










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Embers of Rage 1.6.7Official Expansion!(new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.6.0Donators/Buyers bonus! Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.6.7Official Expansion!Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Berserker |
| Level / Exp | 24 / 98% |
| Size | big |
| Lifes / Deaths | Killed by Xawe the rogue at level 22 on the 50th Haze 122nd year of Ascendancy at 06:58 0 / 8Killed by Islythra the minotaur at level 22 on the 50th Haze 122nd year of Ascendancy at 15:44 Killed by Cultist at level 23 on the 60th Haze 122nd year of Ascendancy at 08:09 Killed by snow giant boulder thrower at level 23 on the 61st Haze 122nd year of Ascendancy at 10:38 Killed by Polassra the snow giant at level 23 on the 61st Haze 122nd year of Ascendancy at 21:57 Killed by ritch flamespitter at level 23 on the 62nd Haze 122nd year of Ascendancy at 00:04 Killed by Gyrera the water imp at level 24 on the 69th Haze 122nd year of Ascendancy at 17:21 Killed by shadow at level 24 on the 70th Haze 122nd year of Ascendancy at 05:30 |
Primary Stats
| Strength | 64 (base 54) |
| Dexterity | 38 (base 37) |
| Constitution | 24 (base 17) |
| Magic | 14 (base 10) |
| Willpower | 17 (base 11) |
| Cunning | 20 (base 15) |
Resources
| Life | -82/905 |
| Stamina | 66/136 |
| Healing Factor | 1.2182474226804 |
| Regeneration | 13.086147225485 |
Speed
| Mental | +15.963302752294% |
| Attack | 0% |
| Movement | +25.963302752294% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 133 |
| Accuracy | 55 |
| Crit Chance | 71% |
| APR | 2 |
| Speed | 0.86 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 55 |
| Crit Chance | 75% |
| APR | 6 |
| Speed | 0.86 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +16% |
| Cold | +20% |
| Fire | 0% |
| All | +10% |
Offense: Damage Penetration
| Darkness | +10% |
| Lightning | +15% |
| Nature | +25% |
| Physical | +7% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29.217440229759 (93.924050632911%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 29 |
| Physical Save | 26 |
| Spell Save | 36 |
| Mental Save | 12 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 9%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 27%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 15%( 70%) |
| Mind | + 10%( 70%) |
| Darkness | + 13%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 10% |
| Pinning Resistance | 100% |
| Knockback Resistance | 95% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 407 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 511% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 211 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| talent | Berserker Rage |
| detrimental effect | The target has been dominated. It is unable to move and has lost 10 armor and 14 defense. Attacks from Shadow gain 40% damage penetration. Dominated |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
| beneficial effect | Increases stamina regeneration by 9, movement and attack speed by 26%. Relentless Fury |
| beneficial effect | Increases critical hit chance by 46%. Berserker Rage |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| beneficial effect | The thrill of combat improves the target's maximum life by 3%, life regeneration by 2.07, and stamina regeneration by 0.41. Bloodbath |
| detrimental effect | Hatebringer is fed upon by Lisuthra the ancient dragon turtle. Fed Upon |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves. Escort: lost tinker (level 2 of Scintillating Caves) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed electric eel tail. * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed ritch stinger. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Gloomraptor' (0 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +3.0% Res.pen +10% darkness ----- def ----- Armour +3 Fatigue +2% Resists +9% light Crit.dmg- 10.00% Max.HP +20.00 HP.reg +2.00 Heal.mod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Deepsarc2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Defense +5 (+4 eff.) Resists +3% darkness Phys.save +3 (+2 eff.) Spell.save +6 (+3 eff.) Max.HP +121.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Flashtrencher the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +15% lightning ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +3% physical +9% cold Die.at -40.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Oozeraze [power 248] (5/15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% nature Res.pen +10% nature On Hit (Melee): * 10% chance to slow global speed by 38% * 20% chance to reduce damage dealt by 11% Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 15 cooldown 100% to reduce fatigue by 34% for 2 turns. 100% to increase all damage by 10% for 2 turns. 100% to gain a 17% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Woelord'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% nature +10% mind Melee Ret 4 darkness ----- def ----- Resists +6% darkness +12% nature +6% mind HP.reg +3.00 Stun/Frz- +28% Rings can have magical properties. |
| On fingers | copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +23% Pinning- +21% Knockbk- +21% Rings can have magical properties. |
| Around neck | copper amulet 'Magmakin'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 6 fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +11% temporal Max.HP +20.00 Pinning- +41% Stun/Frz- +20% Knockbk- +22% Amulets can have magical properties. |
| In main hand | warbringer's dwarven-steel greatmaul of massacre (54-81 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Master Power 54.0 - 81.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +20% Massive two-handed mauls. |
| Around waist | rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | steel dagger 'Bethyrin' (16.5-21.45 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 16.5 - 21.4 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Wil dps ---------- Phys.crit +7.0% Spell.crit +1% Mind.pwr +5 (+2 eff.) Sharp, short and deadly. |
| Cloak | Phoenixnight the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+2 eff.) Resists +6% acid +12% fire +9% light +9% cold Die.at -40.00 life Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xada (0 def, 7 armour)17.0 T1 massive armor [Rare] Nature While equipped: Stats +3 Str +2 Mag dps ---------- On Hit (Melee): * 10% chance to reduce armor by 16% ----- def ----- Armour +7 Fatigue +22% Resists +5% acid +7% physical +6% cold +6% lightning +6% fire Disarm- +21% Stun/Frz- +21% Knockbk- +22% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
movement infusion of the titan (speed 494%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 494% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, darkness, blight, cold, nature, light)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 darkness, 4 blight, 5 cold, 4 nature, 5 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warrior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Rings can have magical properties. |
dwarven-steel battleaxe 'Gleambiter' (32.5-48.75 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 32.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +12 fire On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) On Crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Wil dps ---------- Phys.crit +9.0% Phys.pwr +10 (+3 eff.) Dmg.mod +3% light +3% mind Res.pen +5% mind ----- def ----- Mind.save +6 (+6 eff.) Massive two-handed battleaxes. |
Swordbreaker (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+9 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
acidic voratun dagger of shearing (36-46.8 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Master Power 36.0 - 46.8 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Res.pen +9% all Acc +6 (+1 eff.) Apr +10 Sharp, short and deadly. |
truestriking dwarven-steel dagger (19-24.7 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 19.0 - 24.7 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +10 (+2 eff.) Apr +7 Sharp, short and deadly. |
Blazemistress the dwarven-steel greatmaul (41-61.5 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +20 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +6% light +18% acid Res.pen +10% acid ----- def ----- Resists +6% acid Massive two-handed mauls. |
yew vilestaff of illumination (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+7 eff.) Dmg.mod +20% acid ----- def ----- Defense +5 (+4 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 46.65 light damage. Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
cashmere robe of protection (3 def, 2 armour)2.0 T3 cloth armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Resists +11% all Phys.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +8% acid +8% physical +6% fire +11% cold ----- def ----- Resists +10% acid +13% physical +10% darkness +12% cold +12% fire +10% mind +11% all Phys.save +12 (+6 eff.) Spell.save +12 (+5 eff.) Mind.save +24 (+16 eff.) ---------- misc Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's cashmere robe of nature (+19%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+3 eff.) Dmg.mod +9% mind +13% nature Res.pen +7% mind ----- def ----- Resists +19% nature +11% all ---------- misc Psi/turn +0.30 Max.psi +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Barurelar the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +3 Dex +2 Cun dps ---------- Apr +4 ----- def ----- Armour +3 Fatigue +5% Resists +6% mind +3% nature Heal.mod +10% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Brenesta the Winterspawn (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +24% cold Res.pen +20% darkness +15% mind Melee Ret 8 mind ----- def ----- Armour +4 Fatigue +4% Resists +8% fire +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rejuvenating drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+11 eff.) Fatigue +8% HP.reg +2.60 ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
Vorona (0 def, 11 armour)17.0 T3 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Res.pen +15% arcane ----- def ----- Armour +11 Fatigue +22% Resists +20% fire Spell.save +9 (+4 eff.) Mind.save +13 (+10 eff.) Max.HP +31.00 ---------- misc Mana/s.crit +2.00 Max.vim +20.00 A suit of armour made of metal plates. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe of endurance (dig speed 30 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +4 Str ----- def ----- Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 39 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
ash totem of healing 'Layuriada' [power 170] (5/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Defense +15 (+9 eff.) ---------- misc Stam/turn +1.00 Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown 100% to reduce fatigue by 23% for 2 turns. 100% to heal for 33. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging [power 260] (5/15 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 302 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Hatebringer the Ogre Berserker level 16
48th Dusk 122nd year of Ascendancy at 15:05 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Hatebringer the Ogre Berserker level 22
50th Haze 122nd year of Ascendancy at 13:43 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Hatebringer the Ogre Berserker level 10
7th Flare 122nd year of Ascendancy at 23:54 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Hatebringer the Ogre Berserker level 20
10th Haze 122nd year of Ascendancy at 20:34 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Hatebringer the Ogre Berserker level 19
5th Haze 122nd year of Ascendancy at 02:55 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Hatebringer the Ogre Berserker level 17
60th Dusk 122nd year of Ascendancy at 12:05 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Hatebringer the Ogre Berserker level 24
62nd Haze 122nd year of Ascendancy at 22:23 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Hatebringer the Ogre Berserker level 6
10th Mirth 122nd year of Ascendancy at 18:19 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Hatebringer the Ogre Berserker level 6
7th Mirth 122nd year of Ascendancy at 16:43 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Hatebringer the Ogre Berserker level 22
36th Haze 122nd year of Ascendancy at 18:07 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Hatebringer the Ogre Berserker level 15
38th Dusk 122nd year of Ascendancy at 16:34 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Hatebringer the Ogre Berserker level 23
62nd Haze 122nd year of Ascendancy at 00:04 see stats
Log
Shadow hits Hatebringer for 32 physical damage.
Shadow hits Hatebringer for 64 physical damage.
Melee retaliation hits Shadow for 0 darkness, 6 fire (6 total damage).
Melee retaliation hits Shadow for 0 darkness, 5 fire (6 total damage).
Melee retaliation hits Shadow for 0 darkness, 6 fire (6 total damage).
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Hatebringer performs a melee critical strike against Isyra the squid!
Hatebringer revels in the spilt blood and grows stronger!
Hatebringer hits Isyra the squid for 137 physical, 0 arcane, 0 physical, 0 arcane, 3 fire (141 total damage).
Hatebringer hits Shadow for 4 fire damage.
Hatebringer hits Shadow for 4 fire damage.
Hatebringer hits Ritch flamespitter for 1 fire damage.
Isyra the squid hits Hatebringer for 48 nature, 4 mind, 4 darkness (57 total damage).
Melee retaliation hits Isyra the squid for 4 darkness, 5 fire (9 total damage).
Isyra the squid's armour is more intact.
Talent Dig is ready to use.
Talent Stunning Blow is ready to use.
Ritch flamespitter spits flames!
Ritch flamespitter hits Hatebringer for 75 fire damage.
Shadow hits Hatebringer for 34 physical damage.
Melee retaliation hits Shadow for 0 darkness, 6 fire (6 total damage).
Hatebringer the level 24 ogre berserker was dissected to death by a shadow on level 2 of Lake of Nur.
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Hatebringer is no longer dominated.
Hatebringer deactivates Berserker Rage.
Hatebringer's rage subsides!
Hatebringer no longer revels in blood quite so much.
Hatebringer calms down.
Hatebringer deactivates Precise Strikes.




















































































