
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 122 / 55% |
| Size | gargantuan |
| Lifes / Deaths | Killed by venom drake at level 10 on the 1st Flare 122nd year of Ascendancy at 08:37 0 / 8Killed by luminous horror at level 31 on the 58th Dusk 122nd year of Ascendancy at 16:22 Killed by Betissra the dreaming horror at level 66 on the 18th Regrowth 123rd year of Ascendancy at 12:52 Killed by RegularSizedChinThanos at level 81 on the 7th Pyre 123rd year of Ascendancy at 09:11 Killed by Lisivea the orc necromancer at level 115 on the 34th Haze 123rd year of Ascendancy at 04:39 Killed by RegularSizedChinThanos at level 116 on the 39th Haze 123rd year of Ascendancy at 22:30 Killed by RegularSizedChinThanos at level 118 on the 45th Haze 123rd year of Ascendancy at 17:15 Killed by Velossra the orc mage-hunter at level 122 on the 71st Haze 123rd year of Ascendancy at 20:16 |
Primary Stats
| Strength | 182.50265871689 (base 128) |
| Dexterity | 99.005317433781 (base 71) |
| Constitution | 133.00531743378 (base 103) |
| Magic | 127.50265871689 (base 101) |
| Willpower | 106.00531743378 (base 52) |
| Cunning | 65.005317433781 (base 20) |
Resources
| Life | -2049/5782 |
| Stamina | 743/743 |
| Vim | 0/695 |
| Healing Factor | 2.5 |
| Regeneration | 47.168867441212 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -65% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 12 |
| See Stealth | 91.181845356358 |
| See Invisible | 118.18716279014 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, animal/canine |
Offense: Mainhand
| Damage | 484 |
| Accuracy | 59 |
| Crit Chance | 58% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 80 |
| Accuracy | 61 |
| Crit Chance | 60% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 71 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +36% |
| Blight | +56% |
| Arcane | +35% |
| Cold | +23% |
| All | +8% |
| Darkness | +46% |
| Light | +35% |
| Temporal | +17% |
| Lightning | +22% |
| Physical | +45% |
| Fire | +53% |
| Nature | +17% |
Offense: Damage Penetration
| Lightning | +20% |
| Physical | +10% |
| Mind | +25% |
| Blight | +5% |
| Arcane | +53% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 145.1556323383 (100%) |
| Defense | 49 |
| Ranged Defense | 50 |
| Fatigue | 20 |
| Physical Save | 78 |
| Spell Save | 85 |
| Mental Save | 13 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 40%( 70%) |
| Physical | + 31%( 73%) |
| Cold | + 65%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 42%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 51%( 70%) |
| Mind | + 31%( 70%) |
| Darkness | + 80%( 80%) |
| Fire | + 64%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 257 with a minimum range of 15. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 29 for 11 turns. While Heroism is active, you will only die when reaching -1098 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 988 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 929 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 6/5 |
| 11/5 |
| Corruption / Shadowflame | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 12/5 |
| 5/5 |
| 1/5 |
| 10/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 7/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 12/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.70 |
| 11/5 |
| 6/5 |
| 12/5 |
| 5/5 |
| Corruption / Brutality | 1.60 |
| 12/5 |
| 1/5 |
| 12/5 |
| 12/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 9/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.50 |
| 1/5 |
| 2/5 |
| 12/5 |
| 12/5 |
| Technique / Combat training | 1.30 |
| 12/5 |
| 8/5 |
| 0/5 |
| 8/5 |
| 11/5 |
| 0/5 |
| Corruption / Oppression | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cunning / Survival | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Horrifying Blows |
| talent | Share the Pain |
| talent | Abyssal Shield |
| talent | Eternal Suffering |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 7.5)Penalty : Fractured Sanity: -14% Mind Resistance, -19% Confusion Immunity Power 1+: Unleashed: +23% critical damage, +25% off-hand weapon damage Power 2+: -1 Luck, +14 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 8.9% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 10% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | Zone-wide effect: +10% acid damage, -10% acid resistance, -10% defense, -20% disarm immunity. Noxious fumes |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.5)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 10% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +4 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| detrimental effect | Your body is cauterizing, burning for 265.97 damage each turn. Cauterize |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.5)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +9% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | The target is off balance and is 69% more likely to be crit by the target that set it up. In addition all its saves are reduced by 69. Set Up |
| beneficial effect | The target is recovering 71 life each turn. Recovery |
| detrimental effect | The target is disabled, reducing movement speed by 65% and accuracy by 96. Disable |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.5)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +7 Defense, +4 Ranged Defense Power 2+: -1 Luck, +6 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| detrimental effect | The target's physical resistance has been reduced by -35%. Weakened Defenses |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.5)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +14 Darkness Resistance, +10% Max Darkness Resistance, +9 See Invisible Power 2+: -1 Luck, +6 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 13% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You successfully escorted the lost warrior to the recall portal on level 11 of Infinite Dungeon. Escort: lost warrior (level 11 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 14 of Infinite Dungeon. Escort: lost warrior (level 14 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 18 of Infinite Dungeon. Escort: lost warrior (level 18 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by shivgoroth. Escort: lost warrior (level 25 of Infinite Dungeon) | failed |
You successfully escorted the lost warrior to the recall portal on level 27 of Infinite Dungeon. Escort: lost warrior (level 27 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Infinite Dungeon. Escort: lost warrior (level 3 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Infinite Dungeon. Escort: lost warrior (level 4 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Infinite Dungeon. Escort: repented thief (level 6 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 9 of Infinite Dungeon. Escort: repented thief (level 9 of Infinite Dungeon)As a reward you improved talent Track (+1 level(s)). | done |
Wake up and kill the dreaming horror boss 'Velithra the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 106)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Islybreda the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 20)You completed the challenge and received: Random Artifact: Duathelrace (8 def, 2 armour, 82.5 block) | done |
Wake up and kill the dreaming horror boss 'Betissra the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 67) | failed |
Wake up and kill the dreaming horror boss 'Xutira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 99)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 102) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 107)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 112)You completed the challenge and received: Random Artifact: Corruptionhash (20/20, 65-78 power, 8 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 126) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 127)You completed the challenge and received: Random Artifact: Blazepyre (Nightmares) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 13)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 131) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 137)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 138) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 140) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 146)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 15) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 23)You completed the challenge and received: Random Artifact: Venomwarden (21-33.6 power, 21 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 30)You completed the challenge and received: Random Artifact: Samifast (31.5-47.25 power, 19 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 41)You completed the challenge and received: Random Artifact: Betabrema | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 47)You completed the challenge and received: Random Artifact: Lavanight (20-24 power, 4 apr, acid element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 52)You completed the challenge and received: Random Artifact: Chargespar (Corpses) (30-36 power, 6 apr, arcane element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 53) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 54)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 61) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 65)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 71)You completed the challenge and received: Random Artifact: Sewerstalker (Corpses) (6 def, 7 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 75)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 78) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 79) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 8) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 87) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 89) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 90) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 91) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 95) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 98) | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 139)0 / 2 demon spawn killed. | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 29)0 / 3 demon spawn killed. | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 44)2 / 3 demon spawn killed. | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 58)4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 73)0 / 2 demon spawn killed. | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 85)0 / 3 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 117) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 28)You completed the challenge and received: Random Artifact: Furnacetreason (2 def, 13 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 34)You completed the challenge and received: Random Artifact: Naturegrinder (54.5-81.75 power, 3 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 39)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 57)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 59)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 64)You completed the challenge and received: Random Artifact: Hellsblast (Nightmares) (43.5-65.25 power, 2 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 82)You completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 96)You completed the challenge and received: Random Artifact: Arikor (Nightmares) (62-99.2 power, 4 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 114)You completed the challenge and received: Random Artifact: Barkream (Nightmares) (30-36 power, 6 apr, arcane element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 123)You completed the challenge and received: Random Artifact: Shimmerwire (Nightmares) (55.5-83.25 power, 4 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 124)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 125)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 133)You completed the challenge and received: Random Artifact: Islosevea (Corpses) (45.5-63.7 power, 6 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 51)You completed the challenge and received: Random Artifact: Aduvena | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 76)You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 100) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 104)You completed the challenge and received: +3 Stat Points and +1 Class Point | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 105) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 113) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 122) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 135) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 136) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 141) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 33) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 35) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 55) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 69) | failed |
Leave the level in less than 1155 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (1155) (Level 38)Turns left: 145 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 120 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (120) (Level 16)Turns left: -1 | failed |
Leave the level in less than 159 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (159) (Level 128)Turns left: 10 You completed the challenge and received: Random Artifact: Undeathborn (Corpses) | done |
Leave the level in less than 186 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (186) (Level 93)Turns left: -1 | failed |
Leave the level in less than 198 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (198) (Level 115)Turns left: -1 | failed |
Leave the level in less than 27 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (27) (Level 12)Turns left: 5 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 270 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (270) (Level 31)Turns left: -1 | failed |
Leave the level in less than 336 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (336) (Level 110)Turns left: -1 | failed |
Leave the level in less than 366 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (366) (Level 97)Turns left: -1 | failed |
Leave the level in less than 420 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (420) (Level 62)Turns left: -1 | failed |
Leave the level in less than 48 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (48) (Level 19)Turns left: 11 You completed the challenge and received: Random Artifact: Flashdeath (13-19.5 power, 8 apr) | done |
Leave the level in less than 540 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (540) (Level 46)Turns left: 372 You completed the challenge and received: Random Artifact: Dawnwedge | done |
Leave the level in less than 90 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (90) (Level 101)Turns left: -1 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | restorative pair of drakeskin leather boots of massiveness (Madness) (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +9 Con Changes damage: +10% physical Life regen: +5.20 Healing mod.: +30% Size category: +1 Curse of Madness It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Quiver | hateful pouch of stralite shots of erosion (18/18, 47-56.4 power, 5 apr)Requires: - Dexterity 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 47.0 - 56.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 18 Damage (Ranged): +17 temporal / +25 darkness / +13 nature Damage against: +17% Living Shots are used with slings to pummel your foes to death. |
| Light source | Boltwinnow the dwarven lantern (Misfortune)Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +16 Effects on melee hit: * 43% chance to daze at end of turn Changes stats: +11 Wil Changes resistances: +6% lightning Critical mult.: +17.00% Physical save: +27 (+6 eff.) Mindpower: +6 (+2 eff.) Light radius: +4 Healing mod.: +60% Curse of Misfortune Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Corruptionradiance' (Madness) (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +9 Wil Changes resistances: +20% darkness / +20% physical Changes damage: +14% lightning / +20% darkness / +15% fire / +9% nature / +18% acid / +18% physical / +15% blight / +15% cold / +15% arcane Spell save: +9 (+2 eff.) Life regen: +6.00 Maximum mana: +40.00 Maximum hate: +15.00 Spellpower: +4 (+0 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Shield Power: +12% Curse of Madness A pointy cloth hat, very wizardly... |
| On hands | Flashbloom (Madness) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 40 mind / 40 darkness Changes stats: +4 Cun Changes resistances: +6% light Changes resistances penetration: +15% mind Changes damage: +24% light Critical mult.: +32.00% Mental save: -5 (-5 eff.) Life regen: +4.00 Stamina each turn: +1.30 Hate when firing a critical mind attack: +3.00 Maximum stamina: +40.00 Spell crit. chance: +12% Mindpower: +14 (+3 eff.) Mental crit. chance: +20% Light radius: +3 Heals friendly targets nearby when you use a nature summon: +20 Curse of Madness It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Cinderlord the yew wand of conjuration (Madness) [power 265] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +3% fire Changes resistances penetration: +5% blight Changes damage: +6% fire Critical mult.: +10.00% Mana each turn: +0.16 Maximum vim: +50.00 Spellpower: +6 (+1 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Madness It can be used to fire a bolt of a random element with (base) damage 132 to 265, putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 5 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Arcblood the voratun ring (Corpses)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +41 (+6 eff.) Armour: +6 Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 23 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 8 mind Changes stats: +6 Str / +2 Dex / +10 Cun Changes resistances: +12% lightning / +4% physical Changes resistances penetration: +20% lightning Changes damage: +8% all Physical save: +68 (+14 eff.) Stamina each turn: +0.60 Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Spellpower: +30 (+5 eff.) Mindpower: +30 (+7 eff.) Curse of Corpses It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| On fingers | Gloomstreak (Nightmares)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Str / +4 Dex Changes resistances: +12% darkness Changes resistances penetration: +53% arcane Changes damage: +12% blight / +9% temporal / +12% arcane Critical mult.: +35.00% Blindness immunity: +50% Vim when firing critical spell: +6.00 Maximum mana: +80.00 Spell crit. chance: +4% Infravision radius: +6 See stealth: +25 See invisible: +40 Curse of Nightmares Rings can have magical properties. |
| Around neck | voratun amulet 'Weepbearer' (Shrouds)Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+7 eff.) Effects on melee hit: * Slows global speed by 45% Changes stats: +6 Mag / +6 Wil / +3 Con / +20 Lck Changes resistances: +17% mind / +6% nature Changes resistances penetration: +10% mind / +15% fire Changes damage: +12% fire Reduces incoming crit damage: 15.00% Mental save: +15 (+11 eff.) Confusion immunity: +75% Mindpower: +15 (+4 eff.) Reduce all damage from unseen attackers: 19% Curse of Shrouds Amulets can have magical properties. |
| In main hand | voratun greatmaul 'Hellsravage' (Madness) (102.5-153.75 power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 102.5 - 153.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +12 fire Burst (radius 2) on crit: +12 blight / +24 fire When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +4.0% Effects on melee hit: * 41% chance to disease Changes stats: +9 Str Changes damage: +12% fire Physical save: +33 (+7 eff.) Maximum life: +40.00 Healing mod.: +20% Curse of Madness Massive two-handed mauls. |
| Around waist | Coalspar the drakeskin leather belt (Madness)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Effects on melee hit: * 45% chance to inflict 15% damage reduction * 30% chance to disease Changes stats: +3 Str / +3 Dex / +3 Mag / +13 Wil / +3 Con Changes resistances: +9% darkness / +21% fire Changes resistances penetration: +10% fire Changes damage: +6% darkness / +21% blight Spell save: +15 (+3 eff.) Size category: +1 Curse of Madness A belt that goes around your waist. |
| In off hand | living mindstar 'Kindlebiter' (Shrouds) (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 52% chance to blind Burst (radius 2) on crit: +8 light When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +4 Wil / +13 Cun / +1 Con Changes resistances: +10% physical Changes resistances penetration: +10% physical Changes damage: +9% physical / +12% darkness / +3% light Grants telepathy: Demon/Minor Demon/Major Critical mult.: +25.00% Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +10 (+8 eff.) Equilibrium when hit: +2.50 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% See invisible: +3 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Dimblow' (Corpses) (3 def, 11 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +3 (+1 eff.) Effects on melee hit: * 58% chance to inflict 15% damage reduction Changes stats: +9 Str / +6 Mag / +3 Wil / +5 Con Changes resistances: +30% temporal / +28% darkness / +30% cold Spell save: +45 (+9 eff.) Vim when firing critical spell: +3.00 Maximum mana: +80.00 Maximum vim: +60.00 Spellpower: +6 (+1 eff.) Infravision radius: +3 Defense after a teleport: +30 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% Curse of Corpses It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Black Plate (Misfortune) (25 def, 35 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+9 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath Physical save: +15 (+3 eff.) Spell save: +25 (+5 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. Curse of Misfortune It can be used to activate talent Link of Pain (costing 14 power out of 15/15) : Effective talent level: 3.6 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
heroism infusion of the psychic (+25 for 8 turns, die at -873)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 8 turns. While Heroism is active, you will only die when reaching -873 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (712% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (585% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 585% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (976% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 976% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (1012% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1012% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (1209% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1209% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 30%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 38%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 38% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 42%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 42% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 54%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 54% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune (absorb 415 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 415 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 875 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 875 damage for 8 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 269)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 269 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.vision rune (radius 17; dur 28; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 27) for 28 turns. Your mind will become more receptive for 28 turns, allowing you to sense any animal around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 889 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Bokegalin the Kindlesweeper (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Effects on melee hit: * 33% chance to corrode armour by 30% Damage when hit (Melee): 4 acid / 4 light Changes stats: +9 Str / +9 Dex Changes resistances: +9% darkness / +12% acid Changes resistances penetration: +10% light / +10% darkness Changes damage: +3% light / +9% physical Combat speed: +10% Curse of Nightmares Amulets can have magical properties. |
Gatha the voratun amulet (Shrouds)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 16 arcane Changes stats: +10 Dex / +2 Mag / +10 Cun / +8 Con Changes resistances penetration: +10% blight Changes damage: +6% arcane Talent masteries: +0.40 Corruption / Oppression +0.40 Corruption / Shadowflame Teleport immunity: +50% Life regen: +0.80 Stamina each turn: +1.50 Movement speed: +10% Curse of Shrouds It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
Strikesteel the voratun amulet (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +14 (+2 eff.) Effects on melee hit: * 45% chance to corrode armour by 30% Changes stats: +6 Mag / +10 Wil Changes resistances: +15% lightning Changes resistances penetration: +20% lightning / +20% physical Changes damage: +9% lightning / +8% temporal / +8% light / +7% darkness / +7% physical Life regen: +1.20 Psi when hit: +0.12 Maximum life: +40.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Mental crit. chance: +7% Curse of Madness Amulets can have magical properties. |
Vox (Madness)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% Curse of Madness No force can hope to silence the wearer of this amulet. |
mindweaver's gold amulet of dexterity (+3) (Nightmares)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +7 Dex / +3 Wil Mental save: +7 (+7 eff.) Confusion immunity: +11% Mindpower: +7 (+2 eff.) Curse of Nightmares Amulets can have magical properties. |
serendipitous gold amulet of murder (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +22 (+5 eff.) Armour penetration: +15 Defense: +10 (+4 eff.) Changes stats: +11 Lck Critical mult.: +13.00% Reduce all damage from unseen attackers: 16% Curse of Corpses Amulets can have magical properties. |
starseer's voratun amulet of murder (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Changes stats: +6 Mag Changes damage: +8% physical / +8% temporal / +8% darkness / +8% light Critical mult.: +18.00% Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Curse of Nightmares Amulets can have magical properties. |
voratun amulet 'Aerysarain' (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +20 Fatigue: -10% Effects on melee hit: * 84% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Con Changes resistances penetration: +30% mind / +15% temporal Changes damage: +9% physical Critical mult.: +12.00% Mental save: +9 (+8 eff.) Life regen: +4.50 Maximum life: +120.00 Maximum psi: +40.00 Mental crit. chance: +3% Healing mod.: +15% Heals friendly targets nearby when you use a nature summon: +60 Curse of Corpses Amulets can have magical properties. |
warmaker's voratun amulet of strength (+20) (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +20 Str / +8 Dex / +10 Wil Curse of Shrouds Amulets can have magical properties. |
Aerolewe (Corpses)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +14 Effects on melee hit: * 25 arcane resource burn Changes stats: +7 Str / +10 Dex / +8 Wil / +8 Cun Changes resistances: +12% lightning / +6% mind / +3% darkness Spell save: +38 (+8 eff.) Mindpower: +13 (+3 eff.) Curse of Corpses Rings can have magical properties. |
Fireravager (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Wil / +3 Cun / +5 Con Changes resistances: +9% cold / +6% fire Physical save: +6 (+2 eff.) Spell save: +18 (+4 eff.) Disarm immunity: +5% Confusion immunity: +15% Stun/Freeze immunity: +40% Life regen: +4.40 Maximum life: +82.00 Maximum stamina: +34.00 Mindpower: +2 (+1 eff.) Healing mod.: +23% Curse of Shrouds Rings can have magical properties. |
Lisawe the Airsin (Corpses)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 8 lightning Changes stats: +10 Cun / +4 Con Changes resistances: +12% lightning / +6% temporal / +6% light Changes resistances penetration: +10% lightning / +15% mind Physical save: +40 (+8 eff.) Spell save: +26 (+5 eff.) Mental save: +29 (+18 eff.) Blindness immunity: +20% Poison immunity: +25% Disease immunity: +15% Disarm immunity: +10% Stun/Freeze immunity: +49% Knockback immunity: +20% Life regen: +4.50 Hate when firing a critical mind attack: +3.00 Maximum stamina: +22.00 Maximum hate: +15.00 Curse of Corpses It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Nightsong (Misfortune)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+10 eff.) Maximum stamina: +25.00 Curse of Misfortune It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 44 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Tularogas (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Effects on melee hit: * 53% chance to corrode armour by 30% Changes stats: +7 Str / +16 Dex / +11 Mag / +4 Wil / +10 Cun Changes resistances penetration: +44% acid Infravision radius: +4 Curse of Nightmares Rings can have magical properties. |
Writhing Ring of the Hunter (Madness)Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Cauterize Physical save: -30 (-7 eff.) Spell save: -30 (-6 eff.) Mental save: -30 (-30 eff.) You have set the ring to grant you Cauterize! Curse of Madness A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
savage's gold ring of life (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Spell save: +15 (+3 eff.) Life regen: +1.40 Maximum life: +76.00 Maximum stamina: +28.00 Healing mod.: +22% Curse of Shrouds Rings can have magical properties. |
voratun ring 'Glintwrack' (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 light Changes stats: +10 Dex / +11 Mag / +15 Cun Changes resistances penetration: +25% blight Changes damage: +12% arcane / +9% blight Critical mult.: +10.00% Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Vim when firing critical spell: +4.00 Maximum life: +50.00 Spellpower: +15 (+2 eff.) Light radius: +3 Curse of Corpses Rings can have magical properties. |
voratun ring 'Hurydraharafast' (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +6 Physical power: +8 (+1 eff.) Changes stats: +10 Cun / +10 Dex Changes resistances: +3% physical Changes damage: +6% mind Critical mult.: +12.00% Mental save: +12 (+9 eff.) Maximum psi: +65.00 Healing mod.: +15% Curse of Shrouds Rings can have magical properties. |
voratun ring of life (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +1.90 Maximum life: +93.00 Healing mod.: +30% Curse of Shrouds Rings can have magical properties. |
warrior's steel ring of life (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Life regen: +1.10 Maximum life: +62.00 Healing mod.: +18% Curse of Nightmares Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Tempestmistress the voratun dagger (Shrouds) (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% Damage (Melee): +24 blight / +15 temporal / +16 nature Burst (radius 1) on hit: +16 blight When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +21% lightning Changes damage: +18% lightning / +15% mind Spell save: +50 (+10 eff.) Mental save: +58 (+30 eff.) Psi when hit: +0.32 Vim when firing critical spell: +3.00 Maximum hate: +6.00 Spell crit. chance: +4% Mental crit. chance: +4% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.voratun dagger 'Flowerbringer' (Corpses) (48.5-63.05 power, 12 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 48.5 - 63.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Crit. chance: +13.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +3 Physical crit. chance: +5.0% Physical power: +14 (+2 eff.) Defense: +19 (+7 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: -6% Damage when hit (Melee): 12 darkness Changes stats: +4 Con / +5 Wil Changes resistances: +21% nature Changes resistances penetration: +25% acid Disarm immunity: +40% Life regen: +1.00 Maximum stamina: +25.00 Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.voratun dagger of vileness (Shrouds) (39-50.7 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 19% chance to disease Damage (Melee): +24 blight Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Chalosakhad the Voidkarma (Corpses) (67.5-101.25 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.3 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +21 (+7 eff.) Effects on melee hit: * 69% chance to inflict 15% damage reduction Changes resistances: +12% mind / +9% cold Changes resistances penetration: +25% fire Changes damage: +27% darkness Physical save: +77 (+16 eff.) Mental save: +39 (+23 eff.) Blindness immunity: +15% Disarm immunity: +85% Pinning immunity: +15% Stun/Freeze immunity: +20% Only die when reaching: -140.00 life Light radius: +5 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Corpses Massive two-handed mauls. |
Arunne the voratun greatsword (Madness) (84-134.4 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.0 - 134.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +21 Effects on melee hit: * 10 arcane resource burn Changes stats: +10 Dex / +2 Mag Changes resistances: +6% blight / +9% fire / +8% arcane Changes resistances penetration: +21% physical Changes damage: +13% physical Grants telepathy: Demon/Minor Demon/Major Light radius: +1 Curse of Madness Massive two-handed swords. |
hateful voratun greatsword of massacre (Corpses) (86.5-138.4 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 86.5 - 138.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 darkness Damage against: +23% Living Curse of Corpses Massive two-handed swords. |
voratun greatsword 'Dawntyphoon' (Misfortune) (83.5-133.6 power, 8 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.5 - 133.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +11.0% Attack speed: 100% Damage (Melee): +8 light When wielded/worn: Physical crit. chance: +6.0% Armour: +8 Only die when reaching: -80.00 life Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.voratun greatsword of corruption (Shrouds) (64.5-103.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 20% chance to curse the target Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Sunriver the voratun longsword (Misfortune) (58-81.2 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 60% chance to blind Damage (Melee): +36 temporal Burst (radius 2) on crit: +12 light When wielded/worn: Fatigue: -6% Effects on melee hit: * 50% chance to gain 10% of a turn (3/turn limit) * 30% chance to disease Changes stats: +7 Dex / +5 Wil / +3 Con Changes resistances: +12% light / +15% temporal Changes resistances penetration: +15% light / +35% temporal Reduces incoming crit damage: 25.00% Defense after a teleport: +34 Resist all after a teleport: +34% New effects duration reduction after a teleport: +34% Curse of Misfortune Sharp, long, and deadly. |
living mindstar 'Bogoath' (Madness) (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 84% chance to cause random gloom When wielded/worn: Armour: +18 Effects on melee hit: * Slows global speed by 60% Changes resistances: +24% lightning / +12% cold / +18% mind / +9% light Changes resistances penetration: +40% mind Physical save: +30 (+6 eff.) Mental save: +10 (+8 eff.) Confusion immunity: +25% Stun/Freeze immunity: +30% Maximum psi: +46.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of sand (Misfortune) (17.5-19.25 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 physical Changes resistances: +18% physical Changes resistances penetration: +18% physical Changes damage: +20% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune It can be used to activate talent Burrow, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of sand (Shrouds) (18-19.8 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 physical Changes resistances: +19% physical Changes resistances penetration: +20% physical Changes damage: +20% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds It can be used to activate talent Burrow, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
parasitic living mindstar of sand (Misfortune) (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 physical Changes resistances: +19% physical Changes resistances penetration: +20% physical Changes damage: +17% physical Hate when firing a critical mind attack: +6.00 Maximum hate: +25.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life leech chance: +25% Life leech: +25% Curse of Misfortune It can be used to activate talent Burrow, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of sand (Madness) (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 19 physical Changes resistances: +9% mind / +20% physical Changes resistances penetration: +10% mind / +11% physical Changes damage: +8% mind / +20% physical Psi when hit: +2.10 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +19% Curse of Madness It can be used to activate talent Burrow, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of sand (Shrouds) (18-19.8 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. The natural wyrm seeks an element. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning / 30 physical / 10 cold / 10 fire / 10 acid Changes resistances: +9% lightning / +21% physical / +10% cold / +10% acid / +10% fire Changes resistances penetration: +19% physical Changes damage: +20% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds It can be used to activate talent Burrow, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Legacy of the Naloren (Corpses) (84-117.6 power, 20 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 84.0 - 117.6 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 100% When this weapon hits: Stunning Blow (10% chance level 1). When this weapon hits: Spit Poison (10% chance level 5). When this weapon hits: Silence (10% chance level 3). When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / +10 Lck Changes resistances: +10% acid / +15% cold / +20% nature Changes damage: +15% cold / +25% nature / +10% mind Talent masteries: +0.30 Technique / Combat techniques +0.30 Psionic / Psychic Assault +0.30 Technique / Combat training Talents cooldown: Spit Poison (-2 turns) Rush (-3 turns) Mindpower: +12 (+3 eff.) Mental crit. chance: +12% Light radius: +2 Curse of Corpses It can be used to activate talent Implode (costing 36 power out of 60/60) : Effective talent level: 2.0 Power cost: 36 out of 60/60. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 3 turns and dealing 124.7 Physical damage each turn. The duration and damage will improve with your Mindpower. This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
Legacy of the Naloren (Nightmares) (84-117.6 power, 20 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 84.0 - 117.6 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 100% When this weapon hits: Stunning Blow (10% chance level 1). When this weapon hits: Spit Poison (10% chance level 5). When this weapon hits: Silence (10% chance level 3). When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / +10 Lck Changes resistances: +10% acid / +15% cold / +20% nature Changes damage: +15% cold / +25% nature / +10% mind Talent masteries: +0.30 Technique / Combat techniques +0.30 Psionic / Psychic Assault +0.30 Technique / Combat training Talents cooldown: Spit Poison (-2 turns) Rush (-3 turns) Mindpower: +12 (+3 eff.) Mental crit. chance: +12% Light radius: +2 Curse of Nightmares It can be used to activate talent Implode (costing 36 power out of 60/60) : Effective talent level: 2.0 Power cost: 36 out of 60/60. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 3 turns and dealing 124.7 Physical damage each turn. The duration and damage will improve with your Mindpower. This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
This item will automatically be transmogrified when you leave the level.elemental voratun waraxe of amnesia (Shrouds) (39-54.6 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +17% acid / +17% fire / +11% cold / +16% lightning Curse of Shrouds One-handed war axes. |
Blindjustice the hardened leather belt (Nightmares)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes resistances: +12% acid / +12% temporal / +6% blight / +12% cold / +6% lightning Changes resistances penetration: +20% light Critical mult.: +8.00% Spell save: +20 (+4 eff.) Curse of Nightmares A belt that goes around your waist. |
Sileth the Flarehash (Misfortune)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 (+5 eff.) Changes resistances: +6% lightning / +7% temporal Changes resistances penetration: +20% fire Changes damage: +9% fire Stealth bonus: +8 Life regen: +0.60 Healing mod.: +14% Curse of Misfortune A belt that goes around your waist. |
monstrous hardened leather belt of burglary (Madness)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +4 Str / +4 Dex / +5 Cun / +4 Con / +5 Lck Trap disarming bonus: +16 Stealth bonus: +10 Physical save: +7 (+2 eff.) Infravision radius: +4 Size category: +1 Curse of Madness A belt that goes around your waist. |
ravager's drakeskin leather belt (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances penetration: +17% physical Changes damage: +23% physical Curse of Misfortune A belt that goes around your waist. |
ravager's drakeskin leather belt of recklessness (Madness)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Changes resistances penetration: +16% physical Changes damage: +25% physical Critical mult.: +14.00% Curse of Madness A belt that goes around your waist. |
ravager's drakeskin leather belt of valiance (Nightmares)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Wil Changes resistances penetration: +19% physical Changes damage: +20% physical Mental save: +14 (+10 eff.) Maximum life: +110.00 Curse of Nightmares A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.spiritwalker's drakeskin leather belt of magery (Shrouds) Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +12 Mag / +5 Wil Mana each turn: +0.56 Maximum mana: +50.00 Spell crit. chance: +6% Curse of Shrouds A belt that goes around your waist. |
Airenvy (Nightmares) (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -15% Effects on melee hit: * 25% chance to disease * 30% chance to daze at end of turn Changes stats: +4 Wil Changes resistances: +9% blight Changes damage: +6% fire Reduces incoming crit damage: 19.00% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (Shrouds) (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+8 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Shrouds It can be used to activate talent Slumber (costing 9 power out of 25/25) : Effective talent level: 3.0 Power cost: 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 70 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Lisina the elven-silk cloak (Shrouds) (12 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Ranged Defense: +9 (+3 eff.) Damage when hit (Melee): 12 mind Changes stats: +3 Wil Changes resistances: +9% acid / +15% light / +20% blight / +9% fire / +38% nature / +15% cold Changes resistances penetration: +30% mind Blindness immunity: +25% Cut immunity: +15% Confusion immunity: +15% Stun/Freeze immunity: +15% Knockback immunity: +35% Life regen: +2.30 Only die when reaching: -60.00 life Healing mod.: +30% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Salorawe' (Shrouds) (6 def, 17 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +3 Physical power: +4 (+1 eff.) Armour: +17 Defense: +6 (+2 eff.) Ranged Defense: +3 (+1 eff.) Damage when hit (Melee): 12 acid Changes stats: +6 Str / +6 Con Changes resistances: +6% acid / +27% cold / +12% blight Changes resistances penetration: +15% arcane / +5% blight Changes damage: +26% arcane / +9% blight Critical mult.: +30.00% Physical save: +18 (+4 eff.) Maximum life: +98.00 Maximum mana: +94.00 Maximum stamina: +15.00 Spellpower: +14 (+2 eff.) Spell crit. chance: +6% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak of backstabbing (Madness) (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +24 Defense: +3 (+1 eff.) Changes stats: +6 Cun / +6 Dex Critical mult.: +28.00% Stealth bonus: +14 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak of backstabbing (Nightmares) (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +24 Defense: +3 (+1 eff.) Changes stats: +2 Cun / +6 Dex Critical mult.: +30.00% Stealth bonus: +15 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aerulralrann (Shrouds) (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 blight / 8 mind Changes resistances penetration: +20% blight Changes damage: +6% mind Grants telepathy: Dragon Mental save: +6 (+6 eff.) Silence immunity: +77% Confusion immunity: +100% Stun/Freeze immunity: +95% Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +6.00 Spellpower: +6 (+1 eff.) Mental crit. chance: +11% Heals friendly targets nearby when you use a nature summon: +10 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Shrouds A pair of boots made of leather. |
Arthigarab the pair of dwarven-steel boots (Madness) (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +8 Mag Changes resistances: +9% light Reduces incoming crit damage: 17.00% Spell save: +12 (+3 eff.) Mental save: +9 (+8 eff.) Silence immunity: +10% Lowers spell cool-downs by: 20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tulagen the Crackleedge (Shrouds) (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +7 Str / +8 Con Changes resistances: +23% lightning / +15% temporal / +3% mind Changes resistances penetration: +5% lightning Changes damage: +9% lightning / +10% physical Stamina each turn: +1.20 Maximum stamina: +38.00 Size category: +1 Curse of Shrouds It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Unbreakable Greaves (Misfortune) (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% Curse of Misfortune These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
blightbringer's pair of voratun boots of massiveness (Nightmares) (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +10 Str / +10 Mag / +10 Con Changes damage: +10% acid / +9% physical / +10% blight Disease immunity: +50% Spellpower: +8 (+1 eff.) Size category: +1 Curse of Nightmares It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of hardened leather boots of massiveness (Nightmares) (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -5% Changes stats: +6 Str / +7 Con Changes damage: +8% physical Stamina each turn: +0.70 Maximum life: +48.00 Movement speed: +10% Size category: +1 Curse of Nightmares It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
pair of drakeskin leather boots 'Hellsstreak' (Misfortune) (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +3.0% Armour: +5 Fatigue: +5% Changes stats: +16 Dex / +29 Lck / +2 Con Changes damage: +9% fire / +6% physical Stealth bonus: +27 Physical save: +20 (+4 eff.) Silence immunity: +15% Stun/Freeze immunity: +25% Life regen: +4.00 Maximum stamina: +10.00 Light radius: +2 Healing mod.: +29% Curse of Misfortune A pair of boots made of leather. |
pair of voratun boots 'Arorinn' (Madness) (9 def, 14 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +14 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +4% Damage when hit (Melee): 12 acid Changes stats: +5 Cun Changes resistances penetration: +25% mind Hate when firing a critical mind attack: +4.00 Only die when reaching: -120.00 life Maximum life: +30.00 Maximum stamina: +25.00 Infravision radius: +3 Healing mod.: +15% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Galeoblivion' (Nightmares) (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 20 mind Changes stats: +7 Cun / +4 Dex Changes resistances: +6% lightning Changes resistances penetration: +20% lightning Changes damage: +6% light Grants telepathy: Humanoid/Orc Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +47% Spellpower: +6 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +20 Curse of Nightmares It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 102% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Balygorn (Corpses) (0 def, 9 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Effects on melee hit: * 20% chance to disease Changes stats: +2 Wil Changes resistances: +3% blight Critical mult.: +20.00% Mental save: +15 (+11 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +80.00 Maximum vim: +30.00 Damage Shield penetration: +20% Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emadhevena (Madness) (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * Slows global speed by 53% Changes stats: +5 Str / +4 Wil / +5 Con Changes resistances: +15% blight / +12% mind / +9% light / +9% acid Talent mastery: +0.20 Technique / Grappling Physical save: +53 (+11 eff.) Disease immunity: +30% Disarm immunity: +50% Confusion immunity: +30% Stun/Freeze immunity: +25% Only die when reaching: -80.00 life Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gisandil (Corpses) (0 def, 9 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +9 Damage (Melee): 8 physical Damage when hit (Melee): 16 blight Changes stats: +5 Wil Changes damage: +5% physical Mana when firing critical spell: +6.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mayeyarin the hardened leather gloves (Corpses) (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +2 Changes resistances: +6% light / +6% fire Critical mult.: +7.00% Mental save: +30 (+18 eff.) Silence immunity: +15% Knockback immunity: +25% Spell crit. chance: +10% Mental crit. chance: +10% Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Silatha the voratun gauntlets (Corpses) (0 def, 11 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +11 Changes stats: +6 Mag Changes resistances: +12% nature Changes resistances penetration: +15% arcane Changes damage: +9% blight Critical mult.: +30.00% Spell save: +30 (+6 eff.) Blindness immunity: +30% Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +30.00 Spellpower: +16 (+3 eff.) Spell crit. chance: +16% Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (Madness) (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Curse of Madness Gauntlets. But with steam power! |
stone warden's drakeskin leather gloves of magic (+4) (Misfortune) (0 def, 21 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +21 Armour Hardiness: +11% Changes stats: +12 Con / +4 Mag Changes resistances: +12% physical Changes damage: +8% arcane Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Growthlash' (Misfortune) (0 def, 8 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +8 Effects on melee hit: * Slows global speed by 60% Damage (Melee): 9 acid / 10 fire / 10 cold / 10 lightning Damage when hit (Melee): 16 nature / 16 temporal Changes stats: +5 Wil / +5 Mag Changes damage: +6% mind Grants telepathy: Dragon Humanoid/Orc Physical save: +10 (+2 eff.) Mental save: +31 (+19 eff.) Disarm immunity: +48% Hate when firing a critical mind attack: +7.00 Maximum life: +80.00 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Arukira the voratun helm (Nightmares) (7 def, 14 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +6 (+1 eff.) Armour: +14 Defense: +7 (+3 eff.) Fatigue: +5% Changes stats: +5 Str / +12 Wil / +8 Con Changes resistances: +17% blight / +3% physical / +6% mind / +7% all Grants telepathy: Humanoid/Orc Critical mult.: +18.00% Physical save: +15 (+3 eff.) Mental save: +15 (+11 eff.) Disease immunity: +10% Silence immunity: +10% Confusion immunity: +10% Stun/Freeze immunity: +5% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of Eternal Night (Shrouds) (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all Curse of Shrouds This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Galyruineg (Nightmares) (0 def, 11 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Physical power: +12 (+2 eff.) Armour: +11 Fatigue: +5% Changes stats: +10 Str / +7 Wil / +1 Cun Changes resistances: +29% acid / +15% physical / +25% fire / +26% cold / +30% lightning Critical mult.: +30.00% Physical save: +24 (+5 eff.) Life regen: +0.40 Equilibrium when hit: +0.08 Curse of Nightmares A cap made of leather. |
Greenqueller (Madness) (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +5 Dex / +2 Mag / +8 Wil / +10 Cun Changes resistances: +3% nature Changes resistances penetration: +5% arcane Grants telepathy: Demon/Minor Demon/Major Critical mult.: +15.00% Physical save: +25 (+5 eff.) Spellpower: +4 (+0 eff.) Mindpower: +6 (+2 eff.) Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Samukalthondur (Nightmares) (0 def, 23 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +23 Fatigue: +5% Changes stats: +5 Str / +9 Con Changes resistances: +15% lightning / +15% temporal / +15% light / +18% blight / +15% mind / +3% physical Changes damage: +15% physical Reduces incoming crit damage: 20.00% Physical save: +15 (+3 eff.) Cut immunity: +20% Disarm immunity: +25% Curse of Nightmares A cap made of leather. |
Sunwell (Shrouds) (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +8 Con / +11 Mag Changes resistances: +6% light Changes resistances penetration: +25% mind Changes damage: +20% arcane / +9% blight Critical mult.: +39.00% Mana each turn: +0.08 Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +30.00 Spellpower: +8 (+1 eff.) Spell crit. chance: +3% Activating this item is instant. Curse of Shrouds It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.aegis elven-silk wizard hat of decomposition (Madness) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +8% lightning / +7% temporal / +7% light / +8% fire / +8% nature / +8% acid / +8% blight / +7% cold / +8% darkness Life regen: +4.50 Damage Shield Power: +15% Curse of Madness A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Cystravager' (Madness) (3 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +6 Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Str / +3 Dex / +10 Wil / +8 Con Changes resistances: +5% physical Changes resistances penetration: +20% nature Physical save: +14 (+3 eff.) Life regen: +6.00 Maximum life: +20.00 Damage Shield Power: +13% Curse of Madness It can be used to activate talent Stone Wall, placing all other charms into a 72 cooldown : Effective talent level: 1.0 Power cost: 72 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 184.85 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat of darkness (+15%) (Shrouds) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% darkness Changes damage: +10% darkness Mana each turn: +0.11 Spellpower: +3 (+0 eff.) Spell crit. chance: +2% Curse of Shrouds A pointy cloth hat, very wizardly... |
warlord's voratun helm of the bounder (Madness) (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +16 Str / +9 Dex / +7 Wil Changes resistances: +15% physical Physical save: +15 (+3 eff.) Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (Corpses) (10 def, 14 armour)Requires: - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% acid / +20% cold Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% Curse of Corpses This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
rejuvenating stralite mail armour of Eyal (Nightmares) (4 def, 8 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Life regen: +8.60 Stamina each turn: +1.40 Maximum life: +78.00 Healing mod.: +18% Curse of Nightmares A suit of armour made of mail. |
voratun plate armour 'Heatspike' (Misfortune) (9 def, 22 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +22 Defense: +9 (+3 eff.) Fatigue: +26% Changes resistances: +30% temporal / +6% physical Changes resistances penetration: +35% physical / +15% fire Critical mult.: +18.00% Stamina each turn: +0.60 Curse of Misfortune A suit of armour made of metal plates. |
Gahek the voratun shield (Misfortune) (12 def, 3 armour, 181.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 10 cold Damage when hit (Melee): 19 ice Changes stats: +5 Wil Changes damage: +12% arcane Talent granted: +5 Block Critical mult.: +20.00% Mana each turn: +0.24 Mana when firing critical spell: +3.00 Spell crit. chance: +5% Mental crit. chance: +2% Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.cosmic voratun shield of crushing (Nightmares) (12 def, 3 armour, 188 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +15% light / +11% darkness Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Curse of Nightmares Handheld deflection devices. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 89 power out of 100/100. The very essence of bearness! |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1863 alchemist agate (Misfortune)0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
30 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
27 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
50 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+7 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+7 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of predation (Madness) (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +2 Str / +2 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
27 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
61 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
63 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Dawnwedge (Shrouds)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour: +4 Changes resistances: +15% blight / +12% nature / +15% darkness / +3% light Changes resistances penetration: +5% mind Changes damage: +6% light / +3% mind Mental save: +22 (+14 eff.) Disease immunity: +10% Silence immunity: +5% Disarm immunity: +5% Pinning immunity: +5% Stun/Freeze immunity: +5% Only die when reaching: -40.00 life Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Light radius: +4 Infravision radius: +6 See stealth: +25 See invisible: +39 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Shrouds It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 74 blight damage or heals 71 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Shadecrack the dwarven lantern (Corpses)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to disease * Slows global speed by 45% * 59% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes stats: +7 Wil Changes resistances: +10% cold / +15% darkness / +10% temporal Changes resistances penetration: +10% blight / +5% acid Changes damage: +9% blight / +15% mind / +15% light Damage affinity(heal): +5% light Light radius: +7 Defense after a teleport: +20 Resist all after a teleport: +18% New effects duration reduction after a teleport: +30% Curse of Corpses It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 82.43 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Wintertide Phial (Shrouds)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 Curse of Shrouds It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
53 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
54 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
32 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
61 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 830.71 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
sentry's pouch of stralite shots of accuracy (Misfortune) (42/42, 50-60 power, 15 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 50.0 - 60.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +21 Armour Penetration: +15 Crit. chance: +5.5% Capacity: 42 Turns elapse between self-loadings: 2 Shots are used with slings to pummel your foes to death. |
Gloroletta the voratun torque of charged psionic shield (Misfortune) [power 173] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +9% darkness / +6% fire Changes damage: +3% arcane Talent cooldown: Silence (-2 turns) Talent granted: +8 Silence Critical mult.: +5.00% Reduces incoming crit damage: 15.00% Disease immunity: +10% Mana when firing critical spell: +7.00 Spellpower: +4 (+0 eff.) Curse of Misfortune It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 173 for 7 turns, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 12 psi. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of thorny skin 'Zarig' (Nightmares) [power 88] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +6 Changes resistances: +18% acid Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Reduces incoming crit damage: 15.00% Blindness immunity: +25% Maximum stamina: +20.00 Curse of Nightmares It can be used to harden the skin for 7 turns increasing armour by 88 and armour hardiness by 70%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
41 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
61 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+8 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+8 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
59 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
31 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
62 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By RegularSizedChinThanos the Ogre Doombringer level 32
58th Dusk 122nd year of Ascendancy at 20:42 see stats
Bringer of Doom
Killed a Bringer of Doom.By RegularSizedChinThanos the Ogre Doombringer level 28
46th Dusk 122nd year of Ascendancy at 03:43 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By RegularSizedChinThanos the Ogre Doombringer level 64
5th Regrowth 123rd year of Ascendancy at 08:38 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By RegularSizedChinThanos the Ogre Doombringer level 49
40th Haze 122nd year of Ascendancy at 18:39 see stats
Dragon's Greed
Amassed 8000 gold pieces.By RegularSizedChinThanos the Ogre Doombringer level 40
3rd Haze 122nd year of Ascendancy at 21:55 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By RegularSizedChinThanos the Ogre Doombringer level 49
38th Haze 122nd year of Ascendancy at 23:05 see stats
Exterminator
Killed 1000 creatures.By RegularSizedChinThanos the Ogre Doombringer level 19
17th Dusk 122nd year of Ascendancy at 19:26 see stats
Fear me not!
Survived the Fearscape!By RegularSizedChinThanos the Ogre Doombringer level 57
73rd Haze 122nd year of Ascendancy at 23:28 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By RegularSizedChinThanos the Ogre Doombringer level 16
9th Dusk 122nd year of Ascendancy at 13:12 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By RegularSizedChinThanos the Ogre Doombringer level 90
69th Pyre 123rd year of Ascendancy at 00:49 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By RegularSizedChinThanos the Ogre Doombringer level 27
43rd Dusk 122nd year of Ascendancy at 05:24 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By RegularSizedChinThanos the Ogre Doombringer level 36
70th Dusk 122nd year of Ascendancy at 20:54 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By RegularSizedChinThanos the Ogre Doombringer level 44
22nd Haze 122nd year of Ascendancy at 05:56 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By RegularSizedChinThanos the Ogre Doombringer level 52
54th Haze 122nd year of Ascendancy at 07:22 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By RegularSizedChinThanos the Ogre Doombringer level 60
6th Decay 122nd year of Ascendancy at 02:25 see stats
Infinite x70
Got to level 70 of the infinite dungeon.By RegularSizedChinThanos the Ogre Doombringer level 67
24th Regrowth 123rd year of Ascendancy at 21:52 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By RegularSizedChinThanos the Ogre Doombringer level 76
62nd Regrowth 123rd year of Ascendancy at 16:08 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By RegularSizedChinThanos the Ogre Doombringer level 83
18th Pyre 123rd year of Ascendancy at 07:19 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By RegularSizedChinThanos the Ogre Doombringer level 35
65th Dusk 122nd year of Ascendancy at 13:01 see stats
Level 10
Got a character to level 10.By RegularSizedChinThanos the Ogre Doombringer level 10
3rd Summertide 122nd year of Ascendancy at 05:44 see stats
Level 20
Got a character to level 20.By RegularSizedChinThanos the Ogre Doombringer level 20
18th Dusk 122nd year of Ascendancy at 11:45 see stats
Level 30
Got a character to level 30.By RegularSizedChinThanos the Ogre Doombringer level 30
53rd Dusk 122nd year of Ascendancy at 15:06 see stats
Level 40
Got a character to level 40.By RegularSizedChinThanos the Ogre Doombringer level 40
3rd Haze 122nd year of Ascendancy at 14:07 see stats
Level 50
Got a character to level 50.By RegularSizedChinThanos the Ogre Doombringer level 50
42nd Haze 122nd year of Ascendancy at 05:22 see stats
Overpowered!
Did over 6000 damage in one attack.By RegularSizedChinThanos the Ogre Doombringer level 49
40th Haze 122nd year of Ascendancy at 01:15 see stats
Pest Control
Killed 1000 reproducing vermin.By RegularSizedChinThanos the Ogre Doombringer level 118
47th Haze 123rd year of Ascendancy at 06:32 see stats
Size is everything
Did over 1500 damage in one attack.By RegularSizedChinThanos the Ogre Doombringer level 24
33rd Dusk 122nd year of Ascendancy at 14:59 see stats
Size matters
Did over 600 damage in one attack.By RegularSizedChinThanos the Ogre Doombringer level 15
7th Dusk 122nd year of Ascendancy at 03:59 see stats
That was close
Killed your target while having only 1 life left.By RegularSizedChinThanos the Ogre Doombringer level 31
58th Dusk 122nd year of Ascendancy at 15:18 see stats
The Rat Lich
Killed the terrible Rat Lich.By RegularSizedChinThanos the Ogre Doombringer level 14
6th Dusk 122nd year of Ascendancy at 02:44 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By RegularSizedChinThanos the Ogre Doombringer level 17
13rd Dusk 122nd year of Ascendancy at 06:05 see stats
The bigger the better!
Did over 3000 damage in one attack.By RegularSizedChinThanos the Ogre Doombringer level 30
54th Dusk 122nd year of Ascendancy at 06:23 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By RegularSizedChinThanos the Ogre Doombringer level 27
44th Dusk 122nd year of Ascendancy at 08:54 see stats
Treasure Hunter
Amassed 1000 gold pieces.By RegularSizedChinThanos the Ogre Doombringer level 20
19th Dusk 122nd year of Ascendancy at 19:00 see stats
You were not supposed to see that!
Read a Forbidden Tome.By RegularSizedChinThanos the Ogre Doombringer level 31
57th Dusk 122nd year of Ascendancy at 16:26 see stats
Log
Velossra the orc mage-hunter resists the mind attack!
RegularSizedChinThanos counters the attack!
RegularSizedChinThanos misses Velossra the orc mage-hunter.
Velossra the orc mage-hunter performs a melee critical strike against RegularSizedChinThanos!
Velossra the orc mage-hunter is invigorated by the attack!
Velossra the orc mage-hunter's mind surges with critical power!
Velossra the orc mage-hunter is invigorated by the attack!
Velossra the orc mage-hunter resists the mind attack!
RegularSizedChinThanos counters the attack!
RegularSizedChinThanos damages himself through Martyrdom!
Velossra the orc mage-hunter hits RegularSizedChinThanos for 1276 physical, 14 nature, 0 arcane, 0 arcane, 0 mind, 40 fire, 53 lightning, 1515 physical, 14 nature, 0 mind, 40 fire, 53 lightning (3004 total damage).
Mana Clash hits RegularSizedChinThanos for 0 arcane, 0 arcane, 0 arcane, 0 arcane, 0 arcane, 0 arcane, 0 arcane, 0 arcane, 0 arcane, 0 arcane, 0 arcane, 0 arcane (0 total damage).
RegularSizedChinThanos hits Velossra the orc mage-hunter for (9 antimagic), 0 blight, (19 to psi shield), (2 antimagic), 0 fire, 1 mind, (9 antimagic), 0 blight, (19 to psi shield), (2 antimagic), 0 fire, 1 mind (2 total damage).
Velossra the orc mage-hunter uses Telekinetic Smash.
Velossra the orc mage-hunter performs a melee critical strike against RegularSizedChinThanos!
Velossra the orc mage-hunter is invigorated by the attack!
Velossra the orc mage-hunter slows down.
Velossra the orc mage-hunter is invigorated by the attack!
Velossra the orc mage-hunter is afflicted by a crippling illness!
Velossra the orc mage-hunter shrugs off the effect 'Numbing Darkness'!
Velossra the orc mage-hunter starts to bleed.
Velossra the orc mage-hunter resists the mind attack!
Velossra the orc mage-hunter suffers!
Velossra the orc mage-hunter begins to fear you.
Velossra the orc mage-hunter is invigorated by the attack!
Velossra the orc mage-hunter is on fire!
Velossra the orc mage-hunter's is surrounded with an all-consuming flame!
Share the Pain misses Velossra the orc mage-hunter.
Velossra the orc mage-hunter roars triumphantly.
Saving game...

































































































































































