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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Sawbutcher |
| Level / Exp | 22 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by Glymina the giant yellow ant at level 22 on the 34th Dusk 122nd year of Ascendancy at 09:19 / 1 |
Primary Stats
| Strength | 63 (base 51) |
| Dexterity | 18 (base 10) |
| Constitution | 23 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 26 (base 10) |
| Cunning | 55 (base 43) |
Resources
| Life | -485/696 |
| Steam | 78/100 |
| Stamina | 178/203 |
| Equilibrium | 0 |
| Healing Factor | 1.1099022211821 |
| Regeneration | 4.717084440024 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 4 |
| See Stealth | 7 |
| See Invisible | 33 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 44 |
| Crit Chance | 38% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 44 |
| Crit Chance | 38% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Physical | +30% |
| Arcane | +3% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
| Mind | +15% |
| Physical | +26% |
Defense: Base
| Armour (hardiness) | 48.317011280365 (72.903125182002%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 27 |
| Physical Save | 28 |
| Spell Save | 17 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 43%( 70%) |
| All | + 6%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 17%( 70%) |
| Mind | + 17%( 70%) |
| Darkness | + 22%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Disarm Resistance | 44% |
| Silence Resistance | 28% |
| Confusion Resistance | 0% |
| Knockback Resistance | 75% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.4 steam per turn. Can be activated for an instant burst of 52 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 147% efficiency and cooldown mod of 73%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 128% efficiency and cooldown mod of 99%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.9 steam per turn. Can be activated for an instant burst of 39 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Automated butchery | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed giant spider spinneret. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | Gewe the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +3% arcane Res.pen +15% physical Acc +5 (+2 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Armour +3 Fatigue +2% Phys.save +6 (+3 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+2 eff.) ---------- misc Talents +2 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Hettirabers the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str ----- def ----- Defense +10 (+5 eff.) Resists +12% fire Mind.save +6 (+2 eff.) Die.at -60.00 life Disarm- +10% ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Snowrock the linen wizard hat (11 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% cold +6% physical Acc +9 (+3 eff.) Melee Ret 4 physical ----- def ----- Defense +11 (+6 eff.) Die.at -20.00 life ---------- misc Equi/ret +0.90 Psi/ret +0.70 Hate/ret +1.00 Light +5 A pointy cloth hat, very wizardly... |
| On hands | Snow Giant Wraps (0 def, 2 armour) 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% ---------- misc Talents +3 Spring Grapple Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 178.75 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | Ivarin [power 25] (4/20 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +2 Dex +1 Wil +1 Con ---------- misc Infravis +1 See.Invis +3 Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 31. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Fogborn the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness Melee Ret 6 acid ----- def ----- Resists +12% acid +3% nature +3% darkness Max.HP +24.00 Disarm- +21% Pinning- +23% Knockbk- +25% Rings make your fingers look great! |
| On fingers | Aeretira the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +3 Dex dps ---------- Phys.crit +4.0% Phys.pwr +10 (+2 eff.) ----- def ----- Die.at -60.00 life Silence- +28% ---------- misc Mana/turn +0.15 Infravis +2 See.Invis +9 Rings make your fingers look great! |
| Around neck | Erelilegar0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +30 (+7 eff.) Dmg.mod +21% physical Apr +2 ----- def ----- Resists +14% light +14% darkness HP.reg +4.00 Blind- +22% Amulets make your neck look great! |
| In main hand | Ce'Neldawe the steel steamsaw (110% power, 12 apr) 3.0 T2 steamsaw 1H weapon [Rare] Master/Steamtech Power 110% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +14.0% Atk.spd 100% Block +24 Uses 1.0 Steam While equipped: Stats +8 Con dps ---------- Phys.crit +1.0% Phys.pwr +7 (+1 eff.) Dmg.mod +3% physical Res.pen +15% mind +11% physical ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Disarm- +13% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Bethothra the Cloudwreck1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +4 Wil dps ---------- Res.pen +5% lightning Melee Ret 2 lightning ----- def ----- Max.HP +34.00 ---------- misc Infravis +1 A belt that goes around your waist. |
| In off hand | Naleg (108% power, 12 apr) 3.0 T2 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 108% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +14.0% Atk.spd 100% Block +22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +6.0% On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +12% temporal +5% arcane +17% cold ---------- misc See.Invis +15 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Quenchmight the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Defense +1 (+1 eff.) Resists +12% mind +3% fire Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Runudorin the dwarven-steel mail armour (10 def, 29 armour) 14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Melee Ret 30 physical ----- def ----- Armour +29 Defense +10 (+5 eff.) Fatigue +13% Resists +15% acid +12% cold Mind.save +20 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of mail. |
Inventory
steam generator implant (steam 8)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 8.3 steam per turn. Can be activated for an instant burst of 42 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
movement infusion (speed 429%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 429% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 579%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 579% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 304; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 304 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 21%; mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 34; dur 4; cd 23)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 34.50 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
warrior's copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
archmage's steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Dex +1 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+4 eff.) Dmg.mod +5% acid +4% fire +5% cold +5% lightning Amulets make your neck look great! |
stabilizing steel amulet of strength (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +12% temporal Pinning- +20% Knockbk- +29% Amulets make your neck look great! |
steel amulet 'Yarelin'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% acid Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Resists +14% lightning Heal.mod +12% Cut- +50% Stun/Frz- +22% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 154 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
steel ring 'Bilereaper'0.1 T2 ring jewelry [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +25% darkness +11% light +3% mind Res.pen +5% nature ----- def ----- Resists +50% darkness +22% light +12% mind Rings make your fingers look great! |
titan's steel ring0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+4 eff.) Rings make your fingers look great! |
Layithra the elm magestaff (100% power, 2 apr, fire element)5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Phys.crit +4.0% Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% fire Acc +15 (+5 eff.) ----- def ----- Crit.chn- 15.00% Die.at -40.00 life ---------- misc Mana/turn +0.13 Max.mana +35.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff 'Tulachik' (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Crit.mult +35.00% Spell.pwr +19 (+15 eff.) Melee+ 18 fire Dmg.mod +15% fire Melee Ret 4 arcane ----- def ----- Armour +6 ---------- misc See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff of channeling (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +16 (+14 eff.) Dmg.mod +15% fire ---------- misc Mana/turn +0.18 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal ash starstaff (111% power, 3 apr, light element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Crit.mult +17.00% Spell.pwr +10 (+10 eff.) Melee+ 17 fire Dmg.mod +15% light ---------- misc See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent ash starstaff of might (118% power, 3 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 119% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +9 (+9 eff.) Dmg.mod +19% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging ash starstaff (111% power, 3 apr, temporal element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) S.pwr/crit +3 Dmg.mod +15% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's ash magestaff of fate (111% power, 3 apr, arcane element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+6 eff.) Dmg.mod +15% arcane ----- def ----- Resists +6% darkness +7% temporal Phys.save +7 (+3 eff.) Spell.save +7 (+5 eff.) Mind.save +5 (+1 eff.) Def/telep +8 Res/telep +7% Dur/telep +6% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen yew vilestaff (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+9 eff.) Dmg.mod +20% darkness ----- def ----- Armour +6 Hardiness +7% Phys.save +4 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
manaburning dwarven-steel battleaxe of erosion (138% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Nature/Disrupt Power 139% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 nature On Hit: * 17 arcane resource burn Massive two-handed battleaxes. |
Anachik the iron greatsword (115% power, 13 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 115% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +13 Crit +2.5% Atk.spd 100% Phasing +16% Melee+ +12 blight While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +15 (+13 eff.) S.pwr/crit +2 ----- def ----- Resists +9% temporal Massive two-handed swords. |
hateful steel greatsword of erosion (127% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Nature/Psionic Power 127% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 nature +7 darkness Against +10% Living Massive two-handed swords. |
truestriking steel greatsword (129% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 129% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +14 (+5 eff.) Apr +10 Massive two-handed swords. |
dwarven-steel greatsword of erosion (145% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Nature Power 146% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 nature Massive two-handed swords. |
thought-forged dwarven-steel greatsword of enduring (147% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature/Psionic Power 147% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 mind On Hit: * 26% chance to reduce all saves and defense by 20 While equipped: Stats +15 Wil +5 Cun +10 Con ----- def ----- Max.HP +35.00 Massive two-handed swords. |
Gleamthorn (103% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +12 light On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Acc +10 (+3 eff.) ----- def ----- Armour +8 Defense +5 (+3 eff.) ---------- misc Max.stam +20.00 Sharp, long, and deadly. |
balanced steel longsword of erosion (117% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Nature/Master Power 117% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Acc +8 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +20% Sharp, long, and deadly. |
Starwitch the iron mace (105% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +5 Con +6 Wil dps ---------- Dmg.mod +3% light On Hit (Melee): * 10% chance to slow global speed by 46% * 20 arcane resource burn ----- def ----- Resists +3% light Max.HP +16.00 ---------- misc Light +2 Blunt and deadly. |
elemental steel mace of evisceration (103% power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Arcane/Master Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 acid damage (1/turn) On Crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +8 (+2 eff.) Dmg.mod +5% acid Res.pen +7% acid Blunt and deadly. |
steel mace 'Hellsorrow' (114% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 114% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +7 Con +8 Wil dps ---------- Dmg.mod +6% fire Res.pen +25% lightning Acc +7 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +6% fire Max.HP +27.00 Disarm- +24% Blunt and deadly. |
Aryriarin the steel waraxe (118% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% On Crit.r2 +19 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +3 Dex dps ---------- All.spd +3% Res.pen +8% fire Acc +7 (+2 eff.) Apr +3 ----- def ----- Defense +7 (+4 eff.) Disarm- +27% One-handed war axes. |
Beugoran the Dimqueen (108% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.0% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Spell.crit +1% Dmg.mod +3% blight Acc +8 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Resists +12% darkness Phys.save +9 (+4 eff.) Disarm- +27% ---------- misc Max.stam +20.00 One-handed war axes. |
Zubydhenne (147% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 147% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Acc +10 (+3 eff.) ----- def ----- Armour +2 Defense +11 (+6 eff.) Resists +3% nature +6% cold Mind.save +3 (+1 eff.) Die.at -20.00 life Disarm- +62% One-handed war axes. |
arcing steel dagger of massacre (117% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, short and deadly. |
warbringer's steel dagger (103% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 104% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +7% physical ----- def ----- Disarm- +18% Sharp, short and deadly. |
mossy mindstar 'Glawyn' (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit: * 10 arcane resource burn While equipped: Stats +1 Dex dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) Acc +25 (+8 eff.) ----- def ----- Resists +3% darkness +1% physical Die.at -20.00 life ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +2% nature ----- def ----- Resists +4% blight Disease- +13% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of resolve (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Spell.save +2 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
acidic steel steamsaw of massacre (65% power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego] Nature/Master/Steamtech Power 117% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 7 acid ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Chalarab (65% power, 0 apr)3.0 T3 steamsaw 1H weapon [Random Unique] Nature/Steamtech Power 124% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +54 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Con +7 Wil dps ---------- Melee+ 7 fire Dmg.mod +3% mind Melee Ret 7 fire On Melee Ret: * 11% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +14% temporal +3% light +6% mind Max.HP +30.00 ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Polovena (65% power, 0 apr)3.0 T3 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 126% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +40 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Dex dps ---------- Melee Ret 4 lightning ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +28% lightning +9% blight ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw 'Blastpain' (65% power, 0 apr)3.0 T3 steamsaw 1H weapon [Random Unique] Arcane/Master/Psionic/Steamtech Power 123% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +47 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex +1 Wil dps ---------- Mind.pwr +10 (+5 eff.) Acc +7 (+2 eff.) Melee Ret 4 lightning ----- def ----- Armour +4 Defense +11 (+6 eff.) Fatigue +8% Resists +24% lightning Mind.save +3 (+1 eff.) Disarm- +25% ---------- misc Equi/ret +0.08 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Stormlash (115% power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 115% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 10.00 to 30.00 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Glintrace4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 On Crit.r2 +15 fire While equipped: Stats +2 Cun +1 Wil dps ---------- Mind.pwr +20 (+10 eff.) All.spd +3% Res.pen +25% acid +11% fire On Hit (Ranged): * 20% chance to reduce armor by 13% ---------- misc Light +2 Longbows are used to shoot arrows at your foes. |
caustic steel steamgun4.0 T2 steamgun 1H weapon Reqs Shoot [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% On Crit.r2 +13 acid +9 nature Uses 2.0 Steam While equipped: dps ---------- Res.pen +5% acid +9% nature Apr +6 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Bregymnir the quiver of elm arrows (16/16, 108% power, 5 apr)3.0 T1 arrow ammo [Rare] Arcane Power 108% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 16 Ranged+ +20 mind On Hit: 20% Curse of Impotence 1 On Hit: * 20% chance to reduce all saves and defense by 20 Arrows are used with bows to pierce your foes to death. |
Siloyalle the quiver of ash arrows (18/18, 124% power, 7 apr)3.0 T2 arrow ammo [Rare] Nature Power 124% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +3.5% Capacity 18 Proj.spd +100% Phasing +10% Ranged+ +12 nature On Hit.r1 +20 physical While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
high-capacity pouch of steel shots (39/39, 122% power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 39 While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
steel shield of shrapnel (0 def, 4 armour, 39 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 251 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling dwarven-steel shield of lightning resistance (+15%) (0 def, 6 armour, 76 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil ----- def ----- Armour +6 Fatigue +8% Resists +15% lightning +12% physical Shield.near.proj +10 Proj.slow +10% ---------- misc Talents +1 Block Handheld deflection devices. |
timebroken Rags of the Sanctuary of power (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +14 (+13 eff.) Dmg.mod +6% temporal +7% arcane +6% all ----- def ----- Resists +7% all ---------- misc Max.mana +21.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +7% blight +11% all Max.HP +40.00 HP.reg +3.00 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +8% blight +10% darkness +12% mind +11% all Phys.save +10 (+5 eff.) Spell.save +15 (+9 eff.) Mind.save +24 (+8 eff.) Max.HP +51.00 HP.reg +1.90 Heal.mod +13% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+3 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 16.64 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Glorotira the Flowerfist (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +3 Cun +2 Con dps ---------- Dmg.mod +15% nature ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +17% acid A suit of armour made of mail. |
Cloudvengeance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +25% acid +20% lightning Melee Ret 4 acid ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +11% arcane +6% lightning Spell.save +13 (+8 eff.) A suit of armour made of mail. |
rejuvenating steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Max.HP +26.00 HP.reg +3.40 Heal.mod +11% ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
radiant dwarven-steel mail armour of command (10 def, 12 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +2 Cun +2 Wil ----- def ----- Armour +12 Defense +10 (+5 eff.) Fatigue +12% Resists +12% blight +13% darkness Mind.save +13 (+4 eff.) ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Max.HP +23.00 HP.reg +8.20 Heal.mod +13% ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
balancing rough leather belt of the giants1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Phys.crit +6.0% Mind.crit +7% Phys.pwr +3 (+0 eff.) ----- def ----- Spell.save +6 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
insulating rough leather belt of burglary1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Dex +3 Cun +5 Lck ----- def ----- Resists +6% fire +5% cold Stealth +6 ---------- misc T.Disarm +6 Infravis +3 A belt that goes around your waist. |
Bokakor the Scumspike (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) ---------- misc Light +3 See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Isylaith' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +4 Str +2 Cun +5 Con dps ---------- Dmg.mod +3% acid On Hit (Melee): * 10% chance to reduce armor by 13% ----- def ----- Armour +1 Resists +6% lightning +6% temporal ---------- misc See.Invis +3 A pair of boots made of leather. |
Boltspiker the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Dex +3 Wil +3 Cun +1 Con ----- def ----- Armour +3 Fatigue +2% Resists +9% lightning Crit.chn- 5.00% Phys.save +5 (+2 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +2 See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 117% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 187.03 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
scouring hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 21 arcane resource burn ----- def ----- Armour +2 Spell.save +9 (+6 eff.) Unarmed combat: Power 117% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 20 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tarremagen (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex +2 Con dps ---------- Dmg.mod +3% arcane Acc +11 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Crit.chn- 5.00% ---------- misc See.Invis +6 Unarmed combat: Power 104% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +3 Crit +7.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Elegamina (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Phys.crit +3.0% Dmg.mod +3% physical Acc +7 (+2 eff.) ----- def ----- Armour +8 Fatigue +3% Phys.save +20 (+10 eff.) Mind.save +7 (+2 eff.) Disarm- +30% Unarmed combat: Power 124% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
storm dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +6% lightning ----- def ----- Armour +2 Fatigue +3% Resists +5% lightning Unarmed combat: Power 124% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +7 lightning On Hit: 10% Lightning Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
insulating rough leather hat of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% cold A hat made of leather. Very stylish. |
rough leather hat 'Ravenbreeze' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +2 Con dps ---------- Dmg.mod +6% darkness Apr +1 ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +2% physical Poison- +10% A hat made of leather. Very stylish. |
iron helm 'Xuwyn' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +7% cold +6% light +2% physical Spell.save +3 (+3 eff.) Disease- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Phys.save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
410 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent second skin0.0 T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +4.00 Poison- +40% Disease- +40% Cut- +40% Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent healing salve [power 186] potent healing salve [power 186]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 186 Puts Talent Medical Injector on 15 cooldown Medical salve. |
simple pain suppressor salve [power 120] simple pain suppressor salve [power 120]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -120 life and reduces all damage by 12% for 5 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
shattering iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str dps ---------- Res.pen +11% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing steel torque of psionic shield [power 49] (4/25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Bilequeller [power 2] (4/25 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% nature +6% temporal Res.pen +5% nature ----- def ----- Resists +6% temporal Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 69. 100% to increase all damage by 16% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
ash wand of conjuration 'Blizzardwisp' [power 155] (4/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +4 Str +4 Dex +1 Mag +2 Cun +1 Con dps ---------- Melee Ret 4 cold ---------- misc Infravis +2 Fire a magical bolt dealing 155 lightning damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Valahma the Thalore Sawbutcher level 12
2nd Flare 122nd year of Ascendancy at 08:31 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Valahma the Thalore Sawbutcher level 10
5th Mirth 122nd year of Ascendancy at 01:43 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Valahma the Thalore Sawbutcher level 20
31st Dusk 122nd year of Ascendancy at 10:20 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Valahma the Thalore Sawbutcher level 7
1st Mirth 122nd year of Ascendancy at 20:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Valahma the Thalore Sawbutcher level 16
15th Dusk 122nd year of Ascendancy at 06:27 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Valahma the Thalore Sawbutcher level 16
12nd Dusk 122nd year of Ascendancy at 02:45 see stats
Log
Glymina the giant yellow ant is no longer evading attacks.
Glymina the giant yellow ant hits Valahma for 45 physical damage.
Melee retaliation hits Glymina the giant yellow ant for (2 flat reduction), 0 lightning, (4 flat reduction), 0 acid, (13 flat reduction), 28 physical (28 total damage).
Rattlesnake hits Valahma for 6 physical damage.
Melee retaliation hits Rattlesnake for 2 lightning, 6 acid, 44 physical (52 total damage).
Talent Block is ready to use.
Glymina the giant yellow ant hits Valahma for 47 physical damage.
Melee retaliation hits Glymina the giant yellow ant for (2 flat reduction), 0 lightning, (4 flat reduction), 0 acid, (13 flat reduction), 28 physical (28 total damage).
Valahma uses Block.
Rattlesnake hits Valahma for (7 blocked), 0 physical (0 total damage).
Melee retaliation hits Rattlesnake for 2 lightning, 6 acid, 44 physical (52 total damage).
Glymina the giant yellow ant performs a melee critical strike against Valahma!
Glymina the giant yellow ant uses Battle Shout.
Rattlesnake hits Valahma for (7 blocked), 0 physical (0 total damage).
Glymina the giant yellow ant hits Valahma for (46 blocked), 35 physical (35 total damage).
Melee retaliation hits Glymina the giant yellow ant for (2 flat reduction), 0 lightning, (4 flat reduction), 0 acid, (13 flat reduction), 28 physical (28 total damage).
Melee retaliation hits Rattlesnake for 2 lightning, 6 acid, 44 physical (52 total damage).
Valahma misses Glymina the giant yellow ant.
Glymina the giant yellow ant throws Valahma to the ground!
Valahma is dazed!
Valahma misses Glymina the giant yellow ant.
Glymina the giant yellow ant hits Valahma for 68 physical damage.
Melee retaliation hits Glymina the giant yellow ant for (2 flat reduction), 0 lightning, (4 flat reduction), 0 acid, (13 flat reduction), 28 physical (28 total damage).
Glymina the giant yellow ant throws two quick punches.
Valahma is not dazed anymore.
Glymina the giant yellow ant hits Valahma for 64 physical, 69 physical (134 total damage).
Melee retaliation hits Glymina the giant yellow ant for (1 flat reduction), 0 lightning, (3 flat reduction), 0 acid, (13 flat reduction), 22 physical, (1 flat reduction), 0 lightning, (3 flat reduction), 0 acid, (13 flat reduction), 22 physical (44 total damage).
Valahma the level 22 thalore sawbutcher was skewered to death by Glymina the giant yellow ant on level 4 of The Maze.

























































































































