Mindpower +10 (+3 eff.) Accuracy +6 (+3 eff.) defense ------ Armor +6 Life +20.00 Disarm Resist +23% Pinning Resist +22% Knockbk Resist +26% other ------- EQ when Hit +0.04 Rings make your fingers look great! |
| Around neck | Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+8 eff.) Spell save +15 (+5 eff.) Mind save -7 (-3 eff.) Life +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | wrathful pulsing mindstar of disruption (Nightmares) (14-15 power, 39 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic Weapon Damage 13.5 - 14.9 Mind Uses 72% Wil, 43% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +39 Critical Rate +4.5% Attack Speed 100% Damage Against +9% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +10% Mindpower +11 (+3 eff.) other ------- Hate-on-crit +3.00 Psi-on-crit +2.00 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Plaguewedge the drakeskin leather belt (Shrouds)1.0 Encumbrance T5 belt armor [Rare] Master While equipped: offense ------ Physical Power +2 (+1 eff.) Damage +9% nature Ignore resists +10% acid When Hit 4 acid defense ------ Resistance +15% acid +9% lightning +12% light +3% blight Spell save +11 (+4 eff.) other ------- Size +1 Curse of Shrouds A belt that goes around your waist. |
| In off hand | Furnacestrike (Shrouds) (13-14 power, 39 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 13.0 - 14.3 Nature Uses 72% Wil, 43% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +39 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +8 temporal On-crit, radius 2 +4 temporal While equipped: Stats +9 Cun offense ------ Mind Crit +4% Critical power +15.00% Mindpower +11 (+3 eff.) Damage +6% fire When Hit 8 temporal defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Unrytir (Misfortune) (2 def, 16 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +3 Cun offense ------ Critical power +10.00% defense ------ Armor +16 Defense +2 (+1 eff.) Physical save +8 (+4 eff.) Mind save +6 (+2 eff.) Unlife -50.00 life other ------- Hate-on-crit +2.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Betedhelle (Corpses) (3 def, 8 armour) =blight!?=14.0 Encumbrance T3 heavy armor [Random Unique] Nature/Disrupt While equipped: Stats +3 Wil offense ------ Mind Crit +3% Critical power +5.00% Mindpower +10 (+3 eff.) defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Resistance +41% blight +3% mind +23% nature +12% darkness Resist Against +5% Unnatural other ------- Light +1 Curse of Corpses A suit of armour made of mail. |
Inventory
regeneration infusion of the psychic (heal 416; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 416 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 33%; mental; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring of darkness (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% darkness defense ------ Resistance +22% darkness Rings make your fingers look great! |
Treespiker0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: Stats +3 Cun offense ------ Damage +18% fire defense ------ Resistance +18% acid +9% cold +36% fire +9% nature +5% arcane Life Regen +4.00 Rings make your fingers look great! |
Isyvea (Nightmares) (63-101 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Rare] Master Weapon Damage 63.0 - 100.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +8 mind While equipped: Stats +4 Cun offense ------ Critical power +20.00% Damage +6% acid +15% mind Ignore resists +19% all Accuracy +28 (+14 eff.) Ignore Armor +17 other ------- EQ when Hit +0.08 Max hate +6.00 Curse of Nightmares Massive two-handed swords. |
Wretchravager (Corpses) (13-17 power, 6 apr) =CON=1.0 Encumbrance T2 dagger 1H weapon [Rare] Nature Weapon Damage 13.0 - 16.9 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +8 Con +8 Wil offense ------ Damage +12% nature Ignore resists +25% nature +10% lightning When Hit 10 nature defense ------ Resistance +9% nature +6% lightning Life +41.00 Curse of Corpses Sharp, short and deadly. |
Eilinukira the thorny mindstar (Misfortune) (8-8 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 7.5 - 8.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Str +3 Dex +6 Cun offense ------ Mind Crit +3% Critical power +17.00% Physical Power +10 (+4 eff.) Mindpower +6 (+2 eff.) defense ------ Physical save +2 (+1 eff.) Spell save +5 (+2 eff.) Mind save +4 (+2 eff.) Unlife -20.00 life other ------- EQ when Hit +1.10 Max psi +20.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady elven-wood longbow of cold (Shrouds)4.0 Encumbrance T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +15 cold While equipped: offense ------ Physical Crit +6.0% Damage +21% cold Accuracy +12 (+6 eff.) Curse of Shrouds Longbows are used to shoot arrows at your foes. |
hardened leather sling 'Radiancebreak' (Corpses)4.0 Encumbrance T3 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +6 acid +13 fire On-crit, radius 2 +4 light While equipped: offense ------ Physical Crit +1.0% Damage +12% acid +12% fire Ignore resists +15% light Accuracy +9 (+5 eff.) When Hit 2 nature defense ------ Resistance +3% light +9% nature Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
Iseba (Corpses) (0 def, 9 armour) =wte=17.0 Encumbrance T1 massive armor [Rare] Nature While equipped: Stats +6 Dex +4 Wil +3 Cun +2 Con offense ------ Ignore resists +20% mind defense ------ Armor +9 Fatigue +22% Resistance +7% acid +6% cold other ------- See Invisibility +12 Breathe water Curse of Corpses A suit of armour made of metal plates. |
Lightningreek (Misfortune) (0 def, 7 armour) =lightning=17.0 Encumbrance T1 massive armor [Rare] Master While equipped: offense ------ Critical power +10.00% Damage +9% physical Ignore resists +5% lightning defense ------ Armor +7 Fatigue +22% Resistance +15% lightning Unlife -20.00 life Curse of Misfortune A suit of armour made of metal plates. |
noble's rough leather belt of the vagrant (Nightmares)1.0 Encumbrance T1 belt armor [Ego++] Nature/Master While equipped: Stats +4 Wil +3 Cun +1 Con offense ------ Mindpower +4 (+1 eff.) Against +19% Summoned defense ------ Resist Against +18% Summoned Mind save +6 (+2 eff.) Curse of Nightmares A belt that goes around your waist. |
linen cloak 'Emivea' (Shrouds) (7 def, 0 armour) =lightning=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +7 (+4 eff.) Resistance +18% lightning Physical save +6 (+3 eff.) other ------- Hate-on-crit +1.00 Max hate +6.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Cinderquench' (Shrouds) (2 def, 0 armour) =STR=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +9 Str +3 Wil +1 Con offense ------ Damage +9% fire defense ------ Defense +2 (+1 eff.) other ------- Light +3 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloudpain (Corpses) (15 def, 3 armour) =CON=2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Con offense ------ Move Speed +25% Ignore resists +5% lightning defense ------ Armor +3 Defense +15 (+8 eff.) other ------- Stamina/turn +3.00 Curse of Corpses A pair of boots made of leather. |
Bregintir (Corpses) (27 def, 4 armour) =CON=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Dex +2 Wil +7 Con offense ------ Damage +6% mind On-Hit (Melee): * 20% chance to reduce armor by 7% defense ------ Armor +4 Defense +27 (+14 eff.) Fatigue +3% other ------- Max psi +30.00 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves of the juggernaut (Madness) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +3 Con defense ------ Armor +2 Physical save +10 (+5 eff.) Spell save +3 (+1 eff.) Mind save +5 (+2 eff.) Disarm Resist +27% Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 physical On Hit: 10% Juggernaut level 1 Curse of Madness Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of butchering (Shrouds) (0 def, 2 armour) =blight=1.0 Encumbrance T2 hands armor [Ego+] Disrupt/Psionic While equipped: offense ------ Physical Power +7 (+3 eff.) Accuracy +10 (+5 eff.) Ignore Armor +7 defense ------ Armor +2 Resistance +7% blight Physical save +6 (+3 eff.) Spell save +10 (+3 eff.) Mind save +6 (+2 eff.) Disarm Resist +27% Unarmed combat: Weapon Damage 18.0 - 19.8 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +10 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Perfect Control level 3 On Hit: * 15% chance to slow global speed by 67% * 13% chance to reduce armor by 7% Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
243 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Frostdare =blight=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +12% cold Ignore resists +20% light On-Hit (Melee): * 20% chance to slow global speed by 67% defense ------ Defense +6 (+3 eff.) Resistance +6% blight Physical save +11 (+6 eff.) Spell save +11 (+4 eff.) Mind save +12 (+4 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Nightwyrd (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +9% acid Ignore resists +5% acid On-Hit (Melee): * 20% chance to reduce armor by 7% defense ------ Fatigue -5% Resistance +6% acid While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Thundergash the voratun torque of mindblast [power 410] (15 cooldown) =lightning=2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Mind Crit +6% Critical power +15.00% defense ------ Resistance +12% lightning Crit Resistance 15.00% Mind save +9 (+3 eff.) other ------- EQ when Hit +0.20 Blast the opponent's mind dealing 418 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Thryth the Thalore Cursed level 23
1st Wintertide 123rd year of Ascendancy at 01:49 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Thryth the Thalore Cursed level 28
7th Pyre 123rd year of Ascendancy at 23:56 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Thryth the Thalore Cursed level 18
10th Haze 122nd year of Ascendancy at 06:39 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Thryth the Thalore Cursed level 30
55th Pyre 123rd year of Ascendancy at 15:53 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Thryth the Thalore Cursed level 23
78th Haze 122nd year of Ascendancy at 06:54 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Thryth the Thalore Cursed level 10
2nd Summertide 122nd year of Ascendancy at 10:32 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Thryth the Thalore Cursed level 20
52nd Haze 122nd year of Ascendancy at 14:27 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Thryth the Thalore Cursed level 30
55th Pyre 123rd year of Ascendancy at 14:17 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Thryth the Thalore Cursed level 19
45th Haze 122nd year of Ascendancy at 18:32 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Thryth the Thalore Cursed level 9
6th Mirth 122nd year of Ascendancy at 05:17 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Thryth the Thalore Cursed level 30
77th Pyre 123rd year of Ascendancy at 23:29 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Thryth the Thalore Cursed level 9
8th Mirth 122nd year of Ascendancy at 19:57 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Thryth the Thalore Cursed level 20
64th Haze 122nd year of Ascendancy at 05:06 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Thryth the Thalore Cursed level 30
77th Pyre 123rd year of Ascendancy at 04:37 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Thryth the Thalore Cursed level 29
9th Pyre 123rd year of Ascendancy at 07:57 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Thryth the Thalore Cursed level 17
79th Dusk 122nd year of Ascendancy at 07:57 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Thryth the Thalore Cursed level 18
28th Haze 122nd year of Ascendancy at 15:04 see stats
Log
You are yanked out of this place!
Rested for 38 turns (stop reason: dialog is displayed).
You gain 5.00 gold from the transmogrification of Malslek the Accursed's Hat (Shrouds) (2 def, 0 armour).
You gain 9.91 gold from the transmogrification of undeterred pair of hardened leather boots of invasion (Corpses) (0 def, 3 armour).
You gain 12.50 gold from the transmogrification of Ethereal Embrace (Misfortune) (10 def, 0 armour).
You gain 4.69 gold from the transmogrification of cashmere robe of life (Madness) (0 def, 0 armour).
You gain 0.70 gold from the transmogrification of barbed pouch of dwarven-steel shots (20/20, 42-50 power, 3 apr).
You gain 10.40 gold from the transmogrification of stormbringer's stralite steamgun (Madness).
You gain 3.64 gold from the transmogrification of throat-seeking elven-wood longbow (Misfortune).
You gain 8.03 gold from the transmogrification of wrathful pulsing mindstar of frost (Misfortune) (12-13 power, 32 apr, mind damage).
You gain 6.75 gold from the transmogrification of plaguebringer's stralite longsword of erosion (Madness) (36-50 power, 5 apr).
You gain 25.00 gold from the transmogrification of Wheel of Fate.
There is a trapdoor into the necromancer's ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You cannot do that on the world map.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Thryth activates Savage Hunter.
Resting starts...
Rested for 164 turns (stop reason: all resources and life at maximum).
Saving done.
There is a trapdoor into the necromancer's ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.











































































































