Derrath, Archmage the level 6 Ghoul Archmage by Hatebringer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceGhoul
ClassArchmage
Level / Exp6 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic27 (base 27)
Willpower18 (base 16)
Cunning16 (base 11)

Resources

Life-12/170
Mana135/135
Healing Factor1.063829787234
Regeneration0.2659574468085

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+10%
Nature+5%

Defense: Base

Armour (hardiness)0 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save11
Spell Save15
Mental Save17

Defense: Resistances

Nature+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Confusion Resistance21%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Undead / Ghoul1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On fingers
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 20 turns (stop reason: all resources and life at maximum).

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Talent Teleport is ready to use.

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You don't see how to get there...


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Ran for 2 turns (stop reason: interesting terrain).


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Ran for 2 turns (stop reason: interesting terrain).


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Ran for 4 turns (stop reason: interesting terrain).


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Skeleton assassin deactivates
Stealth.
Ran for 9 turns (stop reason: taken damage).

Derrath, Archmage is not dazed!

Skeleton assassin hits Derrath, Archmage for 44 darkness, 13 darkness, 28 darkness, 5 temporal, 13 darkness (102 total damage).
The shield around skeleton assassin crumbles.

Skeleton assassin uses
Flurry.
Skeleton assassin performs a melee critical strike against Derrath, Archmage!
Skeleton assassin performs a melee critical strike against Derrath, Archmage!
Skeleton assassin hits Derrath, Archmage for 27 physical, 13 darkness, 23 physical, 5 temporal, 13 darkness (80 total damage).
Derrath, Archmage the level 6 ghoul archmage was darkened to death by a skeleton assassin on level 1 of Blighted Ruins.
--------------------------------

Derrath, Archmage deactivates
Shielding.