











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Female | 
| Race | Shalore | 
| Class | Temporal Warden | 
| Level / Exp | 32 / 51% | 
| Size | medium | 
| Lifes / Deaths | Killed by guardian of reality at level 5 on the 79th Pyre 122nd year of Ascendancy at 04:29 1 / 5Killed by Bethuyarin the skeleton master archer at level 26 on the 50th Haze 122nd year of Ascendancy at 04:03 Killed by Belegara the netherworm mass at level 27 on the 47th Regrowth 123rd year of Ascendancy at 15:53 Killed by Godheda the corrupted dendritic hemospinner at level 31 on the 49th Pyre 123rd year of Ascendancy at 11:38 Killed by Bethusetta the corrupted protosentient globula at level 32 on the 50th Pyre 123rd year of Ascendancy at 19:52  | 
Primary Stats
| Strength | 25 (base 15) | 
| Dexterity | 45 (base 13) | 
| Constitution | 15 (base 10) | 
| Magic | 94 (base 60) | 
| Willpower | 70 (base 60) | 
| Cunning | 44 (base 10) | 
Resources
| Life | 771/771 | 
| Paradox | 300 | 
| Healing Factor | 1.0460311219418 | 
| Regeneration | 9.6757878779613 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +25% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 4 | 
| See Stealth | 30.656817739771 | 
| See Invisible | 30.656817739771 | 
Offense: Mainhand
| Damage | 151 | 
| Accuracy | 65 | 
| Crit Chance | 37% | 
| APR | 7 | 
| Speed | 0.90 | 
Offense: Spell
| Spellpower | 59 | 
| Crit Chance | 39% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 44 | 
| Crit Chance | 26% | 
| Speed | 1 | 
Offense: Damage Bonus
| Mind | +3% | 
| Lightning | +9% | 
| Light | +51% | 
| Temporal | +10% | 
| Darkness | +55% | 
| Physical | +53% | 
| Fire | +12% | 
| All | 0% | 
Offense: Damage Penetration
| Darkness | +21% | 
| Temporal | +10% | 
| Fire | +5% | 
| Physical | +18% | 
| Cold | +25% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 20 (38.594633868923%) | 
| Defense | 36 | 
| Ranged Defense | 36 | 
| Fatigue | 0 | 
| Physical Save | 23 | 
| Spell Save | 44 | 
| Mental Save | 36 | 
Defense: Resistances
| Acid | + 53%( 70%) | 
| Physical | + 35%( 70%) | 
| Cold | + 34%( 70%) | 
| All | + 22%( 70%) | 
| Darkness | + 50%( 70%) | 
| Light | + 57%( 70%) | 
| Temporal | + 27%( 70%) | 
| Lightning | + 27%( 70%) | 
| Fire | + 39%( 70%) | 
| Mind | + 36%( 70%) | 
Defense: Immunities
| Disarm Resistance | 20% | 
| Silence Resistance | 47% | 
| Confusion Resistance | 37% | 
| Stun Resistance | 100% | 
| Pinning Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 50% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 315 damage for 4 turns. Its effects scale with your Willpower stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 127 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat.  | 
Class Talents
| Chronomancy / Spacetime Folding | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Temporal Hounds | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Chronomancy / Bow Threading | 1.40 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Chronomancy / Speed Control | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Chronomancy / Blade Threading | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Fate Weaving | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
| Race / Shalore | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Weapon Folding | 
| talent | Temporal Hounds | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor.  | done | 
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology.  | done | 
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)).  | done | 
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5.  | done | 
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed storm wyrm claw. * You've found the needed hummerhorn wing. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. You killed your future self. In the future, you might wish to avoid time-traveling back to this moment...  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died.  | done | 
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  undeterred pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Silence- +47% Confus- +37% Stun/Frz- +50% A pair of boots made of leather.  | 
| Quiver |  Duvyroddahad the quiver of ash arrows (15/15, 134% power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Master Power 134% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 15 Ranged+ +11 blight +4 arcane On Hit.r1 +8 acid On Hit: 20% Epidemic 2 On Hit: * 20% chance to reduce armor by 38% * 9% chance to reduce strength, dexterity, and constitution by 28 On Crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death.  | 
| Light source |  Mayetta2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex +5 Mag +1 Cun dps ---------- Dmg.mod +3% mind ----- def ----- Resists +6% mind Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.  | 
| Tool |  Maligalin the dwarven-steel torque of clear mind [power 3]  (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +15% acid +6% temporal +3% light Max.HP +80.00 Pinning- +20% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 78. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  stralite quartz ring0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +12 Cun +15 Mag dps ---------- Spell.pwr +11 (+3 eff.) Melee+ 20 light 17 physical Ranged+ 17 light 26 physical Dmg.mod +14% light Acc +5 (+1 eff.) On Hit (Melee): * 16% chance to reduce all saves and defense by 28 On Hit (Ranged): * 16% chance to reduce all saves and defense by 28 ----- def ----- Armour +4 Resists +12% mind Stun/Frz- +30% ---------- misc Hate/m.crit +3.00 Max.stam +30.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great!  | 
| On fingers |  Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +7 Cun +9 Dex dps ---------- Dmg.mod +12% fire +17% physical Res.pen +10% temporal Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% fire +17% physical HP.reg +7.00 Stun/Frz- +24% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
| Around waist |  hardened leather belt 'Arudherin'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Cun +7 Lck ----- def ----- Resists +12% acid +6% fire +12% light +9% cold Spell.save +3 (+1 eff.) Stealth +8 ---------- misc T.Disarm +13 Infravis +4 A belt that goes around your waist.  | 
| In main hand |  Epoch's Curve4.0 T3 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 111% Range +9 While equipped: Stats +5 Dex +4 Mag dps ---------- Ranged+ 15 temporal Dmg.mod +10% temporal ----- def ----- HP.reg +2.00 ---------- misc Masteries +0.10 Chronomancy/Bow Threading Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal.  | 
| On hands |  Ebonyfame the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% lightning +3% darkness Res.pen +5% darkness +5% fire Acc +12 (+3 eff.) Melee Ret 2 fire ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +9% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Main armor |  Dairyrand the Rainbreaker (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Cun dps ---------- Spell.crit +16% Mind.crit +3% Spell.pwr +14 (+4 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +26% physical +37% light +52% darkness Res.pen +18% physical +16% darkness +25% cold Melee Ret 10 cold ----- def ----- Resists +6% cold +15% all ---------- misc Max.hate +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  Mayunne the linen cloak (1 def, 4 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +3% fire Crit.chn- 10.00% Max.HP +60.00 Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  voratun amulet 'Porotta'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +7 Dex dps ---------- Acc +15 (+4 eff.) ----- def ----- Resists +12% acid +30% light +27% darkness Die.at -60.00 life Blind- +50% ---------- misc Stam/turn +3.00 Amulets make your neck look great!  | 
Inventory
 shielding rune (absorb 411; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 411 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 shielding rune of the wizard (absorb 358; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 358 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see...  | 
 Glinn0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Str +10 Dex +2 Mag +5 Wil ----- def ----- Resists +6% nature +9% mind Heal.mod +20% Amulets make your neck look great!  | 
 Betar the Ravensteel0.1 T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +2 Dex +5 Mag dps ---------- Melee+ 7 light 7 darkness Dmg.mod +8% light +16% darkness Res.pen +25% darkness On Melee Ret: * 9% chance to reduce damage dealt by 23% * 7% chance to blind ----- def ----- Resists +6% darkness +5% arcane Amulets make your neck look great!  | 
 Cuthalen the Shivermaster0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% acid Res.pen +10% mind +5% acid On Hit (Melee): * 10% chance to reduce armor by 38% ----- def ----- Resists +3% cold Mind.save +6 (+3 eff.) Confus- +20% Rings make your fingers look great!  | 
 Zanerab the Loamblow0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +15% nature Apr +1 Melee Ret 6 nature ----- def ----- Armour +2 Resists +6% fire HP.reg +1.00 Stun/Frz- +23% Rings make your fingers look great!  | 
 wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+1 eff.) Rings make your fingers look great!  | 
 Gloyamina the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +3 Cun +3 Con dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +9% mind ----- def ----- Spell.save +10 (+3 eff.) Mind.save +6 (+3 eff.) Confus- +24% ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 Max.stam +10.00 Max.psi +10.00 Rings make your fingers look great!  | 
 Amoderath the gold ring =30 light res=0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning ----- def ----- Defense +15 (+6 eff.) Resists +30% lightning +9% cold +6% light +12% blight Crit.chn- 10.00% Rings make your fingers look great!  | 
 Cyrayath0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Res.pen +10% temporal ----- def ----- Defense +10 (+4 eff.) Resists +3% physical +9% temporal Crit.chn- 15.00% Max.HP +20.00 Heal.mod +20% Cut- +20% Rings make your fingers look great!  | 
 gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+2 eff.) Apr +13 ----- def ----- Defense +11 (+5 eff.) Stun/Frz- +30% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 stralite quartz ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great!  | 
 stralite quartz ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 17 physical Ranged+ 22 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 28 On Hit (Ranged): * 18% chance to reduce all saves and defense by 28 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +2.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great!  | 
 ash longbow of enduring =11 CON=4.0 T2 longbow 2H weapon [Ego+] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +11 Con +9 Wil ----- def ----- Max.HP +51.00 Longbows are used to shoot arrows at your foes.  | 
 fungal yew longbow of enduring4.0 T3 longbow 2H weapon [Ego+] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +14 Con +12 Wil ----- def ----- Max.HP +72.00 ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 104 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes.  | 
 mighty yew longbow of lightning4.0 T3 longbow 2H weapon [Ego] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +17 lightning While equipped: Stats +2 Str dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +12% lightning Longbows are used to shoot arrows at your foes.  | 
 Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+5 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide.  | 
 Xeruldama (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +29% lightning ----- def ----- Resists +43% lightning +19% darkness +3% cold +11% mind +9% all Phys.save +11 (+6 eff.) Spell.save +10 (+3 eff.) Mind.save +21 (+8 eff.) Knockbk- +10% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +15% Summoned ----- def ----- Resists +6% blight D.Red.from +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light.  | 
 18 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 416 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?  | 
Achievements
			Anti-Antimagic! (Insane (Adventure) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.By Yokir the Shalore Temporal Warden level 31
9th Pyre 123rd year of Ascendancy at 12:01 see stats
			Bringer of Doom (Insane (Adventure) difficulty)
			Killed a Bringer of Doom.By Yokir the Shalore Temporal Warden level 22
78th Dusk 122nd year of Ascendancy at 18:22 see stats
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Yokir the Shalore Temporal Warden level 19
39th Dusk 122nd year of Ascendancy at 07:16 see stats
			Dragon's Greed (Insane (Adventure) difficulty)
			Amassed 8000 gold pieces.By Yokir the Shalore Temporal Warden level 31
9th Pyre 123rd year of Ascendancy at 03:08 see stats
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By Yokir the Shalore Temporal Warden level 21
55th Dusk 122nd year of Ascendancy at 14:12 see stats
			Impossible Death (Insane (Adventure) difficulty)
			Got killed by your future self.By Yokir the Shalore Temporal Warden level 30
77th Regrowth 123rd year of Ascendancy at 00:37 see stats
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Yokir the Shalore Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 23:09 see stats
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By Yokir the Shalore Temporal Warden level 20
50th Dusk 122nd year of Ascendancy at 01:13 see stats
			Level 30 (Insane (Adventure) difficulty)
			Got a character to level 30.By Yokir the Shalore Temporal Warden level 30
77th Regrowth 123rd year of Ascendancy at 00:37 see stats
			Overpowered! (Insane (Adventure) difficulty)
			Did over 6000 damage in one attack.By Yokir the Shalore Temporal Warden level 29
77th Regrowth 123rd year of Ascendancy at 00:37 see stats
			Paradoxology (Insane (Adventure) difficulty)
			Both killed your future self and got killed by your future self.By Yokir the Shalore Temporal Warden level 29
77th Regrowth 123rd year of Ascendancy at 00:37 see stats
			Poisonous (Insane (Adventure) difficulty)
			Sided with the assassin lord.By Yokir the Shalore Temporal Warden level 24
27th Haze 122nd year of Ascendancy at 18:31 see stats
			Self-killer (Insane (Adventure) difficulty)
			Killed your future self.By Yokir the Shalore Temporal Warden level 29
77th Regrowth 123rd year of Ascendancy at 00:37 see stats
			Size is everything (Insane (Adventure) difficulty)
			Did over 1500 damage in one attack.By Yokir the Shalore Temporal Warden level 29
77th Regrowth 123rd year of Ascendancy at 00:37 see stats
			Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.By Yokir the Shalore Temporal Warden level 29
77th Regrowth 123rd year of Ascendancy at 00:37 see stats
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By Yokir the Shalore Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 04:50 see stats
			The Right thing to do (Insane (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Yokir the Shalore Temporal Warden level 27
11st Regrowth 123rd year of Ascendancy at 04:44 see stats
			The bigger the better! (Insane (Adventure) difficulty)
			Did over 3000 damage in one attack.By Yokir the Shalore Temporal Warden level 29
77th Regrowth 123rd year of Ascendancy at 00:37 see stats
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By Yokir the Shalore Temporal Warden level 16
8th Dusk 122nd year of Ascendancy at 15:21 see stats
			The sky is falling! (Insane (Adventure) difficulty)
			Saw a huge meteor falling from the sky.By Yokir the Shalore Temporal Warden level 28
74th Regrowth 123rd year of Ascendancy at 03:58 see stats
			Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.By Yokir the Shalore Temporal Warden level 21
56th Dusk 122nd year of Ascendancy at 07:18 see stats
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By Yokir the Shalore Temporal Warden level 15
2nd Dusk 122nd year of Ascendancy at 00:42 see stats
			Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
			Killed the weaver queen and the temporal defiler.By Yokir the Shalore Temporal Warden level 5
79th Pyre 122nd year of Ascendancy at 05:01 see stats
Log
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
You receive: Elixir of Mysticism
Saving game...
Saving done.
You drink the elixir and feel forever transformed!
The elixir has augmented your magical and mental capacity!
You have no more Elixir of Mysticism.
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Today is the 56th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Bought:  noble's rough leather belt of unlife for 134.42 gold.
Sold:  Sleetbiter the pair of iron boots (0 def, 3 armour) for 6.25 gold.
Sold:  pair of hardened leather boots 'Lisayanor' (5 def, 3 armour) for 20.38 gold.
Sold:  restful rough leather gloves of strength (+2) (0 def, 1 armour) for 4.81 gold.
Sold:  Relgakalthorak (5 def, 3 armour) for 14.65 gold.
Sold:  rough leather belt 'Mimabar' for 7.88 gold.
Sold:  pair of rough leather boots 'Chytar' (0 def, 1 armour) for 5.70 gold.
Sold:  Hanadar the linen wizard hat (1 def, 0 armour) for 6.12 gold.
Sold:  Ulfyrasin (108% power, 3 apr) for 14.16 gold.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).
There is a Elvala (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.









































































































