Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Alchemist |
Level / Exp | 38 / 52% |
Size | medium |
Lifes / Deaths | Killed by arcane crystal at level 10 on the 25th Dusk 122nd year of Ascendancy at 19:50 / 76Killed by Minotaur of the Labyrinth at level 14 on the 65th Dusk 122nd year of Ascendancy at 23:13 Killed by Grassman (servant of Lilec) at level 16 on the 76th Dusk 122nd year of Ascendancy at 17:38 Killed by Grassman (servant of Lilec) at level 16 on the 76th Dusk 122nd year of Ascendancy at 22:22 Killed by Grassman (servant of Lilec) at level 17 on the 78th Dusk 122nd year of Ascendancy at 03:27 Killed by Grassman (servant of Lilec) at level 17 on the 78th Dusk 122nd year of Ascendancy at 06:00 Killed by Eilinoreldann the spectral rat at level 17 on the 78th Dusk 122nd year of Ascendancy at 12:48 Killed by Weirdling Beast at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:03 Killed by Salarira the storm drake at level 18 on the 2nd Haze 122nd year of Ascendancy at 08:00 Killed by Salarira the storm drake at level 18 on the 2nd Haze 122nd year of Ascendancy at 12:37 Killed by Polesetira the storm drake hatchling at level 18 on the 2nd Haze 122nd year of Ascendancy at 22:17 Killed by Grassman (servant of Lilec) at level 18 on the 3rd Haze 122nd year of Ascendancy at 00:06 Killed by Glorawe the storm drake hatchling at level 19 on the 3rd Haze 122nd year of Ascendancy at 06:00 Killed by Glorawe the storm drake hatchling at level 19 on the 3rd Haze 122nd year of Ascendancy at 09:17 Killed by Xanomina the dire wolf at level 20 on the 11st Regrowth 123rd year of Ascendancy at 05:11 Killed by Grassman (servant of Lilec) at level 21 on the 12nd Regrowth 123rd year of Ascendancy at 21:54 Killed by Chronolith Twin at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 14:57 Killed by Grassman (servant of Lilec) at level 24 on the 22nd Regrowth 123rd year of Ascendancy at 14:27 Killed by Urkis, the High Tempest at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 09:14 Killed by Urkis, the High Tempest at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 10:25 Killed by Grassman (servant of Lilec) at level 24 on the 39th Regrowth 123rd year of Ascendancy at 02:56 Killed by elven blood mage at level 25 on the 44th Regrowth 123rd year of Ascendancy at 06:56 Killed by elven cultist at level 25 on the 44th Regrowth 123rd year of Ascendancy at 12:26 Killed by elven corruptor at level 25 on the 44th Regrowth 123rd year of Ascendancy at 20:38 Killed by Grassman (servant of Lilec) at level 25 on the 45th Regrowth 123rd year of Ascendancy at 20:48 Killed by Grand Corruptor at level 25 on the 45th Regrowth 123rd year of Ascendancy at 23:21 Killed by Grand Corruptor at level 25 on the 46th Regrowth 123rd year of Ascendancy at 01:04 Killed by elven blood mage at level 26 on the 55th Regrowth 123rd year of Ascendancy at 09:59 Killed by Grassman (servant of Lilec) at level 26 on the 57th Regrowth 123rd year of Ascendancy at 00:33 Killed by elven blood mage at level 27 on the 57th Regrowth 123rd year of Ascendancy at 21:19 Killed by Xaneyanor the elven corruptor at level 27 on the 58th Regrowth 123rd year of Ascendancy at 05:17 Killed by Xaneyanor the elven corruptor at level 27 on the 58th Regrowth 123rd year of Ascendancy at 07:01 Killed by Grassman (servant of Lilec) at level 27 on the 58th Regrowth 123rd year of Ascendancy at 13:24 Killed by Grassman (servant of Lilec) at level 27 on the 64th Regrowth 123rd year of Ascendancy at 04:12 Killed by bone giant at level 27 on the 64th Regrowth 123rd year of Ascendancy at 08:20 Killed by Layubeth the vampire at level 27 on the 64th Regrowth 123rd year of Ascendancy at 12:40 Killed by armoured skeleton warrior at level 27 on the 64th Regrowth 123rd year of Ascendancy at 22:33 Killed by Celia at level 27 on the 65th Regrowth 123rd year of Ascendancy at 01:02 Killed by saw horror at level 28 on the 78th Regrowth 123rd year of Ascendancy at 19:13 Killed by Poltergeist Bloomsoul at level 28 on the 78th Regrowth 123rd year of Ascendancy at 23:12 Killed by Grassman (servant of Lilec) at level 28 on the 79th Regrowth 123rd year of Ascendancy at 11:11 Killed by Grassman (servant of Lilec) at level 29 on the 1st Time of Balance 123rd year of Ascendancy at 00:36 Killed by Evoeb the thalore at level 29 on the 45th Pyre 123rd year of Ascendancy at 20:12 Killed by Colona the human at level 29 on the 49th Pyre 123rd year of Ascendancy at 03:59 Killed by Laad the shalore at level 29 on the 67th Pyre 123rd year of Ascendancy at 18:23 Killed by Grassman (servant of Lilec) at level 29 on the 10th Mirth 123rd year of Ascendancy at 13:15 Killed by Xisema the large white snake at level 30 on the 78th Dusk 123rd year of Ascendancy at 17:47 Killed by Grassman (servant of Lilec) at level 30 on the 3rd Haze 123rd year of Ascendancy at 23:37 Killed by corrupted corrupted protosentient globula at level 30 on the 4th Haze 123rd year of Ascendancy at 01:27 Killed by Grassman (servant of Lilec) at level 32 on the 25th Haze 123rd year of Ascendancy at 21:25 Killed by Grassman (servant of Lilec) at level 32 on the 26th Haze 123rd year of Ascendancy at 08:33 Killed by radiant horror at level 32 on the 27th Haze 123rd year of Ascendancy at 01:28 Killed by luminous horror at level 32 on the 27th Haze 123rd year of Ascendancy at 03:02 Killed by Grassman (servant of Lilec) at level 33 on the 27th Haze 123rd year of Ascendancy at 10:41 Killed by armoured skeleton warrior at level 33 on the 30th Haze 123rd year of Ascendancy at 08:34 Killed by Sleeping Glilemina at level 33 on the 31st Haze 123rd year of Ascendancy at 06:47 Killed by Sleeping Glilemina at level 33 on the 31st Haze 123rd year of Ascendancy at 08:34 Killed by Grassman (servant of Lilec) at level 34 on the 31st Haze 123rd year of Ascendancy at 11:03 Killed by Grassman (servant of Lilec) at level 34 on the 31st Haze 123rd year of Ascendancy at 12:49 Killed by Lord of Skulls (warrior) at level 34 on the 32nd Haze 123rd year of Ascendancy at 01:18 Killed by armoured skeleton warrior at level 34 on the 32nd Haze 123rd year of Ascendancy at 03:59 Killed by The Master at level 34 on the 32nd Haze 123rd year of Ascendancy at 06:24 Killed by ghast at level 34 on the 32nd Haze 123rd year of Ascendancy at 08:30 Killed by Grassman (servant of Lilec) at level 34 on the 32nd Haze 123rd year of Ascendancy at 10:37 Killed by The Master at level 34 on the 32nd Haze 123rd year of Ascendancy at 13:26 Killed by Grassman (servant of Lilec) at level 34 on the 32nd Haze 123rd year of Ascendancy at 15:18 Killed by Grassman (servant of Lilec) at level 34 on the 32nd Haze 123rd year of Ascendancy at 17:00 Killed by Grassman (servant of Lilec) at level 34 on the 32nd Haze 123rd year of Ascendancy at 19:00 Killed by The Master at level 34 on the 32nd Haze 123rd year of Ascendancy at 20:50 Killed by armoured skeleton warrior at level 34 on the 32nd Haze 123rd year of Ascendancy at 22:40 Killed by Grassman (servant of Lilec) at level 34 on the 33rd Haze 123rd year of Ascendancy at 00:24 Killed by armoured skeleton warrior at level 34 on the 33rd Haze 123rd year of Ascendancy at 02:52 Killed by radiant horror at level 34 on the 33rd Haze 123rd year of Ascendancy at 06:36 Killed by Mayewyn the Blightborn at level 36 on the 58th Haze 123rd year of Ascendancy at 18:32 Killed by Grassman (servant of Lilec) at level 36 on the 59th Haze 123rd year of Ascendancy at 11:16 Killed by Kra'Tor the Gluttonous at level 36 on the 67th Haze 123rd year of Ascendancy at 21:15 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 45 (base 40) |
Constitution | 58 (base 43) |
Magic | 122 (base 60) |
Willpower | 51 (base 20) |
Cunning | 27 (base 10) |
Resources
Life | 815/815 |
Mana | 501/501 |
Vim | 218/218 |
Healing Factor | 1.3201339505269 |
Regeneration | 5.6105692897392 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +18.481171963902% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Offense: Mainhand
Damage | 94 |
Accuracy | 41 |
Crit Chance | 17% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 80 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Arcane | +53% |
Cold | +54% |
All | 0% |
Lightning | +100% |
Light | +3% |
Physical | +5% |
Mind | +15% |
Fire | +35% |
Nature | +15% |
Offense: Damage Penetration
Lightning | +45% |
Physical | +35% |
Cold | +45% |
Blight | +25% |
Arcane | +45% |
Fire | +45% |
All | +20% |
Defense: Base
Armour (hardiness) | 39.63843597388 (60%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 1 |
Physical Save | 41 |
Spell Save | 43 |
Mental Save | 33 |
Defense: Resistances
Acid | + 29%( 70%) |
Arcane | + 33%( 70%) |
Cold | + 46%( 70%) |
All | + 11%( 70%) |
Lightning | + 38%( 70%) |
Light | + 24%( 70%) |
Physical | + 15%( 70%) |
Darkness | + 22%( 70%) |
Fire | + 35%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Bleed Resistance | 20% |
Confusion Resistance | 10% |
Knockback Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 26% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 157 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1483% for 10 turns (128 total) and instantly restoring 74 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Fire alchemy | 1.53 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Golemancy | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Advanced-golemancy | 1.53 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Energy alchemy | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Defensive Posture |
talent | Living Lightning |
talent | Elemental Discord |
talent | Lightning Infusion |
detrimental effect | Lilec has heard the hateful whisper. Hateful Whisper |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 335. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed pouch of luminous horror dust. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed minotaur nose. * You've found the needed black mamba head. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed storm wyrm claw. * You've found the needed bear paw. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 281 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Quiver | 114 alchemist ruby 114 alchemist ruby0.0 T4 red alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Light source | alchemist's lamp 'Gilidodan' alchemist's lamp 'Gilidodan'1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +30 (+6 eff.) Melee Ret 18 fire On Hit (Melee): * 20% chance to reduce armor by 45% ----- def ----- Resists +7% fire ---------- misc Mana/turn +0.12 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold Res.pen +10% all Acc +10 (+3 eff.) ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 70.19 to 210.57 lightning damage (140.38 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | Skull of the Rat Lich Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
On fingers | Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around waist | Isoreda Isoreda 1.0 T3 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +14 Mag +9 Wil dps ---------- Spell.crit +5% Mind.pwr +5 (+2 eff.) Res.pen +5% blight +10% all Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Crit.dmg- 5.00% Phys.save +8 (+2 eff.) ---------- misc Mana/turn +0.24 Max.mana +20.00 Light +2 A belt that goes around your waist. |
In main hand | Ravenvein of the Blightspawn (25-30 power, 5 apr, lightning element) Ravenvein of the Blightspawn (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: 20% Netherblast 4 While equipped: dps ---------- Phys.crit +7.0% Spell.crit +17% Crit.mult +15.00% Spell.pwr +26 (+5 eff.) Melee+ 28 arcane Dmg.mod +25% lightning +9% cold Res.pen +15% physical Phasing +14% Melee Ret 6 physical ----- def ----- Defense +15 (+5 eff.) Shield.pwr +10% Phys.save +3 (+1 eff.) ---------- misc Max.mana +67.00 Max.stam +30.00 Talents +1 Command Staff On Spell Hit: 20% Netherblast 4 Staves designed for wielders of magic, by the greats of the art. |
On hands | steady rough leather gloves of magic (+2) (0 def, 1 armour) steady rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane Acc +5 (+2 eff.) ----- def ----- Armour +1 Phys.save +5 (+1 eff.) Mind.save +5 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Spider-Silk Robe of Spydrë Spider-Silk Robe of Spydrë |
Cloak | cashmere cloak 'Dazzlewalker' (2 def, 0 armour) cashmere cloak 'Dazzlewalker' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +10 Wil +3 Cun dps ---------- Spell.crit +6% Mind.crit +5% Dmg.mod +3% light ----- def ----- Defense +2 (+1 eff.) Resists +9% cold HP.reg +4.00 Cut- +20% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | starlit gold amulet of perfection (0.23 Spell / Advanced-golemancy,0.23 Spell / Fire alchemy) starlit gold amulet of perfection (0.23 Spell / Advanced-golemancy,0.23 Spell / Fire alchemy)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +15% light +12% darkness Blind- +26% ---------- misc Masteries +0.23 Spell/Advanced-golemancy +0.23 Spell/Fire alchemy Amulets make your neck look great! |
Inventory
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
potent yew magestaff of might (24-29 power, 4 apr, fire element) potent yew magestaff of might (24-29 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego] Arcane Power 24.0 - 28.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +13 (+3 eff.) Dmg.mod +24% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Poltergeist's Genocide (42-67 power, 4 apr) Poltergeist's Genocide (42-67 power, 4 apr)3.0 T3 greatsword 2H weapon Reqs Str 40 [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +10 Str +10 Dex +3 Mag +3 Wil +3 Cun +10 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Blood-Letter (33-46 power, 4.5 apr) Blood-Letter (33-46 power, 4.5 apr)3.0 T3 waraxe 1H weapon Reqs Str 40 [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Silent Blade (25-32 power, 10 apr) Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 161.58 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Spelldrinker (27-35 power, 8 apr) Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (10-13 power, 0 apr) Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Quiver of the Sun (17/25, 34-48 power, 15 apr) Quiver of the Sun (17/25, 34-48 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 60% Dex, 20% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 T4 shield armor Reqs Shield usage training Str 28 [Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +0 Cun +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+3 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
pair of rough leather boots of speed (0 def, 1 armour) pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
33 aquamarine 33 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal 17 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
30 topaz 30 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 amethyst 20 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
49 onyx 49 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
67 lapis lazuli 67 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
58 emerald 58 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
53 garnet 53 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
70 quartz 70 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 sapphire 15 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 jade 13 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 turquoise 15 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 amber 12 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
155 alchemist agate 155 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 alchemist ametrine 7 alchemist ametrine0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
4 alchemist opal 4 alchemist opal0.0 T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
Willowborn Willowborn2.0 T1 lite [Rare] Master While equipped: dps ---------- Spell.crit +2% Dmg.mod +6% nature +3% blight ----- def ----- Resists +6% light ---------- misc Mana/turn +0.04 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 333/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Lilec the Cornac Alchemist level 35
35th Haze 123rd year of Ascendancy at 19:02 see stats
By Lilec the Cornac Alchemist level 35
34th Haze 123rd year of Ascendancy at 00:03 see stats
By Lilec the Cornac Alchemist level 25
46th Regrowth 123rd year of Ascendancy at 03:10 see stats
By Lilec the Cornac Alchemist level 24
33rd Regrowth 123rd year of Ascendancy at 22:35 see stats
By Lilec the Cornac Alchemist level 37
71st Haze 123rd year of Ascendancy at 11:47 see stats
By Lilec the Cornac Alchemist level 33
27th Haze 123rd year of Ascendancy at 10:35 see stats
By Lilec the Cornac Alchemist level 19
10th Haze 122nd year of Ascendancy at 05:41 see stats
By Lilec the Cornac Alchemist level 24
27th Regrowth 123rd year of Ascendancy at 13:23 see stats
By Lilec the Cornac Alchemist level 35
57th Haze 123rd year of Ascendancy at 16:02 see stats
By Lilec the Cornac Alchemist level 18
1st Time of Equilibrium 122nd year of Ascendancy at 20:39 see stats
By Lilec the Cornac Alchemist level 10
24th Dusk 122nd year of Ascendancy at 19:04 see stats
By Lilec the Cornac Alchemist level 20
10th Haze 122nd year of Ascendancy at 16:12 see stats
By Lilec the Cornac Alchemist level 30
76th Dusk 123rd year of Ascendancy at 04:33 see stats
By Lilec the Cornac Alchemist level 29
21st Pyre 123rd year of Ascendancy at 09:01 see stats
By Lilec the Cornac Alchemist level 20
10th Regrowth 123rd year of Ascendancy at 07:16 see stats
By Lilec the Cornac Alchemist level 38
71st Haze 123rd year of Ascendancy at 12:46 see stats
By Lilec the Cornac Alchemist level 33
27th Haze 123rd year of Ascendancy at 10:35 see stats
By Lilec the Cornac Alchemist level 7
16th Dusk 122nd year of Ascendancy at 09:25 see stats
By Lilec the Cornac Alchemist level 17
78th Dusk 122nd year of Ascendancy at 08:40 see stats
By Lilec the Cornac Alchemist level 23
21st Regrowth 123rd year of Ascendancy at 23:51 see stats
By Lilec the Cornac Alchemist level 29
80th Regrowth 123rd year of Ascendancy at 10:45 see stats
By Lilec the Cornac Alchemist level 19
3rd Haze 122nd year of Ascendancy at 12:35 see stats
By Lilec the Cornac Alchemist level 34
33rd Haze 123rd year of Ascendancy at 02:09 see stats
Log
Lilec casts Rune: Shatter Afflictions.
A shield forms around Lilec.
The shield around Lilec crumbles.
Talent Rune: Shatter Afflictions is ready to use.
You transfer Sword of Potential Futures (28-39 power, 10 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer The Black Ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Scale Mail of Kroltar (10 def, 18 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Crystal Focus to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Morrigor (50-70 power, 12 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Charged Focus (10-11 power, 24 apr, lightning damage) to the online item's vault.
Saving done.
Saving game...
Saving done.