Orlando the Axe the level 10 Orc Marauder by abysshade

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassMarauder
Level / Exp10 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 26)
Dexterity30 (base 29)
Constitution11 (base 10)
Magic9 (base 10)
Willpower16 (base 10)
Cunning12 (base 11)

Resources

Life239/239
Stamina142/142
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage34
Accuracy41
Crit Chance4%
APR9
Speed1.00

Offense: Offhand

Damage28
Accuracy41
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower9
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+6%
All0%

Defense: Base

Armour (hardiness)7 (49.007671158813%)
Defense32
Ranged Defense32
Fatigue0
Physical Save27
Spell Save8
Mental Save15

Defense: Resistances

Acid+ 15%( 70%)
Physical+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Disarm Resistance20%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
5/5
1/5
1/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
1/5
1/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
1/5
1/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
2/5
1/5
1/5

Effects

beneficial effect

Quests

active
done
active
active

Equipment

On feet
On hands
On head
Tool
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Orlando the Axe the Orc Marauder level 10
16th Retaking 124th year of Ascendancy at 08:17
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You collect a new ingredient:
lump of iron (1).
You gain 1.00 gold from the melting of
iron plate armour (0 def, 7 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.00 gold from the melting of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the melting of
rough leather gloves (0 def, 1 armour).
You gain 0.85 gold from the melting of
woollen robe of frost (+9%) (0 def, 0 armour).
You gain 2.54 gold from the melting of
surging elm starstaff of might (10-12 power, 2 apr, light element).
You gain 1.28 gold from the melting of
potent elm vilestaff (13-16 power, 2 apr, darkness element).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
acidic iron greatmaul of massacre (24-36 power, 1 apr).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.68 gold from the melting of
regeneration infusion (heal 60; 17 cd).
There is a Entrance to the Yeti Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.