

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Sawbutcher |
| Level / Exp | 14 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Nedhekira the cave troll at level 14 on the 11st Profit 122nd year of Ascendancy at 04:53 / 1 |
Primary Stats
| Strength | 47 (base 40) |
| Dexterity | 12 (base 10) |
| Constitution | 20 (base 11) |
| Magic | 13 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 34 (base 30) |
Resources
| Life | -217/443 |
| Steam | 46/100 |
| Healing Factor | 1.0870588855781 |
| Regeneration | 0.27176472139453 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 3 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 42 |
| Crit Chance | 13% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 42 |
| Crit Chance | 12% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +6% |
| Mind | +24% |
| All | 0% |
Offense: Damage Penetration
| Mind | +15% |
| Blight | +10% |
| Physical | +5% |
| Cold | +15% |
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 43.08934837382 (81.151787968034%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 37 |
| Physical Save | 24 |
| Spell Save | 20 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 13%( 70%) |
| Cold | + 26%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 12%( 70%) |
| Lightning | + 13%( 70%) |
| Mind | + 7%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Stun Resistance | 10% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.1 steam per turn. Can be activated for an instant burst of 25 steam. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.3 steam per turn. Can be activated for an instant burst of 37 steam. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Steamtech / Sawmaiming | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You failed to protect the lone alchemist from death by Xanina the cutpurse. Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost defiler from death by thief. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed green worm. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | Growsmash (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +1 Wil ----- def ----- Armour +3 Fatigue +2% Resists +7% fire +6% nature +6% cold ---------- misc Talents +1 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Xanynne the Blazesaw2.0 T1 lite [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+8 eff.) ----- def ----- Resists +3% mind +9% lightning Mind.save +6 (+3 eff.) ---------- misc Hate/m.crit +1.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Isoriariabeth the iron helm (0 def, 9 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Res.pen +5% physical Acc +4 (+2 eff.) ----- def ----- Armour +9 Fatigue +5% Resists +6% fire +6% cold ---------- misc Stam/turn +1.00 Light +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | steady dwarven-steel gauntlets of the nighthunter (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Acc +15 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +8% darkness Phys.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +26% ---------- misc Infravis +2 Talents +1 Spring Grapple Unarmed combat: Power 124% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +10 Apr +9 Crit +11.0% Atk.spd 83% Melee+ +4 darkness On Hit: 10% Perfect Control 3 On Crit: 10% Dominate 3 Track: Puts all charms on 15 cooldown Level 2.4 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Uratir [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +9% blight +3% nature Stun/Frz- +10% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +23.00 Disarm- +24% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
| On fingers | Aeryba0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Crit.chn- 15.00% Spell.save +11 (+6 eff.) ---------- misc Max.stam +10.00 See.Invis +6 Rings make your fingers look great! |
| Around neck | Polokira0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +1 Mag +6 Lck dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +15% mind Acc +6 (+2 eff.) ----- def ----- Defense +7 (+5 eff.) Crit.chn- 15.00% Unseen.red 11% Amulets make your neck look great! |
| In main hand | Freezequeller the steel steamsaw (118% power, 0 apr)3.0 T2 steamsaw 1H weapon [Random Unique] Arcane/Master/Psionic/Steamtech Power 119% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +24 Melee+ +7 darkness +4 blight Against +6% Living On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Uses 1.0 Steam While equipped: dps ---------- Res.pen +10% blight +15% cold ----- def ----- Armour +3 Defense +4 (+3 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | rough leather belt 'Flamewyrd' 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Mag dps ---------- Res.pen +5% mind +5% fire On Hit (Melee): * 10% chance to reduce all saves and defense by 21 ----- def ----- Fatigue -4% Resists +6% fire +6% cold Crit.chn- 10.00% ---------- misc Max.enc +10 Light +2 See.Invis +3 A belt that goes around your waist. |
| In off hand | arcing iron steamsaw of vileness (101% power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Arcane/Steamtech Power 101% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 Melee+ +5 blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 8 * 25% chance for lightning to strike from the target to a second target dealing 15 damage Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+2 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | linen cloak 'Sleetslicer' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +3 Con dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) Dmg.mod +3% mind +6% cold ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Resists +5% nature +5% cold ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | searing steel plate armour (0 def, 13 armour) 17.0 T2 massive armor Reqs Massive armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 9 acid 8 fire Melee Ret 9 acid 9 fire 10 physical ----- def ----- Armour +13 Fatigue +23% Resists +13% acid +12% fire A suit of armour made of metal plates. |
Inventory
healing infusion of the titan (heal 80; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 442%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 442% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
2 schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Saloldamira the Shinepride (100% power, 2 apr, fire element)5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +1% Spell.pwr +7 (+7 eff.) Dmg.mod +6% light +10% fire Res.pen +10% light Melee Ret 2 darkness ----- def ----- Resists +9% light HP.reg +0.70 Heal.mod +11% ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron dagger of crippling (101% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Master Power 101% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Sharp, short and deadly. |
hateful steel dagger of erosion (103% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Nature/Psionic Power 104% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 nature +6 darkness Against +6% Living Sharp, short and deadly. |
balanced iron steamsaw (101% power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 101% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +12 Uses 1.0 Steam While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +2 Defense +8 (+5 eff.) Fatigue +4% Disarm- +20% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw of physical resistance (+12%) (103% power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 104% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +9 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+2 eff.) Fatigue +4% Resists +12% physical ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Voidnull the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% darkness Res.pen +20% temporal Apr +2 On Hit (Melee): * 10% chance to reduce damage dealt by 17% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +1% physical +19% darkness +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing cured leather armour of fire resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +6 (+4 eff.) Fatigue +7% Resists +11% blight +16% fire +10% nature A suit of armour made of leather. |
Rootbraze the steel mail armour (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Mind.pwr +20 (+10 eff.) Dmg.mod +3% nature ----- def ----- Armour +11 Defense +2 (+2 eff.) Fatigue +8% Resists +18% cold Phys.save +6 (+3 eff.) Max.HP +30.00 HP.reg +3.00 Heal.mod +11% ---------- misc Equi/ret +0.08 A suit of armour made of mail. |
cleansing steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Disrupt While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +12% nature +11% blight A suit of armour made of mail. |
fortifying steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +17% cold Max.HP +46.00 A suit of armour made of mail. |
miner's pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Infravis +1 A pair of boots made of leather. |
storm hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +4% lightning ----- def ----- Armour +2 Resists +6% lightning Unarmed combat: Power 113% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 lightning On Hit: 10% Lightning Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cleansing rough leather hat (0 def, 1 armour)2.0 T1 head armor [Ego] Disrupt While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +5% blight A hat made of leather. Very stylish. |
rough leather hat (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A hat made of leather. Very stylish. |
Lisutha the Shadowripper (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +6% darkness +6% cold ---------- misc Max.hate +8.00 A pointy cloth hat, very wizardly... |
Samylachak the Fogcut (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil +1 Cun +3 Con dps ---------- Res.pen +5% cold On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal A hat made of leather. Very stylish. |
grounding rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal A cap made of leather. |
rough leather cap 'Samumarim' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +3% physical Res.pen +5% mind Melee Ret 4 physical On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Armour +1 Fatigue +1% ---------- misc Equi/ret +0.20 A cap made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple air recycler0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +10% Returns 1 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 122] simple healing salve [power 122]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 122 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Cleanselace' (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Dex +1 Con dps ---------- Dmg.mod +6% nature On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Armour +4 Defense +15 (+9 eff.) Resists +6% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 213/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Borta the Dwarf Sawbutcher level 9
30th Voratun 122nd year of Ascendancy at 23:34 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Borta the Dwarf Sawbutcher level 10
3rd Profit 122nd year of Ascendancy at 07:32 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Borta the Dwarf Sawbutcher level 6
19th Voratun 122nd year of Ascendancy at 02:35 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Borta the Dwarf Sawbutcher level 9
2nd Profit 122nd year of Ascendancy at 14:06 see stats
Log
Borta is dazed!
Borta resists the knockback!
Borta hits Ce'Nedhekira the cave troll for (48 blocked), (21 turned into osmosis), 48 physical, (5 blocked), 0 darkness, (3 blocked), 0 blight, (7 blocked), 0 acid, (9 blocked), 0 fire, (17 blocked), 0 fire (48 total damage).
Melee retaliation hits Ce'Nedhekira the cave troll for (7 turned into osmosis), 7 acid, (9 turned into osmosis), 9 physical, (10 turned into osmosis), 10 fire (25 total damage).
Tempest of Metal hits Ce'Nedhekira the cave troll for (23 blocked), 0 physical, (5 blocked), 0 darkness, (3 blocked), 0 blight, (7 blocked), 0 acid, (9 blocked), 0 fire, (17 blocked), 0 fire, (9 blocked), 0 physical, (4 blocked), 0 blight, (7 blocked), 0 acid, (9 blocked), 0 fire, (17 blocked), 0 fire (0 total damage).
Ce'Nedhekira the cave troll hits Borta for 13 cold, 16 cold, 16 cold, 16 cold, 16 cold, 57 physical, 3 blight (138 total damage).
Osmosis Shield hits Ce'Nedhekira the cave troll for (21 turned into osmosis) damage.
Ce'Nedhekira the cave troll's fire area effect hits Ce'Nedhekira the cave troll for 22 fire damage.
Ce'Nedhekira the cave troll receives 35 healing.
Burning from Borta hits Ce'Nedhekira the cave troll for (7 turned into osmosis), 7 fire (7 total damage).
Bleeding from Borta hits Ce'Nedhekira the cave troll for (4 turned into osmosis), 4 physical (4 total damage).
Borta uses Spinal Break.
Ce'Nedhekira the cave troll slows down.
Tempest of Metal hits Ce'Nedhekira the cave troll for (9 turned into osmosis), 9 physical, (2 turned into osmosis), 2 darkness, (1 turned into osmosis), 1 blight, (3 turned into osmosis), 3 acid, (4 turned into osmosis), 4 fire, (7 turned into osmosis), 7 fire, (5 turned into osmosis), 5 lightning, (3 turned into osmosis), 3 physical, (2 turned into osmosis), 2 blight, (3 turned into osmosis), 3 acid, (4 turned into osmosis), 4 fire, (7 turned into osmosis), 7 fire, (5 turned into osmosis), 5 lightning (54 total damage).
Borta hits Ce'Nedhekira the cave troll for (21 turned into osmosis), 31 physical, (2 turned into osmosis), 2 darkness, (1 turned into osmosis), 1 blight, (3 turned into osmosis), 3 acid, (4 turned into osmosis), 4 fire, (7 turned into osmosis), 7 fire, (11 turned into osmosis), 11 physical, (2 turned into osmosis), 2 blight, (3 turned into osmosis), 3 acid, (4 turned into osmosis), 4 fire, (7 turned into osmosis), 7 fire, (5 turned into osmosis), 5 lightning (79 total damage).
Ce'Nedhekira the cave troll casts Demon Seed.
Borta is not dazed anymore.
Ce'Nedhekira the cave troll casts Epidemic.
Borta is afflicted by an epidemic!
Borta is dazed!
Melee retaliation hits Ce'Nedhekira the cave troll for (6 turned into osmosis), 6 acid, (7 turned into osmosis), 7 physical, (8 turned into osmosis), 8 fire, (6 turned into osmosis), 6 acid, (7 turned into osmosis), 7 physical, (8 turned into osmosis), 8 fire (43 total damage).
Ce'Nedhekira the cave troll hits Borta for 16 blight, 3 blight, 3 physical, 5 cold (26 total damage).
Ce'Nedhekira the cave troll receives 116 healing.
Burning from Borta hits Ce'Nedhekira the cave troll for (17 turned into osmosis), 17 fire (17 total damage).
Bleeding from Borta hits Ce'Nedhekira the cave troll for (10 turned into osmosis), 10 physical (10 total damage).
Borta is not dazed anymore.
Epidemic from Ce'Nedhekira the cave troll hits Borta for 11 blight damage.
Borta the level 14 dwarf sawbutcher was infected to death by Ce'Nedhekira the cave troll on level 3 of Trollmire.
Space restabilizes around you.


















































































