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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Number Codes 1.7.4Replace the sharp codes in Occult Egress with number Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Orcs |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Orc |
| Class | Annihilator |
| Level / Exp | 11 / 76% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 146 (base 100) |
| Dexterity | 101 (base 100) |
| Constitution | 145 (base 100) |
| Magic | 101 (base 100) |
| Willpower | 104 (base 100) |
| Cunning | 110 (base 100) |
Resources
| Life | 50477/50537 |
| Steam | 100/100 |
| Healing Factor | 1.9295623970584 |
| Regeneration | 1951.4627949677 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 13 |
| See Stealth | 112.38329777517 |
| See Invisible | 112.38329777517 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 68 |
| Crit Chance | 36% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +11% |
| Darkness | +12% |
Defense: Base
| Armour (hardiness) | 44.097794287525 (100%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 20 |
| Physical Save | 63 |
| Spell Save | 43 |
| Mental Save | 44 |
Defense: Resistances
| Darkness | + 45%( 70%) |
| Light | + 44%( 70%) |
| Fire | + 51%( 70%) |
| Physical | + 48%( 70%) |
| Cold | + 47%( 70%) |
| All | + 37%( 70%) |
Defense: Immunities
| Pinning Resistance | 62% |
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Magnetism | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Demolition | 1.50 |
| 12 |
| 8 |
| 4 |
| 0 |
| Steamtech / Heavy weapons | 1.50 |
| 2 |
| 8 |
| 4 |
| 0 |
| Steamtech / Turrets | 1.50 |
| 12 |
| 0 |
| 0 |
| 0 |
| Steamtech / Gadgets | 1.50 |
| 12 |
| 8 |
| 0 |
| 0 |
Generic Talents
| Cunning / Survival | 1.10 |
| 12 |
| 8 |
| 4 |
| 0 |
| Steamtech / Engineering | 1.40 |
| 12 |
| 8 |
| 4 |
| 0 |
| Technique / Combat training | 1.50 |
| 14 |
| 11 |
| 8 |
| 3 |
| 22 |
| 15 |
| Steamtech / Physics | 1.40 |
| 4 |
| 4 |
| 4 |
| 0 |
| Steamtech / Chemistry | 1.40 |
| 4 |
| 4 |
| 4 |
| 0 |
| Steamtech / Blacksmith | 1.30 |
| 12 |
| 8 |
| 4 |
| 0 |
| Race / Orc | 1.20 |
| 12 |
| 4 |
| 0 |
| 0 |
Effects
| talent | Exoskeleton |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 33% and triggers a radius 6 conal explosion dealing 51% steamgun damage. 3 stacks remaining. Reactive Armor |
| beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
Quests
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You must assault the Vaporous Emporium to crush the morale of the Atmos tribe! * You have explored the yeti cave and vanquished the Yeti Patriarch. | active |
Equipment
| Quiver | deadly pouch of steel shots of erosion (17/17, 26-31 power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Master Power 26.0 - 31.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 17 Ranged+ +5 nature Shots are used with slings to pummel your foes to death. |
| On hands | Assassin's Surprise (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Unique] Steamtech While equipped: Stats +7 Cun dps ---------- Melee+ 10 poison ----- def ----- Armour +5 Poison- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire a poisonous bolt out to range 6 that deals 25 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 76 addition nature damage over 3 turns (damage based on Cunning). Uses 6 power out of 0/24 Activation is instant. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
| On head | stabilizing linen wizard hat (2 def, 0 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Wil ----- def ----- Defense +2 (+1 eff.) Phys.save +8 (+2 eff.) A pointy cloth hat, very wizardly... |
| Main armor | iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
| In main hand | steady iron steamgun of life draining4.0 T1 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +8 draining blight Uses 2.0 Steam While equipped: dps ---------- Phys.crit +1.0% Acc +6 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In off hand | steel shield of the stars (0 def, 4 armour, 18-22 power, 36.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 18.5 - 22.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +36 Melee+ +11 light +12 darkness While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +11% light +12% darkness ----- def ----- Armour +4 Fatigue +8% Resists +11% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Yeti-fur Cloak (9 def, 2 armour)2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +2 Defense +9 (+3 eff.) Resists +15% cold Phys.save +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
medical injector implant of the titan (efficiency 188% / cooldown 52%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 188% efficiency and cooldown mod of 52%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the psychic (steam 10)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 10.2 steam per turn. Can be activated for an instant burst of 51 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 13 cooldown Activation is instant. Medical salve. |
simple healing salve [power 140] simple healing salve [power 140]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 140 Puts Talent Medical Injector on 8 cooldown Medical salve. |
Rod of Recall (4/4)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 99 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yeti's Muscle Tissue (Patriarch)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
A Fistful of Gold (Madness (Roguelike) difficulty)
Buy an item from an AAA.By AnnRogue the Orc Annihilator level 11
35th Retaking 124th year of Ascendancy at 16:30 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By AnnRogue the Orc Annihilator level 10
15th Retaking 124th year of Ascendancy at 06:13 see stats
Log
You gain 0.90 gold from the melting of acidic iron shield of lightning resistance (+16%) (0 def, 2 armour, 10-11 power, 19 block).
You gain 0.55 gold from the melting of quiver of ash arrows of accuracy (18/18, 22-31 power, 7 apr).
You gain 7.20 gold from the melting of enhanced elm longbow.
You collect a new ingredient: lump of iron (1).
You gain 1.03 gold from the melting of flaming iron dagger (10-13 power, 5 apr).
You collect a new ingredient: lump of steel (1).
You gain 4.51 gold from the melting of balanced steel waraxe of daylight (16-22 power, 3 apr).
You collect a new ingredient: lump of iron (1).
You gain 0.45 gold from the melting of iron mace of massacre (18-25 power, 2 apr).
You collect a new ingredient: lump of iron (1).
You gain 1.77 gold from the melting of iron greatsword of daylight (18-28 power, 1 apr).
You collect a new ingredient: lump of steel (1).
You gain 3.53 gold from the melting of truestriking steel greatmaul (26-38 power, 2 apr).
You collect a new ingredient: lump of steel (1).
You gain 0.70 gold from the melting of steel greatmaul of massacre (38-58 power, 2 apr).
You gain 0.05 gold from the melting of copper amulet.
You collect a new ingredient: stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of schematic: Magnetic Shell.
There is a way to the previous level here (press '' or right click to use).
Connection to online server lost, trying to reconnect.
Connection to online server established.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Exoskeleton
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
EUREKA!
Learnt new tinker schematic: Mental Stimulator
EUREKA!
Learnt new tinker schematic: Shocking Touch
EUREKA!
Learnt new tinker schematic: Explosive Shell
EUREKA!
Learnt new tinker schematic: Incendiary Groove






































































