Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Tome Ru (Русификатор, бета версия) 1.7.4Данный русификатор находится на стадии разработки (DLC не переведены). Также хочу отметить, что перевод не профессиональный и сделан энтузиастами, поэтому к различным ошибкам просьба относиться с пониманием. Вы можете оставлять свои отзывы, пожелания, а также делиться скриншотами с ошибками перевода в нашем русскоязычном discord по Tales of Maj'Eyal https://discord.gg/gNq4UC7 и даже сами начать участвовать в переводе! Всем приятной игры! Также за помощь в переводе и создании шрифтов благодарим команду Zone of Games. ВАЖНО! Чтобы включить русский язык, нужно в игре ПОСЛЕ СОЗДАНИЯ ПЕРСОНАЖА нажать ESC > Language и выбрать Russian. FAQ (часто задаваемые вопросы): - Почему не переведено главное меню? (Самая высшая версия аддона - самая актуальная) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Number Codes 1.7.4Replace the sharp codes in Occult Egress with number EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Drem |
Class | Demonologist |
Level / Exp | 16 / 7% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 153 (base 100) |
Dexterity | 101 (base 100) |
Constitution | 151 (base 100) |
Magic | 102 (base 100) |
Willpower | 104 (base 100) |
Cunning | 115.6 (base 100) |
Resources
Mana | 210/210 |
Vim | 5317/5401 |
Life | 20937/21235 |
Stamina | 5087/5087 |
Steam | 124/124 |
Healing Factor | 1.991153465309 |
Regeneration | 10062.891761312 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 13 |
See Stealth | 114.11225434961 |
See Invisible | 114.11225434961 |
ESP Range | 10 |
ESP Kinds | demon |
Offense: Mainhand
Damage | 148 |
Accuracy | 90 |
Crit Chance | 94% |
APR | 38 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 62 |
Crit Chance | 49% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 49% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 24.296043414075 (80.695641097174%) |
Defense | 78 |
Ranged Defense | 78 |
Fatigue | 0 |
Physical Save | 67 |
Spell Save | 73 |
Mental Save | 52 |
Defense: Resistances
Mind | + 25%( 70%) |
Physical | + 34%( 70%) |
Fire | + 40%( 70%) |
All | + 12%( 70%) |
Defense: Immunities
Pinning Resistance | 67% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Corruption / Demonic pact | 1.50 |
| 3 |
| 12 |
| 8 |
| 4 |
Corruption / Infernal combat | 1.50 |
| 16 |
| 12 |
| 0 |
| 0 |
Technique / Combat veteran | 1.50 |
| 16 |
| 12 |
| 8 |
| 4 |
Corruption / Doom shield | 1.50 |
| 16 |
| 12 |
| 0 |
| 0 |
Technique / Shield offense | 1.50 |
| 17 |
| 13 |
| 9 |
| 5 |
Technique / Combat techniques | 1.50 |
| 16 |
| 12 |
| 0 |
| 0 |
Corruption / Shadowflame | 1.50 |
| 16 |
| 12 |
| 8 |
| 4 |
Generic Talents
Wild-gift / Fungus | 1.20 |
| 10 |
| 7 |
| 3 |
| 0 |
Cunning / Survival | 1.20 |
| 11 |
| 7 |
| 0 |
| 0 |
Steamtech / Engineering | 1.20 |
| 1 |
| 11 |
| 2 |
| 4 |
Corruption / Black-magic | 1.50 |
| 15 |
| 11 |
| 0 |
| 0 |
Technique / Combat training | 1.20 |
| 13 |
| 10 |
| 8 |
| 4 |
| 21 |
| 15 |
Wild-gift / Call of the wild | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Wild-gift / Harmony | 1.20 |
| 0 |
| 0 |
| 0 |
| 0 |
Race / Drem | 1.20 |
| 15 |
| 7 |
| 0 |
| 0 |
Steamtech / Blacksmith | 1.20 |
| 15 |
| 11 |
| 7 |
| 4 |
Steamtech / Chemistry | 1.20 |
| 5 |
| 5 |
| 5 |
| 4 |
Steamtech / Physics | 1.20 |
| 5 |
| 5 |
| 5 |
| 4 |
Corruption / Torment | 1.50 |
| 15 |
| 11 |
| 7 |
| 3 |
Spell / Divination | 1.20 |
| 1 |
| 7 |
| 3 |
| 0 |
Effects
talent | Osmosis Shield |
talent | Precise Strikes |
talent | Blood Vengeance |
talent | Hardened Core |
talent | Overkill |
talent | Bleak Outcome |
detrimental effect | The target is under a malign influence. All resists have been lowered by 30%. Maligned |
detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Xovena the skeleton archer) up to 19 times the normal amount of Vim. Bleak Outcome |
detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 47. Intimidated |
beneficial effect | Empowered by the sight of black blood, granting 5% all resistances. Spikeskin |
beneficial effect | Increases defense by 31. Mobile Defense |
detrimental effect | The target is confused, acting randomly (chance 30%) and unable to perform complex actions. Confused |
detrimental effect | Kiran is fed upon by Belylle the elder vampire. Fed Upon |
detrimental effect | Soul absorbed upon death. Soul Leech |
beneficial effect | You regenerate a total of 310.04 life over the duration of the effect. Osmosis Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the injured seer from death by Ivymira the skeleton warrior. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +6 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Main armor | Mankini (0 def, 0 armour) Mankini (0 def, 0 armour) 2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all ---------- misc Talents +2 Fiery Cleansing Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
In main hand | Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr) 1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+4 eff.) ---------- misc Talents +2 Flame Bolts Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
In off hand | iron shield (0 def, 2 armour, 10-12 power, 19.5 block) iron shield (0 def, 2 armour, 10-12 power, 19.5 block) 7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Telepathy Demon Talents +1 Block Handheld deflection devices. |
Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 5 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 46 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Zubadheba the Breezegash (28-36 power, 7 apr) Zubadheba the Breezegash (28-36 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 28.0 - 36.4 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +8 nature While equipped: Stats +6 Cun dps ---------- Melee Ret 4 mind 6 nature ----- def ----- Resists +9% acid +15% nature ---------- misc Psi/ret +0.12 Max.psi +30.00 Sharp, short and deadly. |
acidic dwarven-steel dagger of evisceration (14-19 power, 7 apr) acidic dwarven-steel dagger of evisceration (14-19 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 14.5 - 18.9 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +8 (+2 eff.) Sharp, short and deadly. |
iron longsword (10-14 power, 2 apr) iron longsword (10-14 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Sharp, long, and deadly. |
Hare-Skin Sling Hare-Skin Sling4.0 T3 sling 1H weapon Reqs Shoot [Unique] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 4 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Zerurim the hardened leather hat (0 def, 3 armour) Zerurim the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +27% acid ----- def ----- Armour +3 Fatigue +3% Resists +9% fire Phys.save +9 (+2 eff.) HP.reg +4.00 Disarm- +20% Pinning- +20% A hat made of leather. Very stylish. |
thaloren dwarven-steel helm of the bounder (0 def, 4 armour) thaloren dwarven-steel helm of the bounder (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +6 Str +6 Dex +5 Wil ----- def ----- Armour +4 Fatigue +4% Resists +10% blight Mind.save +10 (+3 eff.) Skullcracker: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 89.7 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather armour 'Flashbringer' (9 def, 6 armour) hardened leather armour 'Flashbringer' (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold Melee Ret 10 lightning 6 cold 10 arcane ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +24% lightning +24% fire A suit of armour made of leather. |
demon seed [dúathedlen] (14, body) demon seed [dúathedlen] (14, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (13, body) demon seed [onilug] (13, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +44% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (15, body) demon seed [thaurhereg] (15, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +47% Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [uruivellas] (17, body) demon seed [uruivellas] (17, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +13% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (14, body) demon seed [water imp] (14, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (43, body) demon seed [wretchling] (43, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (13, finger) demon seed [dolleg] (13, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (13, finger) demon seed [dúathedlen] (13, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (16, finger) demon seed [fire imp] (16, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (48, finger) demon seed [onilug] (48, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (15, finger) demon seed [thaurhereg] (15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (19, finger) demon seed [uruivellas] (19, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (16, finger) demon seed [water imp] (16, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (10, mainhand) demon seed [dolleg] (10, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 1 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (13, mainhand) demon seed [dúathedlen] (13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrupt Light Demon status: alive (50% life). The seed of a demon. |
demon seed [onilug] (13, mainhand) demon seed [onilug] (13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (16, mainhand) demon seed [quasit] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (15, mainhand) demon seed [thaurhereg] (15, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (17, mainhand) demon seed [uruivellas] (17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (17, mainhand) demon seed [water imp] (17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (18, mainhand) demon seed [wretchling] (18, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (13, offhand) demon seed [dolleg] (13, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (14, offhand) demon seed [fire imp] (14, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% blight +17% fire +17% physical Dmg.red +7 blight +7 fire +7 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (16, offhand) demon seed [onilug] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (15, offhand) demon seed [thaurhereg] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (16, offhand) demon seed [uruivellas] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (14, offhand) demon seed [water imp] (14, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +14% blight +14% fire +14% darkness Res.pen +7% blight +7% fire +7% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (17, offhand) demon seed [wretchling] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +19% acid +19% darkness +19% blight Dmg.red +9 acid +9 darkness +9 blight Demon status: alive (100% life). The seed of a demon. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
231 alchemist agate 231 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Poritta (dig speed 15 turns) Poritta (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +6.0% Crit.mult +15.00% Spell.pwr +10 (+3 eff.) Res.pen +25% physical ----- def ----- Resists +8% darkness +7% fire Spell.save +15 (+4 eff.) ---------- misc Mana/turn +0.20 Vim/s.crit +2.00 Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Airpulverizer' (dig speed 19 turns) iron pickaxe 'Airpulverizer' (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning Melee Ret 2 lightning ----- def ----- Resists +9% lightning +6% fire +6% darkness +3% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 101 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Scattermind (19/20, 17-20 power, 7 apr) Scattermind (19/20, 17-20 power, 7 apr)3.0 T3 shot ammo [Unique] Nature/Psionic Power 17.0 - 20.4 Mind Uses 60% Cun, 60% Dex Acc+ +0.2% base dam (max 20%) Apr +7 Crit +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 15 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kiran the Drem Demonologist level 12
27th Wealth 122nd year of Ascendancy at 03:39 see stats
By Kiran the Drem Demonologist level 10
24th Voratun 122nd year of Ascendancy at 02:05 see stats
By Kiran the Drem Demonologist level 15
20th Dearth 122nd year of Ascendancy at 14:23 see stats
By Kiran the Drem Demonologist level 7
21st Voratun 122nd year of Ascendancy at 15:22 see stats
By Kiran the Drem Demonologist level 11
26th Wealth 122nd year of Ascendancy at 03:45 see stats
Log
Rain of Fire hits Shadow for 47 physical, 45 fire (92 total damage).
Rain of Fire hits Shadow for 47 physical, 45 fire (92 total damage).
Rain of Fire hits Belylle the elder vampire for (20 deflected), 22 physical, (22 deflected), 23 fire (45 total damage).
Rain of Fire hits Kiran for (15 turned into osmosis), 34 physical, (15 turned into osmosis), 30 fire (64 total damage).
Overkill hits Shadow for 10 blight damage.
Overkill hits Belylle the elder vampire for (4 deflected), (6 ignored), 0 blight (0 total damage).
Overkill hits Kiran for (10 turned into osmosis), 10 blight (10 total damage).
Thunderstorm hits Kiran for (15 turned into osmosis), 77 lightning (77 total damage).
Black Blood Bleeding from Kiran hits Xovena the skeleton archer for 30 darkness damage.
Xovena the skeleton archer casts Demon Seed.
Xovena the skeleton archer misses Kiran.
Belylle the elder vampire's creeping dark hits Kiran for (15 turned into osmosis), 243 darkness (243 total damage).
Belylle the elder vampire's creeping dark hits Xovena the skeleton archer for 301 darkness damage.
Belylle the elder vampire uses Feed.
Kiran receives 217 healing.
Belylle the elder vampire uses Stun.
Kiran shrugs off the effect 'Stunned'!
Belylle the elder vampire casts Earthen Missiles.
Belylle the elder vampire's spell attains critical power!
Kiran resists the effect 'Stunned'!
Belylle the elder vampire strikes Kiran in the darkness (+27% damage).
Thunderstorm strikes Kiran in the darkness (+27% damage).
Rain of Fire hits Kiran for (15 turned into osmosis), 36 physical, (15 turned into osmosis), 32 fire (68 total damage).
Rain of Fire hits Belylle the elder vampire for (20 deflected), 22 physical, (22 deflected), 23 fire (45 total damage).
Rain of Fire hits Shadow for 53 physical, 51 fire (104 total damage).
Belylle the elder vampire hits Kiran for (15 turned into osmosis), 170 mind, (11 turned into osmosis), 11 physical, (9 turned into osmosis), 9 physical (190 total damage).
Thunderstorm hits Kiran for (15 turned into osmosis), 41 lightning (41 total damage).
Black Blood Bleeding from Kiran hits Xovena the skeleton archer for 35 darkness damage.