







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | minmay's minor mindslot mindstar modification 1.5.5 Crystalist 1.5.5 Items Vault 1.5.0Donators/Buyers bonus! Adventurer Buff Addon 1.4.8Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Adventurer Quality of life buff 1.5.5This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Proper Possession 1.5.0
Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Dreamelf 1.5.5 Embers of Rage 1.4.4Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Prodigy Tweaks 1.5.5 Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Improved Stores - fix 1.5.5Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. This is a tweak to Improved Stores by Razakai ( https://te4.org/games/addons/tome/improvedstores ) to make it minimally invasive. It should be compatible with just about anything that modifies Last Hope or stores. |
| Campaign | Infinite |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 3 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by Gloreriath the dire wolf at level 3 on the 16th Voratun 122nd year of Ascendancy at 11:33 0 / 3Killed by Gloreriath the dire wolf at level 3 on the 16th Voratun 122nd year of Ascendancy at 16:39 Killed by Emelyda the bee swarm at level 3 on the 16th Voratun 122nd year of Ascendancy at 20:03 |
Primary Stats
| Strength | 31 (base 14) |
| Dexterity | 20 (base 22) |
| Constitution | 29 (base 14) |
| Magic | 12 (base 14) |
| Willpower | 18 (base 15) |
| Cunning | 20 (base 20) |
Resources
| Life | -3/203 |
| Steam | 100/100 |
| Stamina | 116/116 |
| Psi | 108/108 |
| Healing Factor | 1.243216080402 |
| Regeneration | 1.0567336683417 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 20 |
| Accuracy | 26 |
| Crit Chance | 6% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 6 |
| Physical Save | 20 |
| Spell Save | 11 |
| Mental Save | 14 |
Defense: Resistances
| All | + 21%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Pugilism | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Apply Poison |
| talent | Gesture of Pain |
| talent | Beyond the Flesh |
| talent | Molten Iron Blood |
| talent | Striking Stance |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is poisoned, taking 50.14 nature damage per turn. Poison |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Psionic focus | iron greatsword (16-25.6 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 Base power: 16.0 - 25.6 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
| Around waist | drakeskin leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. |
| Main armor | rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On hands | iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 9.0 - 12.6 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
Inventory
This item will automatically be transmogrified when you leave the level.Galudir the iron gauntlets (9 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +2 Armour: +1 Defense: +9 (+9 eff.) Ranged Defense: +9 (+9 eff.) Changes stats: +2 Str Physical save: +5 (+3 eff.) Mental save: +6 (+6 eff.) Disarm immunity: +20% When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 125% When this weapon hits: Perfect Control (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 6.5 - 7.2 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Deadly Poison from Morta hits Ce'Nille the giant eel for 13 nature damage.
Emelyda the bee swarm throws two quick punches.
Emelyda the bee swarm hits Morta for (9 resist armour), 12 physical, (3 resist armour), 0 physical, (2 resist armour), 0 physical, (9 resist armour), 11 physical, (3 resist armour), 0 physical, (2 resist armour), 0 physical (23 total damage).
Morta hits Emelyda the bee swarm for (1 resist armour), 3 fire, (1 resist armour), 3 fire (7 total damage).
Morta hits Ce'Nille the giant eel for 9 mind damage.
Ce'Nille the giant eel misses Morta.
Ce'Nille the giant eel misses Morta.
Emelyda the bee swarm bites poison into Morta.
Emelyda the bee swarm performs a melee critical strike against Morta!
Morta is poisoned!
Emelyda the bee swarm hits Morta for (9 resist armour), 16 nature, (3 resist armour), 0 physical, (2 resist armour), 0 physical, (2 resist armour), 0 physical (16 total damage).
Morta hits Emelyda the bee swarm for (1 resist armour), 3 fire (3 total damage).
Poison from Emelyda the bee swarm hits Morta for (9 resist armour), 16 nature (16 total damage).
Ce'Nille the giant eel hits Morta for (1 resist armour), 0 cold (0 total damage).
Morta's Beyond the Flesh hits Ce'Nille the giant eel for 4 physical damage.
Deadly Poison from Morta hits Ce'Nille the giant eel for 15 nature damage.
Emelyda the bee swarm breathes sand!
Morta loses sight!
You feel a surge of power as a powerful creature falls nearby.
Something hits Something for 33 physical damage.
Something hits Morta for (9 resist armour), 10 physical, (3 resist armour), 0 physical, (9 resist armour), 18 physical, (2 resist armour), 0 physical (30 total damage).
Morta hits Something for (1 resist armour), 3 fire (3 total damage).
Distortion Bolt is still on cooldown for 1 turns.
Morta picks up (a.): Galudir the iron gauntlets (9 def, 1 armour).
Something hits Morta for (9 resist armour), 12 physical, (3 resist armour), 0 physical, (2 resist armour), 0 physical (12 total damage).
Poison from Emelyda the bee swarm hits Morta for (9 resist armour), 16 nature (16 total damage).
Morta hits Something for (1 resist armour), 3 fire (3 total damage).
Saving game...














































