Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Rogue |
Level / Exp | 26 / 81% |
Size | medium |
Lifes / Deaths | Killed by corrupted acidic digestor at level 15 on the 66th Haze 122nd year of Ascendancy at 09:30 / 44Killed by corrupted acidic digestor at level 15 on the 66th Haze 122nd year of Ascendancy at 10:01 Killed by corrupted dendritic hemospinner at level 15 on the 66th Haze 122nd year of Ascendancy at 16:50 Killed by Ureslak the Prismatic at level 16 on the 69th Haze 122nd year of Ascendancy at 09:18 Killed by greater multi-hued wyrm at level 16 on the 69th Haze 122nd year of Ascendancy at 09:54 Killed by greater multi-hued wyrm at level 16 on the 69th Haze 122nd year of Ascendancy at 10:19 Killed by Ureslak the Prismatic at level 16 on the 69th Haze 122nd year of Ascendancy at 10:43 Killed by greater multi-hued wyrm at level 16 on the 69th Haze 122nd year of Ascendancy at 11:14 Killed by Ureslak the Prismatic at level 16 on the 69th Haze 122nd year of Ascendancy at 11:50 Killed by multi-hued drake hatchling at level 16 on the 69th Haze 122nd year of Ascendancy at 12:52 Killed by Ureslak the Prismatic at level 16 on the 69th Haze 122nd year of Ascendancy at 13:19 Killed by Ureslak the Prismatic at level 16 on the 69th Haze 122nd year of Ascendancy at 13:49 Killed by Ureslak the Prismatic at level 16 on the 69th Haze 122nd year of Ascendancy at 14:18 Killed by Ureslak the Prismatic at level 16 on the 69th Haze 122nd year of Ascendancy at 14:43 Killed by Ureslak the Prismatic at level 16 on the 69th Haze 122nd year of Ascendancy at 15:10 Killed by Ureslak the Prismatic at level 16 on the 69th Haze 122nd year of Ascendancy at 15:55 Killed by Ureslak the Prismatic at level 16 on the 69th Haze 122nd year of Ascendancy at 16:37 Killed by greater multi-hued wyrm at level 16 on the 69th Haze 122nd year of Ascendancy at 17:15 Killed by Ureslak the Prismatic at level 16 on the 69th Haze 122nd year of Ascendancy at 18:01 Killed by greater multi-hued wyrm at level 17 on the 69th Haze 122nd year of Ascendancy at 18:54 Killed by multi-hued drake hatchling at level 17 on the 69th Haze 122nd year of Ascendancy at 20:34 Killed by worm that walks at level 17 on the 70th Haze 122nd year of Ascendancy at 23:53 Killed by Aerulekira the thief at level 18 on the 71st Haze 122nd year of Ascendancy at 14:38 Killed by Eilinitira the cutpurse at level 18 on the 71st Haze 122nd year of Ascendancy at 15:39 Killed by thief at level 18 on the 71st Haze 122nd year of Ascendancy at 16:40 Killed by Betuwe the water imp at level 18 on the 72nd Haze 122nd year of Ascendancy at 09:21 Killed by Weirdling Beast at level 18 on the 73rd Haze 122nd year of Ascendancy at 01:20 Killed by Chronolith Clone at level 20 on the 3rd Regrowth 123rd year of Ascendancy at 19:06 Killed by Urkis, the High Tempest at level 22 on the 21st Regrowth 123rd year of Ascendancy at 23:59 Killed by Urkis, the High Tempest at level 22 on the 22nd Regrowth 123rd year of Ascendancy at 01:07 Killed by Arothra the skeleton archer at level 24 on the 49th Regrowth 123rd year of Ascendancy at 16:28 Killed by Adudavea the armoured skeleton warrior at level 24 on the 49th Regrowth 123rd year of Ascendancy at 21:42 Killed by Celia at level 25 on the 50th Regrowth 123rd year of Ascendancy at 07:16 Killed by Celia at level 25 on the 50th Regrowth 123rd year of Ascendancy at 08:23 Killed by Celia at level 25 on the 50th Regrowth 123rd year of Ascendancy at 09:36 Killed by Celia at level 25 on the 50th Regrowth 123rd year of Ascendancy at 10:44 Killed by corrupted elven guard at level 25 on the 67th Regrowth 123rd year of Ascendancy at 13:51 Killed by elven cultist at level 25 on the 67th Regrowth 123rd year of Ascendancy at 18:02 Killed by elven cultist at level 25 on the 67th Regrowth 123rd year of Ascendancy at 19:05 Killed by elven blood mage at level 25 on the 67th Regrowth 123rd year of Ascendancy at 22:38 Killed by elven cultist at level 25 on the 68th Regrowth 123rd year of Ascendancy at 09:36 Killed by elven cultist at level 25 on the 68th Regrowth 123rd year of Ascendancy at 18:58 Killed by Kryl-Feijan at level 26 on the 69th Regrowth 123rd year of Ascendancy at 08:23 Killed by Kryl-Feijan at level 26 on the 69th Regrowth 123rd year of Ascendancy at 10:13 |
Primary Stats
Strength | 18 (base 14) |
Dexterity | 60 (base 57) |
Constitution | 12 (base 10) |
Magic | 9 (base 10) |
Willpower | 13 (base 10) |
Cunning | 61 (base 49) |
Resources
Life | 510/510 |
Mana | 175/185 |
Stamina | 230/230 |
Healing Factor | 1.1191526171257 |
Regeneration | 4.7563986227843 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | -991 |
Infravision | 15 |
See Stealth | 88.809757381712 |
See Invisible | 96.809757381712 |
Stealth | 68 |
Offense: Mainhand
Damage | 41 |
Accuracy | 66 |
Crit Chance | 40% |
APR | 0 |
Speed | 0.80 |
Offense: Offhand
Damage | 36 |
Accuracy | 66 |
Crit Chance | 40% |
APR | 0 |
Speed | 0.80 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Light | +46% |
Darkness | +25% |
Arcane | +9% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Physical | +11% |
Darkness | +25% |
Light | +45% |
Mind | +10% |
Defense: Base
Armour (hardiness) | 17 (53.292302510663%) |
Defense | 63 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 11 |
Mental Save | 29 |
Defense: Resistances
Lightning | + 6%( 70%) |
Light | + 66%( 70%) |
Temporal | + 6%( 70%) |
Darkness | + 20%( 70%) |
Cold | + 9%( 70%) |
Fire | + 9%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Teleport Resistance | 20% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 43% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 288 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Stealth | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Apply Poison |
talent | Volatile Poison |
talent | Stealth |
talent | Premonition |
talent | Leeching Poison |
beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 111 - 155 Accuracy: 82 (knife) APR: 14 Crit Chance: +45% Crit mult: 199% Uses Stats: 50% Cun, 70% Dex |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Saluldamina the wolf. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Belybeth the skeleton warrior. Escort: worried loremaster (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the worried loremaster from death by multi-hued drake hatchling. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 103. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed wretchling eyeball. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed minotaur nose. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed hummerhorn wing. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed vial of squid ink. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Wintersear' (0 def, 3 armour) pair of hardened leather boots 'Wintersear' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Damage when hit (Melee): 4 cold Changes stats: +4 Cun Changes resistances penetration: +10% mind Changes damage: +12% acid Mental save: +6 (+3 eff.) Stamina each turn: +0.40 Maximum life: +39.00 Mindpower: +20 (+8 eff.) Movement speed: +10% A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Eclipseresolve of the Blightspawn (5 def, 5 armour) Eclipseresolve of the Blightspawn (5 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +5 Defense: +5 (+1 eff.) Fatigue: +1% Changes stats: +3 Str / -1 Mag / +2 Con Changes resistances: +3% lightning / +6% darkness / +6% fire / +6% cold / +3% all Changes damage: +12% mind Physical save: +6 (+3 eff.) Spell save: +3 (+3 eff.) A cap made of leather. |
On hands | Dayweeper (0 def, 3 armour) Dayweeper (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage when hit (Melee): 10 blight / 4 temporal Changes resistances penetration: +20% light Changes damage: +9% arcane Life regen: +4.00 Stamina each turn: +1.50 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Maximum stamina: +27.00 Damage Shield penetration: +30% When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Umbrasweep of the Blightspawn (dig speed 12 turns) Umbrasweep of the Blightspawn (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Effects when hit in melee: * 20% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce damage dealt by 20% Changes stats: +4 Cun / +1 Str Changes resistances: +3% temporal Changes resistances penetration: +11% physical Stun/Freeze immunity: +20% Teleport immunity: +20% Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Beidin BeidinPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +6% mind Critical mult.: +15.00% Mental save: +6 (+3 eff.) Blindness immunity: +21% Maximum stamina: +30.00 Maximum psi: +30.00 Infravision radius: +4 See stealth: +8 See invisible: +9 Rings make your fingers look great! |
On fingers | marksman's copper ring of light (+22%) marksman's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Changes resistances: +22% light Changes damage: +11% light Rings make your fingers look great! |
Around neck | serendipitous gold amulet of vision serendipitous gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +7 Lck Blindness immunity: +22% Infravision radius: +3 Sight radius: +2 See invisible: +7 Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
In main hand | Moon (10-13 power, 0 apr) Moon (10-13 power, 0 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. The set is complete. Base power: 10.0 - 13.0 Uses stats: 20% Cun, 20% Dex Damage type: Darkness Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 200% of your Cunning as Darkness damage (122). When wielded/worn: Changes resistances penetration: +25% darkness Changes damage: +25% darkness Light radius: +1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. This item has been sent to the Item's Vault. |
Around waist | noble's rough leather belt of transcendence noble's rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +3 Wil Damage against: +17% Summoned Reduced damage from: +16% Summoned Physical save: +6 (+3 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
In off hand | Star (10-13 power, 0 apr) Star (10-13 power, 0 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. The set is complete. Base power: 10.0 - 13.0 Uses stats: 20% Cun, 20% Dex Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 200% of your Dexterity as Light damage (120). When wielded/worn: Changes resistances penetration: +25% light Changes damage: +25% light Light radius: +3 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. This item has been sent to the Item's Vault. |
Cloak | enveloping linen cloak of battle (6 def, 0 armour) enveloping linen cloak of battle (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 (+1 eff.) Defense: +6 (+2 eff.) Fatigue: -3% Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | prismatic hardened leather armour of Toknor (9 def, 6 armour) prismatic hardened leather armour of Toknor (9 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +6 Defense: +9 (+2 eff.) Fatigue: +8% Changes resistances: +13% light / +12% darkness Critical mult.: +12.00% A suit of armour made of leather. |
Inventory
Rune of Dissipation ( ) Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding gold amulet of constitution (+5) grounding gold amulet of constitution (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Con Changes resistances: +10% lightning Stun/Freeze immunity: +33% Amulets make your neck look great! |
Galulin the copper ring Galulin the copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +15 (+4 eff.) Changes resistances: +3% darkness Mental save: +3 (+2 eff.) Blindness immunity: +24% Cut immunity: +20% Infravision radius: +4 See stealth: +7 See invisible: +7 Rings make your fingers look great! |
Dedication (31-43 power, 6 apr) Dedication (31-43 power, 6 apr)Requires: - Cunning 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Cun, 90% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +20.0% Attack speed: 100% Damage (radius 2) on crit: +50 manaburn arcane When wielded/worn: Changes resistances: +15% arcane / +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
Quiver of the Sun (22/25, 34-48 power, 15 apr) Quiver of the Sun (22/25, 34-48 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 20% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+3 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
enlightening cured leather armour (6 def, 4 armour) enlightening cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +3 Cun / +5 Wil Mental save: +12 (+6 eff.) A suit of armour made of leather. |
Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 3.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 52% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Birochak (0 def, 2 armour) Birochak (0 def, 2 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +20 (+7 eff.) Armour: +2 Effects when hit in melee: * 19 arcane resource burn Changes stats: +2 Str / +1 Con Changes resistances penetration: +5% acid Changes damage: +12% physical Spell save: +13 (+11 eff.) When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 21 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder hardened leather gloves of dexterity (+3) (0 def, 2 armour) cinder hardened leather gloves of dexterity (+3) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +14 (+3 eff.) Armour: +2 Damage (Melee): 7 fire Changes stats: +3 Dex Changes resistances: +5% fire Changes damage: +3% fire When used to modify unarmed attacks: Base power: 16.5 - 18.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +5 Armour Penetration: +3 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Fire Breath (10% chance level 3). Damage (radius 2) on crit: +7 fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Oumia the Cornac Rogue level 19
73rd Haze 122nd year of Ascendancy at 11:43 see stats
By Oumia the Cornac Rogue level 13
24th Haze 122nd year of Ascendancy at 17:21 see stats
By Oumia the Cornac Rogue level 21
5th Regrowth 123rd year of Ascendancy at 10:08 see stats
By Oumia the Cornac Rogue level 23
23rd Regrowth 123rd year of Ascendancy at 06:47 see stats
By Oumia the Cornac Rogue level 19
73rd Haze 122nd year of Ascendancy at 06:05 see stats
By Oumia the Cornac Rogue level 10
79th Dusk 122nd year of Ascendancy at 09:58 see stats
By Oumia the Cornac Rogue level 20
2nd Regrowth 123rd year of Ascendancy at 17:30 see stats
By Oumia the Cornac Rogue level 19
10th Decay 122nd year of Ascendancy at 06:17 see stats
By Oumia the Cornac Rogue level 24
50th Regrowth 123rd year of Ascendancy at 01:56 see stats
By Oumia the Cornac Rogue level 7
64th Dusk 122nd year of Ascendancy at 08:58 see stats
By Oumia the Cornac Rogue level 19
73rd Haze 122nd year of Ascendancy at 11:43 see stats
By Oumia the Cornac Rogue level 22
19th Regrowth 123rd year of Ascendancy at 16:50 see stats
By Oumia the Cornac Rogue level 25
68th Regrowth 123rd year of Ascendancy at 03:49 see stats
By Oumia the Cornac Rogue level 17
71st Haze 122nd year of Ascendancy at 02:48 see stats
Log
Today is the 13rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
Ran for 102 turns (stop reason: hostile spotted to the east (ziguranth patrol)).
Today is the 14th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.
Today is the 15th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:11.
Today is the 16th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.
Today is the 17th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
Today is the 18th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
Today is the 19th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
Today is the 20th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
Ran for 3 turns (stop reason: hostile spotted to the east (ziguranth patrol)).
Today is the 21st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
Today is the 22nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
Today is the 23rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 24th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
Today is the 25th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.