













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Of Trolls and Dead Maggots 1.5.0For Drem and Demented characters from the Forbidden Cults DLC who start with The Worm That Devours quest but go to complete another starter zone to level up before entering the worm; when you complete the quest and receive your racial starter quest, the completed zones will be applied retroactively, if applicable. (For instance, if you complete Trollmire and then return and kill the worm, and if your next quest is "Of trolls and damp caves", it will reflect that Prox has already been killed.) Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected: 
 Chat dialogs currently affected: 
 Chats with NPC portraits added: 
 Frequently Asked Questions: Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers: 
 I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the  Width-variant tiles are not currently supported. --- CHANGELOG: 
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Ogre | 
| Class | Doombringer | 
| Level / Exp | 31 / 43% | 
| Size | huge | 
| Lifes / Deaths | Killed by Betawyn the snow giant boulder thrower at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 17:53/ 2 Killed by Xitha the storm drake at level 31 on the 60th Regrowth 123rd year of Ascendancy at 16:39 | 
Primary Stats
| Strength | 69 (base 50) | 
| Dexterity | 24 (base 20) | 
| Constitution | 21 (base 17) | 
| Magic | 67 (base 57) | 
| Willpower | 9 (base 10) | 
| Cunning | 23 (base 11) | 
Resources
| Life | -2/1097 | 
| Stamina | 158/188 | 
| Vim | 121/298 | 
| Healing Factor | 1.0948044672221 | 
| Regeneration | 0.27370111680553 | 
Speed
| Mental | +2.2204460492503E-14% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +121.88948431535% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 5 | 
| See Stealth | 23.074207531484 | 
| See Invisible | 23.074207531484 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 122 | 
| Accuracy | 63 | 
| Crit Chance | 36% | 
| APR | 25 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 21 | 
| Accuracy | 63 | 
| Crit Chance | 38% | 
| APR | 29 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 51 | 
| Crit Chance | 5% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 15 | 
| Crit Chance | 5% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +14% | 
| All | +2% | 
Offense: Damage Penetration
| All | 0% | 
| Blight | +5% | 
| Physical | +48% | 
| Fire | +10% | 
| Nature | +5% | 
Defense: Base
| Armour (hardiness) | 25.883307766991 (81.151787968034%) | 
| Defense | 27 | 
| Ranged Defense | 27 | 
| Fatigue | 14 | 
| Physical Save | 33 | 
| Spell Save | 42 | 
| Mental Save | 16 | 
Defense: Resistances
| Acid | + 36%( 70%) | 
| Blight | + 30%( 70%) | 
| Physical | + 10%( 70%) | 
| Cold | + 52%( 70%) | 
| All | + 4%( 70%) | 
| Darkness | + 38%( 70%) | 
| Light | + 1%( 70%) | 
| Temporal | + 27%( 70%) | 
| Lightning | + 37%( 70%) | 
| Fire | + 10%( 70%) | 
| Nature | + 1%( 70%) | 
Defense: Immunities
| Stun Resistance | 10% | 
| Teleport Resistance | 20% | 
| Pinning Resistance | 0% | 
| Disarm Resistance | 22% | 
| Silence Resistance | 10% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 60% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Heroism Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -803 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1606 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 637% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. | 
Class Talents
| Corruption / Heart of Fire | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Corruption / Wrath | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Corruption / Shadowflame | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Corruption / Torture | 1.30 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Brutality | 1.30 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Corruption / Demonic strength | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Race / Parasite | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Corruption / Oppression | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Hexes | 1.10 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal.Ashes in the Wind You are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You failed to protect the lone alchemist from death by Iveyanor the giant red ant.Escort: lone alchemist (level 1 of Old Forest) | failed | 
| You failed to protect the lone alchemist from death by Aglaeca.Escort: lone alchemist (level 4 of Old Forest) | failed | 
| You failed to protect the lost tinker from death by Aglaeca.Escort: lost tinker (level 3 of Old Forest) | failed | 
| You failed to protect the repented thief from death by Aglaeca.Escort: repented thief (level 2 of Old Forest) | failed | 
| You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom.Escort: worried loremaster (level 1 of Heart of the Gloom) As a reward you improved Strength by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done | 
| Somehow you did not recall out as usual but instead ended up on a sadly familiar area.I've a feeling we're not on Eyal anymore You are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed giant spider spinneret. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed minotaur nose. * You've found the needed electric eel tail. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 2 lumberjacks have died. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided to join the slavers and take part in their game. You won the ring of blood! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. * You offered your services to the Assassin Lord, abandoning the lost merchant to his fate. The Assassin Lord promised (threatened?) to contact you later with orders. | done | 
Equipment
| On feet |  Anidar (5 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Dex +1 Mag +1 Wil offense ------ Spellpower +4 (+1 eff.) Accuracy +5 (+2 eff.) defense ------ Armor +3 Defense +5 (+3 eff.) Fatigue +2% Crit Resistance 10.00% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  Isata 2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ When Hit 4 mind defense ------ Mind save +6 (+5 eff.) Life +83.00 Silence Resist +10% Knockbk Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head | Fanged CollarFanged Collar 0.0 Encumbrance T4 head armor [Unique] It's a head... but is it yours? | 
| On hands |  Snow Giant Wraps (0 def, 2 armour) =lightning= 1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 146.21 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. | 
| Tool |  Mayida the steel torque of mindblast [power 160]  (12/13 cooldown) 2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Ignore resists +15% physical Ignore Armor +2 defense ------ Armor +4 Blast the opponent's mind dealing 163 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  marksman's steel ring of lightning (+24%) =lightning= 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex offense ------ Damage +12% lightning Accuracy +8 (+2 eff.) defense ------ Resistance +24% lightning Rings make your fingers look great! | 
| On fingers |  Urathel 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ Physical Power +5 (+1 eff.) Ignore resists +20% physical defense ------ Resistance +15% temporal +3% cold Mind save +6 (+5 eff.) Stun Resist +10% Teleport Resist +20% Rings make your fingers look great! | 
| Around neck |  Fanged Collar 0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+7 eff.) Spell save +15 (+5 eff.) Mind save -7 (-7 eff.) Life +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. | 
| In main hand |  Greenlord (46-74 power, 3 apr) 3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Arcane/Master Weapon Damage 46.0 - 73.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +20 light Damage Against +21% Undead On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +13.0% Physical Power +13 (+3 eff.) Spellpower +5 (+1 eff.) Spellpower/crit +10 Ignore resists +5% blight +13% physical +5% nature Accuracy +17 (+5 eff.) Ignore Armor +13 other ------- Max vim +20.00 Massive two-handed swords. | 
| Around waist |  hardened leather belt 'Ashknight' 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Str +4 Con offense ------ Physical Crit +3.0% Physical Power +5 (+1 eff.) Ignore resists +10% fire Accuracy +25 (+7 eff.) defense ------ Defense +10 (+5 eff.) Spell save +7 (+3 eff.) other ------- Size +1 A belt that goes around your waist. | 
| In off hand |  Aeriyakira the dwarven-steel dagger (20-27 power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 20.5 - 26.7 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 blight On Hit: 20% Epidemic level 3 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 25 On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +8.0% Physical Power +8 (+2 eff.) Accuracy +5 (+2 eff.) When Hit 6 mind defense ------ Defense +7 (+4 eff.) Disease Resist +16% Disarm Resist +22% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Hate-on-crit +4.00 Max hate +4.00 Sharp, short and deadly. | 
| Cloak |  cashmere cloak 'Gorochak' (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +7 Mag +2 Wil offense ------ Spellpower +10 (+3 eff.) Ignore Shields +30% defense ------ Defense +2 (+1 eff.) Life +44.00 other ------- Mana-on-crit +2.00 Vim-on-crit +2.00 Max vim +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  steel mail armour 'Mystir' (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor [Random Unique] Master While equipped: Stats +5 Str defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +9% acid +6% physical +11% darkness +3% blight +37% cold +6% fire other ------- Light +1 Track: Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. | 
Inventory
|  healing infusion of the warrior (heal 221; cd 15) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 221 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  regeneration infusion (heal 225; 14 cd) 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 225 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  regeneration infusion of the wizard (heal 472; 13 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 472 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion of the titan (res 22%; mental; dur 4; cd 16) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  wild infusion of the warrior (res 33%; physical; dur 3; cd 16) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  shatter afflictions rune of the warrior (absorb 126; cd 12) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  stormshield rune of the titan (threshold 36; blocks 2; dur 4; cd 14) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 36 up to 2 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Ring of Growth 0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
|  Wheel of Fate 0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? | 
|  Elenegoneg the Phoenixwake 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Str offense ------ Ignore resists +10% fire defense ------ Armor +10 Resistance +6% lightning +15% temporal +3% darkness Spell save +12 (+4 eff.) Rings make your fingers look great! | 
|  savior's gold ring of lightning (+24%) =lightning= 0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +12% lightning defense ------ Resistance +24% lightning Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +6 (+5 eff.) Rings make your fingers look great! | 
|  Bloodcaller 0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. | 
|  Floewind the voratun ring 0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +4 Mag offense ------ Damage +12% blight When Hit 8 arcane defense ------ Resistance +12% cold Physical save +12 (+6 eff.) Spell save +15 (+5 eff.) Mind save +15 (+9 eff.) other ------- Max vim +50.00 Rings make your fingers look great! | 
|  Hettychak the Skydare (15-18 power, 3 apr, light element) 5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +6 Wil +4 Con offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% light +12% lightning Ignore resists +5% lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 10 defense ------ Armor +6 Defense +6 (+3 eff.) Crit Resistance 15.00% other ------- Wards +2 light Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  steel battleaxe 'Scumstrike' (22-33 power, 2 apr) 3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Arcane Weapon Damage 22.0 - 33.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +12 blight +8 mind On-Hit, radius 1 +20 mind On-crit, radius 2 +16 mind On Hit: * 17% chance to reduce strength, dexterity, and constitution by 25 While equipped: offense ------ Damage +3% nature Ignore resists +5% mind On-Hit (Melee): * 20% chance to slow global speed by 35% * 10% chance to reduce all saves and defense by 10 defense ------ Resistance +9% acid Massive two-handed battleaxes. | 
|  Kindlemonster the dwarven-steel greatmaul (41-62 power, 2 apr) =CON= 5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Nature Weapon Damage 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +14 nature +8 arcane While equipped: Stats +20 Con +19 Wil offense ------ Ignore resists +25% arcane +15% light defense ------ Life +113.00 Massive two-handed mauls. | 
|  Latafayn (68-109 power, 5 apr) 3.0 Encumbrance T4 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 68.0 - 108.8 Physical Uses 125% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +10.0% Attack Speed 100% Lifesteal +8% Damage Conversion 50% fire burn While equipped: Stats +3 Cun +5 Str offense ------ Damage +10% darkness +15% fire defense ------ Resistance +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 9 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. | 
|  Champion's Will (67-107 power, 22 apr) 3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 67.0 - 107.2 Physical Uses 20% Con, 115% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +12.0% Attack Speed 100% On Hit: * releases a burst of light, dealing 52 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con other ------- Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 26 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. | 
|  Amurethel (14-19 power, 3 apr) 3.0 Encumbrance T2 mace 1H weapon [Rare] Nature Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +9 nature While equipped: defense ------ Armor +4 Defense +5 (+3 eff.) Resistance +5% arcane +6% light +3% darkness Mind save +15 (+9 eff.) Cut Resist +20% Knockbk Resist +20% Blunt and deadly. | 
|  Kinetic Focus (6-7 power, 18 apr, physical damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+6 eff.) Damage +10% physical Ignore resists +6% physical defense ------ Resistance +10% physical Physical save +6 (+3 eff.) other ------- Psi-on-crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. | 
|  vined mindstar 'Unlightstoker' (15-16 power, 19 apr, mind damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature Weapon Damage 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +19 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Critical power +15.00% Physical Power +15 (+4 eff.) Mindpower +8 (+6 eff.) Damage +6% darkness Ignore resists +15% physical Accuracy +15 (+4 eff.) defense ------ Resistance +3% temporal other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  woollen robe 'Kilnimmortal' (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: offense ------ Damage +27% blight +12% fire Ignore resists +25% cold When Hit 8 fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 defense ------ Resistance +30% blight +6% fire +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Galereign the cured leather armour (6 def, 4 armour) 9.0 Encumbrance T2 light armor [Rare] Psionic While equipped: Stats +5 Cun +3 Wil offense ------ Damage +12% lightning +9% fire +15% mind Ignore resists +10% lightning When Hit 6 lightning defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +15% lightning Mind save +15 (+9 eff.) A suit of armour made of leather. | 
|  cured leather armour 'Deepsmire' (9 def, 7 armour) =+4= 9.0 Encumbrance T2 light armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +4 Dex offense ------ Damage +6% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 9% defense ------ Armor +7 Defense +9 (+5 eff.) Fatigue +7% Resistance +16% fire Life +24.00 A suit of armour made of leather. | 
|  Dagundil the steel mail armour (2 def, 12 armour) =lightning= 14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +1 Mag offense ------ Physical Power +10 (+3 eff.) Spellpower +5 (+1 eff.) defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +12% Resistance +19% acid +15% lightning Life Regen +2.40 other ------- Stamina/turn +0.90 Mana-on-crit +1.00 A suit of armour made of mail. | 
|  steel mail armour 'Eliritha' (2 def, 8 armour) =water= 14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master While equipped: offense ------ Damage +12% temporal defense ------ Armor +8 Defense +2 (+1 eff.) Fatigue +12% Resistance +6% acid +23% cold +6% temporal +17% fire other ------- Breathe water A suit of armour made of mail. | 
|  radiant stralite mail armour of acid resistance (4 def, 8 armour) =blight= 14.0 Encumbrance T4 heavy armor [Ego+] Nature/Master While equipped: Stats +2 Wil defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +24% blight +10% darkness +16% acid other ------- Light +1 A suit of armour made of mail. | 
|  prismatic steel plate armour of lightning resistance (0 def, 9 armour) 17.0 Encumbrance T2 massive armor [Ego] Arcane/Master While equipped: defense ------ Armor +9 Fatigue +22% Resistance +19% lightning +10% light +14% darkness A suit of armour made of metal plates. | 
|  Sunsweep the rough leather belt =noble= 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Cun +4 Wil offense ------ Mindpower +20 (+12 eff.) Ignore resists +5% acid Against +16% Summoned defense ------ Resistance +3% fire Resist Against +16% Summoned other ------- Hate-on-crit +4.00 A belt that goes around your waist. | 
|  Girdle of the Calm Waters =blight= 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. | 
|  Bethura (7 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Critical power +10.00% Ignore Armor +1 defense ------ Defense +7 (+4 eff.) Resistance +3% physical Physical save +5 (+2 eff.) other ------- Max stamina +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Gunogar (1 def, 6 armour) =+5= 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +5 Dex offense ------ Spell Crit +2% Damage +27% arcane When Hit 4 mind defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  linen cloak 'Oozetrail' (1 def, 0 armour) =lightning= 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% cold Ignore resists +15% nature defense ------ Defense +1 (+1 eff.) Resistance +15% lightning +9% acid Life +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Nerona the Obsidianrace (0 def, 1 armour) =+4= 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Dex offense ------ Damage +6% darkness Ignore resists +15% darkness +5% physical When Hit 2 mind defense ------ Armor +1 Resistance +1% physical +6% cold +6% fire A pair of boots made of leather. | 
|  blighted hardened leather gloves of magic (+2) (0 def, 2 armour) =blight= 1.0 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 7 blight Damage +4% blight +5% arcane defense ------ Armor +2 Resistance +7% blight Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +4 arcane On-crit, radius 2 +6 blight +6 arcane On Hit: 20% Soul Rot level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  spellstreaming hardened leather gloves of spellstriking (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego++] Arcane While equipped: Stats +6 Mag +5 Wil offense ------ Spell Crit +5% Spellpower +14 (+4 eff.) On-Hit 11 arcane Damage +5% arcane defense ------ Armor +2 Resistance +5% arcane other ------- Mana/turn +0.12 Unarmed combat: Weapon Damage 19.0 - 20.9 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +15 arcane On Hit: 10% Manathrust level 3 On Hit: 10% Elemental Bolt level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Gloves of the Firm Hand (0 def, 8 armour) 1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 19.0 - 20.9 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. | 
|  psychic's drakeskin leather gloves of archery (0 def, 3 armour) =+4= 1.0 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Dex offense ------ On-Hit 8 mind Damage +5% mind Accuracy +6 (+2 eff.) Ignore Armor +10 defense ------ Armor +3 Resistance +8% mind Unarmed combat: Weapon Damage 28.0 - 30.8 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +11 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +5 mind On Hit: 20% Psychic Lobotomy level 5 On Hit: 15% Perfect Strike level 5 Steady Shot: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  5 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  6 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  8 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  7 aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  5 opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  7 topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  2 onyx 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  3 lapis lazuli 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+5 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 emerald 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  3 garnet 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  995 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Poredhenor the brass lantern =+4= 2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +4 Dex offense ------ Accuracy +10 (+3 eff.) Ignore Armor +2 defense ------ Resistance +5% arcane Physical save +12 (+6 eff.) Unlife -40.00 life other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Demonic Soul 0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Rungof's Fang 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. | 
| PlumpkinPlumpkin 15.0 Encumbrance T3 plant misc [Plot Item] Unknown While carried: offense ------ Damage +2% all Against +20% Immovable Become the plumpkin. Uses 85 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). | 
|  Hathirain the iron pickaxe (dig speed 28 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +6 Wil +2 Con offense ------ Physical Power +4 (+1 eff.) Move Speed +10% defense ------ Resistance +12% light +6% cold other ------- See Invisibility +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  woodsman's iron pickaxe (dig speed 38 turns) 3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (2/2) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  elm totem of healing [power 122]  (12/13 cooldown) 2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. | 
|  Arota the elm wand of lightning storm [power 122]  (12/13 cooldown) 2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Damage +3% acid Accuracy +5 (+2 eff.) defense ------ Armor +8 Create a radius 3 storm for 5 turns. Each turn, creatures within take 27 lightning damage and will be dazed for 1 turn (139 total damage) Puts all charms on 13 turn cooldown 100% to heal for 33. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Sleetroar the ash wand of shielding [power 218]  (12/17 cooldown) 2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +2 Dex +5 Con offense ------ Ignore resists +25% mind +25% cold When Hit 6 mind defense ------ Mind save +12 (+8 eff.) Create a shield absorbing up to 218 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
Achievements
 Catch that Plumpkin! (Insane (Roguelike) difficulty)
			Finish the Plumpkin event.
			Catch that Plumpkin! (Insane (Roguelike) difficulty)
			Finish the Plumpkin event.By Aglaeca the Ogre Doombringer level 29
30th Regrowth 123rd year of Ascendancy at 17:46 see stats
 Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Aglaeca the Ogre Doombringer level 18
15th Haze 122nd year of Ascendancy at 09:38 see stats
 Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun.
			Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun.By Aglaeca the Ogre Doombringer level 23
1st Decay 122nd year of Ascendancy at 13:43 see stats
 Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Aglaeca the Ogre Doombringer level 23
8th Decay 122nd year of Ascendancy at 03:32 see stats
 Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By Aglaeca the Ogre Doombringer level 28
29th Regrowth 123rd year of Ascendancy at 13:02 see stats
 Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.
			Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.By Aglaeca the Ogre Doombringer level 6
77th Pyre 122nd year of Ascendancy at 15:37 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Aglaeca the Ogre Doombringer level 10
2nd Summertide 122nd year of Ascendancy at 18:54 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Aglaeca the Ogre Doombringer level 20
26th Haze 122nd year of Ascendancy at 11:49 see stats
 Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Aglaeca the Ogre Doombringer level 30
49th Regrowth 123rd year of Ascendancy at 12:31 see stats
 Once bitten, twice shy (Insane (Roguelike) difficulty)
			Escaped the Anteroom of Agony.
			Once bitten, twice shy (Insane (Roguelike) difficulty)
			Escaped the Anteroom of Agony.By Aglaeca the Ogre Doombringer level 28
26th Regrowth 123rd year of Ascendancy at 07:46 see stats
 Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By Aglaeca the Ogre Doombringer level 22
50th Haze 122nd year of Ascendancy at 13:50 see stats
 Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Aglaeca the Ogre Doombringer level 19
25th Haze 122nd year of Ascendancy at 22:23 see stats
 That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.
			That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.By Aglaeca the Ogre Doombringer level 21
37th Haze 122nd year of Ascendancy at 03:31 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Aglaeca the Ogre Doombringer level 11
4th Flare 122nd year of Ascendancy at 23:02 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Aglaeca the Ogre Doombringer level 13
39th Dusk 122nd year of Ascendancy at 15:01 see stats
 Thralless (Insane (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless (Insane (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Aglaeca the Ogre Doombringer level 29
44th Regrowth 123rd year of Ascendancy at 15:26 see stats
 Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Aglaeca the Ogre Doombringer level 22
37th Haze 122nd year of Ascendancy at 22:18 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Aglaeca the Ogre Doombringer level 15
51st Dusk 122nd year of Ascendancy at 13:10 see stats
Log
Deadly Poison from Xitha the storm drake hits Aglaeca for (24 abyssal shield), 84 nature (84 total damage).
Aglaeca receives 2 healing from Devouring flames from Aglaeca.
Burning from Aglaeca hits Storm drake hatchling for 120 fire damage.
Burning from Aglaeca killed Storm drake hatchling!
You pickup 0.60 gold pieces.
You pickup 0.70 gold pieces.
Aglaeca is no longer transformed.
Talent Draining Assault is ready to use.
Talent Burning Sacrifice is ready to use.
Deadly Poison from Xitha the storm drake hits Aglaeca for (25 abyssal shield), 82 nature (82 total damage).
Deadly Poison from Xitha the storm drake hits Aglaeca for (25 abyssal shield), 82 nature (82 total damage).
Aglaeca picks up (J.): spellstreaming hardened leather gloves of spellstriking (0 def, 2 armour).
Storm drake hatchling hits Aglaeca for (24 abyssal shield), 25 physical (25 total damage).
Melee retaliation hits Storm drake hatchling for 11 blight, 12 fire, 9 mind (32 total damage).
Aglaeca hurls lightning at storm drake hatchling!
Storm drake hatchling begins to fear you.
Storm drake hatchling is on fire!
Storm drake hatchling is on fire!
Storm drake hatchling's is surrounded with an all-consuming flame!
Aglaeca hits Storm drake hatchling for 104 physical, 17 physical, 0 lightning, 2 cold, 0 lightning, 2 fire, 9 fire, 17 light, 9 fire, 21 physical, 17 physical, 0 lightning, 2 cold, 2 fire, 6 blight, 9 fire (219 total damage).
Aglaeca hits Storm drake hatchling for 9 fire damage.
Melee retaliation hits Aglaeca for (2 abyssal shield), 2 lightning, (2 abyssal shield), 2 lightning, (2 abyssal shield), 2 lightning, (2 abyssal shield), 2 lightning (6 total damage).
Poison bursts out of Aglaeca's corpse!
Talent Reckless Strike is ready to use.
Deadly Poison from Xitha the storm drake hits Aglaeca for (24 abyssal shield), 83 nature (83 total damage).
Aglaeca the level 31 ogre doombringer was naturalised to death by Xitha the storm drake on level 2 of Tempest Peak.




























































