Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Tome Ru (Русификатор, бета версия) 1.7.4Данный русификатор находится на стадии разработки (DLC не переведены). Также хочу отметить, что перевод не профессиональный и сделан энтузиастами, поэтому к различным ошибкам просьба относиться с пониманием. Вы можете оставлять свои отзывы, пожелания, а также делиться скриншотами с ошибками перевода в нашем русскоязычном discord по Tales of Maj'Eyal https://discord.gg/gNq4UC7 и даже сами начать участвовать в переводе! Всем приятной игры! Также за помощь в переводе и создании шрифтов благодарим команду Zone of Games. ВАЖНО! Чтобы включить русский язык, нужно в игре ПОСЛЕ СОЗДАНИЯ ПЕРСОНАЖА нажать ESC > Language и выбрать Russian. FAQ (часто задаваемые вопросы): - Почему не переведено главное меню? (Самая высшая версия аддона - самая актуальная) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Number Codes 1.7.4Replace the sharp codes in Occult Egress with number EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Higher |
Class | Anorithil |
Level / Exp | 11 / 72% |
Size | medium |
Lifes / Deaths | Killed by Ce'Ninne the giant green ant at level 11 on the 7th Haze 122nd year of Ascendancy at 05:48 / 1 |
Primary Stats
Strength | 104 (base 100) |
Dexterity | 101 (base 100) |
Constitution | 105 (base 100) |
Magic | 109 (base 100) |
Willpower | 104 (base 100) |
Cunning | 104 (base 100) |
Resources
Life | -364/9373 |
Positive | 5038/5080 |
Negative | 4675/5080 |
Healing Factor | 1.5182089082942 |
Regeneration | 1518.5884605213 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 14 |
Lite | 3 |
Infravision | 17 |
See Stealth | 113.45744436157 |
See Invisible | 113.45744436157 |
Offense: Mainhand
Damage | 61 |
Accuracy | 54 |
Crit Chance | 41% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 80% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Light | +29% |
Physical | +3% |
All | 0% |
Nature | +6% |
Offense: Damage Penetration
Blight | +15% |
Darkness | +5% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 1 |
Physical Save | 46 |
Spell Save | 47 |
Mental Save | 44 |
Defense: Resistances
Darkness | + 13%( 70%) |
Light | + 13%( 70%) |
Mind | + 13%( 70%) |
Blight | + 15%( 70%) |
Physical | + 9%( 70%) |
Fire | + 7%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 49% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Celestial / Eclipse | 1.50 |
| 12 |
| 8 |
| 4 |
| 0 |
Celestial / Glyphs | 1.50 |
| 2 |
| 0 |
| 0 |
| 0 |
Celestial / Circles | 1.50 |
| 2 |
| 0 |
| 0 |
| 0 |
Celestial / Twilight | 1.50 |
| 12 |
| 8 |
| 4 |
| 0 |
Celestial / Star fury | 1.50 |
| 12 |
| 8 |
| 4 |
| 0 |
Celestial / Sunlight | 1.50 |
| 12 |
| 8 |
| 4 |
| 0 |
Generic Talents
Race / Higher | 1.20 |
| 12 |
| 4 |
| 0 |
| 0 |
Celestial / Hymns | 1.50 |
| 12 |
| 8 |
| 4 |
| 0 |
Celestial / Chants | 1.50 |
| 12 |
| 8 |
| 4 |
| 0 |
Cunning / Survival | 1.20 |
| 12 |
| 8 |
| 4 |
| 0 |
Celestial / Light | 1.50 |
| 12 |
| 8 |
| 4 |
| 0 |
Effects
beneficial effect | The target is surrounded by a magical shield, absorbing 520/520 damage before it crumbles. Damage Shield |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
On feet | pair of rough leather boots 'Coaltitan' (0 def, 1 armour) pair of rough leather boots 'Coaltitan' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +6% nature +3% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 28% ----- def ----- Armour +1 Resists +6% darkness Rush: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
On fingers | Blindwreath Blindwreath0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Res.pen +5% darkness +15% blight ----- def ----- Resists +9% blight Spell.save +6 (+2 eff.) Rings make your fingers look great! |
On hands | Emelamira (0 def, 1 armour) Emelamira (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 6 light Dmg.mod +4% light Melee Ret 2 arcane ----- def ----- Armour +1 Resists +6% light +6% mind Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
On head | Toxinradiance (0 def, 1 armour) Toxinradiance (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Melee Ret 2 nature ----- def ----- Armour +1 Fatigue +1% Resists +2% physical Die.at -20.00 life ---------- misc Stam/turn +2.00 A cap made of leather. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | linen cloak 'Rhadugen' (7 def, 0 armour) linen cloak 'Rhadugen' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Cun +2 Mag dps ---------- Dmg.mod +3% physical ----- def ----- Defense +7 (+2 eff.) Phys.save +6 (+2 eff.) ---------- misc Stam/turn +1.00 Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | magewarrior's short elven-wood starstaff of wizardry (25-30 power, 5 apr, light element) magewarrior's short elven-wood starstaff of wizardry (25-30 power, 5 apr, light element)5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.crit +7.0% Spell.crit +7% Phys.pwr +11 (+3 eff.) Spell.pwr +24 (+6 eff.) Dmg.mod +25% light Acc +6 (+2 eff.) ---------- misc Max.mana +76.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
blink rune of the wizard (range 7; phase 23; cd 16) blink rune of the wizard (range 7; phase 23; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warbringer's stralite dagger of shearing (26-34 power, 9 apr) warbringer's stralite dagger of shearing (26-34 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 26.5 - 34.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +12% all +13% physical Acc +11 (+4 eff.) Apr +12 ----- def ----- Disarm- +19% Sharp, short and deadly. |
Cyrytira (20-24 power, 4 apr, arcane element) Cyrytira (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +22 (+5 eff.) Dmg.mod +61% arcane +15% acid Res.pen +45% acid +17% mind ----- def ----- Resists +6% arcane +18% acid ---------- misc Mana/turn +0.40 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 15 cooldown Staves designed for wielders of magic, by the greats of the art. |
Squalortide (20-29 power, 4 apr) Squalortide (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Psionic Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +17 mind On Hit: * 25% chance to reduce all saves and defense by 34 * 23 arcane resource burn * 23% chance to slow global speed by 62% While equipped: Stats +5 Cun +5 Wil dps ---------- Melee Ret 10 nature ----- def ----- Resists +6% arcane +34% acid One-handed war axes. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fortifying dwarven-steel mail armour of delving (3 def, 8 armour) fortifying dwarven-steel mail armour of delving (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +10 Str +5 Con ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +16% darkness +8% physical Max.HP +66.00 ---------- misc Light +2 Track: Puts all charms on 15 cooldown Level 2.4 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
quiver of elven-wood arrows of torment (24/24, 45-63 power, 14 apr) quiver of elven-wood arrows of torment (24/24, 45-63 power, 14 apr)3.0 T4 arrow ammo [Ego+] Psionic Power 45.0 - 63.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 24 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
74 alchemist agate 74 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Corvax the Higher Anorithil level 10
1st Haze 122nd year of Ascendancy at 16:20 see stats
By Corvax the Higher Anorithil level 7
25th Dusk 122nd year of Ascendancy at 04:25 see stats
Log
King cobra receives 105 healing from Corvax's healing light area effect.
Ce'Ninne the giant green ant receives 128 healing from Corvax's healing light area effect.
Melee retaliation hits King cobra for (1 absorbed), 0 arcane, (1 absorbed), 0 nature, (18 absorbed), 13 light, 10 darkness (23 total damage).
Adeyara the armoured skeleton warrior's sun path area effect hits Corvax for 78 light damage.
Luminous horror casts Firebeam.
Luminous horror hits Corvax for (23 absorbed), 0 fire (0 total damage).
Weaver young performs a melee critical strike against Corvax!
Your shield crumbles under the damage!
The shield around Corvax crumbles.
Corvax is wasting away!
Ce'Ninne the giant green ant uses Mindlash.
Luminous horror casts Firebeam.
Ce'Ninne the giant green ant hits Corvax for 270 physical damage.
Luminous horror hits Corvax for 23 fire damage.
Melee retaliation hits Weaver young for (1 absorbed), 0 arcane, (1 absorbed), 0 nature, (37 absorbed), 0 light, (12 absorbed), 0 darkness (0 total damage).
Weaver young hits Corvax for (23 absorbed), 9 temporal (9 total damage).
Zubolaith the luminous horror shoves Luminous horror aside.
Adeyara the armoured skeleton warrior uses Disarm.
Adeyara the armoured skeleton warrior performs a melee critical strike against Corvax!
Shield of Light performs a melee critical strike against Corvax!
Corvax is disarmed!
Ce'Ninne the giant green ant's Beyond the Flesh performs a melee critical strike against Corvax!
Adeyara the armoured skeleton warrior reflects damage back to Corvax!
Shield of Light hits Corvax for 486 light, 243 light, 63 light, 38 fire, 0 reflected, 0 reflected, 14 reflected, 5 reflected (850 total damage).
Adeyara the armoured skeleton warrior hits Corvax for 1143 physical, 101 light, 14 fire, 0 reflected, 0 reflected, 14 reflected, 5 reflected (1278 total damage).
Melee retaliation hits Ce'Ninne the giant green ant for (0 to psi shield), (0 absorbed), 0 arcane, (1 absorbed), 0 nature, (11 to psi shield), (16 absorbed), 0 light, (7 to psi shield), (10 absorbed), 0 darkness (0 total damage).
Melee retaliation hits Adeyara the armoured skeleton warrior for (0 absorbed), (0 absorbed), 0 arcane, (0 absorbed), (0 absorbed), 0 nature, (14 absorbed), (14 absorbed), 0 light, (5 absorbed), (5 absorbed), 0 darkness, (0 absorbed), (0 absorbed), 0 arcane, (0 absorbed), (0 absorbed), 0 nature, (14 absorbed), (14 absorbed), 0 light, (5 absorbed), (5 absorbed), 0 darkness (0 total damage).
Ce'Ninne the giant green ant's Beyond the Flesh hits Corvax for 959 physical damage.
Corvax the level 11 higher anorithil was crushed to death by Ce'Ninne the giant green ant on level 1 of Unremarkable Cave.
A shield forms around Corvax.