













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Reaver |
| Level / Exp | 22 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by Layamithra the Thug at level 22 on the 48th Dusk 122nd year of Ascendancy at 08:04 / 1 |
Primary Stats
| Strength | 63 (base 50) |
| Dexterity | 21 (base 11) |
| Constitution | 21 (base 10) |
| Magic | 52 (base 44) |
| Willpower | 24 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -3/618 |
| Vim | 82/352 |
| Healing Factor | 1.094804467222 |
| Regeneration | 2.4633100512495 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 44 |
| Crit Chance | 15% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 51 |
| Accuracy | 44 |
| Crit Chance | 15% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +3% |
| Arcane | +3% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Light | +20% |
| Temporal | +5% |
| Physical | +6% |
| Mind | +10% |
| Cold | +20% |
Defense: Base
| Armour (hardiness) | 7 (49.007671158813%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 24 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 5%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 34%( 70%) |
| Lightning | + 9%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 36% |
| Bleed Resistance | 100% |
| Silence Resistance | 22% |
| Fear Resistance | 100% |
| Pinning Resistance | 23% |
| Poison Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 313 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Vile life | 1.15 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Polora the hornet swarm. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Sunvice (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Dmg.mod +3% light +3% arcane Res.pen +10% light Melee Ret 6 light ----- def ----- Armour +1 Resists +6% darkness Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 31/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Blastbane (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +20% cold Melee Ret 8 lightning ----- def ----- Armour +3 Fatigue +5% Resists +9% lightning +6% cold +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/ret +1.00 Equi/ret +1.10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Unlightwind (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phasing +20% On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Armour +1 Fatigue +1% Resists +9% temporal +12% fire HP.reg +2.00 ---------- misc Stam/turn +0.50 Psi/turn +0.12 Max.vim +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Adonn [power 176] (8/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +2 Mag dps ---------- Crit.mult +10.00% Spell.pwr +5 (+2 eff.) ---------- misc Max.vim +10.00 Sting an enemy dealing 176 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 44. 100% to gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Lustrespike'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% acid Acc +9 (+3 eff.) Apr +8 ----- def ----- Defense +7 (+3 eff.) Resists +9% light +6% acid Max.HP +22.00 Silence- +22% Disarm- +24% Pinning- +23% Knockbk- +27% ---------- misc Mana/turn +0.14 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | treant's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Resists +6% nature +5% blight Poison- +11% Disease- +12% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | steel amulet 'Chalarandur'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Lck +4 Con dps ---------- Res.pen +5% temporal Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +6 (+2 eff.) Unseen.red 11% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.15 Corruption/Vile life Amulets make your neck look great! |
| In main hand | Glimmershine (108% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +4 light On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Dmg.mod +3% mind Res.pen +10% light ----- def ----- Mind.save +12 (+6 eff.) ---------- misc Max.hate +6.00 One-handed war axes. |
| Around waist | Olorain1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Res.pen +10% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% temporal Crit.chn- 5.00% Mind.save +6 (+3 eff.) Max.HP +50.00 ---------- misc Infravis +2 A belt that goes around your waist. |
| In off hand | steel waraxe 'Polurithra' (107% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +8 acid On Crit.r2 +4 mind On Hit: * 10% chance to reduce all saves and defense by 16 * 20% chance to reduce armor by 31% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Str +3 Dex +4 Mag +5 Wil +4 Cun +7 Con dps ---------- Phys.crit +7.0% Phys.pwr +5 (+2 eff.) Res.pen +6% physical On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Disarm- +12% One-handed war axes. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | rough leather armour 'Aeroyadig' (23 def, 2 armour)9.0 T1 light armor [Rare] Arcane While equipped: Stats +1 Str dps ---------- Apr +2 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Defense +23 (+8 eff.) Fatigue +6% Resists +16% temporal ---------- misc Stam/turn +3.00 A suit of armour made of leather. |
Inventory
healing infusion of the wizard (heal 148; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 328; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 328 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 7; phase 18; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 102; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 102 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
wanderer's steel amulet of murder0.1 T2 amulet jewelry [Ego++] Master While equipped: Stats +3 Dex +3 Cun +4 Con dps ---------- Crit.mult +12.00% Mov.spd +10% Acc +6 (+2 eff.) Apr +12 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
steel ring of the mind (+14%)0.1 T2 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +14% mind ----- def ----- Resists +14% mind Rings make your fingers look great! |
painweaver's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +11 (+4 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +6% all Rings make your fingers look great! |
rogue's gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +1 Mag dps ---------- Melee+ 10 light Ranged+ 15 light Dmg.mod +12% light ----- def ----- Defense +8 (+3 eff.) Rings make your fingers look great! |
warrior's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Blind- +20% ---------- misc Infravis +4 See.Stealth +13 See.Invis +14 Rings make your fingers look great! |
magelord's elm vilestaff (100% power, 2 apr, acid element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +1% Spell.pwr +9 (+3 eff.) Melee+ 18 arcane Dmg.mod +10% acid ---------- misc Max.mana +22.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Murktrial the ash starstaff (111% power, 3 apr, physical element)5.0 T2 staff 2H weapon [Rare] Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +9% darkness +15% physical Res.pen +15% darkness +10% light Melee Ret 4 darkness ----- def ----- Defense +7 (+3 eff.) Resists +15% light ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 91.41 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ethereal ash magestaff of might (111% power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +11 (+4 eff.) Dmg.mod +15% cold Phasing +14% ----- def ----- Defense +12 (+4 eff.) Shield.pwr +6% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Uligrim the yew magestaff (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +4 Cun +3 Con dps ---------- Spell.crit +8% Crit.mult +12.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% arcane +9% acid Res.pen +25% acid +10% arcane ----- def ----- Resists +3% mind Phys.save +8 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+4 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +23.00 Max.N.En +25.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Drake's Bane (156% power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+4 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Bill's Tree Trunk (136% power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 137% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
chilling steel greatmaul of massacre (148% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane/Master Power 149% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 cold Massive two-handed mauls. |
Chalogrim the dwarven-steel greatmaul (156% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 3 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 21 On Crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 While equipped: Stats +2 Wil dps ---------- Spell.crit +3% Res.pen +12% physical Acc +19 (+6 eff.) Apr +12 ----- def ----- Resists +9% blight Disease- +24% Massive two-handed mauls. |
iron greatsword of evisceration (115% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Master Power 115% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +9 (+3 eff.) Massive two-handed swords. |
truestriking steel greatsword of enduring (125% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Nature/Master Power 125% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Con +9 Wil dps ---------- Res.pen +9% physical Acc +16 (+5 eff.) Apr +9 ----- def ----- Max.HP +14.00 Massive two-handed swords. |
dwarven-steel greatsword of crippling (148% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 149% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Massive two-handed swords. |
dwarven-steel greatsword of enduring (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature Power 145% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Con +10 Wil ----- def ----- Max.HP +55.00 Massive two-handed swords. |
truestriking dwarven-steel greatsword (147% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 147% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +9 (+3 eff.) Apr +7 Massive two-handed swords. |
truestriking dwarven-steel greatsword of massacre (155% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 155% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +12 (+4 eff.) Apr +12 Massive two-handed swords. |
Flashwolf the iron waraxe (117% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 fire On Hit.r1 +20 acid While equipped: dps ---------- Mind.crit +2% ----- def ----- Resists +12% acid ---------- misc Hate/m.crit +2.00 One-handed war axes. |
acidic iron waraxe of massacre (118% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane/Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 One-handed war axes. |
elemental steel dagger of shearing (109% power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Arcane/Master Power 109% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 69 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +5% lightning Res.pen +7% lightning +6% all Acc +10 (+3 eff.) Apr +7 Sharp, short and deadly. |
steel dagger of crippling (105% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 106% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Sharp, short and deadly. |
truestriking steel dagger of crippling (104% power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Master Power 105% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Res.pen +6% physical Acc +7 (+2 eff.) Apr +6 Sharp, short and deadly. |
warbringer's steel dagger of massacre (118% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 118% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +15% Sharp, short and deadly. |
dwarven-steel dagger of crippling (117% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Sharp, short and deadly. |
dwarven-steel dagger of evisceration (117% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +8 (+3 eff.) Sharp, short and deadly. |
truestriking voratun dagger of shearing (147% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Master Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical +5% all Acc +22 (+7 eff.) Apr +14 Sharp, short and deadly. |
Lightwrither the mossy mindstar (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +8 light While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+3 eff.) Res.pen +20% light ----- def ----- Resists +3% blight +12% temporal +5% arcane ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced ash longbow of dexterity (+8)4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +8 Str +10 Dex +6 Mag +5 Wil +8 Cun +6 Con dps ---------- Res.pen +9% physical Longbows are used to shoot arrows at your foes. |
crackling steel shield of the stars (0 def, 4 armour, 44 block)7.0 T2 shield armor Reqs Shield usage training [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex +2 Cun +4 Mag dps ---------- Dmg.mod +12% light +11% darkness Melee Ret 5 lightning ----- def ----- Armour +4 Fatigue +8% Resists +12% lightning +11% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Velyriba (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +3 Con dps ---------- S.pwr/crit +10 Dmg.mod +6% nature ----- def ----- Resists +7% all Spell.save +9 (+4 eff.) Poison- +23% Disease- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +2.00 Vim/s.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 22.13 to 27.67 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
woollen robe of light (+21%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +14% light ----- def ----- Resists +21% light +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of the mind (+10%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +7% nature ----- def ----- Resists +11% all Poison- +23% Disease- +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic rough leather armour of spell shielding (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +6% arcane +12% light +11% darkness Spell.save +10 (+5 eff.) A suit of armour made of leather. |
Cystpain the cured leather armour (11 def, 12 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +5 Str +5 Dex dps ---------- Res.pen +20% nature On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +12 Defense +11 (+4 eff.) Fatigue +7% Phys.save +8 (+4 eff.) Mind.save +3 (+1 eff.) Blind- +20% Cut- +20% A suit of armour made of leather. |
enlightening cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Mind.save +13 (+6 eff.) Max.HP +22.00 HP.reg +1.00 Heal.mod +11% A suit of armour made of leather. |
troll-hide hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Max.HP +42.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of leather. |
volcanic hardened leather armour of command (17 def, 18 armour)9.0 T3 light armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 6 fire Ranged+ 5 fire ----- def ----- Armour +18 Defense +17 (+6 eff.) Fatigue +8% Resists +10% fire +14% physical Mind.save +13 (+6 eff.) A suit of armour made of leather. |
steel mail armour of stability (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% physical Phys.save +12 (+6 eff.) A suit of armour made of mail. |
steel mail armour of the deep (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +7% cold ---------- misc Breathe water A suit of armour made of mail. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Quenchripper'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +15% cold ----- def ----- Resists +3% lightning +6% fire +12% cold +3% nature +5% arcane Mind.save +6 (+3 eff.) A belt that goes around your waist. |
Amobers the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +1 Dex +2 Cun +3 Con ----- def ----- Defense +6 (+2 eff.) Resists +1% physical Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Ebonybreacher' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Res.pen +25% cold Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Armour +1 Resists +12% acid +12% cold +6% darkness Stealth +6 A pair of boots made of leather. |
pair of hardened leather boots 'Gloreda' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +7 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +3 Resists +3% mind Phys.save +11 (+5 eff.) Mind.save +13 (+6 eff.) ---------- misc See.Invis +9 A pair of boots made of leather. |
pair of iron boots of phasing (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +3 Fatigue +2% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Tarrerath' (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +3 Cun +4 Con ----- def ----- Armour +2 Mind.save +6 (+3 eff.) HP.reg +4.00 ---------- misc Stam/turn +1.20 Equi/ret +0.16 Max.stam +25.00 Max.psi +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +18 (+6 eff.) ----- def ----- Armour +2 Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
insulating linen wizard hat of frost (+21%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +21% cold A pointy cloth hat, very wizardly... |
Xywyn (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +3 Con dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/turn +1.00 Equi/ret +0.16 Psi/ret +0.04 A cap made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
234 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Murkmonster the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +12% darkness Res.pen +25% physical Acc +5 (+1 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Sleetwrecker'2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Resists +12% cold +3% darkness +6% temporal Def/telep +11 Res/telep +11% Dur/telep +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lightningstone (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Dex +1 Wil +1 Con dps ---------- Dmg.mod +6% nature +6% light ----- def ----- Resists +11% nature +12% lightning While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful steel torque of mindblast [power 160] (8/15 cooldown)2.0 T2 torque charm [Ego+] Psionic Blast the opponent's mind dealing 165 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Siloldann the Skeleton Reaver level 14
13rd Dusk 122nd year of Ascendancy at 06:25 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Siloldann the Skeleton Reaver level 21
47th Dusk 122nd year of Ascendancy at 02:07 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Siloldann the Skeleton Reaver level 10
1st Summertide 122nd year of Ascendancy at 16:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Siloldann the Skeleton Reaver level 20
43rd Dusk 122nd year of Ascendancy at 09:48 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Siloldann the Skeleton Reaver level 5
2nd Mirth 122nd year of Ascendancy at 22:04 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Siloldann the Skeleton Reaver level 8
7th Mirth 122nd year of Ascendancy at 18:22 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Siloldann the Skeleton Reaver level 17
27th Dusk 122nd year of Ascendancy at 04:18 see stats
Log
Assassin is afflicted by a rotting disease!
Layamithra the Thug is afflicted by a rotting disease!
Assassin shrugs off the effect 'Armor Corroded'!
Assassin's armor corrodes!
Assassin is weakened by the darkness!
Siloldann hits Assassin for (15 parried), 17 blight, 2 light, 0 arcane, 5 blight, (15 parried), 10 blight, 0 arcane, 5 blight, 2 acid (40 total damage).
Siloldann hits Something for 4 acid damage.
Ruin hits Siloldann for 2 healing, 2 healing (0 total damage) [4 healing].
Assassin is on fire!
Something strikes Siloldann with hidden blades!
Siloldann resists the vile poison!
Isissra the Guard performs a melee critical strike against Siloldann!
Isissra the Guard forces the iceblock to shatter.
Siloldann is crippled.
Siloldann resists the vile poison!
Assassin hits Siloldann for 18 physical, 2 fire (21 total damage).
Something hits Siloldann for 5 fire, 5 cold (9 total damage).
Isissra the Guard hits Iceblock for 5 lightning, 5 arcane, 45 fire, 45 cold, 45 lightning, 26 fire, 26 cold, 26 lightning, 26 arcane, 3 fire, 3 cold, 3 lightning, 3 arcane (252 total damage).
Melee retaliation hits Assassin for 3 lightning damage.
Melee retaliation hits Isissra the Guard for (2 to ice), 2 lightning, (1 to ice), 2 light, (1 to ice), 2 lightning, (1 to ice), 1 light (8 total damage).
Overkill hits Layamithra the Thug for 0 blight damage.
Overkill hits Carrion worm mass for 0 blight damage.
Overkill hits Rogue for 0 blight damage.
Siloldann receives 14 healing from Blood Splash.
Isissra the Guard is free from the ice.
Melee retaliation killed Assassin!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 40.
Layamithra the Thug hits Siloldann for 149 physical damage.
Melee retaliation hits Layamithra the Thug for 2 lightning, 3 light (5 total damage).
Siloldann the level 22 skeleton reaver was mutilated to death by Layamithra the Thug on level 1 of bandit fortress.
























































































































