Sun-Touched Horror the level 5 Whitehoof Sun Paladin by abysshade

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Adventure
SexFemale
RaceWhitehoof
ClassSun Paladin
Level / Exp5 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 22)
Dexterity11 (base 10)
Constitution12 (base 10)
Magic26 (base 22)
Willpower7 (base 10)
Cunning11 (base 10)

Resources

Life192/194
Positive32/32
Stamina104/104
Healing Factor1.0191526171258
Regeneration2.7007544353832

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible6

Offense: Mainhand

Damage41
Accuracy19
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower23
Crit Chance1%
Speed1

Offense: Mind

Mindpower9
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)20.551211628464 (88.607947236566%)
Defense0
Ranged Defense0
Fatigue23
Physical Save21
Spell Save11
Mental Save11

Defense: Resistances

Acid+ 15%( 70%)
Cold+ 20%( 70%)
Physical+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
2/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Tool
On fingers
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log


Sun-Touched Horror wears:
copper ring of frost (+20%).

You gain 0.10 gold from the melting of
quiver of elm arrows (16/16, 16-22 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron helm (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.66 gold from the melting of
iron waraxe of daylight (13-18 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
arcing iron mace of massacre (20-27 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.13 gold from the melting of
iron longsword of vileness (12-16 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.37 gold from the melting of
slime-covered iron dagger of massacre (15-20 power, 5 apr).
There is a ladder to the previous level here (press '' or right click to use).
Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the northeast (giant crystal rat)).


Giant crystal rat casts
Strike.
Sun-Touched Horror resists the punch!


Giant crystal rat's Strike hits
Sun-Touched Horror for 12 physical damage.

Giant crystal rat misses Sun-Touched Horror.

Sun-Touched Horror hits Giant crystal rat for 45 physical, 15 light (60 total damage).
Sun-Touched Horror killed Giant crystal rat!