












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 20 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by Saloda the red jelly at level 20 on the 42nd Dusk 122nd year of Ascendancy at 08:35 / 1 |
Primary Stats
| Strength | 46 (base 40) |
| Dexterity | 12 (base 11) |
| Constitution | 18 (base 10) |
| Magic | 59 (base 48) |
| Willpower | 20 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 0/735 |
| Vim | 214/334 |
| Healing Factor | 1.5711363549267 |
| Regeneration | 6.0488749664679 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 33 |
| Crit Chance | 4% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 33 |
| Crit Chance | 2% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +5% |
| Arcane | +14% |
| Cold | +14% |
| All | 0% |
| Light | +32% |
| Temporal | +27% |
| Physical | +15% |
| Fire | +13% |
| Nature | +9% |
Offense: Damage Penetration
| Blight | +10% |
| Arcane | +10% |
| Fire | +6% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 4 |
| Physical Save | 23 |
| Spell Save | 35 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 40%( 70%) |
| All | + 15%( 70%) |
| Physical | + 32%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 51%( 70%) |
| Temporal | + 38%( 70%) |
| Mind | + 25%( 70%) |
| Darkness | + 23%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 23% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Silence Resistance | 22% |
| Bleed Resistance | 100% |
| Disarm Resistance | 10% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 234 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by Salatta. Escort: lost defiler (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed snow giant kidney. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Gloralravena (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil ----- def ----- Armour +1 Resists +2% physical Phys.save +5 (+3 eff.) Spell.save +12 (+6 eff.) Mind.save +6 (+3 eff.) Max.HP +40.00 Disarm- +10% A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Cureburst the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature ----- def ----- Armour +1 Fatigue +1% Resists +1% physical +6% blight +7% fire +5% arcane +6% cold Max.HP +40.00 Heal.mod +20% Pinning- +20% A cap made of leather. |
| On hands | Getavor the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +5 Wil +6 Mag dps ---------- Spell.crit +2% Melee+ 3 acid 4 fire 5 cold 6 lightning Dmg.mod +14% arcane Phasing +10% ----- def ----- Armour +2 Fatigue +3% HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Blindimmortal0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% light On Hit (Melee): * 20 arcane resource burn * 10% chance to reduce damage dealt by 13% ----- def ----- Resists +3% blight +9% lightning Spell.save +9 (+5 eff.) Mind.save +5 (+3 eff.) Confus- +23% Rings make your fingers look great! |
| On fingers | psionicist's steel ring of arcana (+0.12/turn)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+4 eff.) Silence- +22% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
| Around neck | Getimnir0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 33% ----- def ----- Armour +10 Resists +12% mind +6% nature Max.HP +60.00 ---------- misc Masteries +0.16 Corruption/Curses Amulets make your neck look great! |
| In main hand | steel waraxe 'Mardathad' (102% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 blight +6 light Against +9% Undead On Hit: 20% Epidemic 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 23 While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Res.pen +10% blight +6% physical +10% arcane Acc +6 (+3 eff.) Apr +8 ----- def ----- Disease- +13% ---------- misc Max.vim +40.00 One-handed war axes. |
| Around waist | Corruptiongore1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 nature On Hit (Melee): * 10% chance to slow global speed by 40% * 10 arcane resource burn ----- def ----- Resists +6% lightning +9% fire +9% cold HP.reg +0.60 Heal.mod +10% A belt that goes around your waist. |
| In off hand | elemental iron longsword of amnesia (100% power, 2 apr)3.0 T1 longsword 1H weapon [Ego++] Arcane/Psionic Power 100% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 76 fire damage (1/turn) * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +8% fire Res.pen +6% fire Sharp, long, and deadly. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Yarendil (18 def, 6 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +17% acid +15% physical +19% light +5% fire +27% temporal +14% cold ----- def ----- Armour +6 Defense +18 (+9 eff.) Resists +14% acid +17% physical +12% light +9% darkness +27% temporal +23% fire +15% cold +15% all Spell.save +3 (+2 eff.) Max.HP +51.00 Heal.mod +10% Knockbk- +20% ---------- misc Light +3 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the sneak (res 19%; mental; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
gladiator's copper ring of light (+22%)0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +11% light ----- def ----- Resists +22% light Rings make your fingers look great! |
elm starstaff 'Polann' (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Phys.crit +1.0% Spell.crit +1% Spell.pwr +10 (+4 eff.) Dmg.mod +12% blight +3% physical +10% darkness Apr +2 ----- def ----- Defense +15 (+8 eff.) Phys.save +12 (+6 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's ash starstaff of might (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +8% Spell.pwr +12 (+4 eff.) Melee+ 24 arcane Dmg.mod +15% darkness ---------- misc Max.mana +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming steel greatmaul of massacre (146% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane/Master Power 146% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +12 fire Massive two-handed mauls. |
steel greatmaul of erosion (129% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Nature Power 130% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +13 nature Massive two-handed mauls. |
Nerunn the Lightningsage (125% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Psionic Power 126% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +10% arcane +5% temporal Melee Ret 8 arcane ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Massive two-handed swords. |
elemental steel longsword (105% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Arcane Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 76 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +7% fire Res.pen +5% fire Sharp, long, and deadly. |
Thunderpain (118% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 119% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 nature +4 blight While equipped: Stats +4 Str +4 Dex +5 Mag +4 Wil +3 Cun +5 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +15% lightning One-handed war axes. |
flaming steel waraxe (108% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +7 fire One-handed war axes. |
truestriking dwarven-steel waraxe (120% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +8 (+4 eff.) Apr +10 One-handed war axes. |
steel dagger of massacre (121% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Master Power 122% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
gifted vined mindstar (88% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting thorny mindstar of resolve (91% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +6% lightning +7% fire +7% cold ----- def ----- Spell.save +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elm longbow 'Shiverwild'4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 On Hit.r1 +8 cold While equipped: Stats +3 Con ----- def ----- Defense +5 (+3 eff.) Resists +9% mind +6% blight Phys.save +3 (+2 eff.) Max.HP +40.00 ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 80 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
cured leather sling 'Cyrigalle'4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Hit: * 20% chance to reduce all saves and defense by 15 While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +15.00% Mind.pwr +20 (+10 eff.) Dmg.mod +9% mind Res.pen +6% physical ---------- misc Hate/m.crit +2.00 Max.hate +2.00 Slings are used to hurl stones or metal shots at your foes. |
Durintir (19/46, 122% power, 9 apr)3.0 T2 arrow ammo Reqs Dex 16 [Rare] Master Power 122% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +2.5% Capacity 46 Phasing +30% Ranged+ +12 physical On Hit: * 20% chance to slow global speed by 40% While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
Ivigamira the quiver of ash arrows (19/19, 121% power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Rare] Nature Power 122% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 19 Ranged+ +14 nature +20 arcane +8 mind On Hit.r1 +20 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
verdant linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +8% nature ----- def ----- Resists +7% all Poison- +25% Disease- +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Woerot' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +6% Dmg.mod +14% nature +6% darkness ----- def ----- Resists +21% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering cashmere robe of the mind (+12%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Dmg.mod +12% mind +13% arcane ----- def ----- Resists +12% mind +11% all ---------- misc Max.mana +42.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Haruganik the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Crit.mult +5.00% Dmg.mod +12% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% arcane Spell.save +12 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of mail. |
prismatic steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +10% light +10% darkness A suit of armour made of mail. |
rejuvenating steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Max.HP +33.00 HP.reg +4.90 Heal.mod +12% ---------- misc Stam/turn +0.90 A suit of armour made of mail. |
enlightening dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +20% fire Mind.save +12 (+6 eff.) A suit of armour made of mail. |
Eilinurin the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: Stats +7 Con ----- def ----- Armour +11 Fatigue +30% Resists +4% light +26% fire +20% darkness +5% arcane Phys.save +7 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) A suit of armour made of metal plates. |
Prismwar the linen cloak (11 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Dex +2 Con dps ---------- Crit.mult +15.00% Dmg.mod +3% light Apr +2 ----- def ----- Defense +11 (+6 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Dairulen' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +6% acid Acc +4 (+2 eff.) Apr +3 ----- def ----- Defense +1 (+1 eff.) Resists +9% nature Max.HP +40.00 Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cindervein (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +3 Wil +3 Cun +6 Lck dps ---------- Dmg.mod +9% mind Res.pen +15% fire ----- def ----- Armour +1 Stealth +6 ---------- misc Hate/m.crit +2.00 A pair of boots made of leather. |
Starbraid the pair of rough leather boots (0 def, 9 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Dmg.mod +15% light Res.pen +6% physical ----- def ----- Armour +9 Resists +3% light +1% physical +5% arcane +3% nature Heal.mod +10% A pair of boots made of leather. |
pair of rough leather boots 'Coalquill' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +6 Con dps ---------- Phys.crit +1.0% Dmg.mod +3% darkness Res.pen +10% physical ----- def ----- Armour +1 Resists +6% mind ---------- misc Stam/turn +2.00 Max.stam +20.00 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Prismvengeance the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Acc +6 (+3 eff.) Melee Ret 4 acid 10 light ----- def ----- Armour +1 Resists +9% acid +18% light +3% lightning Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 acid Dmg.mod +3% acid Acc +10 (+5 eff.) ----- def ----- Armour +2 Resists +7% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +14 (+7 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) On Melee Ret: * 23 arcane resource burn ----- def ----- Armour +2 Spell.save +11 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap 'Silora' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Str +4 Dex ----- def ----- Armour +1 Fatigue +1% Resists +16% light +11% darkness A cap made of leather. |
Porynor the Pitchwake (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +9% acid Res.pen +10% blight ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +3% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 105.5 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
171 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Weepking2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +4 Con dps ---------- Res.pen +10% cold ----- def ----- Resists +3% nature Mind.save +6 (+3 eff.) ---------- misc Light +6 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Erelutar the Duathelusher (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Wil +6 Con dps ---------- Melee Ret 2 darkness ----- def ----- Resists +5% fire +5% darkness +3% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Runizilandur the iron pickaxe (dig speed 35 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Dex +2 Mag +2 Con dps ---------- Dmg.mod +6% nature Acc +15 (+7 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Salatta the Ghoul Reaver level 6
4th Mirth 122nd year of Ascendancy at 23:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Salatta the Ghoul Reaver level 10
7th Flare 122nd year of Ascendancy at 03:19 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Salatta the Ghoul Reaver level 20
40th Dusk 122nd year of Ascendancy at 15:58 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Salatta the Ghoul Reaver level 7
3rd Summertide 122nd year of Ascendancy at 21:30 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Salatta the Ghoul Reaver level 12
2nd Dusk 122nd year of Ascendancy at 04:14 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Salatta the Ghoul Reaver level 16
24th Dusk 122nd year of Ascendancy at 01:06 see stats
Log
Armoured skeleton warrior hits Salatta for 31 physical, 2 healing, 40 physical, 2 healing (71 total damage) [5 healing].
Ivilranne the dremling hits Salatta for 99 darkness damage.
Ivilranne the dremling casts Invoke Darkness.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 36.
Saloda the red jelly's skin returns to normal.
You collect a new ingredient: bear paw (1).
Salatta's purging blight area effect hits Saloda the red jelly for 9 blight damage.
Salatta receives 53 healing from Salatta's purging blight area effect.
Armoured skeleton warrior receives 34 healing from Salatta's purging blight area effect.
Salatta's purging blight area effect hits Ivilranne the dremling for 10 blight damage.
Armoured skeleton warrior receives 34 healing from Salatta's purging blight area effect.
Salatta's purging blight area effect hits Grizzly bear for 10 blight damage.
Salatta's purging blight area effect hits Carrion worm mass for 1 blight damage.
Salatta's purging blight area effect hits Steamgun turret for 10 blight damage.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for 35 blight damage.
Carrion worm mass's wormblight area effect hits Grizzly bear for 44 blight damage.
Carrion worm mass's wormblight area effect hits Ivilranne the dremling for 44 blight damage.
Carrion worm mass's wormblight area effect hits Steamgun turret for 44 blight damage.
Ivilranne the dremling's desolate waste area effect hits Carrion worm mass for 17 cold damage.
Ivilranne the dremling's desolate waste area effect hits Salatta for 13 cold damage.
Ivilranne the dremling's desolate waste area effect hits Carrion worm mass for 17 cold damage.
Ivilranne the dremling's desolate waste area effect hits Salatta for 13 cold damage.
Ivilranne the dremling's desolate waste area effect hits Carrion worm mass for 17 cold damage.
Ivilranne the dremling's desolate waste area effect hits Salatta for 13 cold damage.
Ivilranne the dremling hits Salatta for 84 darkness damage.
Carrion worm mass's morale has been lowered.
Carrion worm mass's wormblight area effect killed Grizzly bear!
Melee retaliation hits Saloda the red jelly for 4 blight, 1 nature (5 total damage).
Saloda the red jelly hits Salatta for 75 fire damage.
Salatta the level 20 ghoul reaver was scorched to death by Saloda the red jelly on level 3 of The Maze.

































































































