










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 27 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by Gunsnake at level 12 on the 72nd Dusk 122nd year of Ascendancy at 02:42 / 8Killed by Salebremina the temporal stalker at level 22 on the 20th Haze 122nd year of Ascendancy at 07:45 Killed by Adewen the black bear at level 23 on the 21st Haze 122nd year of Ascendancy at 16:00 Killed by Wrathroot at level 24 on the 22nd Haze 122nd year of Ascendancy at 16:20 Killed by elven tempest at level 26 on the 48th Haze 122nd year of Ascendancy at 20:35 Killed by Aduwe the elven guard at level 26 on the 49th Haze 122nd year of Ascendancy at 00:40 Killed by Beluriawe the elven cultist at level 27 on the 49th Haze 122nd year of Ascendancy at 09:08 Killed by Vaisa at level 27 on the 49th Haze 122nd year of Ascendancy at 09:13 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 12 (base 12) |
| Constitution | 14 (base 12) |
| Magic | 72 (base 58) |
| Willpower | 20 (base 12) |
| Cunning | 62 (base 50) |
Resources
| Mana | 330/330 |
| Equilibrium | 0 |
| Vim | 204/204 |
| Life | 383/383 |
| Negative | 108/128 |
| Soul | 14/14 |
| Healing Factor | 1.2372895330004 |
| Regeneration | 4.0211909822513 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | +5.9952043329758E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Stealth | 10 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 11 |
| Crit Chance | 19% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 44% |
| Speed | 0.99999999999994 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Acid | +3% |
| Light | +27% |
| Temporal | +12% |
| Darkness | +47% |
| Arcane | +6% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +9% |
| Temporal | +28% |
| Blight | +9% |
| Darkness | +47% |
| All | +4% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 9 |
| Physical Save | 21 |
| Spell Save | 26 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 14%( 70%) |
| Cold | + 19%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 39%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 26%( 70%) |
| Fire | + 17%( 70%) |
| Lightning | + 14%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Bleed Resistance | 60% |
| Confusion Resistance | 0% |
| Instadeath Resistance | 100% |
| Stun Resistance | 0% |
| Poison Resistance | 10% |
| Blind Resistance | 30% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 35.02 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. |
| Runes | Effective talent level: 2.5 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 28% all resistance, you move 42% faster, and you are invisible (power 19). Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Animus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Age of dusk | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Undead drake | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Spell / Eradication | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Spellblaze | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Doom covenant | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Necrosis | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 338/338 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed green worm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Fogspike' (0 def, 4 armour) =Dmg6,Pen18=3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Cun +2 Con dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +6% darkness +6% mind Res.pen +18% darkness +14% temporal Melee Ret 4 darkness ----- def ----- Armour +4 Fatigue +3% Resists +22% darkness +13% temporal Phys.save +14 (+7 eff.) Mind.save +14 (+6 eff.) Def/telep +12 Res/telep +11% Dur/telep +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Gosarak the Voidblow (0 def, 5 armour) =Vox10,Pen5,Ada5=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Armour +5 Fatigue +1% Resists +6% lightning +6% temporal +12% acid Crit.chn- 5.00% Mind.save +6 (+3 eff.) Cut- +10% Silence- +10% A cap made of leather. |
| On hands | Flameire the iron gauntlets (0 def, 1 armour) =Pen5=1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Cun +4 Wil dps ---------- Mind.pwr +15 (+6 eff.) Res.pen +5% darkness ----- def ----- Armour +1 Fatigue +1% Resists +9% fire HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Woeravage the ash totem of thorny skin [power 28] (12/20 cooldown) =Pen15,Dmg6=2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +12% temporal +6% darkness Res.pen +15% darkness +10% temporal Melee Ret 8 darkness Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | pixie's gold ring of sensing0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +7 (+1 eff.) ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +10 See.Invis +8 Rings make your fingers look great! |
| On fingers | conjurer's copper ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +6 (+1 eff.) Rings make your fingers look great! |
| Around neck | restful steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Heal.mod +10% Cut- +50% Heal: Puts all charms on 35 cooldown Level 2.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 236 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | yew vilestaff 'Runyromintir' (120% power, 4 apr, darkness element)1.0 T3 staff 1H weapon [Random Unique] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +18.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% darkness +3% acid Res.pen +5% blight +5% acid +4% all Acc +5 (+5 eff.) Apr +6 On Hit (Melee): * 10% chance to reduce armor by 38% ----- def ----- Resists +6% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | rough leather belt 'Bethalrama'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +1% Spell.pwr +15 (+3 eff.) Dmg.mod +6% arcane Melee Ret 2 blight 2 physical 4 arcane ---------- misc Mana/turn +0.10 Max.mana +24.00 A belt that goes around your waist. |
| In off hand | iron shield of the stars (0 def, 2 armour, 22.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +10% light +10% darkness ----- def ----- Armour +2 Fatigue +8% Resists +11% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Turigorn the linen cloak (1 def, 6 armour) =Vox20,Ada5,++=2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold Crit.chn- 5.00% Blind- +10% Poison- +10% Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stargazer's woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +2 Cun dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +7% light +5% darkness ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
blink rune (range 5; phase 10; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, arcane, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 3 arcane, 3 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 46; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 46.35 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
biting gale rune of the titan (damage 62; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 61.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 19; resist 27%; move 37%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 27% all resistance, you move 37% faster, and you are invisible (power 19). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
manasurge rune (regen 600% over 10 turns; mana 30; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (21 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 60; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 250; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Duvineg0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +3 Wil dps ---------- Crit.mult +5.00% Res.pen +15% temporal Melee Ret 4 temporal ----- def ----- Resists +13% temporal Pinning- +23% Knockbk- +22% Amulets make your neck look great! |
Gyran the Nightwar0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Melee Ret 6 mind ----- def ----- Resists +11% lightning +3% darkness Stun/Frz- +21% ---------- misc Hate/m.crit +3.00 Max.hate +8.00 Amulets make your neck look great! |
Moldveil0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% lightning +6% nature Melee Ret 6 nature ----- def ----- Resists +3% lightning Amulets make your neck look great! |
Rainfame0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Mag +3 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +6% mind Res.pen +10% nature ---------- misc See.Invis +6 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
restful copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Cun ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
Anerek the Flashkill0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +4 Con dps ---------- Res.pen +15% lightning ----- def ----- Armour +6 Resists +6% lightning +9% blight ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
insulating steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +12% fire +12% cold Amulets make your neck look great! |
steel amulet of soulsearing0.1 T2 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +11.00% Spell.pwr +6 (+1 eff.) Dmg.mod +6% blight +6% fire Amulets make your neck look great! |
clarifying stralite amulet of healing0.1 T4 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +22% mind Heal.mod +15% Cut- +60% Confus- +28% Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 269 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stabilizing stralite amulet of willpower (+5)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Wil ----- def ----- Resists +14% temporal Pinning- +20% Knockbk- +24% Amulets make your neck look great! |
stralite amulet 'Winterbane'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +30% mind Res.pen +10% mind +20% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Resists +15% mind Amulets make your neck look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +22% Pinning- +24% Knockbk- +21% Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
Nerylera the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +18% physical Acc +15 (+11 eff.) ----- def ----- Armour +8 Resists +6% temporal +4% physical Rings make your fingers look great! |
Zubilralle the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str +3 Cun +1 Con ----- def ----- Resists +12% blight +9% mind +6% nature Crit.chn- 5.00% Phys.save +9 (+5 eff.) Spell.save +8 (+4 eff.) Mind.save +9 (+4 eff.) Rings make your fingers look great! |
mule's steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Fatigue -4% Resists +24% lightning ---------- misc Max.enc +20 Rings make your fingers look great! |
pixie's steel ring of power0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Phys.pwr +8 (+8 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +6 (+3 eff.) Rings make your fingers look great! |
warrior's steel ring of frost (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% cold ----- def ----- Armour +4 Resists +22% cold Rings make your fingers look great! |
warrior's steel ring of the mind (+11%)0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Str dps ---------- Dmg.mod +11% mind ----- def ----- Armour +8 Resists +11% mind Rings make your fingers look great! |
Kindlevein0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Mind.crit +7% Dmg.mod +12% light ----- def ----- Resists +6% acid +9% light Spell.save +15 (+7 eff.) ---------- misc Hate/m.crit +3.00 Max.stam +19.00 Rings make your fingers look great! |
pixie's gold ring of time (+12%)0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +2 Mag dps ---------- Spell.pwr +7 (+1 eff.) Dmg.mod +12% temporal ----- def ----- Resists +12% temporal Rings make your fingers look great! |
Glarestreak (150% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% Dmg.mod +21% acid Melee Ret 10 light On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +6% fire +15% light +6% nature Massive two-handed mauls. |
stralite greatmaul of crippling (167% power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Master Power 167% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% Massive two-handed mauls. |
Rimetickler (142% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Psionic Power 143% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +39 mind On Hit: * 26% chance to reduce all saves and defense by 24 While equipped: Stats +9 Str +3 Dex +8 Wil +5 Cun dps ---------- Res.pen +20% cold Melee Ret 10 mind ----- def ----- Resists +9% mind One-handed war axes. |
Zuburin the Blazestrider (154% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +20 lightning While equipped: dps ---------- Dmg.mod +30% lightning ----- def ----- Resists +15% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.hate +10.00 One-handed war axes. |
Star (100% power, 0 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 20% Str, 20% Dex Dmg Light Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
stralite dagger 'Sootpanic' (139% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Psionic Power 139% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 mind +8 arcane On Hit: * 25% chance to reduce all saves and defense by 24 While equipped: Stats +5 Cun +5 Wil dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +9% arcane Res.pen +10% darkness +20% arcane ----- def ----- Resists +12% darkness ---------- misc Mana/turn +0.20 Vim/s.crit +2.00 Sharp, short and deadly. |
truestriking stralite dagger of erosion (135% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature/Master Power 136% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Res.pen +9% physical Acc +12 (+10 eff.) Apr +10 Sharp, short and deadly. |
chilling voratun dagger of rage (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Master Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +5 cold While equipped: Stats +6 Str dps ---------- Dmg.mod +8% physical Acc +22 (+15 eff.) Sharp, short and deadly. |
hateful thorny mindstar of venom (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 8 acid Dmg.mod +7% acid +13% mind +8% darkness Res.pen +5% acid +7% mind +7% darkness ----- def ----- Resists +7% acid HP.reg +2.00 ---------- misc Max.hate +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing pulsing mindstar of disruption (109% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Disrupt/Psionic Power 109% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +10% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +6% physical Res.pen +6% physical ----- def ----- Resists +5% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady elven-wood longbow of fire4.0 T4 longbow 2H weapon Reqs Dex 35 [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +15 fire While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +23% fire Acc +14 (+11 eff.) Longbows are used to shoot arrows at your foes. |
mighty reinforced leather sling of lightning4.0 T4 sling 1H weapon Reqs Dex 35 [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +9 lightning While equipped: Stats +3 Str dps ---------- Phys.pwr +11 (+9 eff.) Dmg.mod +11% lightning Slings are used to hurl stones or metal shots at your foes. |
steady stralite steamgun of true flight4.0 T4 steamgun 1H weapon Reqs Dex 35 Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +14.0% Acc +17 (+12 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
plaguebringer's pouch of stralite shots of crippling (23/23, 154% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Arcane/Master Power 154% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 23 Ranged+ +17 blight On Hit: 20% Epidemic 4 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 28 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Boreyon the pouch of voratun shots (21/21, 162% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Master Power 162% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +18 Apr +6 Crit +7.0% Capacity 21 Rld cld 1 Ranged+ +20 acid On Hit.r1 +20 acid On Hit: * 20% chance to reduce armor by 38% Shots are used with slings to pummel your foes to death. |
crackling stralite shield of patience (0 def, 8 armour, 135.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Dex dps ---------- Melee Ret 12 lightning ----- def ----- Armour +8 Fatigue +8% Resists +12% lightning +14% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (353) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
flaming stralite shield of physical resistance (+18%) (0 def, 8 armour, 145.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 fire Melee Ret 9 fire ----- def ----- Armour +8 Fatigue +8% Resists +18% physical ---------- misc Talents +1 Block Handheld deflection devices. |
linen robe 'Duathelwild' (0 def, 0 armour) =Pen10,Dmg12=2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% blight +12% arcane +12% darkness Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +6% darkness +7% all ---------- misc Max.mana +23.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening drakeskin leather armour of the hero (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego++] Arcane/Nature/Master/Psionic While equipped: Stats +4 Str +4 Dex +6 Mag +8 Wil +10 Cun ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Mind.save +20 (+8 eff.) Max.HP +30.00 A suit of armour made of leather. |
radiant drakeskin leather armour of clarity (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Nature/Psionic While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +20% blight +18% darkness +7% mind Mind.save +18 (+8 eff.) ---------- misc Light +1 A suit of armour made of leather. |
dwarven-steel mail armour 'Uryruichak' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Rare] Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +12% temporal +27% cold +6% nature +5% arcane Max.HP +63.00 Disease- +20% A suit of armour made of mail. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Splendourobsidian the hardened leather belt =Pen20=1.0 T3 belt armor [Rare] Psionic While equipped: Stats +9 Con dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +12% light Res.pen +20% darkness +10% light ----- def ----- Resists +6% light Phys.save +8 (+4 eff.) A belt that goes around your waist. |
nightruned hardened leather belt of the giants1.0 T3 belt armor [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +7 (+7 eff.) ----- def ----- Resists +8% light +7% darkness Spell.save +7 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Tarrabers the Pitchbrawn (1 def, 0 armour) =Dmg3=2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% darkness +3% cold On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+0 eff.) Resists +12% darkness Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
steady voratun gauntlets of dexterity (+4) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +20 (+14 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +8 (+4 eff.) Mind.save +6 (+3 eff.) Disarm- +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Coalresolve the cashmere wizard hat (2 def, 0 armour) =Pen25,Dmg12,Ada15=2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Dmg.mod +14% lightning +12% darkness Res.pen +25% darkness ----- def ----- Defense +2 (+1 eff.) Resists +21% lightning Crit.chn- 15.00% ---------- misc See.Invis +9 A pointy cloth hat, very wizardly... |
dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Blazegrind' (0 def, 4 armour) =depths=3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +6% blight +14% cold +12% light Crit.chn- 15.00% Cut- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
132 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven-steel pickaxe 'Brightknight' (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Mind.crit +2% Crit.mult +15.00% Phys.pwr +7 (+7 eff.) Mind.pwr +30 (+11 eff.) Dmg.mod +6% mind Apr +6 On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Resists +9% fire ---------- misc Max.hate +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Carrionblood [power 190] (12/15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +6% nature Res.pen +25% nature On Hit (Melee): * 20% chance to slow global speed by 50% ---------- misc See.Invis +12 Blast the opponent's mind dealing 201 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
innervating dwarven-steel torque of gale force [power 220] (12/15 cooldown)2.0 T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 220 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful elm totem of stinging [power 122] (12/15 cooldown)2.0 T1 totem charm [Ego+] Nature Sting an enemy dealing 122 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Tempestscar the ash totem of healing [power 188] (12/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +20% lightning +10% temporal Melee Ret 8 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Beestir [power 206] (12/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Acc +10 (+9 eff.) ----- def ----- Armour +4 Defense +25 (+12 eff.) Die.at -80.00 life ---------- misc Stam/turn +3.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 43 lightning damage and will be dazed for 1 turn (218 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing ash wand of clairvoyance [power 10] (12/15 cooldown)2.0 T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 74 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to heal for 37. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing yew wand of shielding [power 242] (12/20 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 242 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Vaisa the Cornac Adventurer level 8
10th Mirth 122nd year of Ascendancy at 11:34 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Vaisa the Cornac Adventurer level 24
40th Haze 122nd year of Ascendancy at 04:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Vaisa the Cornac Adventurer level 10
12nd Dusk 122nd year of Ascendancy at 02:54 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Vaisa the Cornac Adventurer level 20
14th Haze 122nd year of Ascendancy at 21:39 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Vaisa the Cornac Adventurer level 27
49th Haze 122nd year of Ascendancy at 09:07 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Vaisa the Cornac Adventurer level 2
75th Pyre 122nd year of Ascendancy at 16:42 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Vaisa the Cornac Adventurer level 7
2nd Mirth 122nd year of Ascendancy at 22:17 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Vaisa the Cornac Adventurer level 7
1st Mirth 122nd year of Ascendancy at 17:00 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Vaisa the Cornac Adventurer level 22
21st Haze 122nd year of Ascendancy at 04:33 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Vaisa the Cornac Adventurer level 17
6th Haze 122nd year of Ascendancy at 12:52 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Vaisa the Cornac Adventurer level 27
49th Haze 122nd year of Ascendancy at 09:13 see stats
Log
Personal New Achievement: Size matters (Exploration mode)!
Vaisa hits Beluriawe the elven cultist for 680 darkness damage.
Raze hits Beluriawe the elven cultist for 18 darkness damage.
Vaisa's spell attains critical power!
Beluriawe the elven cultist burns with dark flames.
Vaisa's darkness area effect hits Beluriawe the elven cultist for 38 darkness damage.
Raze hits Beluriawe the elven cultist for 39 darkness damage.
Beluriawe the elven cultist casts Soul Rot.
Beluriawe the elven cultist's spell attains critical power!
Beluriawe the elven cultist's Soul Rot hits Vaisa for 276 blight damage.
Vaisa the level 27 cornac adventurer was debilitated by noxious blight before falling to death by Beluriawe the elven cultist on level 1 of Dark crypt.
Beluriawe the elven cultist's weapon glows with critical power!
Vaisa vanishes from sight.
Vaisa is no longer invisible.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Beluriawe the elven cultist's Soul Rot killed Vaisa!
Saving game...
Saving done.
Talent Necrotic Breath is ready to use.
Talent Block is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Infectious Miasma is ready to use.
Talent Vitality is ready to use.
Talent Invoke Darkness is ready to use.
Vaisa activates Hymn of Perseverance.
Vaisa unleashes a blast of frostdusk as she crosses the veil!
A shield forms around Vaisa.
Personal New Achievement: Utterly Destroyed (Exploration mode)!
























































































































