
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 7 / 48% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 7 on the 6th Mirth 122nd year of Ascendancy at 09:26 / 1 |
Primary Stats
Strength | 29 (base 23) |
Dexterity | 18 (base 10) |
Constitution | 13 (base 11) |
Magic | 8 (base 10) |
Willpower | 29 (base 26) |
Cunning | 12 (base 10) |
Resources
Life | -7/338 |
Stamina | 160/176 |
Equilibrium | 31 |
Healing Factor | 1.0283363011315 |
Regeneration | 4.9711926593246 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 32 |
Accuracy | 26 |
Crit Chance | 5% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 8 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Light | +6% |
Blight | +4% |
Darkness | +3% |
Mind | +3% |
Nature | +8% |
Offense: Damage Penetration
Light | +10% |
Defense: Base
Armour (hardiness) | 37.08934837382 (81.151787968034%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 31 |
Physical Save | 14 |
Spell Save | 12 |
Mental Save | 14 |
Defense: Resistances
Cold | + 10%( 70%) |
Lightning | + 5%( 70%) |
Nature | + 11%( 70%) |
Temporal | + 5%( 70%) |
Blight | + 5%( 70%) |
Acid | + 2%( 70%) |
Fire | + 34%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
On feet | ![]() 2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +5% lightning +5% temporal ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
On hands | ![]() 1.0 T1 hands armor [Rare] Arcane While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% Melee+ 5 blight Dmg.mod +4% blight +3% nature Apr +4 ----- def ----- Armour +1 Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Wil dps ---------- Mind.pwr +15 (+7 eff.) Dmg.mod +3% light +3% mind ----- def ----- Armour +1 Fatigue +1% ---------- misc Max.psi +10.00 A cap made of leather. |
Tool | ![]() 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Main armor | ![]() 17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +15% fire A suit of armour made of metal plates. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In off hand | ![]() 7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 95% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +21 On Hit.r1 +4 light +8 fire While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Armour +2 Fatigue +8% Resists +16% fire ---------- misc Light +1 Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning +3% darkness Res.pen +10% light ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() 3.0 T1 waraxe 1H weapon [Ego] Nature/Psionic Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature +7 mind On Hit: * 10% chance to reduce all saves and defense by 22 While equipped: Stats +2 Cun +1 Wil One-handed war axes. |
Inventory
![]() 3.0 T1 longsword 1H weapon [Ego] Nature Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 nature Sharp, long, and deadly. |
![]() 4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +4 Str +3 Dex +1 Wil dps ---------- Phys.pwr +9 (+3 eff.) ---------- misc Light +3 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T1 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 101% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +22 While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +16% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 9.0 T1 light armor [Rare] Disrupt While equipped: ----- def ----- Armour +4 Defense +3 (+3 eff.) Fatigue +6% Resists +11% blight +1% physical +11% nature +9% light A suit of armour made of leather. |
![]() 17.0 T1 massive armor Reqs Massive armour training [Ego] Arcane While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +10% light +10% darkness A suit of armour made of metal plates. |
![]() 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +25% lightning Melee Ret 2 lightning On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+8 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Lovecraft uses Infusion: Wild.
Lovecraft stops burning.
Lovecraft is cured!
Lovecraft lessens the pain.
Lovecraft uses Infusion: Healing.
Lovecraft receives 51 healing from Infusion: Healing.
Lovecraft uses Shield Pummel.
Lovecraft is recovering from the damage!
Forest Troll Hedge-Wizard is stunned!
Forest Troll Hedge-Wizard seems more focused.
Forest Troll Hedge-Wizard reflects damage back to Lovecraft!
Lovecraft hits Forest Troll Hedge-Wizard for (36 absorbed), 0 physical, (8 absorbed), 0 blight, (6 absorbed), 0 light, (18 absorbed), 0 fire, (40 absorbed), 0 physical, (8 absorbed), 0 blight, (6 absorbed), 0 light, (18 absorbed), 0 fire (0 total damage).
Forest Troll Hedge-Wizard hits Lovecraft for 36 reflected, 8 reflected, 6 reflected, 18 reflected, 40 reflected, 8 reflected, 6 reflected, 18 reflected (141 total damage).
Forest Troll Hedge-Wizard misses Lovecraft.
Forest Troll Hedge-Wizard has shook off the effects of their corrosion.
Forest Troll Hedge-Wizard reflects damage back to Lovecraft!
Lovecraft hits Forest Troll Hedge-Wizard for (40 absorbed), 0 physical, (6 absorbed), 0 nature, (7 absorbed), 0 mind, (5 absorbed), 0 blight (0 total damage).
Forest Troll Hedge-Wizard hits Lovecraft for 40 reflected, 6 reflected, 7 reflected, 5 reflected (59 total damage).
Forest Troll Hedge-Wizard hits Lovecraft for 1 physical damage.
Lovecraft uses Wing Buffet.
Forest Troll Hedge-Wizard is knocked back!
Forest Troll Hedge-Wizard is knocked back!
Forest Troll Hedge-Wizard reflects damage back to Lovecraft!
Lovecraft hits Forest Troll Hedge-Wizard for (55 absorbed), 0 physical, (6 absorbed), 0 nature, (7 absorbed), 0 mind, (5 absorbed), 0 blight, (21 absorbed), 0 physical, (8 absorbed), 0 blight, (6 absorbed), 0 light, (18 absorbed), 0 fire (0 total damage).
Forest Troll Hedge-Wizard hits Lovecraft for 55 reflected, 6 reflected, 7 reflected, 5 reflected, 21 reflected, 8 reflected, 6 reflected, 18 reflected (127 total damage).
Forest Troll Hedge-Wizard casts Manathrust.
Forest Troll Hedge-Wizard's Manathrust hits Lovecraft for 30 arcane damage.
Lovecraft the level 7 thalore wyrmic was energised to death by Forest Troll Hedge-Wizard on level 3 of Trollmire.