Sanil the level 14 Higher Sun Paladin by cezar0002

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHigher
ClassSun Paladin
Level / Exp14 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 31)
Dexterity11 (base 10)
Constitution12 (base 10)
Magic46 (base 40)
Willpower12 (base 10)
Cunning10 (base 10)

Resources

Life445/445
Positive39/39
Stamina144/144
Healing Factor1.1191526171258
Regeneration4.7563986227844

Speed

Mental0%
Attack0%
Movement0%
Spell-3.3306690738755E-14%
Global+100%

Vision

Sight11
Lite5
Infravision1

Offense: Mainhand

Damage54
Accuracy34
Crit Chance21%
APR18
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower33
Crit Chance22%
Speed1

Offense: Mind

Mindpower12
Crit Chance12%
Speed1

Offense: Damage Bonus

Light+7%
Blight+5%
Physical+3%
Fire+34%
All0%

Offense: Damage Penetration

Light+10%
Mind+10%

Defense: Base

Armour (hardiness)13 (30%)
Defense8
Ranged Defense8
Fatigue10
Physical Save16
Spell Save26
Mental Save13

Defense: Resistances

Nature+ 18%( 70%)
Acid+ 14%( 70%)
Light+ 21%( 70%)
Darkness+ 10%( 70%)
Cold+ 14%( 70%)
Lightning+ 25%( 70%)
Fire+ 65%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance21%
Bleed Resistance10%
Disarm Resistance20%
Knockback Resistance10%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
1/5
1/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
1/5
0/5
Celestial / Sun1.30
3/5
2/5
5/5
1/5
Technique / Shield offense1.00
1/5
1/5
1/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
2/5
1/5
0/5
Celestial / Chants1.30
1/5
1/5
1/5
1/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
3/5
4/5
0/5

Effects

talent
talent
talent
talent

Quests

done
failed
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Sanil the Higher Sun Paladin level 9
1st Summertide 122nd year of Ascendancy at 10:54
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Sanil the Higher Sun Paladin level 10
3rd Flare 122nd year of Ascendancy at 16:05
see stats
Lost in translation (Insane (Roguelike) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Sanil the Higher Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 13:48
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Sanil the Higher Sun Paladin level 9
3rd Mirth 122nd year of Ascendancy at 16:24
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Sanil the Higher Sun Paladin level 13
9th Flare 122nd year of Ascendancy at 08:21
see stats

Log

Sanil casts Brandish.
Shield of Light performs a melee critical strike against Glorissra the king cobra!
Sanil's spell attains critical power!
Shield of Light hits Glorissra the king cobra for
29 light, 0 arcane, 17 light (45 total damage).
Weapon of Wrath hits Glorissra the king cobra for
117 fire damage.
Sanil hits Glorissra the king cobra for 165 physical, 6 light, 0 arcane, 10 light (182 total damage).
Sanil killed Glorissra the king cobra!
Sanil shrugs off the effect 'Stunned'!
Bleeding from Glorissra the king cobra hits
Sanil for (24 absorbed), 0 physical (0 total damage).

Sanil picks up (m.):
Tundraspawn the iron waraxe (103% power, 2 apr).
Sanil shrugs off the effect 'Pinned to the ground'!
Sanil is suffering less.

Bleeding from Glorissra the king cobra hits
Sanil for (24 absorbed), 0 physical (0 total damage).

Sanil's solar fury subsides.

Bleeding from Glorissra the king cobra hits
Sanil for (24 absorbed), 0 physical (0 total damage).

Bleeding from Glorissra the king cobra hits
Sanil for (21 absorbed), 0 physical (0 total damage).

The shield around Sanil crumbles.

Sanil's aura of power vanishes.

Sanil stops bleeding.


Resting starts...

Talent Brandish is ready to use.
Talent Shield Slam is ready to use.
Talent Rune: Reflection Shield is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).