












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Items Vault 1.7.6Donators/Buyers bonus! MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 18334% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 188.21884292534 (base 12) |
| Dexterity | 160.43768585069 (base 25) |
| Constitution | 85.437685850687 (base 15) |
| Magic | 146.21884292534 (base 60) |
| Willpower | 105.43768585069 (base 60) |
| Cunning | 164.43768585069 (base 60) |
Resources
| Mana | 511/511 |
| Negative | 172/172 |
| Life | 530/530 |
| Paradox | 400 |
| Soul | 13/13 |
| Hate | 56/135 |
| Equilibrium | 40 |
| Vim | 296/296 |
| Stamina | 421/421 |
| Psi | 509/509 |
| Healing Factor | 1.2411424081462 |
| Regeneration | 54.196351363443 |
Speed
| Mental | +20.76568969489% |
| Attack | 0% |
| Movement | +129.9556914313% |
| Spell | +59.47362846982% |
| Global | +204.48493745765% |
Vision
| Sight | 17 |
| Lite | -1001 |
| Infravision | 31 |
| See Invisible | 27.437685850688 |
| ESP Range | 4 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 389 |
| Accuracy | 107 |
| Crit Chance | 103% |
| APR | 7 |
| Speed | 0.83 |
Offense: Offhand
| Damage | 251 |
| Accuracy | 107 |
| Crit Chance | 108% |
| APR | 7 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 140 |
| Crit Chance | 85% |
| Speed | 0.62706292544742 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 130 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +31% |
| Blight | +32% |
| Arcane | +14% |
| Mind | +14% |
| All | +4% |
| Darkness | +91% |
| Light | +16% |
| Temporal | +14% |
| Physical | +34% |
| Fire | +25% |
| Lightning | +25% |
Offense: Damage Penetration
| Mind | +90% |
| Acid | +80% |
| Light | +55% |
| Temporal | +62% |
| Darkness | +65% |
| Physical | +65% |
| Fire | +60% |
| All | +45% |
Defense: Base
| Armour (hardiness) | 171.80057809951 (100%) |
| Defense | 139 |
| Ranged Defense | 140 |
| Fatigue | 0 |
| Physical Save | 83.875 |
| Spell Save | 75.25 |
| Mental Save | 81 |
Defense: Resistances
| Acid | + 64%( 70%) |
| Blight | + 67%( 70%) |
| Arcane | + 69%( 70%) |
| Cold | + 70%( 70%) |
| All | + 63%( 70%) |
| Physical | + 76%( 76%) |
| Lightning | + 63%( 70%) |
| Light | + 79%( 80%) |
| Temporal | + 70%( 70%) |
| Mind | + 64%( 70%) |
| Darkness | + 81%( 81%) |
| Fire | + 70%( 70%) |
| Nature | + 63%( 70%) |
Defense: Immunities
| Stun Resistance | 81% |
| Confusion Resistance | 100% |
| Fear Resistance | 50% |
| Poison Resistance | 69% |
| Blind Resistance | 100% |
| Silence Resistance | 61% |
| Bleed Resistance | 100% |
| Disarm Resistance | 89% |
| Pinning Resistance | 37% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 55% |
Inscriptions (3/4)
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 39 up to 9 times. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Animus | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Moss | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Flux | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Stealth | 1.60 |
| 2/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Cursed / Darkness | 1.70 |
| 2/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Sand drake aspect | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Buckler Training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Pugilism | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Absorption | 1.20 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cunning / Poisons | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Assassination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Mucus | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.50 |
| 4/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Cunning / Ambush | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Psionic / Mentalism | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Thuggery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Hatred | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Fungus | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Dirges | 1.00 |
| 4/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Necrosis | 2.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Ravenous mind | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| Undead / Lich | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Manifold | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Shadow Combat |
| talent | Matter Weaving |
| talent | Chant of Fortress |
| talent | Savage Hunter |
| talent | Roll With It |
| talent | Shards |
| talent | Channel Pain |
| talent | Premonition |
| talent | Mental Tyranny |
| talent | Spikes of Decrepitude |
| talent | Meditation |
| talent | Energy Decomposition |
| talent | Kinetic Shield |
| talent | Reality Smearing |
| talent | Aether Permeation |
| talent | Dirge of Famine |
| talent | Gloom |
| talent | Fiery Hands |
| talent | Mitosis |
| talent | Charged Shield |
| talent | Disintegration |
| talent | Shock Hands |
| talent | Beyond the Flesh |
| talent | Shadow Feed |
| talent | Reaping |
| talent | Skate |
| talent | Repel |
| talent | Augmentation |
| talent | Hymn of Shadows |
| talent | Eldritch Infusion |
| talent | Hymn Nocturnalist |
| talent | Daunting Presence |
| talent | Doomed For Eternity |
| talent | Weapon Folding |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 6.2)Penalty : Fractured Sanity: -9% Mind Resistance, -11% Confusion Immunity Power 1+: Unleashed: +19% critical damage, +19% off-hand weapon damage Power 2+: -1 Luck, +11 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 82% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 9.6% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Increases physical save, spell save, and mental save by 20. Global speed increased by 6%. Through The Crowd |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+42% chance to avoid traps). Power 2+: -1 Luck, +9 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+16% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 46% if the increase would be enough to kill your opponent. |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+45% global speed). Clarity |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 8.2): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 13% when tested. Power 1+: Removed from Reality: +9 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +15 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 50 mind and 84 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 13 nightmare (summon Terrors and chances to slow, deal 80 Mind damage, and deal 134 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 8.2)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +18% damage against the undead. Power 2+: -1 Luck, +8 Strength, +8 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 6) when you fall below 52% health Power 4+: Reprieve from Death: Humanoids you slay have a 48% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+21% resist all). Shroud of Passing |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +21 Darkness Resistance, +11% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 21% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 21% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You failed to protect the injured seer from death by shadow. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Wolfmire. Escort: injured seer (level 3 of Wolfmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by Rejects Your Reality. Escort: repented thief (level 4 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 6587. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of serendipity. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed hummerhorn wing. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Malediction (Corpses) (178% power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Power: 178% Range: 1.2x Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+2 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). Curse of Corpses The land withers and crumbles wherever this cursed axe rests. |
| Quiver | quiver of elven-wood arrows 'Skyire' (Corpses) (16/16, 195% power, 14 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 196% Range: 1.4x Uses stats: 70% Wil, 42% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +16.5% Capacity: 16 Turns elapse between self-loadings: 6 On weapon hit: * 30% chance to reduce all saves and defense by 59 * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 421 physical damage On weapon crit: * Wound the target dealing 516 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +29 physical / +17 mind Damage (radius 1) on hit: +12 lightning Damage (radius 2) on crit: +4 lightning / +20 temporal Curse of Corpses Arrows are used with bows to pierce your foes to death. |
| On hands | Ivuwyn the voratun gauntlets (Corpses) (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +2 Cun / +7 Mag Changes resistances: +3% acid / +9% light / +8% darkness Changes damage: +10% arcane / +12% acid Physical save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +44% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +5 (+0 eff.) Infravision radius: +2 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When used to modify unarmed attacks: Power: 167% Range: 1.4x Uses stats: 64% Wil, 64% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +8 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 5). Damage (Melee): +13 arcane Damage (radius 2) on crit: +46 light / +28 darkness / +12 arcane Curse of Corpses It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 3.2 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 2 area, doing 217.33 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Dúathedlen Heart (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+0 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). Curse of Corpses This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | Malslek the Accursed's Hat (Madness) (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-2 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+1 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). Curse of Madness This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On feet | Adyda the pair of voratun boots (Madness) (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Armour: +5 Fatigue: +4% Damage when hit (Melee): 10 acid Changes stats: +2 Wil / +8 Mag Changes resistances: +30% darkness / +30% temporal Changes resistances penetration: +15% acid / +17% temporal / +20% darkness Critical mult.: +10.00% Spell save: +9 (+2 eff.) Spellpower: +30 (+4 eff.) Lowers spell cool-downs by: 10% Mindpower: +18 (+3 eff.) Defense after a teleport: +27 Resist all after a teleport: +18% New effects duration reduction after a teleport: +17% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Bladed Rift (Misfortune)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+1 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. Curse of Misfortune It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 6.5 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Khelusin the voratun ring (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Physical power: +13 (+1 eff.) Changes stats: +10 Dex / +8 Mag / +2 Wil / +18 Cun Changes damage: +15% acid Critical mult.: +15.00% Mana each turn: +0.12 Spellpower: +40 (+5 eff.) Mindpower: +15 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Madness Rings make your fingers look great! |
| On fingers | Ravenwrest the voratun ring (Nightmares)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Effects on melee hit: * 10 arcane resource burn * 20% chance to reduce all saves and defense by 59 Damage (Melee): 22 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 59 Damage (Ranged): 35 physical Damage when hit (Melee): 6 mind Changes stats: +10 Str / +9 Cun / +10 Con Changes resistances: +9% darkness Changes resistances penetration: +15% mind Disarm immunity: +45% Pinning immunity: +37% Knockback immunity: +46% Equilibrium when hit: +0.12 Psi when hit: +0.12 Hate when firing a critical mind attack: +7.00 Maximum life: +50.00 Maximum hate: +15.00 Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
| Around neck | Holathalarath the voratun amulet (Nightmares)Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +35 (+5 eff.) Defense: +43 (+5 eff.) Changes stats: +20 Lck / +5 Con Changes resistances: +9% blight / +30% fire / +28% cold Physical save: +3 (+1 eff.) Blindness immunity: +23% Stamina each turn: +3.77 Infravision radius: +10 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 18% Curse of Nightmares Amulets make your neck look great! |
| In main hand | Temporal Rift (Misfortune) (8 def, 4 armour, 187% power, 325 block)Requires: - Shield usage training - Cunning 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 188% Range: 1.2x Uses stats: 100% Wil, 70% Mag Damage type: Temporal Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 (+1 eff.) Ranged Defense: +10 (+1 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+3 eff.) Spellpower: +12 (+1 eff.) Slows Projectiles: +50% Curse of Misfortune Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Around waist | Morningcut the drakeskin leather belt (Corpses)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 23% chance to reduce armor by 59% Changes stats: +6 Dex / +11 Mag / +6 Cun / +10 Lck Changes resistances: +3% light Changes resistances penetration: +20% acid / +20% physical / +10% light / +15% fire Changes damage: +12% light / +15% physical Trap disarming bonus: +30 Stealth bonus: +13 Mana each turn: +0.55 Maximum mana: +50.00 Infravision radius: +6 Curse of Corpses A belt that goes around your waist. |
| In off hand | Lunar Shield (Nightmares) (0 def, 20 armour, 183% power, 250 block)Requires: - Shield usage training - Cunning 35 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 183% Range: 1.4x Uses stats: 100% Wil, 50% Mag Damage type: Darkness Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +10.0% Block value: +250 When wielded/worn: Armour: +20 Fatigue: +2% Changes resistances: +25% darkness Changes damage: +40% darkness Talent masteries: +0.30 Celestial / Star fury +0.30 Celestial / Twilight Talent granted: +1 Block Spellpower: +20 (+2 eff.) Talent on hit(spell): Moonlight Ray (10% chance level 2). Curse of Nightmares A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
| Cloak | Guise of the Hated (Shrouds) (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+2 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Curse of Shrouds Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Crimson Robe (Shrouds) (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+1 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Global speed: +15% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Shrouds This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Primal Infusion (affinity 21%; reduction 4; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the duelist (heal 368; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 368 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the duelist (heal 427; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 427 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 287; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 287 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 435; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 435 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 417; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 417 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 272; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 272 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -913; dur 9; cd 28)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -913 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 913 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -960; dur 9; cd 35)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -960 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 960 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -995; dur 8; cd 26)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -995 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 995 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -493; dur 8; cd 26)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -493 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 493 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 1173%; cd 9)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1173% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 1048%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1048% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 966%; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 966% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 656%; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 656% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 1307%; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1307% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 1319%; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1319% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 613; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 613 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 619; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 619 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 783; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 783 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 350; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 350 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 48%; magical; dur 4; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 48% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 43%; mental, magical; dur 2; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 43% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 45%; mental, physical; dur 3; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 45% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 51%; magical; dur 4; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 51% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 57%; magical, physical; dur 3; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 57% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 55%; physical; dur 3; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 55% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 61%; mental; dur 4; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 61% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 45%; mental; dur 4; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 45% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, darkness, fire, nature, temporal)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 3 darkness, 5 fire, 5 nature, 5 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; temporal, darkness, blight, fire, arcane, physical)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 temporal, 5 darkness, 5 blight, 5 fire, 4 arcane, 3 physical It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 831 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (571.75 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Inflicts 325.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 280; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 279.66 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 180; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 180.10 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 306; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 305.73 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 253; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 252.62 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 217; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 216.82 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 279; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 278.70 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 122; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 122.18 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 273; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 273.04 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 11; phase 40; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: 11 Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 12; phase 37; cd 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: 12 Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport up to 12 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 11; phase 43; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: 11 Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 43%, your defense is increased by 43 and all your resistances by 43%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 12; phase 29; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: 12 Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport up to 12 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 39; resist 43%; move 56%; dur 5; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 43% all resistance, you move 56% faster, and you are invisible (power 39). Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 47; resist 56%; move 72%; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 56% all resistance, you move 72% faster, and you are invisible (power 47). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 31; resist 46%; move 61%; dur 5; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 46% all resistance, you move 61% faster, and you are invisible (power 31). Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 38; resist 36%; move 57%; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 36% all resistance, you move 57% faster, and you are invisible (power 38). Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 32; resist 41%; move 54%; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 41% all resistance, you move 54% faster, and you are invisible (power 32). Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the sneak (regen 1625% over 10 turns; mana 81; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1625% for 10 turns (979 total) and instantly restoring 81 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the sneak (regen 2074% over 10 turns; mana 104; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2074% for 10 turns (1249 total) and instantly restoring 104 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the sneak (regen 1779% over 10 turns; mana 89; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1779% for 10 turns (1072 total) and instantly restoring 89 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 256; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 256 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 209; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 209 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 225; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 225 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 183; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 183 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 752; dur 8; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 752 damage for 8 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 512; dur 7; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 512 damage for 7 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 700; dur 7; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 700 damage for 7 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 992; dur 8; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 992 damage for 8 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 1006; dur 7; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1006 damage for 7 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 489; dur 5; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 489 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 817; dur 7; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 817 damage for 7 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 71; blocks 10; dur 4; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 71 up to 10 times. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 83; blocks 7; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 7 times. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 228; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 228 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 267; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 267 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aerariann the voratun amulet (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to reduce strength, dexterity, and constitution by 49 Changes stats: +5 Mag Changes resistances: +15% acid / +30% light / +18% blight / +6% arcane / +29% darkness Critical mult.: +25.14% Blindness immunity: +48% Mana each turn: +0.16 Maximum vim: +50.00 Spell crit. chance: +6% Curse of Madness Amulets make your neck look great! |
Aruna the Treeschism (Corpses)Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Defense: +16 (+2 eff.) Damage when hit (Melee): 6 temporal Changes stats: +6 Dex / +1 Wil / +8 Cun / +6 Con / +20 Lck Changes damage: +6% nature Physical save: +20 (+2 eff.) Life regen: +8.00 Maximum life: +80.00 Light radius: +1 Reduce all damage from unseen attackers: 20% Curse of Corpses Amulets make your neck look great! |
Blackhack the voratun amulet (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +10 Changes stats: +10 Con Changes resistances: +4% physical Changes damage: +24% darkness Blindness immunity: +29% Stamina each turn: +3.70 Only die when reaching: -98.63 life Infravision radius: +10 Sight radius: +2 See invisible: +13 Curse of Misfortune Amulets make your neck look great! |
Boltrace (Shrouds)Infused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Armour: +5 Defense: +32 (+4 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +14 Lck Changes resistances: +3% temporal / +6% darkness / +32% blight / +30% nature / +5% arcane Changes resistances cap: +6% all Changes resistances penetration: +15% lightning Physical save: +23 (+3 eff.) Poison immunity: +37% Disease immunity: +47% Reduce all damage from unseen attackers: 17% Curse of Shrouds Amulets make your neck look great! This item has been sent to the Item's Vault. |
Brenylakan the Skytickler (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+1 eff.) Damage when hit (Melee): 12 arcane Changes stats: +6 Dex / +5 Wil / +7 Con Changes resistances: +12% lightning Changes resistances cap: +7% all Changes resistances penetration: +31% blight Changes damage: +15% lightning Physical save: +27 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +12 Damage Shield penetration: +37% Curse of Shrouds Amulets make your neck look great! |
Brightslice (Shrouds)Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str / +3 Wil / +2 Cun / +1 Con Changes resistances: +12% light Changes resistances penetration: +15% arcane Changes damage: +15% blight / +15% fire / +9% light Critical mult.: +19.00% Physical save: +22 (+3 eff.) Spell save: +25 (+4 eff.) Mental save: +24 (+5 eff.) Spellpower: +15 (+2 eff.) Infravision radius: +3 Curse of Shrouds Amulets make your neck look great! |
Ce'Nurivena the Hellsmonster (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +30 (+4 eff.) Damage when hit (Melee): 8 physical Changes stats: +6 Str Changes resistances: +5% physical Changes resistances penetration: +20% fire / +15% mind / +20% physical Changes damage: +18% physical Talent mastery: +0.36 Wild-gift / Slime Curse of Misfortune Amulets make your neck look great! |
Choker of Dread (Madness)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+0 eff.) Blindness immunity: +100% Spellpower: +5 (+0 eff.) See invisible: +10 Curse of Madness It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Dimminister the voratun amulet (Misfortune)Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to reduce damage dealt by 46% Damage when hit (Melee): 4 darkness Changes stats: +10 Str / +10 Dex / +6 Mag / +10 Wil Changes resistances: +12% darkness Changes resistances penetration: +10% acid Changes damage: +21% acid / +8% temporal / +8% light / +8% physical / +8% darkness Blindness immunity: +40% Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Infravision radius: +10 Sight radius: +2 See invisible: +14 Curse of Misfortune Amulets make your neck look great! |
Duathelbrand (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to reduce damage dealt by 46% * 25% chance to reduce all saves and defense by 59 Changes stats: +6 Cun / +9 Mag Changes resistances: +15% physical Changes damage: +37% mind Stamina each turn: +1.20 Hate when firing a critical mind attack: +4.00 Maximum hate: +12.41 Curse of Nightmares Amulets make your neck look great! |
Duvibers (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +15 (+1 eff.) Defense: +10 (+1 eff.) Fatigue: -9% Changes stats: +10 Dex / +10 Cun / +10 Con Changes damage: +15% blight / +15% fire Critical mult.: +20.00% Physical save: +25 (+3 eff.) Spell save: +21 (+3 eff.) Mental save: +25 (+5 eff.) Life regen: +5.00 Stamina each turn: +3.40 Only die when reaching: -99.92 life Spellpower: +15 (+2 eff.) Movement speed: +10% Curse of Corpses Amulets make your neck look great! |
Earthen Beads (Madness)Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% Curse of Madness It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 4.2 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 766 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Elamira the voratun amulet (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +16 Defense: +38 (+5 eff.) Changes stats: +8 Cun Physical save: +23 (+3 eff.) Equilibrium when hit: +0.36 Curse of Misfortune Amulets make your neck look great! |
Elulle the Quenchkill (Nightmares)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to reduce armor by 59% Changes stats: +6 Mag Changes resistances: +12% blight / +18% temporal Changes resistances penetration: +20% temporal / +31% cold Changes damage: +21% acid / +41% temporal / +7% light / +8% physical / +8% darkness Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Curse of Nightmares Amulets make your neck look great! |
Emelavena the Duathelparry (Corpses)Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +3 Physical power: +15 (+1 eff.) Defense: +15 (+2 eff.) Fatigue: -10% Changes stats: +3 Con Changes resistances: +30% lightning Changes resistances penetration: +20% darkness Changes damage: +15% blight / +15% fire / +3% physical Critical mult.: +20.00% Physical save: +3 (+1 eff.) Stun/Freeze immunity: +49% Life regen: +5.00 Spellpower: +15 (+2 eff.) Curse of Corpses Amulets make your neck look great! |
Falolagund (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 25% chance to reduce strength, dexterity, and constitution by 49 Changes stats: +13 Cun Changes resistances penetration: +30% mind Changes damage: +12% mind Mental save: +9 (+2 eff.) Life regen: +5.00 Maximum hate: +12.41 Maximum psi: +60.00 Mental crit. chance: +4% Curse of Nightmares Amulets make your neck look great! |
Feathersteel Amulet (Madness)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+2 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Curse of Madness The weight of the world seems a little lighter with this amulet around your neck. |
Fiery Choker (Nightmares)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). Curse of Nightmares A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. This item has been sent to the Item's Vault. |
Frost Lord's Chain (Madness)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+1 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. Curse of Madness This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth (Corpses)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+2 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +100% Curse of Corpses It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 5.5 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 455.78 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. This item has been sent to the Item's Vault. |
Garkul's Teeth (Corpses)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+2 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +100% Curse of Corpses It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 5.5 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 455.78 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Gegen (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Mag / +7 Wil Changes resistances: +15% fire / +30% temporal Changes resistances penetration: +25% blight Reduces incoming crit damage: 18.61% Physical save: +22 (+3 eff.) Poison immunity: +25% Pinning immunity: +50% Knockback immunity: +50% Vim when firing critical spell: +2.48 Mindpower: +35 (+5 eff.) Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% Curse of Madness Amulets make your neck look great! |
Gida (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+1 eff.) Damage when hit (Melee): 12 acid Changes resistances: +25% darkness / +6% arcane Changes resistances cap: +7% all Physical save: +26 (+3 eff.) Life regen: +4.96 Maximum life: +120.00 Healing mod.: +25% Curse of Misfortune Amulets make your neck look great! |
Glowbutcher (Nightmares)Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +8 Con Changes resistances: +27% cold / +22% fire / +10% physical Changes damage: +27% light Stamina each turn: +1.00 Mana when firing critical spell: +2.50 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +20.00 Spell crit. chance: +1% Curse of Nightmares Amulets make your neck look great! |
Hathurak (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +7 Str / +7 Con Talent masteries: +0.38 Wild-gift / Storm drake aspect +0.38 Chronomancy / Energy Stamina each turn: +3.77 Mana when firing critical spell: +2.51 Spellpower: +38 (+5 eff.) Curse of Shrouds Amulets make your neck look great! |
Islovea (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +35 (+3 eff.) Defense: +37 (+5 eff.) Effects on melee hit: * 25% chance to reduce all saves and defense by 59 Damage when hit (Melee): 12 acid Changes stats: +9 Dex Changes damage: +12% mind / +21% acid Critical mult.: +24.82% Stamina each turn: +3.72 Curse of Misfortune Amulets make your neck look great! |
Ivana the Moldwither (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +20 Defense: +9 (+1 eff.) Damage when hit (Melee): 2 nature Changes resistances: +11% physical / +21% light / +17% darkness Changes resistances cap: +4% all Physical save: +16 (+2 eff.) Blindness immunity: +38% Disease immunity: +10% Teleport immunity: +25% Stamina each turn: +0.80 Maximum life: +123.29 Curse of Misfortune Amulets make your neck look great! |
Khelizor the voratun amulet (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +8 Defense: +10 (+1 eff.) Changes stats: +8 Str / +5 Dex / +6 Con Changes resistances cap: +7% all Changes resistances penetration: +30% mind Changes damage: +12% mind Critical mult.: +24.66% Physical save: +18 (+2 eff.) Maximum stamina: +36.99 Maximum psi: +61.64 Curse of Nightmares Amulets make your neck look great! |
Kichik the voratun amulet (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+1 eff.) Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 10 mind Changes resistances: +3% nature Changes resistances cap: +7% all Talent masteries: +0.37 Chronomancy / Fate Weaving +0.37 Spell / Meta Reduces incoming crit damage: 10.00% Physical save: +15 (+2 eff.) Blindness immunity: +25% Cut immunity: +105% Healing mod.: +30% Curse of Nightmares It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 664 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Lelutar the voratun amulet (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 12 light / 15 darkness Effects when hit in melee: * 15% chance to reduce damage dealt by 46% * 11% chance to blind Changes resistances: +18% nature Changes damage: +24% mind / +14% light / +15% darkness Spell save: +22 (+3 eff.) Disease immunity: +25% Teleport immunity: +25% Life regen: +5.00 Maximum hate: +6.00 Healing mod.: +25% Curse of Madness Amulets make your neck look great! |
Lightward the voratun amulet (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +17 Armour: +18 Defense: +15 (+2 eff.) Changes resistances: +15% lightning / +4% physical / +12% temporal / +21% blight Changes damage: +30% light Critical mult.: +20.00% Mental save: +9 (+2 eff.) Disease immunity: +25% Light radius: +4 Curse of Shrouds Amulets make your neck look great! |
Liserevena the Noonsage (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +12 Mag Changes resistances: +9% nature Changes resistances penetration: +5% mind / +25% light Changes damage: +7% acid / +8% temporal / +8% light / +8% lightning / +8% fire / +8% cold / +8% physical / +8% darkness Critical mult.: +10.00% Physical save: +25 (+3 eff.) Spell save: +25 (+4 eff.) Mental save: +37 (+8 eff.) Hate when firing a critical mind attack: +3.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +11% Mindpower: +10 (+2 eff.) Curse of Corpses Amulets make your neck look great! |
Lustrejam the voratun amulet (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to slow global speed by 90% Changes resistances: +30% fire / +15% temporal / +9% darkness / +15% physical Changes resistances penetration: +20% light Spell save: +22 (+3 eff.) Stamina each turn: +1.10 Light radius: +4 Curse of Corpses Amulets make your neck look great! |
Nightmaim (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to reduce damage dealt by 46% Changes resistances: +12% acid / +9% darkness / +6% arcane Changes resistances penetration: +30% darkness / +20% acid Changes damage: +24% arcane / +18% cold Talent mastery: +0.35 Corruption / Bone Curse of Shrouds Amulets make your neck look great! |
Nimbusbreacher the voratun amulet (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +19 Effects on melee hit: * 23% chance to reduce armor by 59% Changes resistances: +9% mind Changes damage: +18% lightning / +18% mind Critical mult.: +13.00% Mental save: +21 (+4 eff.) Maximum psi: +57.23 Mental crit. chance: +9% Curse of Misfortune Amulets make your neck look great! |
Obsidianshear (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 23% chance to reduce damage dealt by 46% Damage when hit (Melee): 11 acid / 4 mind Changes stats: +10 Dex Changes resistances: +12% nature Changes resistances penetration: +15% acid Changes damage: +21% acid / +15% darkness Equilibrium when hit: +0.12 Mindpower: +25 (+4 eff.) Curse of Madness Amulets make your neck look great! |
Pendant of the Sun and Moons (Misfortune)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. Curse of Misfortune It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 4.5 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 27 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. This item has been sent to the Item's Vault. |
Polevea (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str / +11 Wil / +3 Cun Changes resistances: +19% mind Changes damage: +24% mind Mental save: +18 (+4 eff.) Maximum hate: +12.41 Maximum psi: +40.00 Mindpower: +20 (+3 eff.) Curse of Madness Amulets make your neck look great! |
Quenchwire (Corpses)Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +11 (+1 eff.) Defense: +15 (+2 eff.) Changes stats: +2 Mag / +3 Wil / +4 Cun / +14 Lck Changes resistances: +23% lightning / +3% cold / +30% light / +24% darkness Blindness immunity: +41% Stun/Freeze immunity: +40% See invisible: +6 Reduce all damage from unseen attackers: 16% Curse of Corpses Amulets make your neck look great! |
Radhileg the Starbraid (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to gain 10% of a turn (3/turn limit) * 25% chance to reduce all saves and defense by 59 Damage when hit (Melee): 12 mind Changes resistances: +19% mind Changes damage: +12% cold Cut immunity: +80% Light radius: +4 Healing mod.: +29% Curse of Madness It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 664 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Ravenknight (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +14 Str / +5 Con Changes resistances penetration: +25% arcane / +15% darkness Changes damage: +24% arcane Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +30 (+4 eff.) Spell crit. chance: +10% Light radius: +4 Curse of Misfortune Amulets make your neck look great! |
Rharin the voratun amulet (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +14 Defense: +35 (+4 eff.) Changes stats: +5 Wil Changes resistances: +3% physical / +30% light / +22% darkness Changes damage: +12% arcane Physical save: +21 (+2 eff.) Blindness immunity: +50% Stun/Freeze immunity: +25% Life regen: +4.93 Damage Shield penetration: +37% Curse of Misfortune Amulets make your neck look great! |
Shard of Insanity (Shrouds)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+7 eff.) Confusion immunity: -100% Mindpower: +8 (+2 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). Curse of Shrouds A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Shockhash the voratun amulet (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Fatigue: -9% Damage when hit (Melee): 12 lightning Changes stats: +4 Str / +5 Cun / +8 Con Critical mult.: +24.66% Life regen: +4.00 Psi when hit: +0.24 Hate when firing a critical mind attack: +6.00 Maximum stamina: +36.99 Curse of Misfortune Amulets make your neck look great! |
Siloremira the voratun amulet (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +4 Defense: +35 (+4 eff.) Effects on melee hit: * 24 arcane resource burn Changes stats: +8 Str / +8 Dex / +4 Wil / +5 Con Changes resistances: +30% mind Confusion immunity: +50% Stamina each turn: +3.57 Curse of Madness Amulets make your neck look great! |
Sleetjeer the voratun amulet (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Wil Changes resistances: +12% acid / +18% temporal / +9% darkness / +18% cold / +6% arcane / +12% mind Changes damage: +21% cold Reduces incoming crit damage: 18.73% Life regen: +5.00 Curse of Shrouds Amulets make your neck look great! |
Sleetwinnow (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +37 (+4 eff.) Armour: +14 Changes stats: +5 Dex / +7 Con Changes resistances: +24% lightning / +12% fire Changes resistances penetration: +31% cold Stamina each turn: +3.00 Only die when reaching: -98.63 life Curse of Shrouds Amulets make your neck look great! |
The Far-Hand (Madness)Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% Curse of Madness It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 5.5 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (240). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Torchlord the voratun amulet (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Cun Changes resistances: +33% lightning / +18% temporal / +15% darkness / +9% light Changes damage: +33% fire Talent mastery: +0.40 Spell / Necrosis Reduces incoming crit damage: 18.49% Spell save: +18 (+3 eff.) Infravision radius: +4 Curse of Shrouds Amulets make your neck look great! |
Torchmight the voratun amulet (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +9 (+1 eff.) Effects on melee hit: * 25% chance to gain 10% of a turn (3/turn limit) Changes resistances: +12% blight / +15% temporal Changes resistances cap: +7% all Changes resistances penetration: +25% acid / +31% fire Changes damage: +27% blight / +27% temporal Physical save: +26 (+3 eff.) Curse of Madness Amulets make your neck look great! |
Unflinching Eye (Madness)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. Curse of Madness It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 4.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Unlighttaint (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +8 Changes stats: +10 Mag Changes resistances penetration: +20% darkness Changes damage: +37% blight / +10% physical / +18% arcane / +24% mind Maximum vim: +40.00 Combat speed: +10% Curse of Nightmares Amulets make your neck look great! |
Velibrena the voratun amulet (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +13 Physical power: +15 (+1 eff.) Armour: +20 Defense: +15 (+2 eff.) Effects on melee hit: * 25% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Con Changes resistances: +15% temporal Changes damage: +12% temporal Physical save: +17 (+2 eff.) Life regen: +10.00 Maximum life: +80.00 Curse of Misfortune Amulets make your neck look great! |
Viletrial (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +12 Effects on melee hit: * 25% chance to slow global speed by 90% * 25% chance to reduce damage dealt by 46% Changes stats: +7 Dex / +6 Con Changes resistances: +30% mind Changes resistances penetration: +20% cold / +30% physical Changes damage: +12% nature / +24% cold Confusion immunity: +41% Maximum stamina: +30.00 Curse of Misfortune Amulets make your neck look great! |
Vox (Corpses)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% Curse of Corpses No force can hope to silence the wearer of this amulet. |
Withering Orbs (Madness)Requires: - Level 15 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Madness These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... This item has been sent to the Item's Vault. |
Withering Orbs (Misfortune)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Misfortune These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Woesweeper (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to reduce damage dealt by 46% Changes resistances: +21% cold / +27% light / +51% darkness Changes resistances penetration: +31% lightning / +25% acid Changes damage: +12% lightning / +12% cold / +21% darkness / +37% acid Blindness immunity: +49% Curse of Misfortune Amulets make your neck look great! |
Xanywyn the Snowwrack (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 cold Changes resistances: +28% light / +29% darkness Changes resistances penetration: +31% mind Changes damage: +18% cold Mental save: +22 (+5 eff.) Blindness immunity: +44% Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +6.00 Mental crit. chance: +4% Curse of Corpses Amulets make your neck look great! |
archmage's voratun amulet of mastery (0.37 Psionic / Deep horror) (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Talent mastery: +0.37 Psionic / Deep horror Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Curse of Nightmares Amulets make your neck look great! |
archmage's voratun amulet of murder (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +20 Changes stats: +6 Mag Changes damage: +8% acid / +7% fire / +8% cold / +8% lightning Critical mult.: +20.00% Spellpower: +5 (+0 eff.) Spell crit. chance: +5% Curse of Misfortune Amulets make your neck look great! |
archmage's voratun amulet of soulsearing (Misfortune)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes damage: +8% lightning / +14% blight / +22% fire / +8% cold / +7% acid Critical mult.: +19.00% Spellpower: +18 (+2 eff.) Spell crit. chance: +6% Curse of Misfortune Amulets make your neck look great! |
archmage's voratun amulet of soulsearing (Nightmares)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +7% acid / +13% blight / +17% fire / +8% lightning / +8% cold Critical mult.: +18.00% Spellpower: +17 (+2 eff.) Spell crit. chance: +5% Curse of Nightmares Amulets make your neck look great! |
gold amulet 'Beleralaith' (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Effects on melee hit: * 10 arcane resource burn Changes stats: +5 Wil Changes resistances: +12% lightning Changes damage: +9% acid Physical save: +13 (+2 eff.) Spell save: +14 (+2 eff.) Mental save: +12 (+3 eff.) Life regen: +3.00 Curse of Misfortune Amulets make your neck look great! |
gold amulet 'Oozeream' (Nightmares)Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 21% chance to slow global speed by 90% Damage when hit (Melee): 6 nature Changes stats: +7 Cun / +7 Mag Changes resistances: +5% arcane Changes resistances penetration: +25% cold Changes damage: +3% cold Talent mastery: +0.20 Cursed / Endless hunt Curse of Nightmares Amulets make your neck look great! |
grounding voratun amulet of manastreaming (Shrouds)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Mag Changes resistances: +24% lightning Stun/Freeze immunity: +41% Mana each turn: +0.45 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +60.00 Curse of Shrouds Amulets make your neck look great! |
mindweaver's stralite amulet of perfection (0.30 Chronomancy / Temporal Guardian,0.30 Spell / Acid alchemy) (Madness)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Talent masteries: +0.30 Spell / Acid alchemy +0.30 Chronomancy / Temporal Guardian Mental save: +13 (+3 eff.) Confusion immunity: +22% Mindpower: +12 (+2 eff.) Curse of Madness Amulets make your neck look great! |
mindweaver's voratun amulet (Shrouds)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Wil Mental save: +13 (+3 eff.) Confusion immunity: +17% Mindpower: +13 (+2 eff.) Curse of Shrouds Amulets make your neck look great! |
mindweaver's voratun amulet (Shrouds)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Wil Mental save: +13 (+3 eff.) Confusion immunity: +24% Mindpower: +15 (+3 eff.) Curse of Shrouds Amulets make your neck look great! |
mindweaver's voratun amulet of cunning (+10) (Corpses)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Cun / +5 Wil Mental save: +15 (+3 eff.) Confusion immunity: +19% Mindpower: +15 (+3 eff.) Curse of Corpses Amulets make your neck look great! |
mindweaver's voratun amulet of healing (Nightmares)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Wil Mental save: +15 (+3 eff.) Cut immunity: +70% Confusion immunity: +22% Mindpower: +15 (+3 eff.) Healing mod.: +21% Curse of Nightmares It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 767 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
mindweaver's voratun amulet of mastery (0.40 Cursed / Gloom) (Madness)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Wil Talent mastery: +0.40 Cursed / Gloom Mental save: +10 (+2 eff.) Confusion immunity: +25% Mindpower: +11 (+2 eff.) Curse of Madness Amulets make your neck look great! |
mindweaver's voratun amulet of perfection (0.40 Spell / Temporal,0.40 Chronomancy / Flux) (Misfortune)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Wil Talent masteries: +0.40 Chronomancy / Flux +0.40 Spell / Temporal Mental save: +15 (+3 eff.) Confusion immunity: +24% Mindpower: +13 (+2 eff.) Curse of Misfortune Amulets make your neck look great! |
mindweaver's voratun amulet of soulsearing (Misfortune)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Wil Changes damage: +14% blight / +12% fire Critical mult.: +19.00% Mental save: +7 (+2 eff.) Confusion immunity: +24% Spellpower: +12 (+1 eff.) Mindpower: +14 (+2 eff.) Curse of Misfortune Amulets make your neck look great! |
protective stralite amulet of murder (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +17 Armour: +7 Defense: +10 (+1 eff.) Changes resistances cap: +6% all Critical mult.: +18.00% Physical save: +21 (+2 eff.) Curse of Madness Amulets make your neck look great! |
protective voratun amulet (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +10 (+1 eff.) Changes resistances cap: +7% all Physical save: +20 (+2 eff.) Curse of Corpses Amulets make your neck look great! |
protective voratun amulet (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+1 eff.) Changes resistances cap: +7% all Physical save: +19 (+2 eff.) Curse of Shrouds Amulets make your neck look great! |
protective voratun amulet of mastery (0.40 Wild-gift / Cold drake aspect) (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +8 (+1 eff.) Changes resistances cap: +7% all Talent mastery: +0.40 Wild-gift / Cold drake aspect Physical save: +25 (+3 eff.) Curse of Corpses Amulets make your neck look great! |
protective voratun amulet of perfection (0.40 Wild-gift / Fungus,0.40 Technique / Skirmisher - Slings) (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +11 (+1 eff.) Changes resistances cap: +6% all Talent masteries: +0.40 Wild-gift / Fungus +0.40 Technique / Skirmisher - Slings Physical save: +27 (+3 eff.) Curse of Corpses Amulets make your neck look great! |
restful voratun amulet of mastery (0.40 Psionic / Psychic Assault) (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Talent mastery: +0.40 Psionic / Psychic Assault Life regen: +5.00 Curse of Misfortune Amulets make your neck look great! |
restful voratun amulet of mastery (0.38 Spell / Necrosis) (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Talent mastery: +0.38 Spell / Necrosis Life regen: +4.00 Curse of Nightmares Amulets make your neck look great! |
savior's stralite amulet of perfection (0.31 Wild-gift / Eyal's fury,0.31 Spell / Spectre) (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent masteries: +0.31 Wild-gift / Eyal's fury +0.31 Spell / Spectre Physical save: +20 (+2 eff.) Spell save: +20 (+3 eff.) Mental save: +22 (+5 eff.) Curse of Nightmares Amulets make your neck look great! |
savior's voratun amulet (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical save: +23 (+3 eff.) Spell save: +21 (+3 eff.) Mental save: +23 (+5 eff.) Curse of Shrouds Amulets make your neck look great! |
savior's voratun amulet of constitution (+8) (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Con Physical save: +24 (+3 eff.) Spell save: +22 (+3 eff.) Mental save: +25 (+5 eff.) Curse of Misfortune Amulets make your neck look great! |
savior's voratun amulet of murder (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +18 Critical mult.: +18.00% Physical save: +20 (+2 eff.) Spell save: +25 (+4 eff.) Mental save: +21 (+4 eff.) Curse of Madness Amulets make your neck look great! |
savior's voratun amulet of murder (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +20 Critical mult.: +11.00% Physical save: +22 (+3 eff.) Spell save: +25 (+4 eff.) Mental save: +17 (+4 eff.) Curse of Shrouds Amulets make your neck look great! |
savior's voratun amulet of the eclipse (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 11 light / 15 darkness Effects when hit in melee: * 14% chance to reduce damage dealt by 46% * 15% chance to blind Changes damage: +15% light / +11% darkness Physical save: +19 (+2 eff.) Spell save: +22 (+3 eff.) Mental save: +16 (+3 eff.) Curse of Madness Amulets make your neck look great! |
savior's voratun amulet of vision (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical save: +23 (+3 eff.) Spell save: +25 (+4 eff.) Mental save: +23 (+5 eff.) Blindness immunity: +37% Infravision radius: +7 Sight radius: +2 See invisible: +13 Curse of Misfortune Amulets make your neck look great! |
serendipitous voratun amulet (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Defense: +18 (+2 eff.) Changes stats: +20 Lck Reduce all damage from unseen attackers: 19% Curse of Misfortune Amulets make your neck look great! |
serendipitous voratun amulet of healing (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+3 eff.) Defense: +18 (+2 eff.) Changes stats: +20 Lck Cut immunity: +80% Healing mod.: +19% Reduce all damage from unseen attackers: 17% Curse of Nightmares It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 664 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
serendipitous voratun amulet of mastery (0.33 Corruption / Curses) (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Defense: +16 (+2 eff.) Changes stats: +20 Lck Talent mastery: +0.33 Corruption / Curses Reduce all damage from unseen attackers: 18% Curse of Corpses Amulets make your neck look great! |
serendipitous voratun amulet of the eclipse (Madness)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+3 eff.) Defense: +20 (+2 eff.) Damage (Melee): 14 light / 13 darkness Effects when hit in melee: * 14% chance to reduce damage dealt by 46% * 10% chance to blind Changes stats: +18 Lck Changes damage: +13% light / +13% darkness Reduce all damage from unseen attackers: 20% Curse of Madness Amulets make your neck look great! |
serendipitous voratun amulet of vision (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Defense: +10 (+1 eff.) Changes stats: +20 Lck Blindness immunity: +31% Infravision radius: +8 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 18% Curse of Shrouds Amulets make your neck look great! |
starlit voratun amulet of manastreaming (Misfortune)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +28% light / +25% darkness Blindness immunity: +49% Mana each turn: +0.44 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +57.00 Curse of Misfortune Amulets make your neck look great! |
starlit voratun amulet of perfection (0.40 Chronomancy / Temporal Hounds,0.40 Spell / Rime wraith) (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +25% light / +27% darkness Talent masteries: +0.40 Chronomancy / Temporal Hounds +0.40 Spell / Rime wraith Blindness immunity: +39% Curse of Nightmares Amulets make your neck look great! |
starseer's voratun amulet (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Mag Changes damage: +8% darkness / +7% temporal / +7% light / +8% physical Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Curse of Corpses Amulets make your neck look great! |
starseer's voratun amulet of mastery (0.34 Psionic / Distortion) (Shrouds)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +7% darkness / +6% temporal / +7% light / +8% physical Talent mastery: +0.34 Psionic / Distortion Spellpower: +5 (+0 eff.) Spell crit. chance: +6% Curse of Shrouds Amulets make your neck look great! |
starseer's voratun amulet of mastery (0.40 Technique / Dual techniques) (Shrouds)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Mag Changes damage: +7% darkness / +8% temporal / +7% light / +6% physical Talent mastery: +0.40 Technique / Dual techniques Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Curse of Shrouds Amulets make your neck look great! |
starseer's voratun amulet of soulsearing (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +7% temporal / +6% light / +15% blight / +14% fire / +8% physical / +6% darkness Critical mult.: +18.00% Spellpower: +18 (+2 eff.) Spell crit. chance: +5% Curse of Corpses Amulets make your neck look great! |
starseer's voratun amulet of soulsearing (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Mag Changes damage: +7% temporal / +8% light / +14% blight / +14% fire / +7% physical / +8% darkness Critical mult.: +19.00% Spellpower: +20 (+2 eff.) Spell crit. chance: +5% Curse of Corpses Amulets make your neck look great! |
starseer's voratun amulet of soulsearing (Shrouds)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +8% temporal / +7% darkness / +11% blight / +10% fire / +6% light / +8% physical Critical mult.: +18.00% Spellpower: +13 (+1 eff.) Spell crit. chance: +4% Curse of Shrouds Amulets make your neck look great! |
stralite amulet 'Amymas' (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +30 (+3 eff.) Defense: +15 (+2 eff.) Effects on melee hit: * 23% chance to reduce strength, dexterity, and constitution by 49 Changes stats: +6 Str / +3 Dex / +6 Con Changes resistances penetration: +25% physical Changes damage: +33% physical Physical save: +17 (+2 eff.) Life regen: +9.00 Stamina each turn: +3.00 Maximum life: +70.00 Curse of Corpses Amulets make your neck look great! |
stralite amulet 'Brenibar' (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +10 Changes resistances: +20% physical / +6% arcane / +21% cold Silence immunity: +25% Stamina each turn: +0.90 Hate when firing a critical mind attack: +6.16 Healing mod.: +25% Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% Curse of Nightmares Amulets make your neck look great! |
stralite amulet 'Windwinter' (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 25% chance to reduce all saves and defense by 59 Damage when hit (Melee): 12 nature / 8 fire Changes resistances: +26% lightning / +18% fire Changes resistances penetration: +31% nature Changes damage: +18% fire / +24% light / +12% nature Stun/Freeze immunity: +44% Light radius: +4 Curse of Nightmares Amulets make your neck look great! |
vitalizing stralite amulet of perfection (0.33 Cunning / Called Shots,0.33 Cursed / Punishments) (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Con Talent masteries: +0.33 Cunning / Called Shots +0.33 Cursed / Punishments Physical save: +14 (+2 eff.) Life regen: +9.00 Maximum life: +65.00 Curse of Misfortune Amulets make your neck look great! |
vitalizing voratun amulet of constitution (+12) (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +12 Con Physical save: +18 (+2 eff.) Life regen: +10.00 Maximum life: +66.00 Curse of Madness Amulets make your neck look great! |
vitalizing voratun amulet of murder (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +19 Changes stats: +5 Con Critical mult.: +20.00% Physical save: +15 (+2 eff.) Life regen: +6.00 Maximum life: +80.00 Curse of Corpses Amulets make your neck look great! |
vitalizing voratun amulet of murder (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +20 Changes stats: +4 Con Critical mult.: +19.00% Physical save: +19 (+2 eff.) Life regen: +9.00 Maximum life: +80.00 Curse of Corpses Amulets make your neck look great! |
vitalizing voratun amulet of soulsearing (Nightmares)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Con Changes damage: +12% blight / +14% fire Critical mult.: +19.00% Physical save: +20 (+2 eff.) Life regen: +10.00 Maximum life: +70.00 Spellpower: +14 (+2 eff.) Curse of Nightmares Amulets make your neck look great! |
vitalizing voratun amulet of willpower (+6) (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Wil / +6 Con Physical save: +12 (+2 eff.) Life regen: +11.00 Maximum life: +80.00 Curse of Nightmares Amulets make your neck look great! |
voratun amulet 'Airlace' (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +38 (+6 eff.) Physical power: +38 (+4 eff.) Armour: +12 Fatigue: -10% Changes stats: +10 Dex / +9 Cun / +10 Con Changes resistances: +27% lightning / +7% physical / +6% arcane Changes resistances penetration: +31% physical Life regen: +5.00 Stamina each turn: +1.00 Movement speed: +10% Curse of Nightmares Amulets make your neck look great! |
voratun amulet 'Blastjustice' (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Fatigue: -10% Changes stats: +3 Cun / +6 Wil Changes resistances: +12% cold Changes damage: +12% lightning Physical save: +15 (+2 eff.) Life regen: +4.00 Maximum life: +100.00 Maximum psi: +50.00 Mindpower: +37 (+6 eff.) Mental crit. chance: +5% Curse of Misfortune Amulets make your neck look great! |
voratun amulet 'Brodematir' (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +14 Defense: +30 (+4 eff.) Effects on melee hit: * 25% chance to reduce all saves and defense by 59 Changes resistances: +4% physical / +21% cold Changes resistances penetration: +15% mind Changes damage: +9% mind Talent mastery: +0.34 Chronomancy / Blade Threading Reduces incoming crit damage: 18.61% Only die when reaching: -99.28 life Curse of Misfortune Amulets make your neck look great! |
voratun amulet 'Cuthekalthoran' (Nightmares)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +12% temporal / +12% darkness / +21% cold / +6% arcane / +15% light Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Physical save: +21 (+2 eff.) Teleport immunity: +25% Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Curse of Nightmares Amulets make your neck look great! |
voratun amulet 'Dayresolve' (Misfortune)Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +37 (+5 eff.) Changes resistances: +37% blight / +5% physical / +30% nature / +6% acid Poison immunity: +40% Disease immunity: +75% Confusion immunity: +25% Stun/Freeze immunity: +25% Maximum stamina: +37.47 Light radius: +4 Curse of Misfortune Amulets make your neck look great! |
voratun amulet 'Emegathra' (Shrouds)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +20 (+2 eff.) Armour: +4 Changes stats: +6 Mag Changes resistances penetration: +30% blight Changes damage: +7% temporal / +8% light / +15% blight / +15% fire / +25% physical / +8% darkness Critical mult.: +33.00% Physical save: +25 (+3 eff.) Spell save: +25 (+4 eff.) Mental save: +25 (+5 eff.) Spellpower: +20 (+2 eff.) Spell crit. chance: +6% Curse of Shrouds Amulets make your neck look great! |
voratun amulet 'Emosemirin' (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Fatigue: -10% Changes stats: +10 Dex / +13 Cun / +10 Con Changes resistances: +21% light / +9% darkness Changes resistances penetration: +25% physical Life regen: +5.00 Stamina each turn: +1.50 Only die when reaching: -99.28 life Infravision radius: +4 Movement speed: +10% Curse of Madness Amulets make your neck look great! |
voratun amulet 'Isyna' (Madness)Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Defense: +20 (+2 eff.) Changes stats: +8 Wil / +4 Cun / +9 Con / +14 Lck Physical save: +20 (+2 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +25% Life regen: +8.00 Maximum life: +80.00 Mindpower: +14 (+2 eff.) Light radius: +3 See invisible: +9 Reduce all damage from unseen attackers: 18% Curse of Madness Amulets make your neck look great! |
voratun amulet 'Layemira' (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes resistances: +24% lightning / +6% arcane / +24% acid Changes damage: +10% physical Teleport immunity: +24% Maximum life: +80.00 Maximum hate: +10.00 Combat speed: +10% Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% Curse of Shrouds Amulets make your neck look great! |
voratun amulet 'Rainstinger' (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +9 Cun Changes resistances penetration: +31% cold Changes damage: +18% arcane / +27% cold Life regen: +4.00 Hate when firing a critical mind attack: +5.00 Maximum mana: +125.70 Damage Shield penetration: +38% Curse of Madness Amulets make your neck look great! |
voratun amulet 'Shadewarden' (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 24% chance to reduce damage dealt by 46% Damage when hit (Melee): 12 mind Changes stats: +17 Cun Changes resistances penetration: +31% blight / +25% mind Changes damage: +21% blight / +12% mind / +15% darkness Curse of Corpses Amulets make your neck look great! |
voratun amulet 'Silosenn' (Madness)Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +2 Armour: +4 Fatigue: -9% Changes stats: +6 Dex / +6 Wil / +10 Cun / +12 Con Changes resistances: +30% light / +30% darkness Changes damage: +21% physical Critical mult.: +10.00% Physical save: +6 (+1 eff.) Mental save: +12 (+3 eff.) Blindness immunity: +50% Confusion immunity: +21% Life regen: +5.00 Stamina each turn: +1.10 Mindpower: +13 (+2 eff.) Movement speed: +10% Curse of Madness Amulets make your neck look great! |
voratun amulet 'Spiderraptor' (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +20 Changes stats: +10 Con Changes resistances: +6% arcane Changes resistances penetration: +10% temporal Changes damage: +30% nature / +12% temporal Talent masteries: +0.20 Spell / Water +0.20 Chronomancy / Spellbinding Critical mult.: +20.00% Curse of Nightmares Amulets make your neck look great! |
voratun amulet 'Squalorstar' (Shrouds)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Effects on melee hit: * 25% chance to slow global speed by 90% Damage when hit (Melee): 10 nature Changes stats: +20 Dex / +5 Mag / +18 Cun / +20 Con Changes resistances: +6% arcane Changes damage: +8% darkness / +8% temporal / +8% light / +8% physical Life regen: +9.00 Stamina each turn: +2.70 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Light radius: +4 Movement speed: +20% Curse of Shrouds Amulets make your neck look great! |
voratun amulet 'Winterhunt' (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +24% acid / +19% temporal / +37% cold Changes resistances penetration: +31% cold Changes damage: +18% cold Blindness immunity: +36% Infravision radius: +9 Sight radius: +2 See invisible: +15 Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% Curse of Madness Amulets make your neck look great! |
voratun amulet 'Xanida' (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +16 Defense: +35 (+4 eff.) Changes resistances: +18% temporal / +21% fire / +6% arcane / +4% physical Physical save: +25 (+3 eff.) Spell save: +20 (+3 eff.) Mental save: +23 (+5 eff.) Cut immunity: +25% Knockback immunity: +25% Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% Curse of Madness Amulets make your neck look great! |
voratun amulet (Nightmares)0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Curse of Nightmares Amulets make your neck look great! |
voratun amulet of manastreaming (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Mana each turn: +0.53 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +52.00 Curse of Corpses Amulets make your neck look great! |
voratun amulet of manastreaming (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +50.00 Curse of Madness Amulets make your neck look great! |
voratun amulet of murder (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +20 Critical mult.: +19.00% Curse of Madness Amulets make your neck look great! |
voratun amulet of perfection (0.40 Corruption / Bone,0.40 Cunning / Lethality) (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Talent masteries: +0.40 Corruption / Bone +0.40 Cunning / Lethality Curse of Shrouds Amulets make your neck look great! |
voratun amulet of soulsearing (Misfortune)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes damage: +13% blight / +15% fire Critical mult.: +14.00% Spellpower: +15 (+2 eff.) Curse of Misfortune Amulets make your neck look great! |
voratun amulet of soulsearing (Shrouds)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes damage: +12% blight / +13% fire Critical mult.: +20.00% Spellpower: +14 (+2 eff.) Curse of Shrouds Amulets make your neck look great! |
wanderer's voratun amulet of manastreaming (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -5% Changes stats: +10 Dex / +5 Mag / +9 Cun / +9 Con Life regen: +5.00 Stamina each turn: +1.50 Mana each turn: +0.58 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +46.00 Movement speed: +10% Curse of Madness Amulets make your neck look great! |
wanderer's voratun amulet of willpower (+10) (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +10 Dex / +6 Wil / +9 Cun / +8 Con Life regen: +4.00 Stamina each turn: +1.50 Movement speed: +10% Curse of Shrouds Amulets make your neck look great! |
warrior's stralite amulet of murder (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +17 Changes resistances: +12% physical Critical mult.: +18.00% Stamina each turn: +0.90 Curse of Shrouds Amulets make your neck look great! |
warrior's stralite amulet of vision (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +13% physical Blindness immunity: +25% Stamina each turn: +1.00 Infravision radius: +9 Sight radius: +2 See invisible: +13 Curse of Nightmares Amulets make your neck look great! |
warrior's voratun amulet of mastery (0.40 Golem / Fighting) (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +15% physical Talent mastery: +0.40 Golem / Fighting Stamina each turn: +0.80 Curse of Shrouds Amulets make your neck look great! |
Anoruihor (Corpses)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 25% chance to reduce armor by 59% Changes stats: +7 Mag / +8 Wil / +15 Cun / +3 Con Changes damage: +12% blight Mental save: +13 (+3 eff.) Confusion immunity: +43% Mana each turn: +0.04 Spellpower: +13 (+1 eff.) Mindpower: +13 (+2 eff.) See invisible: +15 Curse of Corpses Rings make your fingers look great! |
Armuhad the Curespawn (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +11 Str / +4 Dex / +4 Con Changes resistances: +40% acid Changes resistances penetration: +30% arcane / +20% temporal Changes damage: +20% acid / +24% nature Reduces incoming crit damage: 18.49% Spell crit. chance: +7% Infravision radius: +4 Curse of Misfortune Rings make your fingers look great! |
Beruyavor the voratun ring (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 59% Changes stats: +2 Wil / +6 Con Changes resistances: +15% blight / +40% cold / +15% nature Changes resistances penetration: +10% mind / +5% acid Changes damage: +20% cold Critical mult.: +5.00% Spell save: +19 (+3 eff.) Poison immunity: +25% Disease immunity: +30% Hate when firing a critical mind attack: +2.00 Maximum stamina: +40.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Rings make your fingers look great! |
Blacklore (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Effects on melee hit: * 25% chance to reduce damage dealt by 46% Damage when hit (Melee): 6 mind Changes stats: +3 Cun / +10 Dex Changes resistances: +15% darkness / +24% light Changes resistances penetration: +15% fire Mental save: +9 (+2 eff.) Maximum psi: +40.00 Mental crit. chance: +5% Curse of Misfortune Rings make your fingers look great! |
Bregotir the Duathelpiercer (Madness)Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Physical power: +14 (+1 eff.) Armour: +4 Defense: +15 (+2 eff.) Changes stats: +9 Str / +10 Con Changes resistances: +3% mind Changes resistances penetration: +25% darkness Reduces incoming crit damage: 10.00% Physical save: +3 (+1 eff.) Stun/Freeze immunity: +34% Life regen: +9.00 Maximum life: +40.00 Movement speed: +22% Healing mod.: +15% Activating this item is instant. Curse of Madness It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
Brightmonster the voratun ring (Misfortune)Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +38 (+6 eff.) Physical power: +8 (+0 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 49 Changes stats: +9 Str / +19 Dex / +10 Con Changes resistances: +3% blight / +6% temporal / +6% light Changes resistances penetration: +15% light Changes damage: +12% temporal Light radius: +1 Curse of Misfortune Rings make your fingers look great! |
Ce'Nita the voratun ring (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +37 (+5 eff.) Changes stats: +11 Dex / +9 Con Changes resistances penetration: +31% physical Changes damage: +18% physical Physical save: +18 (+2 eff.) Stamina each turn: +3.70 Only die when reaching: -98.63 life Curse of Nightmares Rings make your fingers look great! |
Chargebreak the voratun ring (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 10 darkness Changes stats: +11 Mag / +5 Wil / +5 Cun Changes resistances: +40% light / +18% lightning Changes resistances penetration: +20% darkness / +20% lightning Changes damage: +21% lightning / +24% cold / +20% light Curse of Corpses Rings make your fingers look great! |
Coalsteel (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Effects on melee hit: * 25% chance to slow global speed by 90% Damage when hit (Melee): 6 darkness Changes stats: +10 Str / +9 Con Changes resistances: +33% fire / +9% light / +25% darkness Changes resistances penetration: +31% darkness Changes damage: +21% darkness Curse of Nightmares Rings make your fingers look great! |
Cyrayalle the Sulfuronslaught (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Defense: +15 (+2 eff.) Changes stats: +10 Cun / +9 Str Changes resistances: +15% cold Changes resistances penetration: +30% mind Changes damage: +30% nature Reduces incoming crit damage: 18.61% Psi when hit: +0.36 Movement speed: +21% Activating this item is instant. Curse of Corpses It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
Daimetar the Glowbreaker (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 acid / 12 light Changes resistances: +25% light / +9% cold Changes resistances penetration: +30% cold Changes damage: +9% light / +9% darkness Disarm immunity: +50% Pinning immunity: +42% Knockback immunity: +48% Maximum life: +38.00 Light radius: +3 Curse of Shrouds Rings make your fingers look great! |
Delaruistir the voratun ring (Misfortune)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Changes stats: +8 Cun / +8 Wil Changes resistances: +24% acid Changes damage: +12% temporal Physical save: +22 (+3 eff.) Spell save: +22 (+3 eff.) Only die when reaching: -99.92 life Mindpower: +13 (+2 eff.) Healing mod.: +15% Curse of Misfortune Rings make your fingers look great! |
Demonworm the voratun ring (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 10 arcane Changes stats: +5 Mag Changes resistances: +18% mind Changes resistances penetration: +25% blight / +15% darkness / +25% arcane Stun/Freeze immunity: +50% Life regen: +9.00 Vim when firing critical spell: +2.47 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Shrouds Rings make your fingers look great! |
Dimwinter the stralite ring (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 12 darkness Changes stats: +4 Cun Changes resistances: +21% darkness Spell save: +18 (+3 eff.) Mental save: +18 (+4 eff.) Life regen: +19.00 Maximum life: +207.90 Mental crit. chance: +6% Healing mod.: +32% Curse of Corpses Rings make your fingers look great! |
Duvidin the Jetshear (Shrouds)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 46% Damage when hit (Melee): 10 darkness Changes stats: +9 Dex / +1 Mag / +8 Wil / +17 Cun Changes resistances: +20% mind Changes damage: +20% mind / +9% darkness Mindpower: +14 (+2 eff.) Infravision radius: +2 Curse of Shrouds Rings make your fingers look great! |
Eilinyssra the Tundraweeper (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Dex / +4 Mag / +6 Wil Changes resistances: +32% nature / +12% temporal Changes damage: +16% nature / +24% cold Light radius: +4 Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% Curse of Madness Rings make your fingers look great! |
Elemental Fury (Corpses)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Corpses This ring shines with many colors. |
Elenydin the voratun ring (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to reduce all saves and defense by 59 Changes stats: +12 Cun / +6 Str Changes resistances penetration: +25% mind / +31% arcane Changes damage: +18% mind / +18% temporal Reduces incoming crit damage: 18.49% Disarm immunity: +41% Pinning immunity: +37% Knockback immunity: +48% Maximum life: +47.00 Curse of Corpses Rings make your fingers look great! |
Eloba the Glarewilder (Nightmares)Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +26 (+4 eff.) Changes stats: +18 Cun / +18 Dex Changes resistances: +6% light / +9% cold Changes resistances penetration: +10% light / +20% cold Changes damage: +12% light / +3% cold Stun/Freeze immunity: +37% Life regen: +7.00 Light radius: +1 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Nightmares Rings make your fingers look great! |
Emuwyn (Shrouds)Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Physical power: +14 (+1 eff.) Damage when hit (Melee): 6 acid Changes stats: +10 Str / +10 Dex / +10 Cun / +16 Con Changes damage: +6% mind Spell save: +20 (+3 eff.) Mental save: +12 (+3 eff.) Psi when hit: +0.16 Maximum stamina: +35.00 Maximum hate: +6.00 Mindpower: +15 (+3 eff.) Curse of Shrouds Rings make your fingers look great! |
Erelinaristir the Blindbraze (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 25 arcane resource burn * 25% chance to slow global speed by 90% Damage when hit (Melee): 6 light Changes stats: +4 Cun Changes resistances: +33% cold / +40% nature / +25% light Changes damage: +20% nature Mental save: +9 (+2 eff.) Psi when hit: +0.28 Mental crit. chance: +3% Curse of Corpses Rings make your fingers look great! |
Erorach the Hellswind (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +40% lightning / +12% temporal / +19% mind / +9% acid Changes damage: +20% lightning / +37% fire Reduces incoming crit damage: 18.61% Silence immunity: +25% Curse of Corpses Rings make your fingers look great! |
Exiler (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). Curse of Shrouds It can be used to attempt to inflict 228.60 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Firegrit (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +37 (+6 eff.) Physical crit. chance: +5.0% Physical power: +37 (+4 eff.) Armour: +20 Changes stats: +10 Str / +4 Dex Changes resistances penetration: +20% physical Changes damage: +15% acid / +27% fire Physical save: +22 (+3 eff.) Curse of Corpses Rings make your fingers look great! |
Flashstun the voratun ring (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+1 eff.) Effects on melee hit: * 25% chance to reduce all saves and defense by 59 Damage when hit (Melee): 6 lightning Changes stats: +9 Str / +10 Con Changes resistances: +13% nature / +15% blight / +40% cold / +6% arcane / +9% mind Changes resistances penetration: +30% arcane Changes damage: +20% cold Poison immunity: +30% Disease immunity: +30% Curse of Madness Rings make your fingers look great! |
Galebender the stralite ring (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 25% chance to reduce all saves and defense by 59 Changes resistances: +32% nature / +33% lightning Changes resistances penetration: +15% mind Changes damage: +16% nature / +21% lightning Critical mult.: +25.00% Psi when hit: +0.40 Maximum hate: +8.00 Curse of Nightmares Rings make your fingers look great! |
Galeburst the voratun ring (Nightmares)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Changes stats: +8 Cun / +8 Wil Changes resistances: +30% acid / +20% temporal / +1% physical / +30% fire / +30% cold / +30% lightning Changes resistances penetration: +20% lightning Changes damage: +29% temporal Mindpower: +14 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Nightmares Rings make your fingers look great! |
Glory of the Pride (Madness)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+5 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 Curse of Madness The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. This item has been sent to the Item's Vault. |
Harudraneg the Blazestake (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to reduce all saves and defense by 59 Damage when hit (Melee): 12 light Changes stats: +9 Mag Changes resistances: +15% mind Changes damage: +33% light Reduces incoming crit damage: 18.73% Stun/Freeze immunity: +49% Life regen: +9.00 See invisible: +9 Curse of Nightmares Rings make your fingers look great! |
Hazeclamor the stralite ring (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Armour: +10 Defense: +37 (+5 eff.) Changes stats: +5 Con Changes resistances: +12% mind / +6% physical Changes damage: +12% fire / +9% cold Spell save: +18 (+3 eff.) Maximum stamina: +32.00 Curse of Madness Rings make your fingers look great! |
Hurohir (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Changes stats: +10 Dex / +6 Mag Changes resistances: +12% acid / +12% cold Changes damage: +21% mind Stun/Freeze immunity: +25% Equilibrium when hit: +0.60 Maximum life: +80.00 Curse of Shrouds Rings make your fingers look great! |
Icebreak the voratun ring (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+2 eff.) Effects on melee hit: * 25% chance to reduce all saves and defense by 59 * 25% chance to reduce armor by 59% Damage when hit (Melee): 10 acid Changes stats: +10 Cun Changes resistances: +24% cold Changes resistances penetration: +30% mind / +15% cold Changes damage: +24% lightning / +15% mind Curse of Madness Rings make your fingers look great! |
Inertial Twine (Nightmares)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+2 eff.) Knockback immunity: +100% Curse of Nightmares This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. This item has been sent to the Item's Vault. |
Isathra the Sepsisbreacher (Misfortune)Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 (+4 eff.) Defense: +29 (+4 eff.) Changes stats: +18 Cun / +10 Dex Changes resistances: +24% nature / +6% cold Reduces incoming crit damage: 10.00% Teleport immunity: +25% Maximum life: +20.00 Movement speed: +24% Activating this item is instant. Curse of Misfortune It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
Isuvea (Corpses)Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +6 Effects on melee hit: * 20% chance to reduce all saves and defense by 59 Damage (Melee): 29 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 59 Damage (Ranged): 35 physical Changes stats: +10 Cun Changes resistances: +46% fire Changes resistances penetration: +30% temporal Changes damage: +6% acid / +20% fire Spell save: +12 (+2 eff.) Poison immunity: +25% Silence immunity: +20% Life regen: +13.00 Hate when firing a critical mind attack: +2.00 Maximum life: +98.00 Maximum hate: +15.00 Healing mod.: +20% Curse of Corpses It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
Iverin the Ashrazor (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +37 (+6 eff.) Armour penetration: +4 Physical crit. chance: +7.0% Physical power: +47 (+5 eff.) Damage when hit (Melee): 12 mind Changes stats: +5 Str Changes resistances: +15% fire Changes damage: +18% mind / +8% all Spellpower: +17 (+2 eff.) Mindpower: +16 (+3 eff.) Curse of Corpses Rings make your fingers look great! |
Kindlemistress the voratun ring (Madness)Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Physical power: +14 (+1 eff.) Fatigue: -10% Changes stats: +10 Str / +7 Dex / +5 Cun / +10 Con Changes resistances: +12% light / +9% temporal Changes resistances penetration: +15% cold Changes damage: +9% light / +6% cold Maximum encumbrance: +40 Light radius: +1 Curse of Madness Rings make your fingers look great! |
Lustrequench (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to reduce all saves and defense by 59 Damage when hit (Melee): 6 acid Changes stats: +11 Str / +3 Cun / +8 Con Changes resistances: +40% fire Changes resistances penetration: +25% mind / +20% acid Changes damage: +20% fire Light radius: +4 Curse of Nightmares Rings make your fingers look great! |
Mayada the Pitchwire (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 6 mind / 12 darkness Changes stats: +2 Str Changes resistances: +52% cold / +6% arcane / +15% darkness Changes damage: +20% cold Spell save: +21 (+3 eff.) Maximum life: +120.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Shrouds Rings make your fingers look great! |
Mayurin the Hazefist (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +25 (+2 eff.) Damage when hit (Melee): 10 physical Changes stats: +6 Dex Changes resistances: +9% cold Changes resistances penetration: +15% cold / +15% fire Changes damage: +15% fire / +15% cold / +9% physical Stun/Freeze immunity: +50% Life regen: +9.00 Curse of Shrouds Rings make your fingers look great! |
Mnemonic (Shrouds)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+4 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. Curse of Shrouds It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Morningmistress the stralite ring (Nightmares)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +7 Mag Changes resistances: +9% blight / +12% lightning Changes resistances penetration: +30% blight / +15% mind / +31% light Changes damage: +9% mind / +37% blight Spellpower: +13 (+1 eff.) Curse of Nightmares Rings make your fingers look great! |
Nightsong (Corpses)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 Curse of Corpses It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 4.2 Power cost: 50 out of 50/50. Range: 9 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 5 turns and hitting it with all your weapons for 190% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Nightsong (Shrouds)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 Curse of Shrouds It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 4.2 Power cost: 50 out of 50/50. Range: 9 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 5 turns and hitting it with all your weapons for 190% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. This item has been sent to the Item's Vault. |
Noongrit the voratun ring (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Damage when hit (Melee): 10 light Changes stats: +6 Dex Changes resistances: +9% blight / +15% temporal / +18% light Changes resistances penetration: +31% lightning Changes damage: +9% blight Light radius: +4 Curse of Nightmares Rings make your fingers look great! |
Offalwreath (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +18 (+2 eff.) Effects on melee hit: * 25% chance to slow global speed by 90% Changes stats: +9 Cun Changes resistances: +15% light / +12% blight / +21% fire / +15% nature / +6% arcane Changes resistances penetration: +25% nature / +20% cold Changes damage: +24% nature Curse of Misfortune Rings make your fingers look great! |
Oozewire (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances: +9% nature / +15% temporal Changes resistances penetration: +15% nature Changes damage: +9% acid Critical mult.: +24.98% Mental save: +18 (+4 eff.) Stun/Freeze immunity: +50% Life regen: +9.00 Equilibrium when hit: +0.20 Maximum hate: +12.00 Curse of Corpses Rings make your fingers look great! |
Poriyawyn (Madness)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 10 temporal Changes resistances: +15% light / +3% physical Changes resistances penetration: +25% mind Changes damage: +9% temporal Reduces incoming crit damage: 15.00% Spell save: +23 (+3 eff.) Mental save: +14 (+3 eff.) Disease immunity: +25% Confusion immunity: +50% Pinning immunity: +25% Life regen: +5.03 Curse of Madness Rings make your fingers look great! |
Porybeth the stralite ring (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +3 Physical power: +20 (+2 eff.) Defense: +25 (+3 eff.) Effects on melee hit: * 25% chance to reduce armor by 59% Damage when hit (Melee): 12 blight / 12 physical / 10 mind Changes resistances: +36% light Changes damage: +12% acid / +27% physical / +18% light Curse of Corpses Rings make your fingers look great! |
Quenchnaught the voratun ring (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +35 (+5 eff.) Defense: +20 (+2 eff.) Changes stats: +17 Cun / +4 Wil Changes resistances: +3% physical Changes resistances penetration: +25% cold / +20% fire Critical mult.: +24.41% Mental save: +15 (+3 eff.) Mindpower: +15 (+3 eff.) Curse of Shrouds Rings make your fingers look great! |
Rhygen the stralite ring (Misfortune)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 12 blight Changes resistances: +6% arcane Critical mult.: +24.66% Spell save: +21 (+3 eff.) Silence immunity: +44% Mana each turn: +0.47 Psi when hit: +0.24 Maximum hate: +8.00 Spell crit. chance: +4% Healing mod.: +25% Curse of Misfortune Rings make your fingers look great! |
Rimesweep (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+1 eff.) Changes stats: +11 Str / +19 Con Changes resistances: +9% cold Changes resistances penetration: +10% arcane / +15% cold Changes damage: +9% arcane / +12% cold Spell save: +20 (+3 eff.) Silence immunity: +49% Mana each turn: +0.36 Maximum stamina: +35.00 Curse of Corpses Rings make your fingers look great! |
Ring of the Archlich (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+1 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+1 eff.) Curse of Shrouds This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead (Shrouds)Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! Curse of Shrouds This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master (Misfortune)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique Curse of Misfortune A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Salygann the Boltfury (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +15 Defense: +13 (+2 eff.) Changes resistances: +46% lightning / +9% light Changes resistances penetration: +20% arcane Changes damage: +23% lightning / +6% light Life regen: +16.00 Maximum life: +75.00 Healing mod.: +18% Curse of Corpses It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Scaldraven (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +18% blight / +27% fire / +19% temporal Changes resistances penetration: +30% lightning / +31% fire / +15% temporal Changes damage: +12% fire Life regen: +18.00 Maximum life: +100.00 Healing mod.: +20% Curse of Nightmares Rings make your fingers look great! |
Silayanor the voratun ring (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +9.0% Physical power: +30 (+3 eff.) Armour: +20 Changes stats: +6 Dex Changes resistances: +5% physical / +40% cold Changes damage: +15% physical / +20% cold Curse of Misfortune Rings make your fingers look great! |
Sootbutcher (Misfortune)Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +6 Cun / +8 Wil Changes resistances: +40% lightning / +21% fire / +12% darkness Changes damage: +20% lightning / +6% fire / +6% darkness Physical save: +12 (+2 eff.) Spell save: +18 (+3 eff.) Mental save: +18 (+4 eff.) Mindpower: +13 (+2 eff.) Curse of Misfortune Rings make your fingers look great! |
Sunpiercer (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 fire Changes stats: +8 Mag / +14 Wil / +6 Cun Changes resistances: +15% mind / +15% cold Blindness immunity: +25% Stun/Freeze immunity: +25% Spellpower: +14 (+2 eff.) Mental crit. chance: +4% Curse of Corpses Rings make your fingers look great! |
Toxinmonster the voratun ring (Madness)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Wil Changes resistances: +15% lightning / +15% nature / +21% acid Changes resistances penetration: +15% cold Changes damage: +21% nature Mental save: +18 (+4 eff.) Poison immunity: +25% Disease immunity: +25% Stun/Freeze immunity: +25% Life regen: +5.00 Curse of Madness Rings make your fingers look great! |
Unlighthash (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +53 (+9 eff.) Changes stats: +8 Dex Changes resistances: +9% darkness / +3% physical Changes damage: +24% arcane / +12% blight Critical mult.: +24.98% Spellpower on spell critical (stacks up to 3 times): +12 Curse of Corpses Rings make your fingers look great! |
Urthyvor (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +24 (+2 eff.) Changes stats: +3 Str Changes resistances: +2% physical / +3% darkness / +40% cold / +15% blight / +12% fire / +5% arcane / +14% nature Changes damage: +20% cold / +8% all Poison immunity: +30% Disease immunity: +21% Only die when reaching: -86.90 life Spellpower: +11 (+1 eff.) Mindpower: +16 (+3 eff.) Curse of Corpses Rings make your fingers look great! |
Vargh Redemption (Misfortune)Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 Curse of Misfortune It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.66 cold and 13.73 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Void Orb (Madness)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). Curse of Madness It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.5 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 229.83 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. This item has been sent to the Item's Vault. |
Xanurawe the voratun ring (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Physical crit. chance: +8.0% Armour: +18 Damage when hit (Melee): 12 physical Changes stats: +6 Str / +15 Dex / +3 Con Changes damage: +12% mind Maximum stamina: +36.00 Curse of Madness Rings make your fingers look great! |
conjurer's voratun ring of luminosity (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 30 light Damage (Ranged): 37 light Changes stats: +7 Wil / +17 Mag Changes damage: +15% light Spellpower: +15 (+2 eff.) Curse of Madness Rings make your fingers look great! |
conjurer's voratun ring of luminosity (Nightmares)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 33 light Damage (Ranged): 32 light Changes stats: +8 Wil / +13 Mag Changes damage: +20% light Spellpower: +11 (+1 eff.) Curse of Nightmares Rings make your fingers look great! |
conjurer's voratun ring of luminosity (Shrouds)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 31 light Damage (Ranged): 40 light Changes stats: +17 Mag / +8 Wil Changes damage: +14% light Spellpower: +13 (+1 eff.) Curse of Shrouds Rings make your fingers look great! |
conjurer's voratun ring of pilfering (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +14 Defense: +17 (+2 eff.) Changes stats: +8 Mag / +8 Wil Spellpower: +13 (+1 eff.) Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
conjurer's voratun ring of pilfering (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +16 Defense: +14 (+2 eff.) Changes stats: +7 Mag / +8 Wil Spellpower: +15 (+2 eff.) Curse of Nightmares It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
conjurer's voratun ring of speed (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Defense: +15 (+2 eff.) Changes stats: +8 Mag / +7 Wil Spellpower: +10 (+1 eff.) Movement speed: +24% Activating this item is instant. Curse of Nightmares It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
gladiator's voratun ring of life (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Changes stats: +9 Str / +8 Con Life regen: +12.00 Maximum life: +82.00 Healing mod.: +17% Curse of Misfortune Rings make your fingers look great! |
gladiator's voratun ring of misery (Madness)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+1 eff.) Effects on melee hit: * 18% chance to reduce all saves and defense by 59 Damage (Melee): 18 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 59 Damage (Ranged): 27 physical Changes stats: +9 Str / +10 Cun / +9 Con Hate when firing a critical mind attack: +3.00 Maximum hate: +14.00 Curse of Madness It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
gladiator's voratun ring of misery (Misfortune)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+1 eff.) Effects on melee hit: * 17% chance to reduce all saves and defense by 59 Damage (Melee): 35 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 59 Damage (Ranged): 30 physical Changes stats: +9 Str / +10 Cun / +9 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +11.00 Curse of Misfortune It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
gladiator's voratun ring of pilfering (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +16 Physical power: +15 (+1 eff.) Defense: +17 (+2 eff.) Changes stats: +9 Str / +10 Con Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's voratun ring of pilfering (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +17 Physical power: +12 (+1 eff.) Defense: +16 (+2 eff.) Changes stats: +7 Str / +9 Con Curse of Shrouds It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's voratun ring of the mind (+18%) (Misfortune)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+1 eff.) Changes stats: +10 Str / +9 Con Changes resistances: +18% mind Changes damage: +18% mind Curse of Misfortune Rings make your fingers look great! |
marksman's voratun ring (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Changes stats: +10 Dex Curse of Misfortune Rings make your fingers look great! |
marksman's voratun ring of luminosity (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+2 eff.) Damage (Melee): 38 light Damage (Ranged): 23 light Changes stats: +8 Dex / +7 Mag Changes damage: +20% light Curse of Misfortune Rings make your fingers look great! |
marksman's voratun ring of luminosity (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Damage (Melee): 36 light Damage (Ranged): 40 light Changes stats: +7 Dex / +10 Mag Changes damage: +19% light Curse of Nightmares Rings make your fingers look great! |
mule's voratun ring of lightning (+36%) (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Changes resistances: +36% lightning Changes damage: +18% lightning Maximum encumbrance: +40 Curse of Nightmares Rings make your fingers look great! |
mule's voratun ring of perseverance (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Maximum encumbrance: +40 Stun/Freeze immunity: +47% Life regen: +6.00 Curse of Nightmares Rings make your fingers look great! |
mule's voratun ring of pilfering (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +16 Defense: +16 (+2 eff.) Fatigue: -8% Maximum encumbrance: +34 Curse of Nightmares It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
pixie's voratun ring of life (Nightmares)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Cun / +8 Mag Life regen: +15.00 Maximum life: +100.00 Spellpower: +14 (+2 eff.) Healing mod.: +18% Curse of Nightmares Rings make your fingers look great! |
pixie's voratun ring of misery (Corpses)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to reduce all saves and defense by 59 Damage (Melee): 35 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 59 Damage (Ranged): 20 physical Changes stats: +15 Cun / +8 Mag Hate when firing a critical mind attack: +2.00 Maximum hate: +15.00 Spellpower: +13 (+1 eff.) Curse of Corpses It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
pixie's voratun ring of misery (Corpses)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 59 Damage (Melee): 25 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 59 Damage (Ranged): 31 physical Changes stats: +16 Cun / +8 Mag Hate when firing a critical mind attack: +3.00 Maximum hate: +14.00 Spellpower: +12 (+1 eff.) Curse of Corpses It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
pixie's voratun ring of tenacity (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +7 Mag Disarm immunity: +50% Pinning immunity: +44% Knockback immunity: +44% Maximum life: +41.00 Spellpower: +15 (+2 eff.) Curse of Misfortune Rings make your fingers look great! |
psionicist's voratun ring (Shrouds)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Wil Mental save: +20 (+4 eff.) Curse of Shrouds Rings make your fingers look great! |
psionicist's voratun ring of nature (+34%) (Shrouds)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Wil Changes resistances: +34% nature Changes damage: +17% nature Mental save: +20 (+4 eff.) Curse of Shrouds Rings make your fingers look great! |
rogue's voratun ring of life (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +16 (+2 eff.) Changes stats: +8 Cun Life regen: +20.00 Maximum life: +100.00 Healing mod.: +15% Curse of Shrouds Rings make your fingers look great! |
rogue's voratun ring of pilfering (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +17 Defense: +34 (+4 eff.) Changes stats: +9 Cun Curse of Corpses It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's voratun ring of pilfering (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +16 Defense: +34 (+4 eff.) Changes stats: +9 Cun Curse of Corpses It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's voratun ring of pilfering (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +17 Defense: +34 (+4 eff.) Changes stats: +9 Cun Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's voratun ring of power (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+1 eff.) Defense: +18 (+2 eff.) Changes stats: +9 Cun Spellpower: +15 (+2 eff.) Mindpower: +14 (+2 eff.) Curse of Madness Rings make your fingers look great! |
savage's voratun ring of life (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Con Spell save: +20 (+3 eff.) Life regen: +19.00 Maximum life: +100.00 Maximum stamina: +36.00 Healing mod.: +20% Curse of Madness Rings make your fingers look great! |
savage's voratun ring of life (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Con Spell save: +10 (+2 eff.) Life regen: +14.00 Maximum life: +100.00 Maximum stamina: +37.00 Healing mod.: +18% Curse of Nightmares Rings make your fingers look great! |
savage's voratun ring of life (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Con Spell save: +20 (+3 eff.) Life regen: +17.00 Maximum life: +91.00 Maximum stamina: +25.00 Healing mod.: +18% Curse of Shrouds Rings make your fingers look great! |
savage's voratun ring of lightning (+32%) (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Con Changes resistances: +32% lightning Changes damage: +16% lightning Spell save: +20 (+3 eff.) Maximum stamina: +34.00 Curse of Corpses Rings make your fingers look great! |
savage's voratun ring of misery (Misfortune)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to reduce all saves and defense by 59 Damage (Melee): 35 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 59 Damage (Ranged): 31 physical Changes stats: +8 Cun / +5 Con Spell save: +17 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +40.00 Maximum hate: +15.00 Curse of Misfortune It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
savage's voratun ring of misery (Shrouds)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 19% chance to reduce all saves and defense by 59 Damage (Melee): 30 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 59 Damage (Ranged): 24 physical Changes stats: +7 Cun / +5 Con Spell save: +19 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +30.00 Maximum hate: +9.00 Curse of Shrouds It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
savage's voratun ring of pilfering (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +15 Defense: +13 (+2 eff.) Changes stats: +5 Con Spell save: +20 (+3 eff.) Maximum stamina: +26.00 Curse of Corpses It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savage's voratun ring of pilfering (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +16 Defense: +17 (+2 eff.) Changes stats: +3 Con Spell save: +16 (+2 eff.) Maximum stamina: +34.00 Curse of Madness It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savage's voratun ring of pilfering (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +17 Defense: +17 (+2 eff.) Changes stats: +6 Con Spell save: +19 (+3 eff.) Maximum stamina: +33.00 Curse of Madness It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savage's voratun ring of the mind (+18%) (Nightmares)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Con Changes resistances: +18% mind Changes damage: +18% mind Spell save: +16 (+2 eff.) Maximum stamina: +39.00 Curse of Nightmares Rings make your fingers look great! |
savage's voratun ring of time (+18%) (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Con Changes resistances: +18% temporal Changes damage: +18% temporal Spell save: +16 (+2 eff.) Maximum stamina: +40.00 Curse of Misfortune Rings make your fingers look great! |
sneakthief's voratun ring of life (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Changes stats: +8 Cun / +10 Dex Life regen: +20.00 Maximum life: +82.00 Healing mod.: +18% Curse of Corpses Rings make your fingers look great! |
sneakthief's voratun ring of light (+26%) (Shrouds)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +9 Cun / +9 Dex Changes resistances: +26% light Changes damage: +13% light Curse of Shrouds Rings make your fingers look great! |
sneakthief's voratun ring of warding (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Changes stats: +9 Cun / +10 Dex Changes resistances: +26% acid / +29% fire / +27% lightning / +25% cold Curse of Misfortune Rings make your fingers look great! |
sneakthief's voratun ring of warding (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Changes stats: +10 Cun / +9 Dex Changes resistances: +26% acid / +30% fire / +21% lightning / +24% cold Curse of Misfortune Rings make your fingers look great! |
solipsist's voratun ring (Corpses)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +7 Wil Mindpower: +12 (+2 eff.) Curse of Corpses Rings make your fingers look great! |
solipsist's voratun ring of lightning (+36%) (Madness)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +7 Wil Changes resistances: +36% lightning Changes damage: +18% lightning Mindpower: +14 (+2 eff.) Curse of Madness Rings make your fingers look great! |
solipsist's voratun ring of luminosity (Corpses)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 40 light Damage (Ranged): 35 light Changes stats: +7 Mag / +8 Wil / +7 Cun Changes damage: +18% light Mindpower: +13 (+2 eff.) Curse of Corpses Rings make your fingers look great! |
solipsist's voratun ring of misery (Corpses)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 59 Damage (Melee): 35 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 59 Damage (Ranged): 28 physical Changes stats: +14 Cun / +7 Wil Hate when firing a critical mind attack: +2.00 Maximum hate: +13.00 Mindpower: +15 (+3 eff.) Curse of Corpses It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
solipsist's voratun ring of pilfering (Shrouds)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +15 Defense: +13 (+2 eff.) Changes stats: +6 Cun / +8 Wil Mindpower: +14 (+2 eff.) Curse of Shrouds It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's voratun ring of speed (Madness)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Defense: +15 (+2 eff.) Changes stats: +8 Cun / +7 Wil Mindpower: +13 (+2 eff.) Movement speed: +25% Activating this item is instant. Curse of Madness It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
solipsist's voratun ring of speed (Madness)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Defense: +15 (+2 eff.) Changes stats: +7 Cun / +7 Wil Mindpower: +15 (+3 eff.) Movement speed: +23% Activating this item is instant. Curse of Madness It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
stralite ring 'Ce'Nelramira' (Misfortune)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +3 Physical crit. chance: +6.0% Changes resistances: +24% nature / +18% mind Physical save: +12 (+2 eff.) Spell save: +21 (+3 eff.) Blindness immunity: +39% Confusion immunity: +24% Infravision radius: +6 See stealth: +21 See invisible: +18 Healing mod.: +10% Curse of Misfortune Rings make your fingers look great! |
stralite ring 'Ebonypride' (Misfortune)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 25% chance to reduce strength, dexterity, and constitution by 49 Damage when hit (Melee): 10 darkness Changes stats: +12 Wil Changes resistances: +15% blight Changes damage: +36% darkness Mental save: +13 (+3 eff.) Confusion immunity: +40% Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +25 (+3 eff.) Curse of Misfortune Rings make your fingers look great! |
stralite ring 'Hellsthorn' (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+1 eff.) Damage when hit (Melee): 12 fire Changes stats: +8 Cun / +8 Dex Changes resistances: +21% acid / +27% fire / +6% arcane Changes resistances penetration: +20% arcane / +31% acid Changes damage: +21% acid Curse of Shrouds Rings make your fingers look great! |
stralite ring 'Phoenixkill' (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Changes stats: +5 Dex / +3 Mag Changes resistances: +24% lightning / +9% blight Changes resistances penetration: +15% fire Critical mult.: +24.66% Cut immunity: +25% Confusion immunity: +25% Knockback immunity: +25% Maximum mana: +120.00 Spellpower: +37 (+4 eff.) Curse of Nightmares Rings make your fingers look great! |
stralite ring 'Poxstalker' (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +14 Defense: +18 (+2 eff.) Effects on melee hit: * 10% chance to slow global speed by 90% Damage when hit (Melee): 8 darkness Changes stats: +9 Cun / +6 Str Changes resistances: +34% nature / +6% blight Changes damage: +17% nature Stun/Freeze immunity: +10% Life regen: +2.00 Healing mod.: +5% Curse of Shrouds Rings make your fingers look great! |
stralite ring 'Rhirek' (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +10 Defense: +15 (+2 eff.) Damage when hit (Melee): 4 mind Changes stats: +4 Dex / +8 Mag / +3 Wil Changes resistances: +9% blight / +6% temporal / +6% arcane / +5% physical Disease immunity: +25% Confusion immunity: +25% Maximum life: +40.00 Curse of Nightmares It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring 'Samyrin' (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +14 Armour: +4 Defense: +10 (+1 eff.) Damage (Melee): 12 light Damage (Ranged): 24 light Damage when hit (Melee): 2 physical Changes stats: +3 Mag Changes resistances: +24% acid / +19% fire / +18% lightning / +15% cold Changes damage: +13% light Critical mult.: +10.00% Physical save: +6 (+1 eff.) Maximum stamina: +10.00 Mental crit. chance: +3% Curse of Nightmares It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring 'Umbraoblivion' (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +5 Str / +4 Mag / +14 Cun / +7 Con Changes resistances: +15% lightning / +36% cold Changes resistances penetration: +31% cold Changes damage: +24% darkness / +18% cold Curse of Misfortune Rings make your fingers look great! |
treant's voratun ring of corrosion (+15%) (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +15% blight / +10% nature / +40% acid Changes damage: +20% acid Poison immunity: +28% Disease immunity: +27% Curse of Shrouds Rings make your fingers look great! |
treant's voratun ring of speed (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Defense: +12 (+1 eff.) Changes resistances: +14% nature / +10% blight Poison immunity: +19% Disease immunity: +19% Movement speed: +25% Activating this item is instant. Curse of Nightmares It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
voratun ring 'Arthygas' (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +2 Physical power: +15 (+1 eff.) Defense: +20 (+2 eff.) Changes stats: +10 Cun Changes resistances: +20% arcane / +21% lightning Changes damage: +20% arcane Silence immunity: +20% Mana when firing critical spell: +2.00 Only die when reaching: -20.00 life Spellpower: +14 (+2 eff.) Mindpower: +14 (+2 eff.) Curse of Madness Rings make your fingers look great! |
voratun ring 'Blindjeer' (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to reduce damage dealt by 46% Changes stats: +19 Str / +6 Wil / +14 Cun / +4 Con Changes resistances: +12% lightning Life regen: +15.00 Maximum life: +96.00 Healing mod.: +20% Curse of Misfortune Rings make your fingers look great! |
voratun ring 'Brandroar' (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +10 Str / +9 Mag Changes resistances: +15% blight Changes damage: +27% fire Physical save: +12 (+2 eff.) Stun/Freeze immunity: +48% Life regen: +9.00 Curse of Madness Rings make your fingers look great! |
voratun ring 'Emotta' (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+2 eff.) Damage when hit (Melee): 4 mind Changes stats: +10 Cun Changes resistances: +6% acid Spell save: +6 (+1 eff.) Pinning immunity: +22% Stun/Freeze immunity: +70% Teleport immunity: +20% Life regen: +26.00 Maximum life: +100.00 Healing mod.: +20% Curse of Madness Rings make your fingers look great! This item has been sent to the Item's Vault. |
voratun ring 'Emotta' (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+2 eff.) Damage when hit (Melee): 4 mind Changes stats: +10 Cun Changes resistances: +6% acid Spell save: +6 (+1 eff.) Pinning immunity: +22% Stun/Freeze immunity: +70% Teleport immunity: +20% Life regen: +26.00 Maximum life: +100.00 Healing mod.: +20% Curse of Misfortune Rings make your fingers look great! This item has been sent to the Item's Vault. |
voratun ring 'Fireward' (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +35 (+3 eff.) Changes stats: +10 Str / +6 Cun / +10 Con Changes resistances: +40% acid Changes damage: +20% acid / +18% fire / +8% all Spellpower: +15 (+2 eff.) Mindpower: +40 (+6 eff.) Curse of Nightmares Rings make your fingers look great! |
voratun ring 'Flamebloom' (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +15 (+2 eff.) Damage when hit (Melee): 12 cold Changes resistances: +15% lightning / +6% physical / +15% blight / +18% fire / +12% nature / +6% arcane Reduces incoming crit damage: 18.49% Poison immunity: +30% Disease immunity: +29% Knockback immunity: +25% Healing mod.: +25% Curse of Nightmares Rings make your fingers look great! |
voratun ring 'Glaretrial' (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +16 (+2 eff.) Changes stats: +9 Cun / +8 Wil Changes resistances: +12% blight / +28% fire / +9% nature Changes resistances penetration: +15% light Changes damage: +14% fire Reduces incoming crit damage: 5.00% Poison immunity: +21% Disease immunity: +30% Curse of Madness Rings make your fingers look great! |
voratun ring 'Glinttrencher' (Corpses)Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Changes stats: +15 Mag / +8 Wil / +7 Cun Changes resistances penetration: +25% temporal Changes damage: +15% lightning / +12% light Spellpower: +44 (+5 eff.) Mindpower: +15 (+3 eff.) Light radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Corpses Rings make your fingers look great! |
voratun ring 'Gytira' (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+2 eff.) Changes stats: +11 Wil Changes resistances: +15% darkness / +6% arcane Changes damage: +30% arcane / +8% all Reduces incoming crit damage: 18.61% Maximum stamina: +30.00 Spellpower: +19 (+2 eff.) Mindpower: +20 (+3 eff.) Curse of Madness Rings make your fingers look great! |
voratun ring 'Islynne' (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +18 Changes stats: +4 Mag / +6 Con Changes resistances penetration: +30% blight Spell save: +20 (+3 eff.) Stamina each turn: +3.75 Vim when firing critical spell: +2.50 Maximum stamina: +69.47 Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% Curse of Misfortune Rings make your fingers look great! |
voratun ring 'Ivurana' (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+2 eff.) Changes stats: +7 Wil Changes damage: +8% all Maximum mana: +124.10 Spellpower: +57 (+7 eff.) Mindpower: +17 (+3 eff.) Infravision radius: +4 Damage Shield penetration: +37% Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% Curse of Madness Rings make your fingers look great! |
voratun ring 'Quenchquencher' (Madness)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 17% chance to reduce all saves and defense by 59 Damage (Melee): 22 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 59 Damage (Ranged): 15 physical Changes stats: +7 Dex / +9 Wil / +10 Cun / +4 Con Changes resistances: +30% light Changes damage: +15% light / +3% cold Hate when firing a critical mind attack: +2.00 Maximum hate: +12.00 Mindpower: +10 (+2 eff.) Curse of Madness It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
voratun ring 'Rainpride' (Madness)Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+2 eff.) Defense: +15 (+2 eff.) Damage when hit (Melee): 4 cold Changes stats: +5 Mag / +8 Cun / +5 Con Changes resistances: +20% blight / +3% physical / +40% darkness Changes damage: +20% darkness / +20% blight Physical save: +9 (+1 eff.) Spellpower: +15 (+2 eff.) Curse of Madness Rings make your fingers look great! |
voratun ring 'Rotumbra' (Nightmares)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +11 Wil / +8 Cun / +4 Con Changes resistances penetration: +31% arcane Changes damage: +18% nature / +15% blight Spellpower: +25 (+3 eff.) Spell crit. chance: +9% Mindpower: +12 (+2 eff.) See invisible: +18 Curse of Nightmares Rings make your fingers look great! |
voratun ring 'Sparkfear' (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +7 Wil Critical mult.: +24.66% Spell save: +9 (+2 eff.) Blindness immunity: +50% Mana each turn: +0.40 Mana when firing critical spell: +2.47 Spellpower: +20 (+2 eff.) Spell crit. chance: +6% Infravision radius: +6 See stealth: +25 See invisible: +25 Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% Curse of Madness Rings make your fingers look great! |
voratun ring 'Urthuregodil' (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 blight / 12 temporal / 8 mind Changes stats: +10 Cun Changes resistances: +6% temporal Changes damage: +12% mind / +12% blight Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Hate when firing a critical mind attack: +6.24 Maximum life: +41.00 Curse of Misfortune Rings make your fingers look great! |
voratun ring 'Zubobrenn' (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Changes stats: +10 Str / +10 Dex / +5 Wil / +10 Cun / +8 Con Changes resistances: +13% nature / +15% blight Physical save: +16 (+2 eff.) Poison immunity: +30% Disease immunity: +23% Infravision radius: +4 See invisible: +6 Curse of Misfortune Rings make your fingers look great! |
voratun ring of life (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +17.00 Maximum life: +70.00 Healing mod.: +18% Curse of Nightmares Rings make your fingers look great! |
voratun ring of pilfering (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +14 Defense: +17 (+2 eff.) Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring of pilfering (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +15 Defense: +16 (+2 eff.) Curse of Nightmares It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring of speed (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Defense: +15 (+2 eff.) Movement speed: +22% Activating this item is instant. Curse of Shrouds It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
voratun ring of tenacity (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Disarm immunity: +49% Pinning immunity: +36% Knockback immunity: +42% Maximum life: +32.00 Curse of Shrouds Rings make your fingers look great! |
voratun ring of warding (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +27% acid / +30% fire / +29% lightning / +27% cold Curse of Corpses Rings make your fingers look great! |
warrior's voratun ring of the mountain (+19%) (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Changes stats: +7 Str Changes resistances: +19% physical Changes damage: +19% physical Curse of Corpses Rings make your fingers look great! |
Khulmanar's Wrath (Misfortune) (204% power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 205% Range: 1.5x Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. Curse of Misfortune It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 4.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 197.22 fire damage, and flames will be left dealing a further 46.42 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. This item has been sent to the Item's Vault. |
Snowwind the voratun battleaxe (Nightmares) (196% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 197% Range: 1.5x Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 189 damage Damage (Melee): +20 cold / +8 temporal When wielded/worn: Armour penetration: +21 Physical crit. chance: +20.0% Changes resistances penetration: +20% cold Changes damage: +12% blight Critical mult.: +49.00% Mana each turn: +0.16 Spell crit. chance: +2% Damage Shield penetration: +20% Curse of Nightmares Massive two-handed battleaxes. |
Xeriwyn the voratun battleaxe (Shrouds) (192% power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 193% Range: 1.5x Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +28 nature / +12 physical Damage (radius 1) on hit: +8 physical Damage (radius 2) on crit: +54 acid / +49 nature When wielded/worn: Armour penetration: +22 Physical power: +25 (+2 eff.) Changes stats: +19 Str / +16 Dex / +18 Mag / +19 Wil / +19 Cun / +17 Con Changes resistances penetration: +35% acid / +33% nature Only die when reaching: -80.00 life Curse of Shrouds Massive two-handed battleaxes. |
Dagger of the Past (Madness) (162% power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Power: 163% Range: 1.3x Uses stats: 40% Wil, 30% Cun, 100% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+1 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+2 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Curse of Madness Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. This item has been sent to the Item's Vault. |
Kinetic Spike (Madness) (176% power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 176% Range: 1.3x Uses stats: 88% Wil, 50% Mag, 24% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+1 eff.) Physical power: +15 (+1 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking Curse of Madness It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 10 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. This item has been sent to the Item's Vault. |
Life Drinker (Nightmares) (180% power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 180% Range: 1.3x Uses stats: 61% Wil, 105% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+1 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). Curse of Nightmares It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 3.5 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 24.75 acid and 24.94 blight damage. If not cleared after five turns it will inflict 141.58 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. This item has been sent to the Item's Vault. |
Mercy (Madness) (173% power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 173% Range: 1.3x Uses stats: 67% Wil, 50% Mag, 33% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% Curse of Madness This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. This item has been sent to the Item's Vault. |
Nelin the Flashbile (Misfortune) (175% power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 176% Range: 1.3x Uses stats: 70% Wil, 30% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 49 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +15 nature Damage (radius 2) on crit: +16 mind / +98 fire When wielded/worn: Changes resistances: +9% blight Changes resistances penetration: +10% mind / +25% fire Changes damage: +3% blight / +9% fire / +12% mind Maximum psi: +10.00 Global speed: +9% Curse of Misfortune Sharp, short and deadly. |
Polikira (Corpses) (175% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 175% Range: 1.3x Uses stats: 70% Wil, 30% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 49 * 25% chance to reduce all saves and defense by 59 Damage (radius 2) on crit: +45 lightning / +45 cold When wielded/worn: Accuracy: +40 (+6 eff.) Defense: +15 (+2 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 49 Changes stats: +7 Dex Changes resistances: +6% blight Changes resistances penetration: +25% lightning / +25% cold / +5% blight Changes damage: +12% mind Disarm immunity: +41% Movement speed: +48% Combat speed: +10% Curse of Corpses Sharp, short and deadly. |
Shantiz the Stormblade (Corpses) (151% power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 151% Range: 1.3x Uses stats: 40% Wil, 50% Mag, 60% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Corpses This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (Shrouds) (165% power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 165% Range: 1.3x Uses stats: 61% Wil, 70% Mag, 33% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+2 eff.) Curse of Shrouds Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. This item has been sent to the Item's Vault. |
Umbral Razor (Madness) (162% power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 163% Range: 1.3x Uses stats: 70% Wil, 30% Cun, 65% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 Curse of Madness It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 303.94 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. This item has been sent to the Item's Vault. |
voratun dagger 'Bilewreath' (Misfortune) (176% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 176% Range: 1.3x Uses stats: 70% Wil, 30% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +15 nature Damage (radius 2) on crit: +36 lightning / +45 cold When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Changes stats: +4 Cun Changes resistances: +12% nature Changes resistances penetration: +25% lightning / +24% cold Critical mult.: +30.00% Spell save: +3 (+1 eff.) Mana each turn: +0.08 Light radius: +2 Movement speed: +50% Damage Shield penetration: +30% Curse of Misfortune Sharp, short and deadly. |
voratun dagger 'Nerirena' (Corpses) (178% power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 178% Range: 1.3x Uses stats: 70% Wil, 30% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to reduce all saves and defense by 59 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +21 mind When wielded/worn: Accuracy: +35 (+5 eff.) Armour penetration: +14 Changes stats: +2 Dex / +7 Wil / +7 Cun Changes resistances penetration: +15% physical Stun/Freeze immunity: +25% Spell crit. chance: +7% Curse of Corpses Sharp, short and deadly. |
voratun dagger (Madness) (176% power, 9 apr)Requires: - Dexterity 48 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 176% Range: 1.3x Uses stats: 70% Wil, 50% Mag, 30% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Curse of Madness Sharp, short and deadly. |
Ebonyburst the voratun greatmaul (Madness) (202% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 202% Range: 1.5x Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 46% * Create an explosion dealing 189 cold damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 189 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +4 arcane / +16 darkness When wielded/worn: Physical crit. chance: +21.0% Changes resistances: +9% darkness / +12% fire Changes resistances penetration: +37% cold Changes damage: +6% fire / +42% cold Curse of Madness Massive two-handed mauls. |
Poligatira the voratun greatmaul (Nightmares) (203% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 204% Range: 1.5x Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 5). Damage (Melee): +28 darkness Damage (radius 1) on hit: +16 blight Damage (radius 2) on crit: +16 acid Damage against: +28% Living When wielded/worn: Physical power: +20 (+2 eff.) Effects on melee hit: * 25% chance to reduce armor by 59% Changes stats: +10 Con Changes resistances penetration: +21% physical Changes damage: +15% acid Disarm immunity: +43% Curse of Nightmares Massive two-handed mauls. |
voratun greatmaul 'Freezeminister' (Corpses) (206% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 207% Range: 1.5x Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 189 damage On weapon crit: * Wound the target dealing 516 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +16 cold When wielded/worn: Physical crit. chance: +21.0% Physical power: +42 (+4 eff.) Damage when hit (Melee): 10 blight Changes stats: +7 Wil / +10 Con Changes resistances: +9% cold Changes resistances penetration: +20% physical Changes damage: +6% blight Disarm immunity: +43% Spellpower on spell critical (stacks up to 3 times): +4 Curse of Corpses Massive two-handed mauls. |
voratun greatmaul 'Khelubers' (Nightmares) (221% power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 221% Range: 1.5x Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +63 acid / +63 cold / +51 nature / +61 lightning When wielded/worn: Armour penetration: +20 Changes stats: +4 Cun / +3 Wil Changes resistances: +6% arcane / +12% mind Changes resistances penetration: +35% acid / +35% cold / +35% nature / +35% lightning Maximum hate: +4.00 Mindpower: +15 (+3 eff.) Movement speed: +70% Curse of Nightmares Massive two-handed mauls. |
Champion's Will (Nightmares) (202% power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 202% Range: 1.6x Uses stats: 109% Wil, 50% Mag, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 81 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. Curse of Nightmares It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. This item has been sent to the Item's Vault. |
Erelygorn (Nightmares) (213% power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 213% Range: 1.6x Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage Shield penetration (this weapon only): +20% When wielded/worn: Armour penetration: +3 Physical power: +41 (+4 eff.) Changes stats: +2 Mag / +10 Con Changes resistances: +1% physical Changes resistances penetration: +21% physical Changes damage: +6% physical Disarm immunity: +46% See invisible: +9 Curse of Nightmares Massive two-handed swords. |
Nimbusreign the voratun greatsword (Madness) (196% power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 196% Range: 1.6x Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 26% chance to reduce strength, dexterity, and constitution by 49 * Create an explosion dealing 189 acid damage (1/turn) On weapon crit: * Splash the target with acid dealing 316 damage over 5 turns and reducing armor and accuracy by 40 Damage (Melee): +28 blight When wielded/worn: Changes resistances: +18% cold Changes resistances penetration: +35% acid / +31% lightning Changes damage: +34% acid / +18% lightning Disease immunity: +49% Curse of Madness Massive two-handed swords. |
Warmaster Gnarg's Murderblade (Misfortune) (196% power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 197% Range: 1.6x Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed assault +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons Curse of Misfortune A blood-etched greatsword, it has seen many foes. From the inside. This item has been sent to the Item's Vault. |
voratun greatsword 'Bregorek' (Corpses) (214% power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 214% Range: 1.6x Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 22% chance to reduce all saves and defense by 59 Damage (radius 1) on hit: +4 arcane Damage (radius 2) on crit: +115 lightning / +121 cold When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +68% lightning / +62% cold Spell save: +6 (+1 eff.) Mana each turn: +0.04 Mana when firing critical spell: +1.00 Maximum vim: +10.00 Movement speed: +140% Curse of Corpses Massive two-handed swords. This item has been sent to the Item's Vault. |
Chalirin the Dazzlerigor (Madness)Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 132% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 5). When this weapon hits: Shoot (10% chance level 1). Damage (Ranged): +12 light / +30 fire When wielded/worn: Armour penetration: +2 Changes stats: +3 Str / +4 Dex / +6 Mag Changes damage: +33% fire / +18% arcane / +12% physical Physical save: +15 (+2 eff.) Spellpower: +20 (+2 eff.) Curse of Madness Longbows are used to shoot arrows at your foes. |
Storm Fury (Misfortune)Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 132% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+4 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+4 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 186 to 372 lightning damage based on Magic with a chance to inflict Daze. Curse of Misfortune This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. This item has been sent to the Item's Vault. |
Storm Fury (Shrouds)Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 132% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+4 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+4 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 186 to 372 lightning damage based on Magic with a chance to inflict Daze. Curse of Shrouds This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. This item has been sent to the Item's Vault. |
Thaloren-Tree Longbow (Shrouds)Requires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 132% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Attack speed: 118% Firing range: +10 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +10 Dex / +20 Wil Changes resistances penetration: +20% nature / +20% physical Changes damage: +30% nature / +30% physical Mental crit. chance: +15% Curse of Shrouds In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. This item has been sent to the Item's Vault. |
dragonbone longbow 'Galeruindil' (Misfortune)Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 132% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Travel speed: +221% Damage (Ranged): +4 physical Damage (radius 2) on crit: +4 blight When wielded/worn: Accuracy: +36 (+6 eff.) Armour penetration: +23 Physical power: +25 (+2 eff.) Ammo reloads per turn: +4 Changes stats: +20 Str / +20 Dex / +20 Mag / +20 Wil / +20 Cun / +31 Con Changes resistances: +3% blight Changes resistances penetration: +21% all Changes damage: +6% blight Talent mastery: +0.30 Wild-gift / Fungus Curse of Misfortune It can be used to regenerate 324 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
dragonbone longbow 'Olytar' (Madness)Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 132% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 5). On weapon hit: * 25% chance to reduce all saves and defense by 59 When wielded/worn: Accuracy: +23 (+3 eff.) Physical crit. chance: +11.0% Ammo reloads per turn: +8 Changes stats: +18 Mag Changes resistances: +6% acid / +6% darkness Changes resistances penetration: +15% temporal / +23% physical Changes damage: +15% temporal / +21% arcane / +21% physical Talent mastery: +0.30 Chronomancy / Bow Threading Spell save: +3 (+1 eff.) Pinning immunity: +25% Only die when reaching: -40.00 life Spellpower: +17 (+2 eff.) Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Madness Longbows are used to shoot arrows at your foes. |
dragonbone longbow (Shrouds)Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 132% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Anmalice (Corpses) (185% power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 185% Range: 1.4x Uses stats: 110% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-7 eff.) Mindpower: +9 (+2 eff.) Curse of Corpses The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. This item has been sent to the Item's Vault. |
Boltpeal (Nightmares) (182% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 183% Range: 1.4x Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 5). When wielded/worn: Accuracy: +50 (+8 eff.) Armour penetration: +30 Changes resistances: +6% acid / +9% fire / +6% lightning Changes resistances penetration: +28% physical Changes damage: +12% lightning Pinning immunity: +20% Healing mod.: +20% Curse of Nightmares Sharp, long, and deadly. |
voratun longsword 'Pitchspire' (Shrouds) (193% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 194% Range: 1.4x Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 189 cold damage (1/turn) Damage (radius 2) on crit: +12 cold When wielded/worn: Effects on melee hit: * 25% chance to reduce damage dealt by 46% Damage when hit (Melee): 2 darkness Changes resistances: +6% arcane Changes resistances penetration: +50% cold Changes damage: +18% arcane / +23% cold Curse of Shrouds Sharp, long, and deadly. |
Magmanigh (Shrouds) (182% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 182% Range: 1.4x Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 29% chance to reduce all saves and defense by 59 * 20% chance to reduce strength, dexterity, and constitution by 49 Damage (Melee): +20 blight / +21 mind When wielded/worn: Changes stats: +27 Wil / +7 Cun / +14 Con Changes resistances penetration: +31% fire Changes damage: +15% mind Disease immunity: +35% Equilibrium when hit: +0.16 Maximum life: +91.00 Mental crit. chance: +3% Curse of Shrouds Blunt and deadly. |
Unlightwither the voratun mace (Corpses) (184% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 184% Range: 1.4x Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 18% chance to reduce strength, dexterity, and constitution by 49 Damage (Melee): +19 blight When wielded/worn: Accuracy: +25 (+4 eff.) Armour penetration: +15 Damage when hit (Melee): 4 darkness Changes stats: +1 Str / +4 Dex Changes resistances: +3% darkness Changes resistances penetration: +15% physical Changes damage: +6% acid Disease immunity: +27% Light radius: +4 See invisible: +9 Curse of Corpses Blunt and deadly. |
Ureslak's Femur (Shrouds) (189% power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Power: 190% Range: 1.4x Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers Curse of Shrouds A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. This item has been sent to the Item's Vault. |
Ureslak's Frozen Femur (Nightmares) (189% power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Power: 190% Range: 1.4x Uses stats: 100% Wil, 50% Mag Damage type: Ice Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers When wielded/worn: Armour: +15 Changes resistances: +45% cold Changes resistances penetration: +30% cold Changes damage: +30% cold Curse of Nightmares A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Airburst the living mindstar (Shrouds) (115% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +8 lightning When wielded/worn: Defense: +10 (+1 eff.) Damage (Melee): 39 fire Changes resistances: +15% light / +40% fire Changes resistances penetration: +15% lightning / +37% fire Changes damage: +46% fire Talent granted: +1 Attune Mindstar Maximum life: +20.00 Mindpower: +22 (+4 eff.) Mental crit. chance: +5% Global speed: +20% Healing mod.: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Amethyst of Sanctuary (Corpses) (111% power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 111% Range: 1.1x Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+5 eff.) Maximum psi: +20.00 Mindpower: +14 (+2 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% Curse of Corpses This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. This item has been sent to the Item's Vault. |
Amethyst of Sanctuary (Nightmares) (111% power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 111% Range: 1.1x Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+5 eff.) Maximum psi: +20.00 Mindpower: +14 (+2 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% Curse of Nightmares This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Balanceravager the living mindstar (Misfortune) (113% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +12 nature Damage (radius 2) on crit: +24 nature When wielded/worn: Armour: +20 Damage (Melee): 20 cold / 20 physical Damage when hit (Melee): 10 nature Changes resistances: +20% cold / +10% nature / +20% physical Changes resistances penetration: +19% cold / +10% nature / +20% physical Changes damage: +22% nature / +20% cold / +6% arcane / +19% physical Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +1 Attune Mindstar Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (Corpses) (94% power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Power: 95% Range: 1.1x Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. Curse of Corpses It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) : Effective talent level: 2.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 60 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. This item has been sent to the Item's Vault. |
Core of the Forge (Madness) (127% power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 127% Range: 1.1x Uses stats: 100% Wil, 50% Mag, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+1 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+3 eff.) Mental crit. chance: +8% Curse of Madness It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 4.5 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 41.92 mind damage, 45.86 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 3.91 mind and 4.28 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Core of the Forge (Misfortune) (127% power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 127% Range: 1.1x Uses stats: 100% Wil, 50% Mag, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+1 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+3 eff.) Mental crit. chance: +8% Curse of Misfortune It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 4.5 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 41.92 mind damage, 45.86 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 3.91 mind and 4.28 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. This item has been sent to the Item's Vault. |
Eyal's Will (Nightmares) (124% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 100% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+3 eff.) Mental crit. chance: +9% Curse of Nightmares It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 10, doing 69.28 slime damage for 18 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. This item has been sent to the Item's Vault. |
Eye of Winter (Shrouds) (94% power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Power: 95% Range: 1.1x Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). Curse of Shrouds This mindstar glows with a dim cool light, but seems somehow incomplete. This item has been sent to the Item's Vault. |
Eye of the Wyrm (Corpses) (113% power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 113% Range: 1.1x Uses stats: 102% Wil, 50% Mag, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +2.5% Attack speed: 100% Damage conversion: 20% acid / 20% physical / 20% cold / 20% fire / 20% lightning When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes resistances: +10% acid / +10% physical / +10% fire / +10% cold / +10% lightning Changes damage: +12% lightning / +12% physical / +12% fire / +12% cold / +12% acid Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect Mindpower: +10 (+2 eff.) Mental crit. chance: +5% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Curse of Corpses It can be used to activate talent Sand Breath (costing 30 power out of 30/30) : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe sand in a frontal cone of radius 9. Any target caught in the area will take 275.29 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. This item has been sent to the Item's Vault. |
Eye of the Wyrm (Corpses) (113% power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 113% Range: 1.1x Uses stats: 102% Wil, 10% Cun, 50% Mag Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +2.5% Attack speed: 100% Damage conversion: 20% acid / 20% physical / 20% fire / 20% lightning / 20% cold When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes resistances: +10% acid / +10% physical / +10% cold / +10% lightning / +10% fire Changes damage: +12% lightning / +12% physical / +12% cold / +12% acid / +12% fire Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect Mindpower: +10 (+2 eff.) Mental crit. chance: +5% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Curse of Corpses It can be used to activate talent Fire Breath (costing 30 power out of 30/30) : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 9. Any target caught in the area will take 369.60 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. This item has been sent to the Item's Vault. |
Great Caller (Corpses) (100% power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 100% Range: 1.1x Uses stats: 70% Wil, 50% Mag, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% physical / +8% cold / +8% fire Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+2 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. Curse of Corpses This mindstar constantly emits a low tone. Life seems to be pulled towards it. This item has been sent to the Item's Vault. |
Great Caller (Nightmares) (100% power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 100% Range: 1.1x Uses stats: 70% Wil, 50% Mag, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% physical / +8% cold / +8% fire Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+2 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. Curse of Nightmares This mindstar constantly emits a low tone. Life seems to be pulled towards it. This item has been sent to the Item's Vault. |
Great Caller (Shrouds) (100% power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 100% Range: 1.1x Uses stats: 70% Wil, 50% Mag, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% physical / +8% cold / +8% fire Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+2 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. Curse of Shrouds This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Nexus of the Way (Nightmares) (124% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 100% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+3 eff.) Mental crit. chance: +9% Activating this item is instant. Curse of Nightmares It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 2.5 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 87 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. This item has been sent to the Item's Vault. |
Oozing Heart (Corpses) (115% power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 115% Range: 1.1x Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+2 eff.) Mindpower: +12 (+2 eff.) Mental crit. chance: +8% Curse of Corpses It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 3.5 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 111.45 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. This item has been sent to the Item's Vault. |
Silylrathra the Loampeal (Nightmares) (117% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 117% Range: 1.1x Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 nature When wielded/worn: Armour: +2 Damage (Melee): 20 acid / 20 lightning Changes stats: +6 Str / +7 Dex / +8 Mag / +7 Wil / +7 Cun / +7 Con Changes resistances: +15% acid / +6% temporal / +25% cold / +25% fire / +3% nature / +45% lightning Changes resistances penetration: +16% acid / +17% lightning Changes damage: +18% acid / +12% nature / +20% lightning Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Talent granted: +1 Attune Mindstar Reduces incoming crit damage: 10.00% Life regen: +3.00 Vim when firing critical spell: +2.00 Maximum vim: +20.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
living mindstar 'Purethorn' (Nightmares) (113% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +17.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 90% * 13% chance to reduce armor by 59% Damage (radius 1) on hit: +8 mind When wielded/worn: Defense: +33 (+4 eff.) Effects on melee hit: * 25 arcane resource burn Changes resistances: +9% blight / +3% temporal / +6% light Changes resistances penetration: +25% nature Changes damage: +16% lightning / +14% cold / +8% nature / +16% physical Talent granted: +1 Attune Mindstar Disease immunity: +25% Pinning immunity: +40% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Flashrune (Shrouds)Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 132% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +4 nature Damage (radius 1) on hit: +12 arcane Damage (radius 2) on crit: +45 lightning / +34 cold When wielded/worn: Damage when hit (Melee): 2 light Changes stats: +26 Str / +23 Dex / +24 Mag / +26 Wil / +26 Cun / +24 Con Changes resistances: +6% arcane / +15% light Changes resistances penetration: +22% lightning / +16% cold Light radius: +2 Movement speed: +46% Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
Ce'Nima (Madness) (168% power, 6 apr, blight element)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +22 (+3 eff.) Changes stats: +12 Con Changes resistances: +9% temporal Changes damage: +30% blight Talent granted: +1 Command Staff Life regen: +2.50 Stamina each turn: +2.00 Maximum stamina: +10.00 Spellpower: +29 (+3 eff.) Spell crit. chance: +5% Light radius: +4 Healing mod.: +58% Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 3.5 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 169.66 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Eremathad the Growthviper (Nightmares) (168% power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+2 eff.) Defense: +20 (+2 eff.) Changes stats: +9 Mag / +9 Cun / +9 Con Changes resistances penetration: +10% nature Changes damage: +30% lightning / +12% nature Talent granted: +1 Command Staff Critical mult.: +46.00% Mana each turn: +0.24 N.Energy each turn: +0.20 Vim when firing critical spell: +10.13 Maximum stamina: +20.00 Maximum vim: +42.00 Maximum neg.energy: +50.00 Spellpower: +20 (+2 eff.) Spell crit. chance: +17% Damage Shield penetration: +28% Damage Shield Power: +10% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
Goretyphoon the dragonbone magestaff (Shrouds) (168% power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +25 (+3 eff.) Damage when hit (Melee): 6 nature Changes stats: +6 Mag / +6 Wil Changes resistances: +15% lightning Changes resistances penetration: +29% nature / +10% temporal Changes damage: +6% acid / +15% temporal / +30% lightning Talent granted: +1 Command Staff Maximum mana: +97.00 Spellpower: +35 (+4 eff.) Spell crit. chance: +5% Damage Shield penetration: +30% Damage Shield Power: +20% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (Nightmares) (168% power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +10% temporal / +20% physical Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+3 eff.) Spell crit. chance: +7% Curse of Nightmares It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 4.5 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 276.71 physical (gravity) damage. Each target moved beyond the first increases the damage by 34.59 (up to a maximum of 138.36 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. This item has been sent to the Item's Vault. |
Haretolin the Tundrawar (Madness) (168% power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +20 Mag / +16 Wil / +17 Cun Changes resistances: +6% darkness / +4% physical Changes resistances penetration: +5% cold Changes damage: +3% blight / +30% cold Talent granted: +1 Command Staff Critical mult.: +18.00% Physical save: +6 (+1 eff.) Mental save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +15 (+2 eff.) Spell crit. chance: +17% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Talent on hit(spell): Earthen Missiles (10% chance level 6). Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Kindlepunish (Nightmares) (168% power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 25% chance to reduce armor by 59% Changes stats: +20 Mag / +17 Wil / +20 Cun Changes resistances: +9% light Changes resistances penetration: +10% light Changes damage: +12% acid / +30% arcane / +6% lightning Talent granted: +1 Command Staff Mana each turn: +1.07 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +49 (+6 eff.) Spell crit. chance: +5% Light radius: +3 Curse of Nightmares It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Lost Staff of Archmage Tarelion (Corpses) (168% power, 4 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+5 eff.) Spell crit. chance: +25% Curse of Corpses Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
Lost Staff of Archmage Tarelion (Madness) (168% power, 4 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+5 eff.) Spell crit. chance: +25% Curse of Madness Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
Penitence (Nightmares) (151% power, 4 apr, nature element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 151% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+2 eff.) Spellpower: +15 (+2 eff.) Spell crit. chance: +10% Curse of Nightmares It can be used to cure up to 6 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. This item has been sent to the Item's Vault. |
Rod of Sarrilon (Misfortune) (168% power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+5 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 Curse of Misfortune A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item's Vault. |
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Power: 168% Range: 1.1x Uses stats: 150% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+3 eff.) Spellpower: +20 (+2 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Staff of Arcane Supremacy (Misfortune) (157% power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Power: 157% Range: 1.2x Uses stats: 200% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+2 eff.) Curse of Misfortune It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 4 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. This item has been sent to the Item's Vault. |
Staff of Arcane Supremacy (Nightmares) (157% power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Power: 157% Range: 1.2x Uses stats: 200% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+2 eff.) Curse of Nightmares It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 4 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. This item has been sent to the Item's Vault. |
Staff of Destruction (Corpses) (157% power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 157% Range: 1.2x Uses stats: 150% Mag, 40% Wil Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+1 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). Curse of Corpses This unique-looking staff is carved with runes of destruction. This item has been sent to the Item's Vault. |
Telos's Staff (Top Half) (Misfortune) (173% power, 0 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Power: 173% Range: 1.2x Uses stats: 150% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+4 eff.) Spell crit. chance: +15% Curse of Misfortune The top part of Telos' broken staff. |
Wretchwar the dragonbone starstaff (Shrouds) (168% power, 6 apr, darkness element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +10.0% Physical power: +15 (+1 eff.) Defense: +13 (+2 eff.) Effects on melee hit: * 26% chance to slow global speed by 90% Damage when hit (Melee): 6 nature Changes stats: +6 Str / +2 Wil Changes resistances: +3% acid / +6% temporal Changes resistances penetration: +15% nature Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +20.00% Spell save: +6 (+1 eff.) Spellpower: +24 (+3 eff.) Spell crit. chance: +24% Light radius: +4 See invisible: +3 Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 3.5 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 169.66 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
dragonbone magestaff 'Galyhek' (Corpses) (168% power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Wil Changes resistances: +3% temporal Changes resistances penetration: +15% mind Changes damage: +30% lightning / +6% arcane / +3% mind Talent granted: +1 Command Staff Mana each turn: +0.92 Maximum mana: +90.00 Maximum hate: +4.00 Maximum psi: +30.00 Spellpower: +32 (+4 eff.) Spell crit. chance: +5% Talent on hit(spell): Temporal Bolt (10% chance level 6). Curse of Corpses It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Gleamreeve' (Nightmares) (168% power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +12 (+1 eff.) Changes resistances: +9% light / +24% fire Maximum wards: +3 lightning / +3 cold / +3 arcane / +3 fire Changes resistances penetration: +19% light Changes damage: +30% lightning / +30% cold / +30% arcane / +39% fire Talents granted: +5 Ward +1 Command Staff Spellpower: +26 (+3 eff.) Spell crit. chance: +20% Light radius: +4 Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Prismblack' (Madness) (168% power, 6 apr, cold element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+1 eff.) Physical crit. chance: +3.0% Changes stats: +2 Dex / +13 Con Changes resistances: +6% arcane / +12% temporal Changes damage: +3% physical / +3% light / +30% cold Talent granted: +1 Command Staff Critical mult.: +20.00% Life regen: +3.80 Spellpower: +35 (+4 eff.) Spell crit. chance: +17% Healing mod.: +60% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff (Nightmares) (168% power, 6 apr, cold element)Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Charraze' (Misfortune) (168% power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +19 Defense: +20 (+2 eff.) Effects on melee hit: * 25% chance to reduce strength, dexterity, and constitution by 49 Changes resistances: +18% temporal Maximum wards: +3 blight / +3 fire / +3 darkness / +3 acid Changes damage: +30% blight / +39% fire / +30% darkness / +30% acid Talents granted: +9 Ward +1 Command Staff Spellpower: +27 (+3 eff.) Spell crit. chance: +5% Reduces paradox anomalies(equivalent to willpower): +10 Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Gloroba' (Nightmares) (168% power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Dex / +6 Mag / +6 Wil Changes resistances: +3% lightning / +6% temporal / +12% darkness / +6% fire Changes resistances penetration: +10% arcane Changes damage: +30% blight Talent granted: +1 Command Staff Disease immunity: +20% Spellpower on spell critical (stacks up to 3 times): +19 Maximum mana: +102.00 Spellpower: +32 (+4 eff.) Spell crit. chance: +5% See invisible: +9 Curse of Nightmares It can be used to conjure elemental energy in a radius 10 cone, dealing 156.15 to 187.38 blight damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (Madness) (212% power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Power: 213% Range: 1.4x Uses stats: 124% Wil, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+1 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+3 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). Curse of Madness It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 4.5 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 6 turns and damaging it for 246.62. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. This item has been sent to the Item's Vault. |
orichalcum trident (Misfortune) (191% power, 16 apr)Requires: - Strength 48 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 191% Range: 1.6x Uses stats: 112% Wil, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Aerisaneg the voratun waraxe (Nightmares) (179% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 179% Range: 1.4x Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 49 * Create an explosion dealing 189 acid damage (1/turn) Damage (Melee): +16 arcane Damage (radius 1) on hit: +12 mind When wielded/worn: Accuracy: +25 (+4 eff.) Armour penetration: +30 Physical crit. chance: +14.0% Changes resistances: +6% arcane Changes resistances penetration: +26% acid / +14% physical / +30% blight / +10% mind / +15% arcane Changes damage: +30% acid Critical mult.: +35.00% Curse of Nightmares One-handed war axes. |
Blood-Letter (Misfortune) (171% power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Power: 171% Range: 1.4x Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% Curse of Misfortune A hand axe carved out of the most frozen parts of the northern wasteland. |
Vilerebel the voratun waraxe (Misfortune) (180% power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 180% Range: 1.4x Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn Damage (radius 2) on crit: +16 nature When wielded/worn: Accuracy: +63 (+10 eff.) Armour penetration: +14 Armour: +4 Defense: +15 (+2 eff.) Changes stats: +11 Str Changes resistances: +3% cold / +15% nature / +9% fire Changes resistances penetration: +14% physical Changes damage: +15% physical Disarm immunity: +35% Curse of Misfortune One-handed war axes. |
voratun waraxe 'Eclipsebright' (Shrouds) (177% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 177% Range: 1.4x Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +17 light / +8 darkness Damage (radius 2) on crit: +45 lightning / +45 cold Damage against: +27% Undead When wielded/worn: Armour: +12 Changes stats: +15 Str / +9 Dex / +11 Mag / +13 Wil / +12 Cun / +13 Con Changes resistances: +6% darkness Changes resistances penetration: +22% lightning / +22% cold Changes damage: +6% lightning Movement speed: +50% Curse of Shrouds One-handed war axes. This item has been sent to the Item's Vault. |
Focus Whip (Misfortune) (156% power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Power: 156% Range: 1.1x Uses stats: 60% Wil, 52% Cun, 50% Mag Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Accuracy is based on willpower for this weapon. Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Try to fry your enemies brain (25% chance to brainlock) When wielded/worn: Mindpower: +10 (+2 eff.) Mental crit. chance: +3% Curse of Misfortune It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4 Activation costs 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Scorpion's Tail (Madness) (166% power, 8 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Power: 166% Range: 1.1x Uses stats: 40% Wil, 50% Mag, 60% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (30% chance level 3). Damage (Melee): +22 poison / +22 bleed When wielded/worn: Accuracy: +10 (+1 eff.) See stealth: +9 See invisible: +9 Curse of Madness A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. This item has been sent to the Item's Vault. |
Whip of Urh'Rok (Corpses) (192% power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 192% Range: 1.1x Uses stats: 40% Wil, 50% Mag, 60% Cun Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+2 eff.) See invisible: +2 When carried: Changes damage: +8% blight Curse of Corpses With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. This item has been sent to the Item's Vault. |
Adoganor (Corpses)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Defense: +30 (+4 eff.) Changes stats: +6 Cun / +7 Wil Changes resistances: +14% lightning / +15% temporal / +3% fire Changes resistances penetration: +10% mind Damage against: +45% Summoned Reduced damage from: +43% Summoned Reduces incoming crit damage: 15.00% Physical save: +21 (+2 eff.) Life regen: +4.93 Mindpower: +5 (+1 eff.) Healing mod.: +15% Curse of Corpses A belt that goes around your waist. |
Emblem of Evasion (Corpses)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+3 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. Curse of Corpses It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 42% chance to evade melee and ranged attacks and 84 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. This item has been sent to the Item's Vault. |
Emblem of Evasion (Madness)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+3 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. Curse of Madness It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 42% chance to evade melee and ranged attacks and 84 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of Preservation (Corpses)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% Curse of Corpses A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Growcutter (Corpses)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+1 eff.) Damage when hit (Melee): 10 nature Changes stats: +6 Str / +6 Dex / +6 Cun / +6 Con / +9 Lck Changes resistances: +6% arcane / +12% light Changes resistances penetration: +15% darkness Changes damage: +9% nature / +3% darkness Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +30 (+3 eff.) Spell save: +6 (+1 eff.) Mindpower: +12 (+2 eff.) Infravision radius: +6 Size category: +1 Curse of Corpses A belt that goes around your waist. |
Lightning Catcher (Misfortune)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. Curse of Misfortune A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Cloth of Dreams (Shrouds) (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+1 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Shrouds It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 4.5 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 148 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. This item has been sent to the Item's Vault. |
Ethereal Embrace (Corpses) (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+1 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power Curse of Corpses It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 3.5 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 144.39 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Frozen Shroud (Corpses) (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+1 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold Curse of Corpses It can be used to release a radius 4 chilling blast, instantly dealing 267.10 cold damage and condensing the air into freezing vapors that deal 89.03 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. This item has been sent to the Item's Vault. |
Guise of the Hated (Nightmares) (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+2 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Curse of Nightmares Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. This item has been sent to the Item's Vault. |
Noonrigor the elven-silk cloak (Misfortune) (20 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +20 (+2 eff.) Changes stats: +4 Str / +4 Con Changes resistances: +6% acid / +46% fire / +58% light / +15% cold Changes resistances penetration: +15% light Stealth bonus: +26 Light radius: +1 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polareda the Ebonylord (Shrouds) (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 2 darkness Changes stats: +4 Dex / +2 Mag / +4 Cun Changes resistances: +28% darkness / +30% temporal Changes resistances penetration: +15% arcane / +10% blight Changes damage: +15% arcane / +12% acid Critical mult.: +30.00% Spell save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +99.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +7% Damage Shield penetration: +37% Defense after a teleport: +30 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% Curse of Shrouds It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (Nightmares) (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+2 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+2 eff.) Curse of Nightmares This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Serpentine Cloak (Madness) (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+2 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Curse of Madness Cunning and malice seem to emanate from this cloak. This item has been sent to the Item's Vault. |
Ureslak's Molted Scales (Nightmares) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature Curse of Nightmares It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. This item has been sent to the Item's Vault. |
Wind's Whisper (Nightmares) (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+0 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. Curse of Nightmares It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 3.5 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 41% chance to evade melee and ranged attacks and 60 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. This item has been sent to the Item's Vault. |
elven-silk cloak 'Aeronne' (Corpses) (3 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Armour: +6 Defense: +3 (+0 eff.) Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Con Changes resistances penetration: +15% arcane Changes damage: +15% arcane Talent mastery: +0.40 Technique / Combat training Critical mult.: +41.00% Physical save: +6 (+1 eff.) Spell save: +30 (+5 eff.) Stamina each turn: +1.20 Only die when reaching: -60.00 life Maximum mana: +168.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +6% Infravision radius: +3 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Ravenkin' (Corpses) (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +63 (+10 eff.) Defense: +3 (+0 eff.) Fatigue: -19% Effects on melee hit: * 27% chance to reduce strength, dexterity, and constitution by 49 * 10% chance to reduce damage dealt by 46% Changes stats: +4 Cun / +4 Dex Changes resistances: +9% blight / +12% light / +12% darkness Maximum life: +208.00 Maximum stamina: +80.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Bethurimira the elven-silk robe (Nightmares) (0 def, 6 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +6 Effects on melee hit: * 25% chance to reduce armor by 59% Changes resistances: +9% nature / +6% cold / +3% mind / +15% all Changes damage: +36% all Mental save: +25 (+5 eff.) Pinning immunity: +10% Spellpower: +31 (+4 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (Nightmares) (12 def, 0 armour)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+1 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold / +7% all Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Ice +0.30 Spell / Grave +0.30 Spell / Frost alchemy Spellpower: +5 (+0 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). Curse of Nightmares This deep blue robe flows and ripples as if pushed by an invisible tide. This item has been sent to the Item's Vault. |
Spider-Silk Robe of Spydrë (Corpses) (10 def, 15 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+1 eff.) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. This item has been sent to the Item's Vault. |
Tandil the Blazepyre (Madness) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +9 Str / +8 Mag / +11 Wil / +2 Cun Changes resistances: +15% lightning / +6% temporal / +6% light / +6% arcane / +30% mind / +15% cold / +9% nature / +15% all Changes resistances penetration: +18% mind Changes damage: +30% lightning / +19% physical / +57% mind / +30% cold Psi each turn: +1.00 Maximum psi: +31.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +5% Light radius: +1 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xagalramina the elven-silk robe (Corpses) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +6% arcane / +15% all Changes resistances penetration: +31% arcane Changes damage: +22% darkness / +12% temporal / +15% light / +20% all Silence immunity: +50% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +48 (+6 eff.) Spell crit. chance: +10% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Halidundur' (Madness) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 6 blight Changes stats: +5 Mag Changes resistances: +28% blight / +15% all Changes resistances penetration: +20% blight / +20% physical / +20% darkness Changes damage: +28% blight / +28% physical / +28% darkness / +3% arcane Mental save: +30 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +20.00 Maximum hate: +15.00 Spell crit. chance: +2% Mindpower: +15 (+3 eff.) Mental crit. chance: +11% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (Misfortune) (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+1 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. Curse of Misfortune It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Eden's Guile (Madness) (2 def, 1 armour)Requires: - Level 15 Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Curse of Madness It can be used to boost speed by 70% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. This item has been sent to the Item's Vault. |
Frozensting the pair of drakeskin leather boots (Madness) (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil / +6 Cun / +4 Con Changes resistances: +15% fire / +17% cold Changes resistances penetration: +10% cold Changes damage: +3% fire Critical mult.: +24.98% Physical save: +15 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +14 (+3 eff.) Maximum hate: +4.00 Mental crit. chance: +4% Curse of Madness It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.5 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Kilnbright (Shrouds) (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Damage when hit (Melee): 4 fire Changes stats: +10 Str / +10 Con Changes resistances: +12% nature / +9% fire Changes resistances penetration: +10% fire Changes damage: +10% physical / +9% arcane / +15% fire Life regen: +22.00 Healing mod.: +38% Size category: +1 Curse of Shrouds A pair of boots made of leather. |
Ulforab (Nightmares) (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Effects on melee hit: * 25% chance to slow global speed by 90% Changes stats: +14 Str / +13 Con Changes resistances: +9% acid / +6% cold / +9% mind Changes resistances penetration: +30% mind Changes damage: +6% mind / +10% physical Maximum encumbrance: +50 Physical save: +12 (+2 eff.) Size category: +1 Curse of Nightmares It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.5 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (Corpses) (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+1 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% Curse of Corpses These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item's Vault. |
Unbreakable Greaves (Nightmares) (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+1 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% Curse of Nightmares These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of drakeskin leather boots 'Gleth' (Corpses) (10 def, 13 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Defense: +10 (+1 eff.) Damage when hit (Melee): 8 arcane Changes stats: +7 Dex / +6 Wil / +6 Cun / +12 Con / +9 Lck Changes resistances: +15% acid / +3% temporal / +3% nature Changes resistances penetration: +9% physical Stealth bonus: +15 Physical save: +25 (+3 eff.) Mental save: +25 (+5 eff.) Mindpower: +9 (+2 eff.) Curse of Corpses It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 5.4 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 58% (at 0 Hate) to 195% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 61 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of drakeskin leather boots 'Tidesting' (Nightmares) (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +11.0% Physical power: +26 (+2 eff.) Armour: +5 Damage when hit (Melee): 6 physical Changes stats: +10 Str / +5 Mag / +10 Con Changes resistances: +6% cold Changes resistances penetration: +25% physical Changes damage: +6% acid / +10% physical Stamina each turn: +2.00 Lowers spell cool-downs by: 10% Size category: +1 Curse of Nightmares A pair of boots made of leather. This item has been sent to the Item's Vault. |
Fist of the Destroyer (Corpses) (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Power: 174% Range: 1.4x Uses stats: 70% Mag, 64% Cun, 64% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 125% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 12% Curse of Corpses It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.5 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 127.78 fire damage and 196.19 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Snow Giant Wraps (Nightmares) (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Power: 154% Range: 1.1x Uses stats: 64% Wil, 50% Mag, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 125% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold Curse of Nightmares It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 3.5 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 200.30 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Blackward the elven-silk wizard hat (Nightmares) (13 def, 10 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +10 Defense: +13 (+2 eff.) Effects on melee hit: * 25% chance to reduce all saves and defense by 59 Changes resistances: +20% mind / +20% blight Changes damage: +20% blight / +20% mind / +6% darkness Physical save: +14 (+2 eff.) Mental save: +18 (+4 eff.) Life regen: +6.00 Maximum psi: +26.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Shield Power: +15% Curse of Nightmares A pointy cloth hat, very wizardly... |
Ce'Nutha the Cureviper (Corpses) (10 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+1 eff.) Armour penetration: +8 Armour: +5 Defense: +10 (+1 eff.) Fatigue: +5% Effects on melee hit: * 25% chance to slow global speed by 90% * 25% chance to reduce damage dealt by 46% Effects when hit in melee: * 18% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 nature Changes stats: +14 Cun / +5 Dex Changes resistances: +14% acid / +6% light / +41% fire / +15% cold / +13% lightning Curse of Corpses A cap made of leather. |
Cloud Caller (Shrouds) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Shrouds It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 2.5 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 84.39 to 253.18 lightning damage (168.78 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. This item has been sent to the Item's Vault. |
Cloud Caller (Shrouds) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Shrouds It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 2.5 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 84.39 to 253.18 lightning damage (168.78 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Corrupted Gaze (Shrouds) (4 def, 8 armour)Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Armour: +8 Defense: +4 (+0 eff.) Fatigue: +6% Changes stats: +8 Mag / +4 Wil / +8 Cun Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). Curse of Shrouds This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Corruptionbearer (Shrouds) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +17 Cun / +20 Wil Changes resistances: +25% acid / +9% temporal / +12% light / +12% cold / +3% lightning Changes damage: +17% acid / +6% nature / +9% darkness Mental save: +60 (+12 eff.) Mental crit. chance: +16% Curse of Shrouds It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 8.8 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 369 Mind damage and spreads amongst your foes, dealing damage and feeding you 7.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 5 tiles if one is available; beyond this, all affected targets have a 40% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Crown of Eternal Night (Corpses) (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all Curse of Corpses This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Crown of the Elements (Shrouds) (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+2 eff.) Mindpower: +15 (+3 eff.) Curse of Shrouds This jeweled crown shimmers with colors. This item has been sent to the Item's Vault. |
Decayed Visage (Madness) (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Mag / +7 Wil / +3 Cun / +8 Con Changes resistances: +5% arcane Changes damage: +9% blight / +8% arcane Maximum vim: +25.00 Spell crit. chance: +2% Mindpower: +4 (+1 eff.) Curse of Madness It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 3.5 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 40% and all saves by 69, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Eye of the Forest (Misfortune) (8 def, 0 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 Curse of Misfortune It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 4.2 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 11. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 5. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. This item has been sent to the Item's Vault. |
Hat of Arcane Understanding (Shrouds) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 Curse of Shrouds A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. This item has been sent to the Item's Vault. |
Helm of the Dwarven Emperors (Madness) (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 Curse of Madness A Dwarven helm embedded with a single diamond that can banish all underground shadows. This item has been sent to the Item's Vault. |
Isuba the Burnwend (Corpses) (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 25% chance to reduce strength, dexterity, and constitution by 49 Changes stats: +10 Cun / +10 Wil Changes resistances: +12% blight / +19% physical / +20% darkness Changes resistances penetration: +15% blight / +15% fire / +15% acid Changes damage: +6% acid / +19% physical / +18% arcane / +16% darkness Mental save: +30 (+6 eff.) Maximum mana: +92.00 Maximum hate: +14.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +11% Curse of Corpses It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 8.8 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 369 Mind damage and spreads amongst your foes, dealing damage and feeding you 7.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 5 tiles if one is available; beyond this, all affected targets have a 40% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Omniscience (Madness) (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+1 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+5 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Infravision radius: +5 Curse of Madness It can be used to reveal the surrounding area (range 20) Activation costs 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Poromira the voratun helm (Corpses) (0 def, 17 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +17 Fatigue: +5% Changes stats: +8 Str / +4 Dex / +4 Con Changes resistances: +15% blight / +15% fire / +14% darkness / +15% cold Spell save: +15 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -60.00 life Activating this item is instant. Curse of Corpses It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 27 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Un'fezan's Cap (Madness) (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+1 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 Curse of Madness It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 2.5 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy). The wormholes will last 8 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
drakeskin leather cap 'Beuchak' (Madness) (0 def, 15 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Armour: +15 Fatigue: +5% Changes stats: +4 Str / +1 Dex / +9 Mag / +11 Wil / +5 Cun / +10 Con Changes resistances: +2% physical Changes damage: +20% blight / +20% arcane Spell crit. chance: +5% Mindpower: +6 (+1 eff.) Infravision radius: +1 Curse of Madness A cap made of leather. This item has been sent to the Item's Vault. |
drakeskin leather cap 'Mucusminister' (Madness) (8 def, 19 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +19 Defense: +8 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 6 nature Changes stats: +10 Dex / +5 Wil / +5 Cun Changes resistances: +9% nature / +25% darkness / +6% all Physical save: +15 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +2% Infravision radius: +8 Curse of Madness A cap made of leather. |
Breezeterror (Corpses) (5 def, 20 armour)Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +8 Cun / +9 Wil Changes resistances: +29% acid / +9% cold / +3% fire / +12% nature / +12% lightning Changes resistances penetration: +10% fire Changes damage: +9% nature Physical save: +10 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +25 (+5 eff.) Curse of Corpses A suit of armour made of mail. |
Chromatic Harness (Nightmares) (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+1 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% acid / +20% cold Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% Curse of Nightmares This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. This item has been sent to the Item's Vault. |
Masochism (Madness) (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+1 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 21 Curse of Madness It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 6.5 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 241.64 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. This item has been sent to the Item's Vault. |
drakeskin leather armour 'Torchire' (Corpses) (37 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +37 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 2 arcane / 6 fire Changes stats: +28 Str / +19 Dex Changes resistances: +3% fire / +14% physical / +15% darkness / +21% cold Changes resistances penetration: +5% arcane / +31% fire Physical save: +40 (+5 eff.) Light radius: +2 Curse of Corpses It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Nerimiwe the voratun plate armour (Shrouds) (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +7 Str / +1 Wil / +7 Con Changes resistances: +6% blight / +10% mind / +9% light Changes resistances penetration: +5% mind Mental save: +25 (+5 eff.) Disease immunity: +20% Life regen: +10.00 Hate when firing a critical mind attack: +3.00 Maximum life: +180.00 Healing mod.: +18% Curse of Shrouds A suit of armour made of metal plates. |
voratun plate armour 'Voidpain' (Corpses) (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Effects on melee hit: * 20% chance to reduce damage dealt by 46% Damage when hit (Melee): 4 temporal Changes stats: +9 Str / +6 Wil Changes resistances: +12% physical / +20% light / +30% blight / +12% fire / +68% darkness Changes resistances penetration: +20% temporal Light radius: +4 Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% Curse of Corpses It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Bindings of Eternal Night (Madness) (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+1 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Curse of Madness Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
mummy wrappings (Misfortune) (5 def, 2 armour)6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +9 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +13 (+1 eff.) Curse of Misfortune Decaying mummy wrappings. |
Voreselaith (Corpses) (0 def, 10 armour, 201% power, 205 block)Requires: - Shield usage training - Cunning 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 201% Range: 1.2x Uses stats: 100% Wil, 50% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +11.0% Block value: +205 Damage (Melee): +20 lightning When wielded/worn: Armour: +10 Fatigue: +8% Damage when hit (Melee): 31 lightning Changes stats: +6 Dex / +3 Con Changes resistances: +16% lightning / +44% cold / +2% physical Talent granted: +1 Block Maximum stamina: +20.00 Spellpower: +10 (+1 eff.) Curse of Corpses Handheld deflection devices. |
Ce'Neldamina (Shrouds) (20/20, 209% power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 210% Range: 1.4x Uses stats: 70% Wil, 42% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +26.0% Capacity: 20 On weapon hit: * 50% chance to put 1 talent on cooldown for 8 turns (checks Confusion immunity) * Create an explosion dealing 266 fire damage (1/turn) On weapon crit: * Wound the target dealing 516 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +37% Damage (Ranged): +25 blight Curse of Shrouds Arrows are used with bows to pierce your foes to death. |
Quiver of the Sun (Madness) (25/25, 172% power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 172% Range: 1.4x Uses stats: 70% Wil, 36% Cun, 70% Mag Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. Curse of Madness This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. This item has been sent to the Item's Vault. |
Quiver of the Sun (Misfortune) (25/25, 172% power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 172% Range: 1.4x Uses stats: 70% Wil, 70% Mag, 36% Cun Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. Curse of Misfortune This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Sunrage the quiver of dragonbone arrows (Nightmares) (19/19, 191% power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 192% Range: 1.4x Uses stats: 70% Wil, 42% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +38 Armour Penetration: +18 Crit. chance: +26.0% Capacity: 19 On weapon hit: * 10% chance to slow global speed by 90% * 25 arcane resource burn * 25% chance to reduce armor by 59% * 20% chance to knock the target back 3 spaces and deal 421 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +20 acid / +60 physical / +16 light Damage (radius 1) on hit: +8 acid Damage (radius 2) on crit: +4 light Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (Corpses) (18/18, 198% power, 20 apr)Requires: - Dexterity 20 - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 198% Range: 1.4x Uses stats: 82% Wil, 30% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall Curse of Corpses These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. This item has been sent to the Item's Vault. |
quiver of dragonbone arrows 'Hellvile' (Misfortune) (24/24, 192% power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 193% Range: 1.4x Uses stats: 70% Wil, 42% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +38 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 24 On weapon hit: * 20 arcane resource burn * 29% chance to slow global speed by 90% * 20% chance to reduce all saves and defense by 59 * 20% chance to knock the target back 3 spaces and deal 421 physical damage * 20% chance to create vines that bind the target to the ground dealing 421 nature damage and pinning them for 3 turns Damage (Ranged): +41 physical / +24 mind Damage (radius 1) on hit: +8 fire Damage (radius 2) on crit: +12 mind Curse of Misfortune Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
quiver of dragonbone arrows 'Radiancewither' (Madness) (21/21, 206% power, 35 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 206% Range: 1.4x Uses stats: 70% Wil, 42% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +35 Crit. chance: +15.0% Capacity: 21 On weapon hit: * 20% chance to slow global speed by 90% * 25 arcane resource burn * 20% chance to knock the target back 3 spaces and deal 421 physical damage Travel speed: +200% Damage (Ranged): +60 physical / +48 fire / +16 mind Damage (radius 1) on hit: +25 mind / +4 light Damage (radius 2) on crit: +8 mind / +20 fire Curse of Madness Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Zugodar' (Corpses) (20/20, 205% power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 205% Range: 1.4x Uses stats: 70% Wil, 42% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +24.0% Capacity: 20 On weapon hit: * 25% chance to reduce armor by 59% * 25% chance to reduce all saves and defense by 59 * Create an explosion dealing 274 acid damage (1/turn) On weapon crit: * Wound the target dealing 516 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 316 damage over 5 turns and reducing armor and accuracy by 40 Damage (Ranged): +16 acid Damage (radius 1) on hit: +25 mind / +4 acid Damage (radius 2) on crit: +8 mind / +4 acid Curse of Corpses Arrows are used with bows to pierce your foes to death. |
11707 alchemist agate (Shrouds)0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Curse of Shrouds Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Goedalath RockRequires: - Level 35 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-4 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+1 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+2 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. This item has been sent to the Item's Vault. |
Phoenixpunish the voratun pickaxe (Madness) (dig speed 10 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 59 Changes stats: +3 Str / +6 Dex / +6 Mag / +1 Wil Changes resistances: +10% darkness / +19% fire Changes resistances penetration: +5% blight Spell save: +18 (+3 eff.) Mana when firing critical spell: +2.47 Maximum mana: +50.00 Spell crit. chance: +10% Movement speed: +10% Damage Shield penetration: +10% When carried: Talent granted: +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (Madness) (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig Curse of Madness It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 91.10 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. This item has been sent to the Item's Vault. |
Unlightdeath (Misfortune) (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 46% Changes stats: +7 Str Changes resistances: +10% physical / +6% arcane / +15% darkness Changes resistances penetration: +25% darkness Reduces incoming crit damage: 5.00% Maximum life: +40.00 Maximum stamina: +30.00 Infravision radius: +3 When carried: Talent granted: +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Willownight' (Corpses) (dig speed 5 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +7 Physical power: +10 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 90% Changes stats: +6 Cun / +3 Str Changes resistances: +15% lightning / +6% nature Changes resistances penetration: +31% fire Changes damage: +15% fire / +14% mind / +3% nature Critical mult.: +20.00% Spell save: +3 (+1 eff.) Mental save: +15 (+3 eff.) Infravision radius: +6 When carried: Talent granted: +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
65 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Malyrorand the Scorchreeve (Corpses)Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +9 (+1 eff.) Damage when hit (Melee): 6 mind / 10 fire Changes stats: +6 Wil Changes damage: +21% mind Critical mult.: +16.00% Physical save: +12 (+2 eff.) Mental save: +11 (+2 eff.) Light radius: +5 See stealth: +25 See invisible: +13 Healing mod.: +20% Curse of Corpses Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
Umbraphage (Shrouds)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 8). Curse of Shrouds It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 389.69 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. This item has been sent to the Item's Vault. |
Wildfist the dwarven lantern (Misfortune)Powered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Effects on melee hit: * 25% chance to slow global speed by 90% Damage when hit (Melee): 27 fire Changes stats: +5 Str / +9 Wil / +2 Con Changes resistances: +13% blight / +10% fire / +12% darkness / +1% physical Changes resistances penetration: +10% arcane Critical mult.: +18.00% Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Light radius: +5 Infravision radius: +6 See invisible: +14 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Misfortune It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 25 blight damage or heals 57 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Satyrswift' (Corpses)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+1 eff.) Changes stats: +10 Wil Changes resistances penetration: +10% nature Changes damage: +12% arcane Critical mult.: +17.00% Spell save: +6 (+1 eff.) Mental save: +15 (+3 eff.) Spellpower: +10 (+1 eff.) Light radius: +10 See stealth: +14 See invisible: +23 Damage Shield penetration: +30% Curse of Corpses Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
dwarven lantern 'Sewerwilter' (Shrouds)Powered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +15 (+2 eff.) Damage when hit (Melee): 4 nature Changes stats: +3 Cun / +14 Mag Changes resistances penetration: +15% nature / +15% all Changes damage: +6% arcane Critical mult.: +15.00% Physical save: +20 (+2 eff.) Spell save: +19 (+3 eff.) Mental save: +20 (+4 eff.) Mana each turn: +0.16 Spellpower: +14 (+2 eff.) Light radius: +9 Curse of Shrouds Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
2 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic EyeRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
69 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
85 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
76 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 369.45 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Islynne (Misfortune) (23/23, 204% power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 204% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 92% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +22.0% Capacity: 23 On weapon hit: * 25% chance to reduce armor by 59% * 25% chance for lightning to strike from the target to a second target dealing 189 damage * 20% chance to knock the target back 3 spaces and deal 421 physical damage On weapon crit: * Wound the target dealing 516 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +24 acid / +37 physical / +24 arcane Damage (radius 1) on hit: +12 arcane / +12 acid Curse of Misfortune Shots are used with slings to pummel your foes to death. |
Nimbusrock the pouch of voratun shots (Misfortune) (23/23, 204% power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 205% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 92% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +20.0% Capacity: 23 When this weapon hits: Curse of Vulnerability (20% chance level 5). On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 189 damage On weapon crit: * Wound the target dealing 516 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +24 blight / +8 lightning Damage (radius 1) on hit: +20 lightning Damage (radius 2) on crit: +12 lightning Curse of Misfortune Shots are used with slings to pummel your foes to death. |
Pouch of the Subconscious (Corpses) (20/20, 176% power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 176% Range: 1.2x Uses stats: 50% Wil, 92% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow Curse of Corpses You find yourself constantly fighting an urge to handle this strange pouch of shot. This item has been sent to the Item's Vault. |
Star Shot (Nightmares) (20/20, 170% power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 170% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 92% Cun Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Curse of Nightmares Intense heat radiates from this powerful shot. |
pouch of voratun shots 'Infernovengeance' (Shrouds) (21/21, 190% power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 191% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 92% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 On weapon hit: * 25% chance to reduce armor by 59% * 20% chance to slow global speed by 90% * Create an explosion dealing 236 cold damage (1/turn) * 20% chance to knock the target back 3 spaces and deal 421 physical damage Damage (Ranged): +24 acid / +23 physical / +20 light / +8 fire Damage (radius 1) on hit: +16 fire Damage (radius 2) on crit: +12 acid Damage against: +30% Undead Curse of Shrouds Shots are used with slings to pummel your foes to death. |
It Which WrithesRequires: - Level 15 Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. This item has been sent to the Item's Vault. |
Beundil the Frozenarc (Corpses) [power 470] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 49 * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +6% temporal Changes resistances penetration: +15% blight Changes damage: +9% blight / +6% temporal / +12% cold Curse of Corpses It can be used to project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 315 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. * Increase the duration of 3 beneficial effects by 3. * Reduce fatigue by 60% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core (Shrouds)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+2 eff.) Mindpower: +3 (+1 eff.) Curse of Shrouds It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 4.5 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 117 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
The Jolt (Corpses)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. Curse of Corpses This torque feels tingly to the touch, but seems to enhance your thinking. |
voratun torque of mindblast 'Neraleta' (Shrouds) [power 430] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Changes stats: +1 Con Changes resistances: +3% light / +3% blight / +3% cold / +9% mind / +3% nature Cut immunity: +20% Curse of Shrouds It can be used to blast the opponent's mind dealing 245 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 30% for 2 turns. * Cleanse 3 total effects of type disease, wound, or poison. * Increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice (Misfortune)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+1 eff.) Life regen: +0.15 Healing mod.: +10% Curse of Misfortune This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Loruroradur the Ichorjustice (Nightmares) [power 88] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to slow global speed by 90% Damage when hit (Melee): 12 light Changes resistances penetration: +20% nature Changes damage: +6% nature Light radius: +2 Curse of Nightmares It can be used to harden the skin for 7 turns increasing armour by 88 and armour hardiness by 70% Activation puts all charms on cooldown for 20 turns. When used: * Heal for 93. * Gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Searlady the dragonbone totem of summon tentacle (Corpses) [power 435] (25 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 2 fire Changes resistances: +12% blight / +6% temporal Changes resistances penetration: +20% blight / +15% temporal Curse of Corpses It can be used to summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1270 Base Damage: 533 Armor: 42 All Resist: 47 Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. * Increase all damage penetration by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem (Misfortune)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 90% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+3 eff.) Mindpower: +8 (+2 eff.) Curse of Misfortune It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. This item has been sent to the Item's Vault. |
Tree of Life (Nightmares)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. Curse of Nightmares It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
dragonbone totem of healing 'Skygore' (Nightmares) [power 554] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +9% lightning / +6% mind Changes resistances penetration: +15% mind Changes damage: +9% lightning / +18% light Curse of Nightmares It can be used to heal yourself and all friendly characters within 10 spaces for 554 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 30% for 2 turns. * Increase the duration of 3 beneficial effects by 2. * Gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of summon tentacle 'Ulfadir' (Shrouds) [power 425] (25 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 59% Changes stats: +6 Wil Changes resistances: +3% acid Changes resistances penetration: +25% arcane Maximum mana: +60.00 Curse of Shrouds It can be used to summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1130 Base Damage: 525 Armor: 35 All Resist: 30 Activation puts all charms on cooldown for 25 turns. When used: * Heal for 97. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Blazecrack the dragonbone wand of conjuration (Misfortune) [power 475] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +9% lightning Changes resistances penetration: +10% lightning / +20% mind Changes damage: +12% mind Light radius: +3 Curse of Misfortune It can be used to fire a magical bolt dealing 247 cold damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. * Heal for 110. * Increase all damage penetration by 28% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Dimidol the elven-wood wand of shielding (Shrouds) [power 410] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 25% chance to reduce all saves and defense by 59 * 25% chance to reduce armor by 59% * 25% chance to reduce damage dealt by 46% Damage when hit (Melee): 12 mind Changes resistances: +15% acid / +24% darkness Changes resistances penetration: +31% darkness / +31% mind Curse of Shrouds It can be used to create a shield absorbing up to 410 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 3 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Furnacebore (Nightmares) [power 455] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to reduce all saves and defense by 59 Changes stats: +8 Wil Changes damage: +27% mind / +38% fire Mental save: +12 (+3 eff.) Equilibrium when hit: +0.20 Hate when firing a critical mind attack: +5.00 Mindpower: +30 (+5 eff.) Curse of Nightmares It can be used to fire a magical bolt dealing 284 fire damage Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Wand (Shrouds)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+2 eff.) Light radius: +2 Curse of Shrouds It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 105 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Thunderkiller (Misfortune) [power 518] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +9% darkness Changes damage: +15% lightning Physical save: +21 (+2 eff.) Spell save: +6 (+1 eff.) Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% Curse of Misfortune It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 64 lightning damage and will be dazed for 1 turn (323 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 60% for 2 turns. * Increase all damage by 27% for 2 turns. * Reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard (Corpses)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+1 eff.) Curse of Corpses It can be used to release a radius 2 burst of void energy at up to range 5, dealing 140.34 temporal and 235.75 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. This item has been sent to the Item's Vault. |
Void Shard (Madness)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+1 eff.) Curse of Madness It can be used to release a radius 2 burst of void energy at up to range 5, dealing 140.34 temporal and 235.75 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Void Shard (Misfortune)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+1 eff.) Curse of Misfortune It can be used to release a radius 2 burst of void energy at up to range 5, dealing 140.34 temporal and 235.75 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. This item has been sent to the Item's Vault. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
56 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
81 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
73 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
50 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rejects Your Reality the Cornac Adventurer level 28
26th Haze 122nd year of Ascendancy at 12:16 see stats
A living one! (Insane (Roguelike) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Rejects Your Reality the Cornac Adventurer level 50
63rd Pyre 124th year of Ascendancy at 20:18 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Rejects Your Reality the Cornac Adventurer level 50
38th Pyre 124th year of Ascendancy at 23:30 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Rejects Your Reality the Cornac Adventurer level 36
79th Haze 122nd year of Ascendancy at 18:41 see stats
Explorer (Insane (Roguelike) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Rejects Your Reality the Cornac Adventurer level 38
4th Decay 122nd year of Ascendancy at 21:01 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Rejects Your Reality the Cornac Adventurer level 22
60th Dusk 122nd year of Ascendancy at 03:29 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Rejects Your Reality the Cornac Adventurer level 48
70th Regrowth 123rd year of Ascendancy at 22:18 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rejects Your Reality the Cornac Adventurer level 28
26th Haze 122nd year of Ascendancy at 04:45 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Rejects Your Reality the Cornac Adventurer level 10
10th Mirth 122nd year of Ascendancy at 21:54 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Rejects Your Reality the Cornac Adventurer level 20
23rd Dusk 122nd year of Ascendancy at 12:44 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Rejects Your Reality the Cornac Adventurer level 30
36th Haze 122nd year of Ascendancy at 22:54 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Rejects Your Reality the Cornac Adventurer level 40
8th Decay 122nd year of Ascendancy at 17:12 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Rejects Your Reality the Cornac Adventurer level 50
75th Regrowth 123rd year of Ascendancy at 06:38 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Rejects Your Reality the Cornac Adventurer level 50
68th Pyre 123rd year of Ascendancy at 09:19 see stats
Pest Control (Insane (Roguelike) difficulty)
Killed 1000 reproducing vermin.By Rejects Your Reality the Cornac Adventurer level 50
41st Haze 125th year of Ascendancy at 17:07 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Rejects Your Reality the Cornac Adventurer level 50
59th Pyre 123rd year of Ascendancy at 09:28 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Rejects Your Reality the Cornac Adventurer level 30
37th Haze 122nd year of Ascendancy at 23:34 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Rejects Your Reality the Cornac Adventurer level 29
36th Haze 122nd year of Ascendancy at 13:26 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Rejects Your Reality the Cornac Adventurer level 25
20th Haze 122nd year of Ascendancy at 05:37 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Rejects Your Reality the Cornac Adventurer level 28
26th Haze 122nd year of Ascendancy at 12:16 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Rejects Your Reality the Cornac Adventurer level 8
2nd Mirth 122nd year of Ascendancy at 18:23 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Rejects Your Reality the Cornac Adventurer level 28
26th Haze 122nd year of Ascendancy at 12:16 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Rejects Your Reality the Cornac Adventurer level 46
39th Regrowth 123rd year of Ascendancy at 05:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Rejects Your Reality the Cornac Adventurer level 20
25th Dusk 122nd year of Ascendancy at 09:02 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Rejects Your Reality the Cornac Adventurer level 40
9th Decay 122nd year of Ascendancy at 02:46 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Rejects Your Reality the Cornac Adventurer level 18
19th Dusk 122nd year of Ascendancy at 18:30 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Rejects Your Reality the Cornac Adventurer level 50
38th Pyre 124th year of Ascendancy at 13:07 see stats
Log
There is an item here: Deepsreign the voratun greatmaul (Corpses) (218% power, 4 apr)
There is an item here: Urthigar the voratun greatmaul (Misfortune) (204% power, 4 apr)
There is an item here: Saluyathra the voratun greatmaul (Nightmares) (202% power, 4 apr)
There is an item here: Bethirin the dwarven-steel greatmaul (Corpses) (180% power, 2 apr)
There is an item here: voratun greatmaul 'Treesnake' (Nightmares) (200% power, 4 apr)
There is an item here: Sleetspawn (Misfortune) (203% power, 4 apr)
There is an item here: voratun greatmaul 'Lisakira' (Madness) (218% power, 7 apr)
There is an item here: Giledor the voratun greatmaul (Shrouds) (202% power, 4 apr)
There is an item here: Ce'Niyavea the Treemarrow (Misfortune) (200% power, 4 apr)
There is an item here: Adita the Puregore (Shrouds) (204% power, 4 apr)
There is an item here: voratun greatmaul 'Bognaught' (Misfortune) (203% power, 4 apr)
There is an item here: Nerethra the voratun greatmaul (Nightmares) (202% power, 4 apr)
There is an item here: voratun greatmaul 'Strikedeath' (Misfortune) (217% power, 4 apr)
There is an item here: Aerireth the Hellsstone (Corpses) (202% power, 4 apr)
There is an item here: Swampfiend the voratun greatmaul (Misfortune) (204% power, 4 apr)
There is an item here: Smolderwell the voratun greatmaul (Corpses) (200% power, 4 apr)
There is an item here: Brodykor the voratun greatmaul (Shrouds) (204% power, 39 apr)
There is an item here: Beydan the voratun greatmaul (Madness) (206% power, 4 apr)
There is an item here: voratun greatmaul 'Polelaith' (Nightmares) (204% power, 4 apr)
There is an item here: Halukor the Pyrestalker (Madness) (199% power, 4 apr)
There is an item here: Voratun Hammer of the Deep Bellow (Shrouds) (214% power, 7 apr)
There is an item here: Emibrera the Glowdredge (Madness) (203% power, 4 apr)
There is an item here: Dream Malleus (Madness) (193% power, 5 apr)
Ran for 2 turns (stop reason: object seen).
You transfer drakeskin leather armour 'Hathilazor' (20 def, 8 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.




























































































































































































































































































































































































































































































