















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Psyshot |
| Level / Exp | 12 / 34% |
| Size | big |
| Lifes / Deaths | Killed by Sawtree at level 12 on the 1st Flare 122nd year of Ascendancy at 01:58 / 1 |
Primary Stats
| Strength | 22 (base 16) |
| Dexterity | 29 (base 30) |
| Constitution | 11 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 23 (base 19) |
| Cunning | 30 (base 20) |
Resources
| Life | -15/339 |
| Psi | 123/133 |
| Steam | 11/100 |
| Healing Factor | 1.1097162075846 |
| Regeneration | 0.94325877644693 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 42 |
| Crit Chance | 10% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 40 |
| Crit Chance | 8% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Lightning | +8% |
| Light | +13% |
| Nature | +5% |
| Cold | +11% |
| Physical | +3% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 24 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 13%( 70%) |
| Nature | + 22%( 70%) |
| Lightning | + 13%( 70%) |
| Cold | + 22%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 109% efficiency and cooldown mod of 80%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Psytech gunnery | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic fog | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Mechstar | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Action at a distance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Gestalt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots 'Splendourslice' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Armour +1 Resists +6% lightning +6% temporal Disease- +20% ---------- misc Light +1 Talents +1 Rocket Boots A pair of boots made of leather. |
| Quiver | flaming pouch of iron shots of accuracy (16/19, 105% power, 1 apr) 3.0 T1 shot ammo [Ego] Arcane/Master Power 106% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +1 Crit +4.0% Capacity 19 On Hit.r1 +5 fire While equipped: ---------- misc Talents +1 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Velanne the Heatlash (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +6% fire +11% cold Res.pen +10% fire Acc +1 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +16% cold ---------- misc Max.psi +10.00 Light +3 A pointy cloth hat, very wizardly... |
| On fingers | copper ring 'Blackwaker'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 8 darkness ----- def ----- Resists +3% nature +3% acid Phys.save +7 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Beturatta 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Wil +1 Con dps ---------- Melee Ret 6 physical ----- def ----- Fatigue -4% Resists +3% nature Max.HP +30.00 ---------- misc Max.enc +10 Max.stam +20.00 A belt that goes around your waist. |
| In main hand | Bokedogas the iron steamgun 4.0 T1 steamgun 1H weapon [Rare] Arcane/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +7 lightning On Hit.r1 +14 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +4 Mag dps ---------- Dmg.mod +8% lightning ----- def ----- Defense +5 (+3 eff.) ---------- misc Vim/s.crit +1.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| In off hand | mossy mindstar 'Snowvile' (77% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon [Rare] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +4 cold On Hit.r1 +14 20% chance of physical repulsion While equipped: dps ---------- Mind.crit +1% Phys.pwr +10 (+4 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +3% physical Acc +10 (+3 eff.) ----- def ----- Max.HP +15.00 HP.reg +0.60 ---------- misc Stam/turn +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Zubylle' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Str +1 Wil +2 Cun dps ---------- Dmg.mod +6% mind ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 ---------- misc Hate/m.crit +2.00 Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven linen robe of protection (3 def, 6 armour) 2.0 T1 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Melee Ret 10 physical ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +1% Resists +7% all Phys.save +16 (+8 eff.) Mind.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
steam generator implant of the warrior (steam 10)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.6 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
iron greatsword of erosion (114% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Nature Power 114% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 nature Massive two-handed swords. |
Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
iron dagger (97% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 97% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 156.24 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
iron steamsaw (97% power, 0 apr)3.0 T1 steamsaw 1H weapon [Normal] Steamtech Power 97% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +13 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Shiverpain the rough leather sling4.0 T1 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +12 cold While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +3% cold Acc +6 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +6% darkness Confus- +10% Slings are used to hurl stones or metal shots at your foes. |
flaming iron shield of mind resistance (+11%) (0 def, 2 armour, 18 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 fire Melee Ret 2 fire ----- def ----- Armour +2 Fatigue +8% Resists +11% mind ---------- misc Talents +1 Block Handheld deflection devices. |
Voritta the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% ----- def ----- Resists +3% lightning +3% mind +3% nature Max.HP +30.00 Blind- +10% Cut- +20% A belt that goes around your waist. |
rough leather belt 'Chyrorain'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +1 Wil +4 Cun +6 Lck dps ---------- On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Defense +5 (+3 eff.) Resists +3% nature Stealth +6 Disease- +10% ---------- misc T.Disarm +6 Infravis +4 A belt that goes around your waist. |
rough leather belt 'Cobrafear'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +6% mind +15% nature Res.pen +5% mind +10% fire Against +21% Summoned ----- def ----- Resists +3% mind D.Red.from +18% Summoned A belt that goes around your waist. |
Grinilin the Growrune (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +5% nature Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Defense +1 (+1 eff.) Resists +3% nature Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flashsting (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Armour +1 Resists +6% lightning +9% temporal +3% blight +12% cold +5% arcane A pair of boots made of leather. |
pair of rough leather boots 'Growthveil' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) Dmg.mod +3% light On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Armour +1 Resists +6% lightning +7% temporal +6% light +3% nature ---------- misc Max.psi +30.00 A pair of boots made of leather. |
Dairagas the pair of iron boots (3 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +10 (+5 eff.) Melee Ret 2 mind ----- def ----- Armour +3 Defense +3 (+2 eff.) Fatigue +2% ---------- misc Psi/ret +0.04 Hate/m.crit +4.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 18 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Porura (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Fatigue +2% Resists +9% temporal +9% cold +5% arcane +6% light ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Beelar' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Dmg.mod +15% blight ----- def ----- Armour +3 Fatigue +2% Silence- +21% Confus- +20% Stun/Frz- +21% ---------- misc Max.mana +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
psychic's iron gauntlets of magic (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Melee+ 5 mind Dmg.mod +4% mind +4% arcane ----- def ----- Armour +1 Fatigue +1% Resists +5% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 16 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Spell.save +9 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Mireborn' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning +9% cold Mind.save +12 (+6 eff.) ---------- misc Equi/ret +0.04 Psi/ret +0.08 A pointy cloth hat, very wizardly... |
rough leather hat of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% A hat made of leather. Very stylish. |
Galerupture (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +1 Fatigue +1% Resists +9% fire +5% arcane +7% cold ---------- misc Breathe water A hat made of leather. Very stylish. |
rough leather cap 'Harantir' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Armour +1 Fatigue +1% Resists +2% physical +11% light +3% blight +5% arcane +11% darkness A cap made of leather. |
grounding iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
60 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Hanudor the Weepsmasher2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +9% light Phys.save +6 (+3 eff.) Spell.save +3 (+1 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 120] simple healing salve [power 120]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 120 Puts Talent Medical Injector on 15 cooldown Medical salve. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Verie the Ogre Psyshot level 10
1st Summertide 122nd year of Ascendancy at 03:18 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Verie the Ogre Psyshot level 7
3rd Mirth 122nd year of Ascendancy at 22:50 see stats
Log
Verie receives 5 healing from Sawtree.
Verie uses Condensate.
Sawtree uses Psyshot.
Verie hits Sawtree for 69 fire damage.
Bloodstar from Verie hits Sawtree for 10 fire, 11 physical (21 total damage).
Melee retaliation hits Sawtree for 17 physical, 8 darkness, 13 fire (38 total damage).
Sawtree hits Verie for 6 healing, 28 nature (28 total damage) [6 healing].
Sawtree's Psyshot hits Verie for 55 mind, 7 physical (62 total damage).
Verie uses Boiling Shot.
Sawtree shoots!
Sawtree resists the knockback!
Verie's Boiling Shot hits Sawtree for 48 physical, 91 fire, 8 lightning, 5 fire, 15 physical (165 total damage).
Verie hits Sawtree for 21 mind, 4 cold, 17 light (41 total damage).
Melee retaliation hits Verie for 7 fire damage.
Sawtree stops regenerating health quickly.
Bloodstar from Verie hits Sawtree for 10 fire, 11 physical (21 total damage).
Melee retaliation hits Sawtree for 13 physical, 7 darkness, 11 fire (30 total damage).
Sawtree hits Verie for 6 healing, 27 nature (27 total damage) [6 healing].
Sawtree's Shoot hits Verie for 36 physical, 7 physical (43 total damage).
Verie uses Psyshot.
Sawtree shoots!
Verie hits Sawtree for 8 mind damage.
Verie's Psyshot hits Sawtree for 58 mind, 6 lightning, 4 fire (68 total damage).
Melee retaliation hits Verie for 7 fire damage.
Verie's Psyshot killed Sawtree!
Sawtree's Shoot hits Verie for 38 physical damage.
Verie the level 12 ogre psyshot was battered to death by Sawtree on level 3 of Norgos Lair.
























































































