

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Orcs |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Kruk Yeti |
| Class | Sawbutcher |
| Level / Exp | 29 / 66% |
| Size | huge |
| Lifes / Deaths | Killed by Veliravena the whitehoof ghoul at level 29 on the 21st Revenge 124th year of Ascendancy at 21:03 / 1 |
Primary Stats
| Strength | 132 (base 60) |
| Dexterity | 17 (base 10) |
| Constitution | 21 (base 11) |
| Magic | 37 (base 10) |
| Willpower | 35 (base 10) |
| Cunning | 75 (base 55) |
Resources
| Life | -580/839 |
| Psi | 117/125 |
| Steam | 71/100 |
| Healing Factor | 1.144804467222 |
| Regeneration | 9.4446368545817 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 159 |
| Accuracy | 35 |
| Crit Chance | 62% |
| APR | 61 |
| Speed | 0.85 |
Offense: Offhand
| Damage | 80 |
| Accuracy | 35 |
| Crit Chance | 54% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21.5 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Physical | +3% |
| Temporal | +7% |
| Blight | +16% |
| Arcane | +10% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Cold | +20% |
| Darkness | +20% |
| Fire | +25% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 67.08934837382 (81.151787968034%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 28 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Physical | + 53%( 70%) |
| Cold | + 47%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 32%( 70%) |
| Temporal | + 39%( 70%) |
| Lightning | + 28%( 70%) |
| Fire | + 33%( 70%) |
| Mind | + 18%( 70%) |
Defense: Immunities
| Knockback Resistance | 100% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.9 steam per turn. Can be activated for an instant burst of 60 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 173% efficiency and cooldown mod of 65%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 176% efficiency and cooldown mod of 69%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.5 steam per turn. Can be activated for an instant burst of 52 steam. Its effects scale with your Willpower stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Shoes of Moving Slowly (0 def, 0 armour) 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% ---------- misc Talents +3 Rocket Boots Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
| Light source | piercing alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +10% all Apr +6 ----- def ----- Resists +3% all Spell.save +5 (+2 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Grinahir (10 def, 3 armour) 2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +5 Mag +5 Wil +4 Cun dps ---------- Spell.crit +3% Dmg.mod +7% blight +10% arcane Apr +6 ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue +3% Resists +1% physical +9% fire +6% mind +9% cold Phys.save +6 (+2 eff.) Silence- +20% ---------- misc Stam/turn +2.00 A hat made of leather. Very stylish. |
| On hands | Skypanic (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Dex +4 Mag +3 Wil +4 Cun dps ---------- Melee+ 7 acid 13 temporal 9 cold 6 lightning 6 fire Ranged+ 17 temporal Dmg.mod +3% acid +7% temporal Melee Ret 10 lightning On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +3 Fatigue +5% Resists +6% acid +11% temporal Phys.save +9 (+3 eff.) ---------- misc Talents +3 Spring Grapple Cooldown Double Strike -1 Unarmed combat: Power 134% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +23.0% Atk.spd 83% Melee+ +10 ice +17 acid +17 fire +19 lightning On Hit: 10% Set Up 5 On Hit: * 13% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | stralite torque of psionic shield 'Kilnpiety' [power 105] (4/25 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% cold +15% fire ----- def ----- Resists +12% fire Setup a psionic shield, reducing all damage taken by 105 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | pixie's steel ring of misery0.1 T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 9 physical Ranged+ 6 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 27 On Hit (Ranged): * 11% chance to reduce all saves and defense by 27 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | mule's gold ring of misery0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 15 physical Ranged+ 5 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 27 On Hit (Ranged): * 10% chance to reduce all saves and defense by 27 ----- def ----- Fatigue -4% ---------- misc Max.enc +23 Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Heartrend (136% power, 35 apr) 3.0 T4 steamsaw 1H weapon [Unique] Steamtech Power 136% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +35 Crit +25.0% Atk.spd 117% Block +50 HP.leech +3% On Hit: * If bleed damage per turn is greater than 5% of max life, attacks cleave. Uses 1.0 Steam While equipped: ----- def ----- Armour +10 Defense +8 (+4 eff.) Fatigue +9% ---------- misc Talents +2 Block All damage dealt by or to you (that is over 1% of max life) bleeds for an additional 20% of the damage as physical damage (ignores most status resistances). While you are bleeding, Heartrend's damage increases and it gains lifesteal. There is an attached note. 'I've spilt the heartsblood of my work, feeling it pound, like a heart, in my palms. Some people just can't let go until they've bled dry.' |
| Around waist | Adunne the hardened leather belt 1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +3 Cun +5 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +12% darkness Phys.save +10 (+3 eff.) Die.at -40.00 life Max.HP +60.00 HP.reg +4.00 ---------- misc Hate/m.crit +2.00 Size +1 A belt that goes around your waist. |
| In off hand | stralite steamsaw 'Bleakknight' (65% power, 12 apr) 3.0 T4 steamsaw 1H weapon [Random Unique] Master/Psionic/Steamtech Power 137% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +16.0% Atk.spd 100% Block +68 On Crit.r2 +4 darkness Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Con +2 Wil dps ---------- Phys.crit +10.0% Crit.mult +13.00% Res.pen +10% darkness Apr +9 On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +13 Defense +8 (+4 eff.) Fatigue +10% Resists +26% physical Shield.near.proj +81 Proj.slow +25% Die.at -60.00 life ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Xanatira the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Dmg.mod +3% physical Acc +5 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Resists +6% mind +12% cold Crit.chn- 5.00% Die.at -80.00 life HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Betobrewe (0 def, 27 armour) 17.0 T4 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +9% Phys.pwr +20 (+5 eff.) Spell.pwr +18 (+3 eff.) Mind.pwr +16 (+5 eff.) Dmg.mod +9% blight ----- def ----- Armour +27 Fatigue +22% Resists +23% lightning +9% physical +23% temporal +9% cold +7% fire +10% acid Crit.chn- 21.00% Heal.mod +5% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +1.00 A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 311; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 311 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -188; dur 6; cd 33)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -188 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 376 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 582%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 582% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet 'Xerivea'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +5 Con dps ---------- Dmg.mod +6% physical Acc +10 (+4 eff.) ----- def ----- Armour +2 Phys.save +20 (+6 eff.) Spell.save +14 (+7 eff.) Mind.save +15 (+7 eff.) Die.at -60.00 life ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
ash magestaff 'Baleruisin' (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon [Rare] Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% fire On Hit (Melee): * 10% chance to reduce all saves and defense by 27 * 20% chance to slow global speed by 54% * 10 arcane resource burn ----- def ----- Defense +9 (+4 eff.) Resists +15% darkness +20% light +3% mind ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 63.79 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Tulayon the steel waraxe (124% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +16 physical While equipped: Stats +2 Dex +4 Wil dps ---------- Phys.pwr +10 (+3 eff.) Acc +10 (+4 eff.) Apr +5 ----- def ----- Armour +6 One-handed war axes. |
Velemitha the Mirestrike (111% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 111% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Melee+ +7 nature On Hit.r1 +20 physical While equipped: Stats +5 Str dps ---------- Phys.pwr +30 (+7 eff.) Res.pen +10% nature ---------- misc Stam/turn +3.00 Max.stam +20.00 One-handed war axes. |
Gloombreak (119% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +16 acid On Hit: * 20% chance to reduce armor by 23% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +6% lightning +3% light +6% mind Heal.mod +10% One-handed war axes. |
Obsidiansever the dwarven-steel steamsaw (65% power, 0 apr)3.0 T3 steamsaw 1H weapon [Random Unique] Master/Steamtech Power 121% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +50 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +9 Con dps ---------- Dmg.mod +9% darkness Acc +8 (+3 eff.) ----- def ----- Armour +15 Defense +14 (+7 eff.) Fatigue +8% Resists +3% darkness Phys.save +16 (+5 eff.) HP.reg +4.00 Disarm- +27% Stun/Frz- +20% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Belesemira the steel shield (0 def, 4 armour, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +4 Fatigue +8% Resists +12% temporal +39% cold +18% fire ---------- misc Talents +1 Block Handheld deflection devices. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
47 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
36 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
34 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
40 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Stralite Sand Shredder0.0 T4 steamtech tinker [Unique] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
well-made head lamp0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +9 (+3 eff.) ---------- misc Light +5 Tinkers can be attached to normal items to improve them with steam power! |
powerful frost salve [power 17] powerful frost salve [power 17]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent healing salve [power 190] potent healing salve [power 190]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 190 Puts Talent Medical Injector on 15 cooldown Medical salve. |
potent water salve [power 14] potent water salve [power 14]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 mental effects and grants a water aura (14% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
dwarven-steel pickaxe 'Vilerupture' (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Apr +6 Melee Ret 10 nature ----- def ----- Resists +18% fire +12% light +6% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Korbek's Spyglass2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+4 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 87% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Across the Narrow Sea (Insane (Roguelike) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Glyvena the Kruk Yeti Sawbutcher level 13
24th Retaking 124th year of Ascendancy at 11:02 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Glyvena the Kruk Yeti Sawbutcher level 29
20th Revenge 124th year of Ascendancy at 10:54 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Glyvena the Kruk Yeti Sawbutcher level 10
17th Retaking 124th year of Ascendancy at 09:00 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Glyvena the Kruk Yeti Sawbutcher level 20
52nd Retaking 124th year of Ascendancy at 08:57 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Glyvena the Kruk Yeti Sawbutcher level 28
20th Revenge 124th year of Ascendancy at 10:54 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Glyvena the Kruk Yeti Sawbutcher level 24
11st Revenge 124th year of Ascendancy at 17:43 see stats
This will make a big Omelette! (Insane (Roguelike) difficulty)
Collected 40 ritch eggs in the Ritch Hive.By Glyvena the Kruk Yeti Sawbutcher level 25
12nd Revenge 124th year of Ascendancy at 00:10 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Glyvena the Kruk Yeti Sawbutcher level 24
11st Revenge 124th year of Ascendancy at 11:49 see stats
Log
Tempest of Metal misses Whitehoof ghoul.
Tempest of Metal misses Veliravena the whitehoof ghoul.
Tempest of Metal misses Veliravena the whitehoof ghoul.
Glyvena misses Veliravena the whitehoof ghoul.
Glyvena steals life from Veliravena the whitehoof ghoul!
Glyvena hits Veliravena the whitehoof ghoul for (28 parried), (6 flat reduction), 148 physical, (1 flat reduction), 0 lightning, (1 flat reduction), 0 fire, (1 flat reduction), 0 acid, (5 flat reduction), 0 physical, 0 arcane, (5 flat reduction), 0 fire, (1 flat reduction), 0 cold, (3 flat reduction), 0 temporal (148 total damage).
Glyvena is not dazed anymore.
Talent Spring Grapple is ready to use.
Heartrended from Veliravena the whitehoof ghoul hits Glyvena for 10 physical damage.
Poison from Veliravena the whitehoof ghoul hits Glyvena for 39 nature damage.
Deep Wound from Veliravena the whitehoof ghoul hits Glyvena for 25 physical damage.
Heartrend (135 power, 35 apr) hits Glyvena for 6 healing, 6 healing (0 total damage) [12 healing].
Greater Weapon Focus from Veliravena the whitehoof ghoul performs a melee critical strike against Glyvena!
Melee retaliation hits Whitehoof ghoul for (4 flat reduction), 0 lightning (0 total damage).
Melee retaliation hits Veliravena the whitehoof ghoul for (4 flat reduction), 0 lightning, (4 flat reduction), 0 lightning, (4 flat reduction), 0 lightning (0 total damage).
Glyvena receives 6 healing from Heartrend (135 power, 35 apr) .
Whitehoof ghoul hits Glyvena for 0 physical, 7 temporal (7 total damage).
Greater Weapon Focus from Veliravena the whitehoof ghoul hits Glyvena for 25 physical, 6 nature (31 total damage).
Veliravena the whitehoof ghoul hits Glyvena for 38 physical, 6 cold, 28 physical, 6 nature (78 total damage).
Heartrended from Glyvena hits Whitehoof ghoul for 0 physical damage.
Heartrended from Glyvena hits Veliravena the whitehoof ghoul for (3 flat reduction), 0 physical (0 total damage).
Burning from Glyvena hits Veliravena the whitehoof ghoul for (4 flat reduction), 0 fire (0 total damage).
Glyvena is confused and fails to use Attack.
Glyvena's deep wound closes.
Heartrended from Veliravena the whitehoof ghoul hits Glyvena for 12 physical damage.
Poison from Veliravena the whitehoof ghoul hits Glyvena for 38 nature damage.
Glyvena receives 6 healing from Heartrend (136 power, 35 apr) .
Glyvena the level 29 kruk yeti sawbutcher was maimed to death by Veliravena the whitehoof ghoul on level 3 of Krimbul Territory.
Veliravena the whitehoof ghoul prepares for the next kill!































































































