













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Orcs |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Whitehoof |
| Class | Archmage (Technomancer) |
| Level / Exp | 37 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Nowyn the skeleton archer at level 37 on the 38th Pain 124th year of Ascendancy at 05:47 / 1 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 80 (base 60) |
| Willpower | 64 (base 60) |
| Cunning | 49 (base 30) |
Resources
| Life | -5/670 |
| Mana | 159/689 |
| Steam | 92/100 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 0.25478815428145 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 9 |
| Crit Chance | 28% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +45% |
| Mind | +9% |
| All | 0% |
| Lightning | +54% |
| Light | +5% |
| Temporal | +8% |
| Cold | +45% |
| Fire | +45% |
| Darkness | +21% |
Offense: Damage Penetration
| Lightning | +50% |
| Mind | +10% |
| Temporal | +10% |
| Darkness | +10% |
| Arcane | +25% |
| Cold | +25% |
| Fire | +25% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 2 |
| Physical Save | 11 |
| Spell Save | 35 |
| Mental Save | 39 |
Defense: Resistances
| Darkness | + 46%( 70%) |
| Lightning | + 50%( 70%) |
| Fire | + 27%( 70%) |
| Temporal | + 25%( 70%) |
| Cold | + 35%( 70%) |
| Arcane | + 27%( 70%) |
| Mind | + 24%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Silence Resistance | 80% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 380 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 124 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (62 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.4 steam per turn. Can be activated for an instant burst of 52 steam. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Galvanic technomancy | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 4/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Light source | alchemist's lamp 'Fogbreacher'1.0 T3 lite [Rare] Master While equipped: dps ---------- Spell.crit +3% Crit.mult +10.00% S.pwr/crit +10 Res.pen +25% lightning Melee Ret 4 darkness ----- def ----- Resists +6% darkness ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Cap of the Undisturbed Mind (-10 def, 0 armour) 2.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-10 eff.) Spell.pwr -10 (-2 eff.) Mind.pwr -10 (-4 eff.) ----- def ----- Defense -10 (-9 eff.) Resists +10% cold +10% darkness +10% arcane Silence- +30% Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
| Tool | overpowered ash wand of lightning storm [power 308] (14/23 cooldown)2.0 T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 94 lightning damage and will be dazed for 1 turn (474 total damage) Puts all charms on 23 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Mayana the Shimmerbliss0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Dmg.mod +9% lightning +9% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +9% lightning +6% mind Mind.save +10 (+4 eff.) Confus- +38% ---------- misc Max.hate +10.00 Rings make your fingers look great! |
| Around waist | Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 17/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | Staff of Destruction (120% power, 20 apr, fire element) 5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 100% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +20 Crit +16.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Talents +3 Fatal Attractor Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | stargazer's silk robe of Linaniil (0 def, 0 armour) 2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +13% Spell.pwr +36 (+7 eff.) Dmg.mod +5% light +13% darkness ----- def ----- Resists +13% all ---------- misc Mana/turn +0.18 Max.mana +67.00 Talents +4 Arcane Dynamo A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Fearfire Mantle (14 def, 0 armour) 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+12 eff.) Resists +30% lightning +10% fire +10% darkness +10% cold Stun/Frz- +50% ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | Earyziladin0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +6 Dex +3 Wil dps ---------- Crit.mult +10.00% Spell.pwr +30 (+6 eff.) Mind.pwr +11 (+4 eff.) Res.pen +10% mind ----- def ----- Mind.save +10 (+4 eff.) Confus- +18% ---------- misc Mana/s.crit +2.00 Amulets make your neck look great! |
Inventory
medical injector implant of the sneak (efficiency 158% / cooldown 65%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 158% efficiency and cooldown mod of 65%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Prismatic Rune (6 turns; acid, temporal, blight, physical, arcane, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 5 temporal, 3 blight, 4 physical, 4 arcane, 5 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 108; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 108 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sunstone0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+4 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
vitalizing steel amulet0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +7 (+7 eff.) Max.HP +31.00 HP.reg +2.00 Amulets make your neck look great! |
Gagarin0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Wil +8 Mag ----- def ----- Fatigue -6% Crit.chn- 5.00% ---------- misc Max.enc +25 Infravis +3 See.Invis +12 Rings make your fingers look great! |
Deepskin0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.crit +2.0% Phys.pwr +10 (+9 eff.) Dmg.mod +6% darkness Acc +25 (+17 eff.) ----- def ----- Armour +8 Crit.chn- 15.00% Mind.save +6 (+2 eff.) ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
gladiator's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +9 (+8 eff.) Rings make your fingers look great! |
yew magestaff 'Blindgore' (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +3% Spell.pwr +14 (+3 eff.) Dmg.mod +20% fire +6% darkness +15% mind Res.pen +10% darkness +15% mind ----- def ----- Resists +9% mind HP.reg +0.60 Heal.mod +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Zanilaran' (136% power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Dex +1 Wil dps ---------- Spell.crit +4% Crit.mult +10.00% Spell.pwr +27 (+5 eff.) Dmg.mod +30% lightning ----- def ----- Armour +5 Hardiness +3% Defense +25 (+18 eff.) Phys.save +6 (+6 eff.) Mind.save +3 (+1 eff.) ---------- misc Mana/turn +0.14 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
warbringer's stralite battleaxe (150% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Master Power 150% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +14 (+11 eff.) Res.pen +13% physical ----- def ----- Disarm- +24% Massive two-handed battleaxes. |
Radhiroran the Heattide (109% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +12% fire Melee Ret 10 temporal ----- def ----- Resists +9% lightning +18% fire Def/telep +15 Res/telep +15% Dur/telep +15% Blunt and deadly. |
mighty yew longbow of fire4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +12 fire While equipped: Stats +3 Str dps ---------- Phys.pwr +15 (+11 eff.) Dmg.mod +17% fire Longbows are used to shoot arrows at your foes. |
Glemira4.0 T2 steamgun 1H weapon Reqs Dex 16 Shoot [Rare] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Str +1 Wil dps ---------- Phys.pwr +9 (+8 eff.) Dmg.mod +6% blight ----- def ----- Resists +6% blight +12% light Phys.save +18 (+13 eff.) Die.at -60.00 life Poison- +20% Pinning- +20% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
verdant cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +9% nature ----- def ----- Resists +11% all Poison- +25% Disease- +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
enlightening cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Mind.save +10 (+4 eff.) A suit of armour made of leather. |
radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Nature While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +15% blight +16% darkness Max.HP +27.00 HP.reg +4.00 Heal.mod +12% ---------- misc Light +1 A suit of armour made of mail. |
Malitodig the Flamepain1.0 T3 belt armor [Rare] Nature While equipped: Stats +8 Str +2 Dex +3 Mag +6 Cun +5 Con dps ---------- Phys.pwr +10 (+9 eff.) Dmg.mod +9% fire ----- def ----- Resists +9% fire Phys.save +10 (+9 eff.) ---------- misc Infravis +2 Size +1 A belt that goes around your waist. |
Chaladurath the cashmere cloak (12 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +12 (+11 eff.) Resists +9% acid +12% temporal Phys.save +9 (+9 eff.) Die.at -40.00 life Max.HP +48.00 Blind- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of Iron Throne (2 def, 6 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +2 (+2 eff.) Resists +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +4 Con ----- def ----- Armour +3 Silence- +29% Confus- +28% Stun/Frz- +23% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Stralite Sand Shredder (0 def, 1 armour)1.0 T4 hands armor [Unique] Steamtech While equipped: ----- def ----- Armour +1 ---------- misc Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Dazzlepunish the cashmere wizard hat (2 def, 4 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Res.pen +10% light ----- def ----- Armour +4 Defense +2 (+2 eff.) Resists +9% light +3% cold Mind.save +8 (+3 eff.) Knockbk- +20% A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Gona' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Spell.pwr +25 (+5 eff.) Dmg.mod +9% temporal +15% fire Melee Ret 10 blight ----- def ----- Defense +2 (+2 eff.) Resists +12% acid +22% fire Spell.save +6 (+3 eff.) ---------- misc Vim/s.crit +2.00 Max.mana +100.00 A pointy cloth hat, very wizardly... |
starseer's cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +6% darkness +6% temporal +3% light +5% physical ----- def ----- Defense +2 (+2 eff.) Resists +5% lightning +3% temporal +5% light +6% fire +6% nature +6% acid +6% blight +4% cold +5% darkness A pointy cloth hat, very wizardly... |
Lightguile (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +12 Dex +4 Con ----- def ----- Armour +3 Fatigue +3% Resists +6% light ---------- misc Infravis +2 See.Invis +15 A cap made of leather. |
Splendourwend (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% lightning +12% fire +6% light +6% acid Melee Ret 6 acid 4 fire ----- def ----- Defense +2 (+2 eff.) Resists +19% lightning +12% light +18% acid A pointy cloth hat, very wizardly... |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
36 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
35 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
30 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
33 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
34 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
125 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
soldier's dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Defense +6 (+6 eff.) Resists +6% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Natir the Sulfurbane [power 455] (14/15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% nature +15% mind Res.pen +15% mind On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +3% nature Blast the opponent's mind dealing 496 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By Silathra the Whitehoof Archmage level 4
11st Retaking 124th year of Ascendancy at 18:49 see stats
Across the Narrow Sea (Insane (Roguelike) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Silathra the Whitehoof Archmage level 13
21st Retaking 124th year of Ascendancy at 17:04 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Silathra the Whitehoof Archmage level 32
52nd Revenge 124th year of Ascendancy at 02:01 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Silathra the Whitehoof Archmage level 10
15th Retaking 124th year of Ascendancy at 18:00 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Silathra the Whitehoof Archmage level 20
37th Retaking 124th year of Ascendancy at 10:20 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Silathra the Whitehoof Archmage level 30
27th Revenge 124th year of Ascendancy at 03:24 see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty)
Freed the remnants of the Prides from the Internment Camp.By Silathra the Whitehoof Archmage level 36
37th Pain 124th year of Ascendancy at 21:42 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Silathra the Whitehoof Archmage level 30
27th Revenge 124th year of Ascendancy at 22:47 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Silathra the Whitehoof Archmage level 37
38th Pain 124th year of Ascendancy at 05:45 see stats
This will make a big Omelette! (Insane (Roguelike) difficulty)
Collected 40 ritch eggs in the Ritch Hive.By Silathra the Whitehoof Archmage level 24
10th Revenge 124th year of Ascendancy at 07:12 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Silathra the Whitehoof Archmage level 17
33rd Retaking 124th year of Ascendancy at 03:02 see stats
Log
Silathra hits Ce'Nowyn the skeleton archer for (8 to time), 0 fire, (8 to time), 0 cold, (9 to time), 0 lightning, (8 to time), 0 arcane (0 total damage).
Silathra casts Temporal Shield.
The very fabric of time alters around Silathra.
Silathra casts Galvanic Rod.
Silathra's spell attains critical power!
The fabric of time around Ce'Nowyn the skeleton archer stabilizes to normal.
The powerful time-altering energies generate a restoration field on Ce'Nowyn the skeleton archer.
Silathra casts Dust to Dust.
Silathra's spell attains critical power!
Forest wight is not dazed anymore.
Skeleton master archer uses Pinning Shot.
Ce'Nowyn the skeleton archer uses Flurry.
Ce'Nowyn the skeleton archer performs a melee critical strike against Silathra!
Ce'Nowyn the skeleton archer performs a melee critical strike against Silathra!
Ce'Nowyn the skeleton archer performs a melee critical strike against Silathra!
Ce'Nowyn the skeleton archer performs a melee critical strike against Silathra!
Your time shield crumbles under the damage!
The fabric of time around Silathra stabilizes to normal.
The powerful time-altering energies generate a restoration field on Silathra.
Silathra deactivates Disruption Shield.
Silathra's disruption shield collapses and then explodes in a powerful manastorm!
Silathra's spell attains critical power!
Ce'Nowyn the skeleton archer performs a melee critical strike against Silathra!
Ce'Nowyn the skeleton archer performs a melee critical strike against Silathra!
Silathra hits Ce'Nowyn the skeleton archer for (50 to time), 0 fire, (50 to time), 0 cold, (58 to time), 0 lightning, (50 to time), 0 arcane, (50 to time), 0 fire, (50 to time), 0 cold, (7 to time), 50 lightning, 88 temporal, 75 physical, 50 arcane (264 total damage).
Hurricane from Silathra hits Forest wight for 25 fire, 11 cold, 26 lightning, 31 arcane (92 total damage).
Melee retaliation hits Ce'Nowyn the skeleton archer for 12 fire, 12 cold, (13 ignored), 0 lightning, (12 ignored), 0 arcane, 2 fire, (2 ignored), 0 cold, 2 lightning, (2 ignored), 0 arcane, 12 fire, 12 cold, (13 ignored), 0 lightning, 12 arcane, 2 fire, 2 cold, (2 ignored), 0 lightning, 2 arcane, 12 fire, 12 cold, 13 lightning, 12 arcane, 2 fire, 2 cold, (2 ignored), 0 lightning, 2 arcane, 10 fire, 10 cold, 12 lightning, 10 arcane, 2 fire, 2 cold, 2 lightning, 2 arcane, 12 fire, (12 ignored), 0 cold, 13 lightning, 12 arcane, 2 fire, 2 cold, 2 lightning, 2 arcane, 12 fire, 12 cold, (13 ignored), 0 lightning, 12 arcane, 2 fire, 2 cold, 2 lightning, (2 ignored), 0 arcane (253 total damage).
Ce'Nowyn the skeleton archer hits Silathra for (301 to time), 0 physical, (40 to time), 0 darkness, (126 to time), 0 physical, (40 to time), 0 darkness, (15 to time), 0 acid, (17 to time), 0 nature, (271 to time), 0 physical, (40 to time), 0 darkness, (37 to time), 105 physical, 40 darkness, 15 acid, 17 nature, 256 physical, 40 darkness, 147 physical, 40 darkness, 15 acid (675 total damage).
Silathra the level 37 whitehoof archmage was corroded to death by Ce'Nowyn the skeleton archer on level 1 of Cavern beneath tombstones.
The furious lightning storm around Silathra calms down and disappears.

































































































































