Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Doge Race 1.2.2Wow! Such doge! Much loot. Wow. Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Myth's Tactical Borders 1.3.1This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 200 / 26530% |
| Size | big |
| Lifes / Deaths | Killed by Half-Finished Bone Giant at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:05 / 357Killed by Lbtejed the halfling at level 5 on the 2nd Mirth 122nd year of Ascendancy at 08:29 Killed by Lbtejed the halfling at level 5 on the 2nd Mirth 122nd year of Ascendancy at 10:34 Killed by war hound at level 6 on the 2nd Mirth 122nd year of Ascendancy at 11:59 Killed by rogue at level 9 on the 10th Mirth 122nd year of Ascendancy at 12:29 Killed by rogue at level 10 on the 1st Summertide 122nd year of Ascendancy at 13:05 Killed by rogue at level 10 on the 1st Summertide 122nd year of Ascendancy at 14:18 Killed by anaconda at level 10 on the 1st Summertide 122nd year of Ascendancy at 15:40 Killed by thief at level 11 on the 1st Summertide 122nd year of Ascendancy at 19:02 Killed by thief at level 11 on the 2nd Summertide 122nd year of Ascendancy at 06:27 Killed by Bonobo at level 11 on the 2nd Summertide 122nd year of Ascendancy at 07:30 Killed by Bonobo at level 11 on the 2nd Summertide 122nd year of Ascendancy at 11:39 Killed by Bonobo at level 12 on the 2nd Summertide 122nd year of Ascendancy at 15:39 Killed by Arusethra the large white snake at level 12 on the 2nd Summertide 122nd year of Ascendancy at 18:14 Killed by Arusethra the large white snake at level 12 on the 2nd Summertide 122nd year of Ascendancy at 19:21 Killed by Bonobo at level 12 on the 2nd Summertide 122nd year of Ascendancy at 20:19 Killed by Bonobo at level 13 on the 2nd Summertide 122nd year of Ascendancy at 22:25 Killed by thief at level 13 on the 3rd Summertide 122nd year of Ascendancy at 01:01 Killed by Bonobo at level 13 on the 3rd Summertide 122nd year of Ascendancy at 11:07 Killed by Bonobo at level 13 on the 3rd Summertide 122nd year of Ascendancy at 13:06 Killed by Gaffanr the halfling at level 15 on the 6th Flare 122nd year of Ascendancy at 05:46 Killed by Ysarcjed the halfling at level 15 on the 6th Flare 122nd year of Ascendancy at 10:56 Killed by venom drake hatchling at level 17 on the 6th Dusk 122nd year of Ascendancy at 19:49 Killed by Bonobo at level 18 on the 6th Dusk 122nd year of Ascendancy at 23:50 Killed by Bonobo at level 19 on the 7th Dusk 122nd year of Ascendancy at 00:48 Killed by Bonobo at level 20 on the 7th Dusk 122nd year of Ascendancy at 02:41 Killed by Bonobo at level 23 on the 7th Dusk 122nd year of Ascendancy at 11:31 Killed by Bonobo at level 24 on the 7th Dusk 122nd year of Ascendancy at 12:37 Killed by Lisymikira the Guardian at level 24 on the 7th Dusk 122nd year of Ascendancy at 14:17 Killed by Bonobo at level 24 on the 7th Dusk 122nd year of Ascendancy at 15:22 Killed by Bonobo at level 25 on the 7th Dusk 122nd year of Ascendancy at 19:50 Killed by assassin at level 26 on the 7th Dusk 122nd year of Ascendancy at 21:12 Killed by Poroba the Guardian at level 26 on the 8th Dusk 122nd year of Ascendancy at 09:09 Killed by Poroba the Guardian at level 26 on the 8th Dusk 122nd year of Ascendancy at 10:42 Killed by Poroba the Guardian at level 26 on the 8th Dusk 122nd year of Ascendancy at 11:58 Killed by Poroba the Guardian at level 26 on the 8th Dusk 122nd year of Ascendancy at 12:59 Killed by Poroba the Guardian at level 26 on the 8th Dusk 122nd year of Ascendancy at 14:04 Killed by Poroba the Guardian at level 26 on the 8th Dusk 122nd year of Ascendancy at 14:56 Killed by Neragamira the Guardian at level 28 on the 8th Dusk 122nd year of Ascendancy at 19:32 Killed by forest wight at level 29 on the 8th Dusk 122nd year of Ascendancy at 22:09 Killed by Lisoremina the Guardian at level 29 on the 8th Dusk 122nd year of Ascendancy at 23:22 Killed by Lisoremina the Guardian at level 29 on the 9th Dusk 122nd year of Ascendancy at 00:23 Killed by Lisoremina the Guardian at level 30 on the 9th Dusk 122nd year of Ascendancy at 01:03 Killed by Lisoremina the Guardian at level 30 on the 9th Dusk 122nd year of Ascendancy at 01:57 Killed by minotaur at level 30 on the 9th Dusk 122nd year of Ascendancy at 09:47 Killed by multi-hued drake hatchling at level 32 on the 9th Dusk 122nd year of Ascendancy at 16:47 Killed by Betith the Guardian at level 32 on the 9th Dusk 122nd year of Ascendancy at 17:53 Killed by elven warrior at level 34 on the 19th Dusk 122nd year of Ascendancy at 19:09 Killed by elven cultist at level 35 on the 20th Dusk 122nd year of Ascendancy at 05:51 Killed by elven cultist at level 37 on the 20th Dusk 122nd year of Ascendancy at 07:49 Killed by elven blood mage at level 37 on the 20th Dusk 122nd year of Ascendancy at 09:10 Killed by elven cultist at level 38 on the 20th Dusk 122nd year of Ascendancy at 22:12 Killed by Betegatha the elven blood mage at level 38 on the 20th Dusk 122nd year of Ascendancy at 23:27 Killed by Betegatha the elven blood mage at level 39 on the 21st Dusk 122nd year of Ascendancy at 00:43 Killed by Betegatha the elven blood mage at level 39 on the 21st Dusk 122nd year of Ascendancy at 01:51 Killed by Arylevena the ogre pounder at level 39 on the 21st Dusk 122nd year of Ascendancy at 02:58 Killed by Betegatha the elven blood mage at level 39 on the 21st Dusk 122nd year of Ascendancy at 04:58 Killed by Betegatha the elven blood mage at level 39 on the 21st Dusk 122nd year of Ascendancy at 06:36 Killed by Arylevena the ogre pounder at level 39 on the 21st Dusk 122nd year of Ascendancy at 07:48 Killed by Arylevena the ogre pounder at level 39 on the 21st Dusk 122nd year of Ascendancy at 08:57 Killed by Arylevena the ogre pounder at level 39 on the 21st Dusk 122nd year of Ascendancy at 10:03 Killed by Betegatha the elven blood mage at level 39 on the 21st Dusk 122nd year of Ascendancy at 11:10 Killed by Arylevena the ogre pounder at level 39 on the 21st Dusk 122nd year of Ascendancy at 12:20 Killed by Arylevena the ogre pounder at level 39 on the 21st Dusk 122nd year of Ascendancy at 13:29 Killed by will o' the wisp at level 39 on the 21st Dusk 122nd year of Ascendancy at 14:35 Killed by Lisatira the giant ice ant at level 40 on the 26th Dusk 122nd year of Ascendancy at 13:27 Killed by Lisatira the giant ice ant at level 40 on the 26th Dusk 122nd year of Ascendancy at 14:40 Killed by Lisatira the giant ice ant at level 40 on the 26th Dusk 122nd year of Ascendancy at 15:52 Killed by Lisatira the giant ice ant at level 40 on the 26th Dusk 122nd year of Ascendancy at 16:59 Killed by Lisatira the giant ice ant at level 40 on the 26th Dusk 122nd year of Ascendancy at 18:11 Killed by Lisatira the giant ice ant at level 40 on the 26th Dusk 122nd year of Ascendancy at 19:16 Killed by Lisatira the giant ice ant at level 40 on the 26th Dusk 122nd year of Ascendancy at 20:25 Killed by Lisatira the giant ice ant at level 40 on the 26th Dusk 122nd year of Ascendancy at 21:35 Killed by Lisatira the giant ice ant at level 40 on the 26th Dusk 122nd year of Ascendancy at 22:50 Killed by fire drake at level 54 on the 28th Dusk 122nd year of Ascendancy at 09:01 Killed by Neruwen the skeleton master archer at level 62 on the 29th Dusk 122nd year of Ascendancy at 03:34 Killed by Neruwen the skeleton master archer at level 62 on the 29th Dusk 122nd year of Ascendancy at 05:36 Killed by Neruwen the skeleton master archer at level 62 on the 29th Dusk 122nd year of Ascendancy at 06:47 Killed by Neruwen the skeleton master archer at level 62 on the 29th Dusk 122nd year of Ascendancy at 08:08 Killed by Neruwen the skeleton master archer at level 62 on the 29th Dusk 122nd year of Ascendancy at 09:19 Killed by Neruwen the skeleton master archer at level 62 on the 29th Dusk 122nd year of Ascendancy at 10:30 Killed by Neruwen the skeleton master archer at level 62 on the 29th Dusk 122nd year of Ascendancy at 11:53 Killed by Neruwen the skeleton master archer at level 62 on the 29th Dusk 122nd year of Ascendancy at 13:25 Killed by worm that walks at level 64 on the 30th Dusk 122nd year of Ascendancy at 18:27 Killed by carrion worm mass at level 64 on the 30th Dusk 122nd year of Ascendancy at 19:40 Killed by Neregatta the multi-hued crystal at level 66 on the 33rd Dusk 122nd year of Ascendancy at 01:36 Killed by Neregatta the multi-hued crystal at level 67 on the 33rd Dusk 122nd year of Ascendancy at 03:21 Killed by Neregatta the multi-hued crystal at level 67 on the 33rd Dusk 122nd year of Ascendancy at 06:06 Killed by patchwork troll at level 74 on the 34th Dusk 122nd year of Ascendancy at 14:11 Killed by oozing horror at level 81 on the 39th Dusk 122nd year of Ascendancy at 02:49 Killed by oozing horror at level 81 on the 39th Dusk 122nd year of Ascendancy at 03:53 Killed by oozing horror at level 81 on the 39th Dusk 122nd year of Ascendancy at 06:46 Killed by worm that walks at level 81 on the 39th Dusk 122nd year of Ascendancy at 07:53 Killed by worm that walks at level 81 on the 39th Dusk 122nd year of Ascendancy at 09:03 Killed by worm that walks at level 81 on the 39th Dusk 122nd year of Ascendancy at 10:24 Killed by worm that walks at level 81 on the 39th Dusk 122nd year of Ascendancy at 11:32 Killed by luminous horror at level 81 on the 39th Dusk 122nd year of Ascendancy at 13:03 Killed by worm that walks at level 83 on the 39th Dusk 122nd year of Ascendancy at 21:27 Killed by worm that walks at level 83 on the 39th Dusk 122nd year of Ascendancy at 22:39 Killed by worm that walks at level 83 on the 39th Dusk 122nd year of Ascendancy at 23:56 Killed by worm that walks at level 83 on the 40th Dusk 122nd year of Ascendancy at 01:38 Killed by umbral horror at level 85 on the 40th Dusk 122nd year of Ascendancy at 15:52 Killed by Weirdling Beast at level 85 on the 41st Dusk 122nd year of Ascendancy at 06:46 Killed by Weirdling Beast at level 85 on the 41st Dusk 122nd year of Ascendancy at 08:35 Killed by Weirdling Beast at level 85 on the 41st Dusk 122nd year of Ascendancy at 11:31 Killed by Weirdling Beast at level 85 on the 41st Dusk 122nd year of Ascendancy at 13:31 Killed by Weirdling Beast at level 85 on the 41st Dusk 122nd year of Ascendancy at 15:40 Killed by fire drake at level 86 on the 46th Dusk 122nd year of Ascendancy at 15:49 Killed by fire drake at level 87 on the 46th Dusk 122nd year of Ascendancy at 17:07 Killed by fire drake at level 87 on the 46th Dusk 122nd year of Ascendancy at 18:28 Killed by fire drake at level 87 on the 46th Dusk 122nd year of Ascendancy at 20:06 Killed by fire drake at level 87 on the 46th Dusk 122nd year of Ascendancy at 21:24 Killed by rimebark at level 87 on the 46th Dusk 122nd year of Ascendancy at 22:35 Killed by rimebark at level 87 on the 46th Dusk 122nd year of Ascendancy at 23:50 Killed by rimebark at level 87 on the 47th Dusk 122nd year of Ascendancy at 01:06 Killed by fire drake at level 87 on the 47th Dusk 122nd year of Ascendancy at 05:03 Killed by rimebark at level 87 on the 47th Dusk 122nd year of Ascendancy at 06:40 Killed by fire drake at level 87 on the 47th Dusk 122nd year of Ascendancy at 07:54 Killed by fire drake at level 87 on the 47th Dusk 122nd year of Ascendancy at 09:05 Killed by fire drake at level 87 on the 47th Dusk 122nd year of Ascendancy at 10:14 Killed by rimebark at level 87 on the 47th Dusk 122nd year of Ascendancy at 11:28 Killed by rimebark at level 87 on the 47th Dusk 122nd year of Ascendancy at 12:50 Killed by minotaur at level 87 on the 47th Dusk 122nd year of Ascendancy at 14:52 Killed by minotaur at level 87 on the 47th Dusk 122nd year of Ascendancy at 16:01 Killed by ritch flamespitter at level 90 on the 54th Dusk 122nd year of Ascendancy at 00:32 Killed by rimebark at level 90 on the 54th Dusk 122nd year of Ascendancy at 01:50 Killed by ritch flamespitter at level 90 on the 54th Dusk 122nd year of Ascendancy at 03:02 Killed by rimebark at level 90 on the 54th Dusk 122nd year of Ascendancy at 04:20 Killed by rimebark at level 90 on the 54th Dusk 122nd year of Ascendancy at 06:03 Killed by fire drake hatchling at level 90 on the 54th Dusk 122nd year of Ascendancy at 07:39 Killed by ritch flamespitter at level 90 on the 54th Dusk 122nd year of Ascendancy at 08:58 Killed by storm wyrm at level 92 on the 54th Dusk 122nd year of Ascendancy at 22:45 Killed by daelach at level 93 on the 55th Dusk 122nd year of Ascendancy at 08:40 Killed by Urkis, the High Tempest at level 93 on the 55th Dusk 122nd year of Ascendancy at 11:54 Killed by Urkis, the High Tempest at level 93 on the 55th Dusk 122nd year of Ascendancy at 15:29 Killed by ultimate gwelgoroth at level 97 on the 57th Dusk 122nd year of Ascendancy at 01:37 Killed by treant at level 97 on the 61st Dusk 122nd year of Ascendancy at 10:49 Killed by Eluthra the cutpurse at level 98 on the 68th Dusk 122nd year of Ascendancy at 17:12 Killed by Eluthra the cutpurse at level 98 on the 68th Dusk 122nd year of Ascendancy at 18:24 Killed by Eluthra the cutpurse at level 98 on the 68th Dusk 122nd year of Ascendancy at 19:36 Killed by Galaith the sand-drake at level 103 on the 72nd Dusk 122nd year of Ascendancy at 06:57 Killed by gigantic corrosive tunneler at level 104 on the 72nd Dusk 122nd year of Ascendancy at 15:16 Killed by Xonne the sandworm at level 104 on the 72nd Dusk 122nd year of Ascendancy at 17:21 Killed by Salulrarin the sandworm destroyer at level 104 on the 72nd Dusk 122nd year of Ascendancy at 18:32 Killed by Salulrarin the sandworm destroyer at level 104 on the 72nd Dusk 122nd year of Ascendancy at 19:53 Killed by Salulrarin the sandworm destroyer at level 104 on the 72nd Dusk 122nd year of Ascendancy at 21:03 Killed by Xonne the sandworm at level 104 on the 72nd Dusk 122nd year of Ascendancy at 22:13 Killed by Salulrarin the sandworm destroyer at level 104 on the 73rd Dusk 122nd year of Ascendancy at 00:36 Killed by Yvynne the sandworm at level 106 on the 73rd Dusk 122nd year of Ascendancy at 05:36 Killed by Xanubeth the sandworm at level 106 on the 73rd Dusk 122nd year of Ascendancy at 07:07 Killed by Xanubeth the sandworm at level 107 on the 73rd Dusk 122nd year of Ascendancy at 09:20 Killed by Sandworm Queen at level 110 on the 74th Dusk 122nd year of Ascendancy at 15:33 Killed by sandworm at level 110 on the 74th Dusk 122nd year of Ascendancy at 18:08 Killed by Elotha the nightmare horror at level 111 on the 74th Dusk 122nd year of Ascendancy at 23:01 Killed by Elotha the nightmare horror at level 111 on the 75th Dusk 122nd year of Ascendancy at 02:07 Killed by Elotha the nightmare horror at level 111 on the 75th Dusk 122nd year of Ascendancy at 03:51 Killed by Elotha the nightmare horror at level 111 on the 75th Dusk 122nd year of Ascendancy at 05:29 Killed by Elotha the nightmare horror at level 111 on the 75th Dusk 122nd year of Ascendancy at 07:51 Killed by Elotha the nightmare horror at level 111 on the 75th Dusk 122nd year of Ascendancy at 10:08 Killed by Elotha the nightmare horror at level 111 on the 75th Dusk 122nd year of Ascendancy at 12:27 Killed by Elotha the nightmare horror at level 111 on the 75th Dusk 122nd year of Ascendancy at 14:24 Killed by Elotha the nightmare horror at level 111 on the 75th Dusk 122nd year of Ascendancy at 16:58 Killed by Elotha the nightmare horror at level 111 on the 75th Dusk 122nd year of Ascendancy at 18:30 Killed by Elotha the nightmare horror at level 111 on the 75th Dusk 122nd year of Ascendancy at 20:04 Killed by Elotha the nightmare horror at level 111 on the 75th Dusk 122nd year of Ascendancy at 21:36 Killed by Elotha the nightmare horror at level 111 on the 76th Dusk 122nd year of Ascendancy at 03:41 Killed by Elotha the nightmare horror at level 111 on the 76th Dusk 122nd year of Ascendancy at 06:15 Killed by Bonobo at level 111 on the 76th Dusk 122nd year of Ascendancy at 09:08 Killed by Elotha the nightmare horror at level 111 on the 76th Dusk 122nd year of Ascendancy at 11:27 Killed by Mayuldathra the devourer at level 111 on the 76th Dusk 122nd year of Ascendancy at 17:14 Killed by Bonobo at level 111 on the 76th Dusk 122nd year of Ascendancy at 18:56 Killed by Bonobo at level 112 on the 76th Dusk 122nd year of Ascendancy at 20:56 Killed by Mayuldathra the devourer at level 112 on the 76th Dusk 122nd year of Ascendancy at 22:38 Killed by Bonobo at level 112 on the 77th Dusk 122nd year of Ascendancy at 00:11 Killed by Bonobo at level 112 on the 77th Dusk 122nd year of Ascendancy at 01:25 Killed by Mayuldathra the devourer at level 112 on the 77th Dusk 122nd year of Ascendancy at 02:45 Killed by Mayuldathra the devourer at level 112 on the 77th Dusk 122nd year of Ascendancy at 04:31 Killed by Mayuldathra the devourer at level 112 on the 77th Dusk 122nd year of Ascendancy at 06:12 Killed by Zubalratha the elder vampire at level 113 on the 77th Dusk 122nd year of Ascendancy at 09:38 Killed by Zubalratha the elder vampire at level 113 on the 77th Dusk 122nd year of Ascendancy at 11:03 Killed by naga tide huntress at level 113 on the 77th Dusk 122nd year of Ascendancy at 13:47 Killed by Adyritha the spire dragon at level 113 on the 77th Dusk 122nd year of Ascendancy at 20:35 Killed by Adyritha the spire dragon at level 113 on the 77th Dusk 122nd year of Ascendancy at 22:25 Killed by Adyritha the spire dragon at level 113 on the 78th Dusk 122nd year of Ascendancy at 02:02 Killed by Adyritha the spire dragon at level 113 on the 78th Dusk 122nd year of Ascendancy at 04:34 Killed by Bonobo at level 113 on the 78th Dusk 122nd year of Ascendancy at 06:48 Killed by Adyritha the spire dragon at level 113 on the 78th Dusk 122nd year of Ascendancy at 08:31 Killed by Adyritha the spire dragon at level 113 on the 78th Dusk 122nd year of Ascendancy at 11:25 Killed by Adyritha the spire dragon at level 113 on the 78th Dusk 122nd year of Ascendancy at 12:45 Killed by Adyritha the spire dragon at level 113 on the 78th Dusk 122nd year of Ascendancy at 14:15 Killed by Zubalratha the elder vampire at level 113 on the 78th Dusk 122nd year of Ascendancy at 16:03 Killed by Adyritha the spire dragon at level 113 on the 78th Dusk 122nd year of Ascendancy at 18:27 Killed by Zubalratha the elder vampire at level 113 on the 78th Dusk 122nd year of Ascendancy at 20:07 Killed by Adyritha the spire dragon at level 114 on the 78th Dusk 122nd year of Ascendancy at 23:27 Killed by Zubalratha the elder vampire at level 114 on the 79th Dusk 122nd year of Ascendancy at 00:46 Killed by Bonobo at level 114 on the 79th Dusk 122nd year of Ascendancy at 04:11 Killed by skeleton warrior at level 115 on the 79th Dusk 122nd year of Ascendancy at 06:23 Killed by Bonobo at level 115 on the 79th Dusk 122nd year of Ascendancy at 10:55 Killed by Bonobo at level 116 on the 79th Dusk 122nd year of Ascendancy at 13:17 Killed by blinkwyrm at level 116 on the 79th Dusk 122nd year of Ascendancy at 14:51 Killed by Bonobo at level 116 on the 79th Dusk 122nd year of Ascendancy at 16:34 Killed by Bonobo at level 116 on the 79th Dusk 122nd year of Ascendancy at 17:48 Killed by Velolramira the giant red ant at level 116 on the 79th Dusk 122nd year of Ascendancy at 21:03 Killed by Velolramira the giant red ant at level 116 on the 79th Dusk 122nd year of Ascendancy at 23:12 Killed by Velolramira the giant red ant at level 116 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:24 Killed by Velolramira the giant red ant at level 116 on the 1st Time of Equilibrium 122nd year of Ascendancy at 01:39 Killed by Velolramira the giant red ant at level 116 on the 1st Time of Equilibrium 122nd year of Ascendancy at 03:21 Killed by Bonobo at level 117 on the 1st Time of Equilibrium 122nd year of Ascendancy at 05:20 Killed by Bonobo at level 118 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:25 Killed by Gloruvena the giant lightning ant at level 118 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:35 Killed by Mayitha the oozing horror at level 119 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:17 Killed by Bonobo at level 119 on the 1st Haze 122nd year of Ascendancy at 01:33 Killed by Betureda the giant acid ant at level 119 on the 1st Haze 122nd year of Ascendancy at 05:47 Killed by Eluthra the cutpurse at level 119 on the 4th Haze 122nd year of Ascendancy at 07:36 Killed by Betidawen the wolf at level 121 on the 11st Haze 122nd year of Ascendancy at 00:22 Killed by Burb the snow giant champion at level 123 on the 11st Haze 122nd year of Ascendancy at 09:43 Killed by Bonobo at level 123 on the 11st Haze 122nd year of Ascendancy at 11:13 Killed by Salekira the vampire rat at level 130 on the 12nd Haze 122nd year of Ascendancy at 23:19 Killed by Bonobo at level 130 on the 13rd Haze 122nd year of Ascendancy at 00:41 Killed by Salekira the vampire rat at level 130 on the 13rd Haze 122nd year of Ascendancy at 01:49 Killed by Salekira the vampire rat at level 130 on the 13rd Haze 122nd year of Ascendancy at 03:01 Killed by Salekira the vampire rat at level 130 on the 13rd Haze 122nd year of Ascendancy at 04:10 Killed by Bonobo at level 140 on the 15th Haze 122nd year of Ascendancy at 23:16 Killed by Ivolaith the spitting spider at level 143 on the 16th Haze 122nd year of Ascendancy at 15:14 Killed by Emelisema the bandit at level 144 on the 17th Haze 122nd year of Ascendancy at 09:32 Killed by Emelisema the bandit at level 144 on the 17th Haze 122nd year of Ascendancy at 10:41 Killed by Emelisema the bandit at level 144 on the 17th Haze 122nd year of Ascendancy at 12:05 Killed by Emelisema the bandit at level 144 on the 17th Haze 122nd year of Ascendancy at 13:18 Killed by elven corruptor at level 146 on the 31st Haze 122nd year of Ascendancy at 04:32 Killed by Bethuba the faeros at level 146 on the 31st Haze 122nd year of Ascendancy at 10:36 Killed by Bethuba the faeros at level 146 on the 31st Haze 122nd year of Ascendancy at 12:33 Killed by Bonobo at level 146 on the 31st Haze 122nd year of Ascendancy at 14:16 Killed by Grand Corruptor at level 148 on the 32nd Haze 122nd year of Ascendancy at 06:54 Killed by Eluthra the cutpurse at level 149 on the 42nd Haze 122nd year of Ascendancy at 22:03 Killed by Eluthra the cutpurse at level 149 on the 42nd Haze 122nd year of Ascendancy at 23:51 Killed by Bonobo at level 153 on the 45th Haze 122nd year of Ascendancy at 16:26 Killed by Belyvena the archlich at level 153 on the 45th Haze 122nd year of Ascendancy at 18:22 Killed by ritch flamespitter at level 153 on the 45th Haze 122nd year of Ascendancy at 20:27 Killed by Bonobo at level 153 on the 45th Haze 122nd year of Ascendancy at 22:24 Killed by Bonobo at level 153 on the 45th Haze 122nd year of Ascendancy at 23:42 Killed by Belyvena the archlich at level 153 on the 46th Haze 122nd year of Ascendancy at 01:02 Killed by ritch flamespitter at level 153 on the 46th Haze 122nd year of Ascendancy at 02:46 Killed by Belyvena the archlich at level 153 on the 46th Haze 122nd year of Ascendancy at 04:36 Killed by Belyvena the archlich at level 153 on the 46th Haze 122nd year of Ascendancy at 06:07 Killed by Bonobo at level 153 on the 55th Haze 122nd year of Ascendancy at 04:44 Killed by Bonobo at level 154 on the 55th Haze 122nd year of Ascendancy at 05:57 Killed by Rito the halfling at level 154 on the 10th Allure 123rd year of Ascendancy at 08:26 Killed by assassin at level 155 on the 1st Regrowth 123rd year of Ascendancy at 12:06 Killed by rogue at level 155 on the 1st Regrowth 123rd year of Ascendancy at 13:16 Killed by Cyrotha the snow giant boulder thrower at level 157 on the 11st Regrowth 123rd year of Ascendancy at 13:35 Killed by Cyrotha the snow giant boulder thrower at level 157 on the 11st Regrowth 123rd year of Ascendancy at 14:42 Killed by Bonobo at level 157 on the 11st Regrowth 123rd year of Ascendancy at 16:35 Killed by Arubeth the ancient elven mummy at level 162 on the 12nd Regrowth 123rd year of Ascendancy at 18:43 Killed by Bonobo at level 165 on the 14th Regrowth 123rd year of Ascendancy at 09:07 Killed by Emelina the ancient elven mummy at level 166 on the 14th Regrowth 123rd year of Ascendancy at 16:44 Killed by Emelina the ancient elven mummy at level 166 on the 14th Regrowth 123rd year of Ascendancy at 17:54 Killed by Emelina the ancient elven mummy at level 166 on the 14th Regrowth 123rd year of Ascendancy at 19:00 Killed by Emelina the ancient elven mummy at level 166 on the 14th Regrowth 123rd year of Ascendancy at 20:06 Killed by Emelina the ancient elven mummy at level 166 on the 14th Regrowth 123rd year of Ascendancy at 21:18 Killed by Emelina the ancient elven mummy at level 166 on the 14th Regrowth 123rd year of Ascendancy at 22:31 Killed by Bonobo at level 166 on the 14th Regrowth 123rd year of Ascendancy at 23:50 Killed by Bonobo at level 166 on the 15th Regrowth 123rd year of Ascendancy at 00:58 Killed by Bonobo at level 166 on the 15th Regrowth 123rd year of Ascendancy at 02:10 Killed by Neroma the grizzly bear at level 167 on the 15th Regrowth 123rd year of Ascendancy at 11:15 Killed by Bonobo at level 170 on the 41st Regrowth 123rd year of Ascendancy at 05:28 Killed by Bonobo at level 170 on the 41st Regrowth 123rd year of Ascendancy at 08:42 Killed by Bonobo at level 170 on the 41st Regrowth 123rd year of Ascendancy at 13:33 Killed by Bonobo at level 174 on the 47th Regrowth 123rd year of Ascendancy at 08:31 Killed by Bonobo at level 175 on the 47th Regrowth 123rd year of Ascendancy at 12:45 Killed by stone golem at level 175 on the 47th Regrowth 123rd year of Ascendancy at 14:09 Killed by Bonobo at level 176 on the 47th Regrowth 123rd year of Ascendancy at 15:55 Killed by Xerawe the orc warrior at level 179 on the 48th Regrowth 123rd year of Ascendancy at 16:33 Killed by dredgling at level 192 on the 52nd Regrowth 123rd year of Ascendancy at 00:18 Killed by Bonobo at level 200 on the 54th Regrowth 123rd year of Ascendancy at 22:57 Killed by Bonobo at level 200 on the 55th Regrowth 123rd year of Ascendancy at 13:30 Killed by Veletha the orc grand master assassin at level 200 on the 61st Regrowth 123rd year of Ascendancy at 09:40 Killed by Bonobo at level 200 on the 61st Regrowth 123rd year of Ascendancy at 10:58 Killed by Mayata the forest troll at level 200 on the 61st Regrowth 123rd year of Ascendancy at 20:29 Killed by Mayata the forest troll at level 200 on the 61st Regrowth 123rd year of Ascendancy at 23:03 Killed by Cyrilaith the copperhead snake at level 200 on the 63rd Regrowth 123rd year of Ascendancy at 13:22 Killed by minotaur at level 200 on the 63rd Regrowth 123rd year of Ascendancy at 15:27 Killed by Bonobo's temporal clone at level 200 on the 1st Mirth 123rd year of Ascendancy at 17:20 Killed by Ruesi the dolleg at level 200 on the 7th Flare 123rd year of Ascendancy at 19:40 Killed by Ruesi the dolleg at level 200 on the 7th Flare 123rd year of Ascendancy at 20:47 Killed by orc necromancer at level 200 on the 2nd Dusk 123rd year of Ascendancy at 15:53 Killed by Ginne the heavy bone giant at level 200 on the 6th Dusk 123rd year of Ascendancy at 15:31 Killed by Zubotira the orc summoner at level 200 on the 12nd Dusk 123rd year of Ascendancy at 07:44 Killed by Veluriawe the orc summoner at level 200 on the 13rd Dusk 123rd year of Ascendancy at 19:56 Killed by Veluriawe the orc summoner at level 200 on the 13rd Dusk 123rd year of Ascendancy at 21:38 Killed by Islunn the orc summoner at level 200 on the 13rd Dusk 123rd year of Ascendancy at 23:40 Killed by Islunn the orc summoner at level 200 on the 14th Dusk 123rd year of Ascendancy at 01:57 Killed by Islunn the orc summoner at level 200 on the 14th Dusk 123rd year of Ascendancy at 03:38 Killed by Veluriawe the orc summoner at level 200 on the 14th Dusk 123rd year of Ascendancy at 05:22 Killed by Veluriawe the orc summoner at level 200 on the 14th Dusk 123rd year of Ascendancy at 07:45 Killed by Veluriawe the orc summoner at level 200 on the 14th Dusk 123rd year of Ascendancy at 09:27 Killed by Veluriawe the orc summoner at level 200 on the 14th Dusk 123rd year of Ascendancy at 11:53 Killed by Betolaith the orc summoner at level 200 on the 14th Dusk 123rd year of Ascendancy at 15:31 Killed by Veluriawe the orc summoner at level 200 on the 14th Dusk 123rd year of Ascendancy at 17:33 Killed by Bonobo at level 200 on the 14th Dusk 123rd year of Ascendancy at 20:18 Killed by Gunn the orc summoner at level 200 on the 16th Dusk 123rd year of Ascendancy at 10:28 Killed by Bonobo at level 200 on the 16th Dusk 123rd year of Ascendancy at 12:45 Killed by Bonobo at level 200 on the 16th Dusk 123rd year of Ascendancy at 14:40 Killed by Bonobo at level 200 on the 17th Dusk 123rd year of Ascendancy at 07:15 Killed by Bonobo at level 200 on the 18th Dusk 123rd year of Ascendancy at 13:20 Killed by Bonobo at level 200 on the 18th Dusk 123rd year of Ascendancy at 14:30 Killed by Bonobo at level 200 on the 23rd Dusk 123rd year of Ascendancy at 18:36 Killed by Bonobo at level 200 on the 24th Dusk 123rd year of Ascendancy at 13:10 Killed by Bonobo at level 200 on the 29th Dusk 123rd year of Ascendancy at 19:58 Killed by overpowered greater multi-hued wyrm at level 200 on the 32nd Dusk 123rd year of Ascendancy at 01:40 Killed by Lisolravena the orc high pyromancer at level 200 on the 33rd Dusk 123rd year of Ascendancy at 08:13 Killed by Lisolravena the orc high pyromancer's temporal clone at level 200 on the 33rd Dusk 123rd year of Ascendancy at 09:52 Killed by Lisolravena the orc high pyromancer at level 200 on the 33rd Dusk 123rd year of Ascendancy at 11:34 Killed by Lisolravena the orc high pyromancer at level 200 on the 33rd Dusk 123rd year of Ascendancy at 13:38 Killed by Bonobo at level 200 on the 33rd Dusk 123rd year of Ascendancy at 17:10 Killed by Belaralle the orc pyromancer at level 200 on the 33rd Dusk 123rd year of Ascendancy at 19:02 Killed by Bonobo at level 200 on the 33rd Dusk 123rd year of Ascendancy at 21:23 Killed by Lisolravena the orc high pyromancer at level 200 on the 33rd Dusk 123rd year of Ascendancy at 23:11 Killed by Lisolravena the orc high pyromancer at level 200 on the 34th Dusk 123rd year of Ascendancy at 00:55 Killed by Belaralle the orc pyromancer at level 200 on the 34th Dusk 123rd year of Ascendancy at 03:19 Killed by Beturithra the orc cryomancer at level 200 on the 35th Dusk 123rd year of Ascendancy at 13:08 Killed by Bonobo at level 200 on the 35th Dusk 123rd year of Ascendancy at 16:41 Killed by Bonobo at level 200 on the 35th Dusk 123rd year of Ascendancy at 18:16 Killed by Yvura the orc pyromancer at level 200 on the 35th Dusk 123rd year of Ascendancy at 20:51 Killed by Mayuba the orc assassin at level 200 on the 36th Dusk 123rd year of Ascendancy at 04:00 Killed by Mayuba the orc assassin at level 200 on the 36th Dusk 123rd year of Ascendancy at 05:47 Killed by Bonobo at level 200 on the 36th Dusk 123rd year of Ascendancy at 07:48 Killed by Bonobo at level 200 on the 36th Dusk 123rd year of Ascendancy at 08:48 Killed by Bonobo at level 200 on the 37th Dusk 123rd year of Ascendancy at 03:25 Killed by Ademina the orc fighter at level 200 on the 46th Dusk 123rd year of Ascendancy at 08:08 Killed by Gloremina the orc fighter at level 200 on the 46th Dusk 123rd year of Ascendancy at 12:33 Killed by Vorevea the orc elite berserker at level 200 on the 46th Dusk 123rd year of Ascendancy at 20:44 Killed by Vorevea the orc elite berserker at level 200 on the 46th Dusk 123rd year of Ascendancy at 23:28 Killed by Vorevea the orc elite berserker at level 200 on the 47th Dusk 123rd year of Ascendancy at 01:45 Killed by Bethissra the orc berserker at level 200 on the 48th Dusk 123rd year of Ascendancy at 04:36 Killed by Nerythra the Silent Death at level 200 on the 49th Dusk 123rd year of Ascendancy at 20:48 Killed by Nerythra the Silent Death at level 200 on the 49th Dusk 123rd year of Ascendancy at 22:27 Killed by Layida the Fearsome at level 200 on the 50th Dusk 123rd year of Ascendancy at 09:03 Killed by Bonobo at level 200 on the 50th Dusk 123rd year of Ascendancy at 10:33 Killed by Bonobo at level 200 on the 50th Dusk 123rd year of Ascendancy at 13:10 Killed by Bonobo at level 200 on the 51st Dusk 123rd year of Ascendancy at 12:23 Killed by Bonobo at level 200 on the 51st Dusk 123rd year of Ascendancy at 13:20 Killed by Bonobo at level 200 on the 52nd Dusk 123rd year of Ascendancy at 02:33 Killed by Bonobo at level 200 on the 53rd Dusk 123rd year of Ascendancy at 01:02 Killed by Bonobo at level 200 on the 53rd Dusk 123rd year of Ascendancy at 02:38 Killed by Bonobo at level 200 on the 53rd Dusk 123rd year of Ascendancy at 23:22 Killed by Nerilaith the orc summoner at level 200 on the 55th Dusk 123rd year of Ascendancy at 02:12 Killed by Nerilaith the orc summoner at level 200 on the 55th Dusk 123rd year of Ascendancy at 03:46 Killed by Nerilaith the orc summoner at level 200 on the 55th Dusk 123rd year of Ascendancy at 05:32 Killed by Bonobo at level 200 on the 55th Dusk 123rd year of Ascendancy at 07:53 Killed by Velukira the orc fighter at level 200 on the 60th Dusk 123rd year of Ascendancy at 04:57 Killed by Velukira the orc fighter at level 200 on the 60th Dusk 123rd year of Ascendancy at 08:28 Killed by Velukira the orc fighter at level 200 on the 60th Dusk 123rd year of Ascendancy at 10:35 Killed by Velukira the orc fighter at level 200 on the 60th Dusk 123rd year of Ascendancy at 12:33 Killed by Bonobo at level 200 on the 61st Dusk 123rd year of Ascendancy at 16:28 Killed by Lisyrassra the orc high pyromancer at level 200 on the 61st Dusk 123rd year of Ascendancy at 23:05 Killed by Bonobo at level 200 on the 62nd Dusk 123rd year of Ascendancy at 01:50 Killed by Bonobo at level 200 on the 62nd Dusk 123rd year of Ascendancy at 15:48 |
Primary Stats
| Strength | 219 (base 22) |
| Dexterity | 274 (base 100) |
| Constitution | 231 (base 100) |
| Magic | 244 (base 100) |
| Willpower | 356 (base 100) |
| Cunning | 372 (base 100) |
Resources
| Life | 11620/11620 |
| Mana | 3268/3422 |
| Healing Factor | 2.08 |
| Regeneration | 77.688 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +33% |
| Spell | 0% |
| Global | +270.4999219557% |
Vision
| Sight | 12 |
| Lite | -8 |
| Infravision | 100 |
| See Stealth | 126.94194275291 |
| See Invisible | 225.69498190042 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 160 |
| Accuracy | 132 |
| Crit Chance | 303% |
| APR | 138 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 163.1822966314 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 149.25 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| All | +69% |
Offense: Damage Penetration
| All | +27% |
Defense: Base
| Armour (hardiness) | 113 (30%) |
| Defense | 91.36 |
| Ranged Defense | 91.36 |
| Fatigue | 0 |
| Physical Save | 155.15716650348 |
| Spell Save | 144.84466650348 |
| Mental Save | 152.48125 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 67% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Disarm Resistance | 94% |
| Pinning Resistance | 92% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 95% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 117.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1354% for 10 turns and instantly restoring 68 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 20/5 |
| 20/5 |
| 13/5 |
| 20/5 |
| Spell / Ice | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 20/5 |
| 1/5 |
| 20/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.50 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.50 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 0.80 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 10/5 |
| 1/5 |
| 16/5 |
| Undead / Skeleton | 1.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Chant of Fortitude |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Premonition |
| talent | Essence of Speed |
| talent | Spellcraft |
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Pure Aether |
| talent | Shielding |
| talent | Quicken Spells |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by nightshade trap. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lone alchemist from death by fire drake. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Bonobo. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Bonobo. Escort: lost anorithil (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Bonobo. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the lost warrior from death by Bonobo. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by Bonobo. Escort: repented thief (level 2 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1416. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Glimmerenvy the dwarven lantern Glimmerenvy the dwarven lanternInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +29 Physical crit. chance: +11.0% Physical power: +20 (+3 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 16 acid / 16 lightning Changes stats: +12 Wil / +43 Cun / +12 Con Changes resistances: +30% blight / +8% arcane Changes resistances penetration: +10% acid / +10% light / +10% arcane / +27% all Changes damage: +18% light / +3% arcane Critical mult.: +37.00% Physical save: +15 (+2 eff.) Mental save: +52 (+6 eff.) Blindness immunity: +47% Confusion immunity: +23% Life regen: +13.00 Maximum life: +75.00 Mindpower: +23 (+3 eff.) Mental crit. chance: +21% Light radius: -16 Infravision radius: +36 See stealth: +72 See invisible: +69 Healing mod.: +26% It can be used to activate talent Track, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 91 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Burnbait' (6 def, 14 armour) drakeskin leather cap 'Burnbait' (6 def, 14 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Physical power: +12 (+2 eff.) Armour: +14 Defense: +6 (+1 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 12 fire / 4 arcane / 9 physical Changes stats: +39 Str / +27 Dex / +4 Mag / +35 Wil / +19 Cun / +40 Con / +17 Lck Changes resistances: +15% lightning / +0% light / +39% fire / +7% all / +18% acid / +20% physical / +25% mind / +29% blight / +30% cold / +9% arcane / +37% darkness Changes resistances penetration: +5% arcane Changes damage: +3% fire Physical save: +65 (+8 eff.) Mental save: +71 (+9 eff.) Confusion immunity: +50% Life regen: +7.60 Spell crit. chance: +8% Mindpower: +12 (+2 eff.) Mental crit. chance: +8% Damage Shield penetration: +10% It can be used to activate talent Skullcracker, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 12644.2 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| Tool | Xita (dig speed 1 turns) Xita (dig speed 1 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +39 (+6 eff.) Armour penetration: +27 Physical power: +10 (+1 eff.) Armour: +19 Defense: +32 (+6 eff.) Fatigue: -10% Damage when hit (Melee): 4 mind / 4 arcane Changes stats: +20 Str / +6 Dex / +22 Cun Changes resistances: +37% physical / +10% darkness / +6% temporal / +9% fire / +8% arcane / +30% nature Changes resistances penetration: +5% arcane / +10% mind Changes damage: +20% nature / +44% fire / +45% mind / +3% arcane Mental save: +71 (+9 eff.) Maximum life: +29.00 Maximum stamina: +30.00 Maximum hate: +2.00 Maximum psi: +30.00 Mental crit. chance: +1% Infravision radius: +28 Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Nimbusterror' voratun ring 'Nimbusterror'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +2 Physical crit. chance: +6.0% Physical power: +48 (+7 eff.) Armour: +16 Defense: +15 (+3 eff.) Damage when hit (Melee): 24 darkness Changes stats: +28 Str / +2 Dex / +16 Mag / +23 Wil / +23 Cun / +20 Con Changes resistances: +60% acid / +60% lightning / +60% fire / +20% mind / +57% cold Changes damage: +9% lightning / +3% physical / +20% mind / +8% all Stun/Freeze immunity: +49% Life regen: +6.00 Spellpower: +44 (+5 eff.) Mindpower: +50 (+6 eff.) Movement speed: +23% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
| On fingers | Shinesever ShineseverPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +37 (+5 eff.) Armour penetration: +15 Physical power: +67 (+10 eff.) Armour: +20 Defense: +17 (+3 eff.) Fatigue: -10% Damage when hit (Melee): 12 light / 16 lightning Changes stats: +29 Str / +10 Dex / +15 Mag / +54 Wil / +52 Cun / +27 Con Changes resistances: +12% temporal / +20% physical Changes resistances penetration: +40% light / +20% temporal Changes damage: +9% temporal / +20% physical / +9% light / +16% all Maximum encumbrance: +39 Physical save: +18 (+2 eff.) Mental save: +32 (+4 eff.) Disarm immunity: +94% Pinning immunity: +92% Knockback immunity: +95% Life regen: +1.60 Maximum life: +174.00 Spellpower: +65 (+7 eff.) Mindpower: +103 (+13 eff.) Light radius: +2 Healing mod.: +30% It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | hardened leather belt 'Glowwing' hardened leather belt 'Glowwing'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +27.0% Physical power: +12 (+2 eff.) Armour: +10 Defense: +11 (+2 eff.) Fatigue: -8% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 darkness / 12 blight Changes stats: +40 Dex / +5 Mag / +17 Wil / +40 Cun / +48 Lck Changes resistances: +10% fire / +8% cold Changes damage: +15% arcane / +6% light Reduced damage from: +99% Summoned Critical mult.: +26.00% Trap disarming bonus: +117 Stealth bonus: +61 Maximum encumbrance: +44 Physical save: +30 (+4 eff.) Spell save: +11 (+1 eff.) Mental save: +42 (+5 eff.) Maximum life: +283.00 Maximum vim: +20.00 Spellpower: +7 (+1 eff.) Spell crit. chance: +2% Mindpower: +8 (+1 eff.) Mental crit. chance: +22% Infravision radius: +30 Damage Shield penetration: +20% Size category: +1 A belt that goes around your waist. |
| In main hand | Nodin (136% power, 6 apr, cold element) Nodin (136% power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 physical When wielded/worn: Accuracy: +55 (+8 eff.) Physical crit. chance: +92.0% Physical power: +61 (+9 eff.) Armour: +12 Defense: +12 (+2 eff.) Effects on melee hit: * 20% chance to disease Damage (Melee): 90 arcane / 35 fire Damage when hit (Melee): 16 physical Changes stats: +11 Mag / +11 Wil / +9 Con Changes resistances: +14% darkness / +14% temporal Maximum wards: +3 lightning / +3 physical / +3 cold / +3 fire / +3 arcane / +3 mind Changes damage: +30% lightning / +3% physical / +30% arcane / +30% fire / +9% mind / +30% cold Talents granted: +5 Ward +1 Command Staff Critical mult.: +161.00% Life regen: +1.90 Stamina each turn: +0.80 Mana each turn: +1.45 Vim when firing critical spell: +5.00 Maximum mana: +607.00 Maximum vim: +20.00 Spellpower: +180 (+20 eff.) Spell crit. chance: +21% Mental crit. chance: +4% See invisible: +17 Healing mod.: +30% Defense after a teleport: +30 Resist all after a teleport: +22% New effects duration reduction after a teleport: +45% Reduces paradox anomalies(equivalent to willpower): +22 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 19 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Splendourwrest (10 def, 5 armour) Splendourwrest (10 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+2 eff.) Effects on melee hit: * 71% chance to corrode armour * 40% chance to disease Damage when hit (Melee): 8 blight Changes stats: +8 Str / +33 Mag / +34 Wil / +30 Cun Changes resistances: +29% lightning / +42% darkness / +62% fire / +48% acid / +20% physical / +29% blight / +44% cold / +64% mind / +24% light Changes resistances penetration: +20% physical / +15% light / +40% blight / +20% mind / +20% darkness Changes damage: +19% lightning / +20% darkness / +35% fire / +38% all / +34% acid / +48% physical / +30% cold / +54% mind / +3% light Talent cooldown: Refit Golem (-6 turns) Critical mult.: +60.00% Physical save: +70 (+8 eff.) Spell save: +56 (+7 eff.) Mental save: +90 (+11 eff.) Silence immunity: +117% Life regen: +5.40 Mana each turn: +0.40 Psi each turn: +1.34 Spellpower on spell critical (stacks up to 3 times): +21 Hate when firing a critical mind attack: +15.00 Psi when firing a critical mind attack: +13.00 Maximum life: +97.00 Maximum hate: +15.00 Maximum psi: +38.00 Spellpower: +96 (+11 eff.) Mindpower: +22 (+3 eff.) Mental crit. chance: +16% Light radius: +4 Healing mod.: +22% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Tarruromirig (15 def, 13 armour) Tarruromirig (15 def, 13 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Armour penetration: +20 Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +13 Defense: +15 (+3 eff.) Changes stats: +14 Str / +24 Dex / +31 Mag / +39 Wil / +28 Cun / +12 Con Changes resistances: +25% darkness / +30% cold Changes resistances penetration: +5% physical / +14% darkness / +28% arcane Changes damage: +6% blight / +20% darkness / +27% arcane Critical mult.: +30.00% Stealth bonus: +25 Physical save: +40 (+5 eff.) Spell save: +49 (+6 eff.) Maximum life: +209.00 Maximum mana: +327.00 Spellpower: +16 (+2 eff.) Spell crit. chance: +25% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Eilinithra the Sulfurpain Eilinithra the SulfurpainPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +38 (+5 eff.) Armour penetration: +24 Physical crit. chance: +18.0% Physical power: +7 (+1 eff.) Defense: +11 (+2 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 nature Changes stats: +21 Str / +26 Dex / +14 Mag / +26 Wil / +6 Con / +11 Lck Changes resistances: +24% mind / +6% nature Changes resistances penetration: +10% blight Changes damage: +12% acid / +13% physical / +6% darkness / +6% light / +6% temporal / +12% cold / +12% fire / +12% lightning Grants telepathy: Humanoid/Orc Critical mult.: +56.00% Physical save: +35 (+4 eff.) Spell save: +22 (+3 eff.) Mental save: +32 (+4 eff.) Blindness immunity: +20% Poison immunity: +20% Disease immunity: +10% Confusion immunity: +64% Life regen: +1.60 Only die when reaching: -40.00 life Maximum life: +49.00 Spellpower: +14 (+2 eff.) Spell crit. chance: +14% Mindpower: +18 (+2 eff.) Infravision radius: +6 Sight radius: +2 See invisible: +12 Combat speed: +10% Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+8 for 12 turns, die at -556)heroism infusion (+8 for 12 turns, die at -556) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 12 turns. While Heroism is active, you will only die when reaching -556 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+8 for 12 turns, die at -540)heroism infusion (+8 for 12 turns, die at -540) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 12 turns. While Heroism is active, you will only die when reaching -540 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (72 nature damage, 46% healing reduction)insidious poison infusion (72 nature damage, 46% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 72.36 nature damage per turn for 7 turns, and reducing the target's healing received by 46%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 10; power 22; turns 3; dispells darkness)sun infusion (rad 10; power 22; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (289 cold damage; 22 apply power)biting gale rune (289 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 289.28 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1304% regen over 10 turns; 65 instant mana)manasurge rune (1304% regen over 10 turns; 65 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1304% for 10 turns and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Delorab the Abysspanic Delorab the AbysspanicPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 (+3 eff.) Armour penetration: +15 Physical crit. chance: +12.0% Fatigue: -18% Changes stats: +9 Str / +24 Dex / +9 Mag / +13 Wil / +16 Cun / +16 Con Changes resistances: +3% physical Changes resistances penetration: +10% fire Changes damage: +13% blight / +19% fire Critical mult.: +54.00% Physical save: +22 (+3 eff.) Spell save: +22 (+3 eff.) Mental save: +52 (+6 eff.) Disease immunity: +10% Cut immunity: +5% Disarm immunity: +10% Confusion immunity: +20% Pinning immunity: +15% Teleport immunity: +100% Life regen: +2.60 Stamina each turn: +2.60 Only die when reaching: -40.00 life Spellpower: +9 (+1 eff.) Mindpower: +9 (+1 eff.) Movement speed: +20% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% It can be used to teleport you randomly (rad 198), putting all charms on cooldown for 10 turns. Amulets can have magical properties. |
Scorchrigor the copper amulet Scorchrigor the copper amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +2 Mag / +2 Wil / +4 Cun Changes resistances penetration: +15% blight Changes damage: +6% blight Talent mastery: +0.15 Spell / Arcane Critical mult.: +5.00% Mental save: +6 (+1 eff.) Confusion immunity: +13% Mana each turn: +0.23 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +25.00 Spell crit. chance: +1% Mindpower: +7 (+1 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. copper amulet 'Gledann'copper amulet 'Gledann' Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +3 Physical power: +6 (+1 eff.) Armour: +12 Defense: +18 (+4 eff.) Fatigue: -16% Damage when hit (Melee): 4 temporal Changes stats: +9 Str / +8 Dex / +5 Mag / +10 Wil / +9 Cun / +6 Con Changes resistances: +7% physical / +6% darkness / +6% blight / +15% fire / +9% arcane / +3% light Changes resistances cap: +9% all Changes resistances penetration: +20% physical Changes damage: +6% physical Talent masteries: +0.16 Spell / Water +0.16 Spell / Arcane Reduces incoming crit damage: 5.00% Physical save: +57 (+7 eff.) Spell save: +26 (+3 eff.) Mental save: +71 (+9 eff.) Cut immunity: +10% Confusion immunity: +64% Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +26.00 Maximum stamina: +10.00 Mindpower: +35 (+4 eff.) Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. grounding voratun amulet of soulsearinggrounding voratun amulet of soulsearing Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +30% lightning Changes damage: +15% blight / +15% fire Critical mult.: +20.00% Stun/Freeze immunity: +49% Spellpower: +15 (+2 eff.) Amulets can have magical properties. |
Radianceglory the stralite ring Radianceglory the stralite ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Physical power: +10 (+1 eff.) Effects on melee hit: * 18% chance to cause random gloom * 30% chance to blind Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom * 30% chance to blind Damage (Ranged): 21 bleed Damage when hit (Melee): 8 nature Changes stats: +8 Str / +8 Dex / +8 Wil / +25 Cun / +8 Con Changes resistances: +34% acid / +36% fire / +49% nature / +13% blight Changes resistances penetration: +15% blight Changes damage: +17% acid / +18% fire / +18% nature Critical mult.: +15.00% Spell save: +19 (+2 eff.) Poison immunity: +26% Disease immunity: +26% Life regen: +1.70 Mana when firing critical spell: +1.00 Hate when firing a critical mind attack: +2.00 Maximum life: +88.00 Maximum hate: +9.00 Mindpower: +13 (+2 eff.) Light radius: +3 Healing mod.: +25% Damage Shield penetration: +10% It can be used to activate talent Bleeding Edge, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gladiator's voratun ring of darkness (+36%)gladiator's voratun ring of darkness (+36%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +10 Str / +10 Con Changes resistances: +36% darkness Changes damage: +18% darkness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. arcing stralite battleaxe of erosion (156% power, 3 apr)arcing stralite battleaxe of erosion (156% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 156% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +24 lightning / +23 temporal / +20 nature Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun dagger (148% power, 9 apr)voratun dagger (148% power, 9 apr) Requires: - Dexterity 48 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. chilling voratun greatmaul of corruption (180% power, 4 apr)chilling voratun greatmaul of corruption (180% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 180% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 23% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +38 cold Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul (179% power, 4 apr)voratun greatmaul (179% power, 4 apr) Requires: - Strength 48 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 180% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Massive two-handed mauls. |
Dourreek (168% power, 2 apr) Dourreek (168% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 169% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 40% chance to gain 10% of a turn * 33% chance to daze * 71% chance to cause random gloom * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +20 temporal / +23 mind / +19 cold / +19 nature Burst (radius 1) on hit: +20 fire Burst (radius 2) on crit: +28 ice / +20 fire / +8 darkness When wielded/worn: Accuracy: +47 (+7 eff.) Armour penetration: +70 Physical crit. chance: +108.0% Physical power: +52 (+7 eff.) Armour: +16 Defense: +32 (+6 eff.) Fatigue: -4% Changes stats: +5 Str / +12 Dex / +5 Mag / +12 Wil / +12 Cun / +5 Con Changes resistances: +9% mind Changes resistances penetration: +14% lightning / +48% physical / +32% darkness / +16% cold / +30% mind / +14% fire Changes damage: +43% physical Critical mult.: +44.00% Maximum encumbrance: +30 Physical save: +6 (+1 eff.) Disarm immunity: +106% Only die when reaching: -60.00 life Global speed: +6% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatsword of massacre (194% power, 4 apr)elemental voratun greatsword of massacre (194% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 194% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +24% acid / +24% fire / +16% lightning / +19% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steady dragonbone longbow of powersteady dragonbone longbow of power Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +13 (+2 eff.) Changes resistances penetration: +22% physical Changes damage: +22% physical Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Gloruwe the Strikewilter (133% power, 4 apr)Gloruwe the Strikewilter (133% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Power: 134% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +80 insidious poison / +14 temporal / +13 acid / +28 mind / +14 nature Burst (radius 2) on crit: +16 ice When wielded/worn: Accuracy: +22 (+3 eff.) Armour penetration: +44 Physical crit. chance: +32.0% Physical power: +11 (+2 eff.) Armour: +11 Defense: +10 (+2 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 12 blight Changes stats: +5 Str / +5 Con Changes resistances: +9% lightning / +6% blight / +6% all Changes resistances penetration: +35% lightning / +42% physical / +11% darkness / +45% blight / +11% cold / +10% mind / +11% nature Changes damage: +6% acid / +44% physical / +6% lightning / +6% blight Critical mult.: +15.00% Disarm immunity: +63% Stamina when hit: +1.70 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Stokequeen the voratun mace (154% power, 6 apr)Stokequeen the voratun mace (154% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 23% chance to disease * 69% chance to corrode armour * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +17 temporal / +30 blight / +40 mind / +18 nature Burst (radius 2) on crit: +86 ice When wielded/worn: Accuracy: +64 (+9 eff.) Armour penetration: +15 Physical crit. chance: +72.0% Physical power: +44 (+6 eff.) Armour: +39 Defense: +41 (+8 eff.) Damage when hit (Melee): 12 mind Changes stats: +4 Str / +7 Dex / +4 Wil / +7 Con Changes resistances: +6% fire Changes resistances penetration: +30% acid / +44% cold / +15% mind / +14% physical Changes damage: +18% blight / +6% fire / +14% physical Grants telepathy: Dragon Critical mult.: +28.00% Mental save: +46 (+6 eff.) Disarm immunity: +170% Life regen: +5.00 Stamina when hit: +2.20 Maximum hate: +10.00 Mental crit. chance: +1% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun mace of evisceration (154% power, 6 apr)elemental voratun mace of evisceration (154% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 (+2 eff.) Changes resistances penetration: +16% acid / +17% fire / +17% lightning / +17% cold Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun mace (157% power, 6 apr)quick voratun mace (157% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +15 (+2 eff.) Changes stats: +7 Dex Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun mace of massacre (172% power, 6 apr)quick voratun mace of massacre (172% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 173% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +15 (+2 eff.) Changes stats: +7 Dex Blunt and deadly. |
Ce'Nilralaith (105% power, 35 apr, nature damage) Ce'Nilralaith (105% power, 35 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural frost should be returned to the wyrm. This natural venom should be returned to the wyrm. The natural wyrm seeks an element. This psionic mindstar has an epiphany about dreams. This natural mindstar summons a caller. This natural mindstar calls for a summoner. This natural lightning should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Power: 106% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +35 Physical crit. chance: +9.5% Attack speed: 100% When wielded/worn: Physical power: +8 (+1 eff.) Armour: +18 Fatigue: -4% Damage when hit (Melee): 21 lightning / 9 physical / 7 darkness / 38 acid / 8 fire / 9 cold / 9 mind / 31 ice Changes stats: +4 Str / +6 Dex / +4 Mag / +11 Wil / +4 Cun / +4 Con Changes resistances: +47% lightning / +9% physical / +59% cold / +29% fire / +40% acid Changes resistances penetration: +17% lightning / +9% physical / +13% darkness / +9% fire / +43% cold / +13% mind / +40% acid Changes damage: +17% lightning / +13% physical / +30% darkness / +13% fire / +44% cold / +90% mind / +50% acid Grants telepathy: Demon/Minor Demon/Major Talent masteries: +0.10 Psionic / Voracity +0.20 Psionic / Absorption Maximum encumbrance: +40 Physical save: +36 (+4 eff.) Spell save: +26 (+3 eff.) Mental save: +27 (+3 eff.) Life regen: +3.40 Equilibrium when hit: +8.40 Psi when hit: +0.16 Hate when firing a critical mind attack: +2.00 Maximum stamina: +10.00 Mindpower: +52 (+6 eff.) Mental crit. chance: +29% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of balance (116% power, 40 apr, nature damage)horrifying living mindstar of balance (116% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 mind / 10 darkness Changes damage: +7% mind / +10% darkness Physical save: +10 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +8 (+1 eff.) Equilibrium when hit: +2.50 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar 'Loamwoe' (97% power, 24 apr, nature damage)thorny mindstar 'Loamwoe' (97% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This honing mindstar will focus other psionic mindstars. This natural fire should be returned to the wyrm. The natural wyrm seeks an element. This natural mindstar summons a caller. This mindstar will resonate with other psionic mindstars. This natural mindstar calls for a summoner. This parasitic mindstar will draw strength from other psionic mindstars. This natural venom should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Power: 97% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +11.5% Attack speed: 100% On weapon hit: * Slows global speed by 14% * 14% chance to corrode armour Damage (Melee): +4 acid When wielded/worn: Damage when hit (Melee): 35 acid / 14 physical / 27 fire / 14 lightning / 13 cold Changes stats: +15 Cun / +9 Wil Changes resistances: +31% lightning / +35% physical / +6% light / +37% fire / +6% nature / +31% cold / +22% mind / +30% acid Changes resistances penetration: +21% acid / +26% physical / +19% fire / +6% mind / +6% cold Changes damage: +38% acid / +32% physical / +24% fire / +6% mind / +11% cold Talent masteries: +0.20 Psionic / Absorption +0.40 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +16.00% Physical save: +7 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+1 eff.) Poison immunity: +5% Cut immunity: +5% Silence immunity: +20% Disarm immunity: +10% Stun/Freeze immunity: +5% Knockback immunity: +10% Teleport immunity: +5% Life regen: +4.10 Equilibrium when hit: +4.50 Psi when hit: +1.40 Hate when firing a critical mind attack: +4.00 Hate per kill: +3.00 Psi per kill: +4.00 Maximum life: +68.00 Maximum hate: +16.00 Mindpower: +22 (+3 eff.) Mental crit. chance: +7% Global speed: +4% Life leech chance: +11% Life leech: +16% Damage Resonance (when hit): +17% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (172% power, 60 apr, physical element) Awakened Staff of Absorption (172% power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+5 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 126 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Branigadar the Nimbussweep (100% power, 2 apr, arcane element) Branigadar the Nimbussweep (100% power, 2 apr, arcane element)Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to daze Damage (Melee): +8 light When wielded/worn: Defense: +6 (+1 eff.) Effects on melee hit: * 7% chance to blind * 30% chance to daze Changes resistances: +3% lightning / +5% arcane Changes resistances penetration: +5% light Changes damage: +6% lightning / +10% arcane Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.6 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 525.45 light damage. Staves designed for wielders of magic, by the greats of the art. |
Manorain the Vipernigh (144% power, 4 apr, fire element) Manorain the Vipernigh (144% power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 145% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +12 nature When wielded/worn: Physical crit. chance: +11.0% Armour: +7 Defense: +7 (+1 eff.) Effects on melee hit: * 14% chance to disease Damage (Melee): 33 arcane Changes stats: +4 Mag / +4 Wil / +3 Cun Changes resistances: +11% temporal / +11% darkness / +18% fire Maximum wards: +2 fire Changes resistances penetration: +18% fire / +10% nature / +15% mind Changes damage: +36% fire Grants telepathy: Humanoid/Orc Talents granted: +3 Ward +1 Command Staff Psi when hit: +0.08 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +113.00 Maximum vim: +28.00 Spellpower: +53 (+6 eff.) Spell crit. chance: +23% Mindpower: +2 (+0 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +50 Defense after a teleport: +23 Resist all after a teleport: +16% New effects duration reduction after a teleport: +31% Reduces paradox anomalies(equivalent to willpower): +16 It can be used to unleash an elemental blastwave, dealing 287.18 - 344.61 fire damage in a radius 4 around the user, putting all charms on cooldown for 7 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone vilestaff of might (136% power, 6 apr, blight element)infernal dragonbone vilestaff of might (136% power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 32 fire Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +35.00% Spellpower: +25 (+3 eff.) Spell crit. chance: +18% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff of might (136% power, 6 apr, arcane element)lifebinding dragonbone magestaff of might (136% power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Con Changes damage: +30% arcane Talent granted: +1 Command Staff Life regen: +2.00 Spellpower: +25 (+3 eff.) Spell crit. chance: +20% Healing mod.: +30% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. acidic orichalcum trident of crippling (162% power, 16 apr)acidic orichalcum trident of crippling (162% power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 162% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +28 acid When wielded/worn: Physical crit. chance: +21.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. acidic orichalcum trident of projection (165% power, 16 apr)acidic orichalcum trident of projection (165% power, 16 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 165% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +28 mind / +27 acid It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. arcing orichalcum trident of daylight (164% power, 16 apr)arcing orichalcum trident of daylight (164% power, 16 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 165% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning / +26 light Damage against: +40% Undead A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. caustic orichalcum trident (166% power, 16 apr)caustic orichalcum trident (166% power, 16 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 167% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 35% chance to corrode armour When wielded/worn: Changes resistances penetration: +21% acid Life regen: +4.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. caustic orichalcum trident of torment (164% power, 16 apr)caustic orichalcum trident of torment (164% power, 16 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 165% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 44% chance to corrode armour * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +21% acid / +21% mind / +21% darkness Life regen: +4.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. chilling orichalcum trident of massacre (186% power, 16 apr)chilling orichalcum trident of massacre (186% power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 186% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +42 cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. chilling orichalcum trident of rage (162% power, 16 apr)chilling orichalcum trident of rage (162% power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 162% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +41 cold When wielded/worn: Accuracy: +20 (+3 eff.) Changes stats: +10 Str Changes damage: +21% physical Stamina when hit: +4.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. elemental orichalcum trident (166% power, 16 apr)elemental orichalcum trident (166% power, 16 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 166% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +24% acid / +23% fire / +24% lightning / +24% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. elemental orichalcum trident of massacre (186% power, 16 apr)elemental orichalcum trident of massacre (186% power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 187% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +24% acid / +24% fire / +24% lightning / +24% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. flaming orichalcum trident of crippling (165% power, 16 apr)flaming orichalcum trident of crippling (165% power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 165% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +28 fire When wielded/worn: Physical crit. chance: +21.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. flaming orichalcum trident of evisceration (164% power, 16 apr)flaming orichalcum trident of evisceration (164% power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 164% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +28 fire When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. flaming orichalcum trident of projection (165% power, 16 apr)flaming orichalcum trident of projection (165% power, 16 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 165% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +28 mind Burst (radius 1) on hit: +23 fire It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. insidious orichalcum trident of massacre (186% power, 16 apr)insidious orichalcum trident of massacre (186% power, 16 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 186% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +84 insidious poison A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orichalcum trident (162% power, 16 apr)orichalcum trident (162% power, 16 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 162% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orichalcum trident (167% power, 16 apr)orichalcum trident (167% power, 16 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 167% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orichalcum trident (162% power, 16 apr)orichalcum trident (162% power, 16 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 163% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orichalcum trident of crippling (167% power, 16 apr)orichalcum trident of crippling (167% power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 168% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +21.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orichalcum trident of ruin (162% power, 16 apr)orichalcum trident of ruin (162% power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 163% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +20 Physical crit. chance: +20.0% Critical mult.: +28.00% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orichalcum trident of shearing (166% power, 16 apr)orichalcum trident of shearing (166% power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 167% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +21 Changes resistances penetration: +20% physical Changes damage: +20% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's orichalcum trident of torment (165% power, 16 apr)plaguebringer's orichalcum trident of torment (165% power, 16 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 166% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * 20% chance to torment the target Damage (Melee): +28 blight When wielded/worn: Changes resistances penetration: +21% mind / +21% darkness Disease immunity: +49% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. quick orichalcum trident of corruption (164% power, 16 apr)quick orichalcum trident of corruption (164% power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 164% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% On weapon hit: * 27% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +21 (+3 eff.) Changes stats: +10 Dex A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. quick orichalcum trident of rage (161% power, 16 apr)quick orichalcum trident of rage (161% power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 162% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +42 (+6 eff.) Changes stats: +10 Str / +10 Dex Changes damage: +21% physical Stamina when hit: +4.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. quick orichalcum trident of shearing (165% power, 16 apr)quick orichalcum trident of shearing (165% power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 166% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +21 (+3 eff.) Armour penetration: +21 Changes stats: +10 Dex Changes resistances penetration: +21% physical Changes damage: +19% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. warbringer's orichalcum trident of rage (164% power, 16 apr)warbringer's orichalcum trident of rage (164% power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 164% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +21 (+3 eff.) Physical power: +21 (+3 eff.) Changes stats: +6 Str / +10 Con Changes resistances penetration: +21% physical Changes damage: +21% physical Disarm immunity: +49% Stamina when hit: +4.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Areba the Obsidiantreason (141% power, 5 apr) Areba the Obsidiantreason (141% power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Nature Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 13% chance to inflict damage reduction * 29% chance to corrode armour * 40% chance to disease * 25% chance for lightning to arc to a second target * Random elemental explosion * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +34 lightning / +17 darkness / +38 blight / +17 light Damage against: +17% Living / +25% Undead When wielded/worn: Accuracy: +38 (+5 eff.) Armour penetration: +39 Physical crit. chance: +127.0% Physical power: +48 (+7 eff.) Defense: +39 (+8 eff.) Damage when hit (Melee): 8 acid Changes resistances: +3% lightning / +9% arcane Changes resistances penetration: +48% acid / +15% fire / +15% lightning / +13% cold Changes damage: +6% acid / +6% darkness Critical mult.: +54.00% Physical save: +9 (+1 eff.) Blindness immunity: +20% Disease immunity: +42% Cut immunity: +25% Disarm immunity: +123% Stun/Freeze immunity: +25% Life regen: +1.90 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming voratun waraxe of torment (150% power, 6 apr)flaming voratun waraxe of torment (150% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 1) on hit: +20 fire When wielded/worn: Changes resistances penetration: +15% mind / +15% darkness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial voratun waraxe of evisceration (150% power, 6 apr)glacial voratun waraxe of evisceration (150% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +28 ice When wielded/worn: Physical crit. chance: +15.0% Physical power: +14 (+2 eff.) Armour: +14 Changes resistances penetration: +15% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun waraxe of crippling (149% power, 6 apr)thunderous voratun waraxe of crippling (149% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 34% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +12.0% Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +15% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun waraxe of torment (147% power, 6 apr)thunderous voratun waraxe of torment (147% power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 147% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 35% chance to daze * 20% chance to torment the target When wielded/worn: Changes stats: +4 Str / +4 Dex / +2 Mag / +4 Wil / +2 Cun / +4 Con Changes resistances penetration: +15% lightning / +15% mind / +15% darkness One-handed war axes. |
Glorytira the drakeskin leather belt Glorytira the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Physical power: +15 (+2 eff.) Armour: +29 Defense: +30 (+6 eff.) Fatigue: -7% Damage when hit (Melee): 4 arcane / 12 blight Changes stats: +11 Dex / +12 Cun / +10 Lck Changes resistances penetration: +15% arcane Reduced damage from: +44% Summoned Grants telepathy: Dragon Critical mult.: +12.00% Trap disarming bonus: +30 Stealth bonus: +15 Maximum encumbrance: +55 Physical save: +45 (+6 eff.) Spell save: +15 (+2 eff.) Mental save: +56 (+7 eff.) Maximum vim: +20.00 Spellpower: +23 (+3 eff.) Spell crit. chance: +2% Mental crit. chance: +14% Infravision radius: +6 Size category: +1 A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak (3 def, 0 armour)elven-silk cloak (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak of mindcraft (3 def, 0 armour)elven-silk cloak of mindcraft (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Cun / +6 Wil Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Boltsear the woollen robe (0 def, 0 armour) Boltsear the woollen robe (0 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +3.0% Fatigue: -6% Damage when hit (Melee): 8 physical Changes stats: +21 Str / +24 Mag / +24 Wil / +8 Cun / +29 Con Changes resistances: +42% lightning / +14% temporal / +30% light / +2% physical / +23% blight / +30% fire / +8% darkness / +35% cold Changes resistances penetration: +15% lightning / +33% physical / +11% mind / +33% darkness Changes damage: +40% lightning / +14% temporal / +14% light / +14% fire / +44% nature / +59% physical / +14% blight / +31% cold / +14% mind / +31% darkness Critical mult.: +28.00% Physical save: +23 (+3 eff.) Spell save: +48 (+6 eff.) Mental save: +56 (+7 eff.) Poison immunity: +128% Disease immunity: +124% Mana each turn: +0.22 Psi each turn: +0.74 Hate when firing a critical mind attack: +8.00 Psi when firing a critical mind attack: +6.00 Maximum stamina: +15.00 Maximum hate: +27.00 Maximum psi: +22.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +4% Mindpower: +36 (+4 eff.) Mental crit. chance: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brightnaught the cashmere robe (6 def, 4 armour) Brightnaught the cashmere robe (6 def, 4 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 8 fire / 8 arcane / 4 temporal Changes stats: +7 Str / +19 Mag / +18 Wil / +16 Cun / +7 Con Changes resistances: +11% lightning / +22% darkness / +18% mind / +22% blight / +11% cold / +7% arcane / +22% fire Changes resistances penetration: +15% temporal / +14% darkness / +28% mind / +10% fire / +10% arcane / +14% physical Changes damage: +14% lightning / +6% temporal / +27% darkness / +15% fire / +11% nature / +25% physical / +13% cold / +27% mind / +14% light Critical mult.: +30.00% Physical save: +39 (+5 eff.) Spell save: +16 (+2 eff.) Mental save: +73 (+9 eff.) Poison immunity: +37% Disease immunity: +38% Silence immunity: +38% Life regen: +8.00 Mana each turn: +0.28 Psi each turn: +1.60 Spellpower on spell critical (stacks up to 3 times): +5 Hate when firing a critical mind attack: +8.00 Psi when firing a critical mind attack: +8.00 Maximum life: +138.00 Maximum hate: +11.00 Maximum psi: +55.00 Spellpower: +22 (+2 eff.) Spell crit. chance: +8% Mindpower: +33 (+4 eff.) Mental crit. chance: +21% Healing mod.: +44% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Plagueprophet the elven-silk robe (17 def, 11 armour) Plagueprophet the elven-silk robe (17 def, 11 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +11 Defense: +17 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn * 62% chance to corrode armour Damage when hit (Melee): 4 nature / 8 acid Changes stats: +16 Mag / +6 Wil / +27 Cun / +8 Con Changes resistances: +9% acid / +15% light / +16% blight / +77% mind / +74% darkness Changes damage: +32% nature / +15% temporal / +20% light / +20% mind Critical mult.: +52.00% Physical save: +57 (+7 eff.) Spell save: +66 (+8 eff.) Mental save: +61 (+8 eff.) Poison immunity: +49% Disease immunity: +50% Silence immunity: +45% Life regen: +6.00 Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +7 Hate when firing a critical mind attack: +13.00 Psi when firing a critical mind attack: +15.00 Maximum life: +167.00 Maximum mana: +81.00 Spellpower: +53 (+6 eff.) Spell crit. chance: +18% Light radius: +4 Healing mod.: +22% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. ancient elven-silk robe of Linaniil (5 def, 0 armour)ancient elven-silk robe of Linaniil (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +10 Mag Changes resistances penetration: +13% temporal / +13% physical Changes damage: +16% temporal / +19% physical Mana each turn: +0.40 Maximum mana: +100.00 Spellpower: +30 (+3 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of Angolwen (5 def, 0 armour)elven-silk robe of Angolwen (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Mag / +6 Wil Silence immunity: +49% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +20 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. psion's elven-silk robe of life (5 def, 0 armour)psion's elven-silk robe of life (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +17% blight Changes resistances penetration: +19% mind Changes damage: +20% mind Life regen: +5.60 Psi each turn: +1.00 Maximum life: +92.00 Maximum psi: +40.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Healing mod.: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of strife (0 def, 5 armour)pair of drakeskin leather boots of strife (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Con / +5 Wil Changes resistances penetration: +10% physical Mindpower: +9 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 16 cooldown : Effective talent level: 1.0 Power cost: 16 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 36 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. scholar's pair of drakeskin leather boots of void walking (0 def, 5 armour)scholar's pair of drakeskin leather boots of void walking (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +30% darkness / +26% temporal Changes resistances penetration: +18% darkness / +20% temporal Spellpower: +6 (+1 eff.) Defense after a teleport: +29 Resist all after a teleport: +20% New effects duration reduction after a teleport: +28% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. scholar's pair of voratun boots (0 def, 5 armour)scholar's pair of voratun boots (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Spellpower: +6 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of voratun boots of strife (0 def, 5 armour)wanderer's pair of voratun boots of strife (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Wil / +6 Cun / +12 Con Changes resistances penetration: +9% physical Physical save: +25 (+3 eff.) Mental save: +25 (+3 eff.) Mindpower: +9 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 16 cooldown : Effective talent level: 1.0 Power cost: 16 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 36 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets of regeneration (0 def, 9 armour)heroic voratun gauntlets of regeneration (0 def, 9 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Mental save: +15 (+2 eff.) Life regen: +4.60 Stamina each turn: +1.10 Psi each turn: +0.40 Maximum life: +80.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+3 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 16 power out of 50/50) : Effective talent level: 2.0 Power cost: 16 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 948.90 fire and 829.08 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Scaldhash (3 def, 0 armour) Scaldhash (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 12 mind Changes stats: +70 Mag / +57 Wil / +27 Cun / +38 Con Changes resistances: +30% acid / +27% mind / +58% light Changes resistances penetration: +10% blight / +25% arcane Changes damage: +20% acid / +13% temporal / +15% darkness / +53% light / +33% mind / +15% fire / +91% arcane / +15% physical Physical save: +30 (+4 eff.) Spell save: +15 (+2 eff.) Mental save: +50 (+6 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +6.00 Hate when firing a critical mind attack: +2.00 Maximum mana: +110.00 Maximum psi: +40.00 Spellpower: +18 (+2 eff.) Mindpower: +22 (+3 eff.) Mental crit. chance: +13% Damage Shield Power: +15% It can be used to activate talent Hateful Whisper, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1156 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Smearedge the drakeskin leather cap (27 def, 22 armour) Smearedge the drakeskin leather cap (27 def, 22 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +8 Physical crit. chance: +8.0% Physical power: +30 (+4 eff.) Armour: +22 Defense: +27 (+5 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 20 physical Changes stats: +39 Str / +24 Dex / +29 Wil / +19 Cun / +15 Con / +16 Lck Changes resistances: +29% lightning / +14% temporal / +28% darkness / +43% fire / +15% nature / +14% all / +23% acid / +30% physical / +15% blight / +38% cold / +25% mind Reduces incoming crit damage: 27.00% Physical save: +101 (+12 eff.) Mental save: +54 (+7 eff.) Cut immunity: +10% Disarm immunity: +5% Confusion immunity: +50% Knockback immunity: +5% Stamina when hit: +2.70 Equilibrium when hit: +2.60 Only die when reaching: -100.00 life Spell crit. chance: +8% Mindpower: +6 (+1 eff.) Mental crit. chance: +7% Infravision radius: +7 Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +40% It can be used to activate talent Skullcracker, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 12644.2 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour)aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Mag / +8 Con Changes damage: +18% arcane Life regen: +5.40 Damage Shield Power: +15% It can be used to activate talent Arcane Eye, placing all other charms into a 7 cooldown : Effective talent level: 6.5 Power cost: 7 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. catburglar's drakeskin leather cap of precognition (12 def, 5 armour)catburglar's drakeskin leather cap of precognition (12 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +5 Defense: +12 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 19% chance to gain 10% of a turn Changes stats: +8 Dex / +10 Cun Changes resistances: +25% darkness Infravision radius: +7 A cap made of leather. |
elven-silk wizard hat 'Golerin' (3 def, 6 armour) elven-silk wizard hat 'Golerin' (3 def, 6 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Damage when hit (Melee): 4 mind / 8 physical Changes stats: +17 Wil / +18 Cun / +6 Con Changes resistances: +12% lightning / +35% temporal / +39% mind / +3% light Changes damage: +50% mind / +20% temporal Physical save: +15 (+2 eff.) Mental save: +40 (+5 eff.) Silence immunity: +15% Confusion immunity: +0% Pinning immunity: +20% Fear immunity: -20% Psi each turn: +0.35 Maximum life: +40.00 Maximum psi: +40.00 Mindpower: +22 (+3 eff.) Mental crit. chance: +19% It can be used to activate talent Stone Wall, placing all other charms into a 51 cooldown : Effective talent level: 1.3 Power cost: 51 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 14 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 677.03 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk wizard hat (3 def, 0 armour)mindwoven elven-silk wizard hat (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Psi each turn: +0.40 Mindpower: +6 (+1 eff.) Mental crit. chance: +6% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm of blood magic (0 def, 5 armour)thaloren voratun helm of blood magic (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Mag / +17 Wil Changes resistances: +15% blight Changes damage: +20% blight / +20% arcane Mental save: +15 (+2 eff.) Spell crit. chance: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. voratun helm (0 def, 5 armour)voratun helm (0 def, 5 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. warlord's voratun helm of the bounder (0 def, 5 armour)warlord's voratun helm of the bounder (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +15 Str / +9 Dex / +7 Wil Changes resistances: +14% physical Physical save: +15 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour of the deep (5 def, 25 armour)hardened voratun mail armour of the deep (5 def, 25 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +25 Defense: +5 (+1 eff.) Fatigue: +16% Changes resistances: +28% acid / +13% physical / +22% cold / +13% lightning / +12% fire Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of stability (5 def, 8 armour)cleansing drakeskin leather armour of stability (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Changes resistances: +19% blight / +10% physical / +20% nature Physical save: +18 (+2 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of Toknor (2 def, 4 armour)cured leather armour of Toknor (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Critical mult.: +14.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour of Eyal (5 def, 8 armour)radiant drakeskin leather armour of Eyal (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 13 light Changes stats: +6 Wil Changes resistances: +25% blight / +28% darkness Life regen: +4.00 Maximum life: +100.00 Light radius: +2 Healing mod.: +30% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked voratun plate armour of Eyal (9 def, 16 armour)spiked voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 20 physical Life regen: +3.40 Maximum life: +100.00 Healing mod.: +27% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked voratun plate armour of command (23 def, 26 armour)spiked voratun plate armour of command (23 def, 26 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +23 (+5 eff.) Fatigue: +26% Damage when hit (Melee): 20 physical Changes stats: +6 Cun Mental save: +21 (+3 eff.) A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+2 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of earthen fury (12 def, 28 armour, 329.5 block)impervious voratun shield of earthen fury (12 def, 28 armour, 329.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +28 Armour Hardiness: +7% Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Changes stats: +7 Con Changes resistances: +20% physical Talent granted: +5 Block Physical save: +15 (+2 eff.) Handheld deflection devices. |
Abysshack the quiver of ash arrows (13/13, 158% power, 25 apr) Abysshack the quiver of ash arrows (13/13, 158% power, 25 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Power: 158% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +25 Physical crit. chance: +55.5% Capacity: 13 On weapon hit: * 67% chance to corrode armour * Slows global speed by 60% * 10% chance to knock the target back * 20% chance to torment the target * 10% chance to create an air burst * 10% chance to crush the target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Travel speed: +800% Damage (Ranged): +37 darkness / +11 gravity / +4 fire / +8 acid / +28 physical / +18 cold / +22 mind / +12 nature Burst (radius 1) on hit: +12 acid Burst (radius 2) on crit: +20 fire / +9 cold Damage against: +11% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed quiver of dragonbone arrows of crippling (22/22, 164% power, 18 apr)barbed quiver of dragonbone arrows of crippling (22/22, 164% power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 164% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +18.0% Capacity: 22 On weapon crit: * wounds the target * cripple the target Damage (Ranged): +20 bleed Arrows are used with bows to pierce your foes to death. |
974 alchemist agate 974 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crackletrencher the iron pickaxe (dig speed 1 turns) Crackletrencher the iron pickaxe (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +12 Physical crit. chance: +14.0% Physical power: +11 (+2 eff.) Armour: +6 Defense: +10 (+2 eff.) Fatigue: -12% Effects on melee hit: * 77% chance to daze Damage when hit (Melee): 8 lightning Changes stats: +23 Str / +2 Dex / +9 Wil / +2 Cun / +6 Con Changes resistances: +12% physical / +6% darkness / +6% fire Changes resistances penetration: +26% physical Changes damage: +6% lightning / +6% light / +14% fire / +14% mind / +9% arcane Critical mult.: +27.00% Spell save: +9 (+1 eff.) Mental save: +14 (+2 eff.) Mana when firing critical spell: +3.00 Vim when firing critical spell: +1.00 Maximum life: +24.00 Maximum stamina: +18.00 Maximum vim: +30.00 Spell crit. chance: +3% Lowers spell cool-downs by: 30% Mental crit. chance: +14% Light radius: +3 Infravision radius: +3 Movement speed: +10% Damage Shield penetration: +30% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 17 cooldown : Effective talent level: 4.0 Power cost: 17 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of the Iron Throne (dig speed 20 turns) iron pickaxe of the Iron Throne (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum life: +24.00 Maximum stamina: +18.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise 11 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Betheda BethedaPowered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +9 Fatigue: -2% Damage when hit (Melee): 16 mind / 13 fire Changes stats: +3 Dex / +4 Wil Changes resistances: +6% temporal / +28% darkness / +20% blight / +6% fire / +6% cold Changes resistances penetration: +7% all Changes damage: +9% physical / +7% mind / +7% light Damage affinity(heal): +5% light Grants telepathy: Demon/Minor Demon/Major Mental save: +13 (+2 eff.) Blindness immunity: +26% Confusion immunity: +14% Stamina each turn: +1.00 Psi when hit: +0.08 Maximum stamina: +10.00 Spellpower: +12 (+1 eff.) Spell crit. chance: +12% Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Light radius: +13 Infravision radius: +12 See stealth: +18 See invisible: +38 Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +12% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Sun Flare, placing all other charms into a 19 cooldown : Effective talent level: 3.0 Power cost: 19 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 260.35 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 128 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+2 eff.) Mindpower: +3 (+0 eff.) It can be used to activate talent Psionic Pull (costing 12 power out of 35/35) : Effective talent level: 3.0 Power cost: 12 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 420 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Blazeobeisance [power 28] (23 cooldown) Blazeobeisance [power 28] (23 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 74% chance to daze * Slows global speed by 45% * 30% chance to blind Damage when hit (Melee): 8 light Changes resistances: +3% lightning / +6% nature / +9% arcane / +6% light Maximum wards: +10 acid / +9 nature / +11 light Changes resistances penetration: +10% nature Changes damage: +9% lightning / +9% arcane / +3% light Talent cooldown: Invoke Tentacle (+15 turn) Talents granted: +3 Invoke Tentacle +2 Rushing Claws +7 Lay Web +6 Ward Light radius: +2 It can be used to harden the skin for 7 turns increasing armour by 28 and armour hardiness by 30%, putting all charms on cooldown for 23 turns. When used: 300% chance to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Xanirilaith the Murkwreath [power 45] (42 cooldown) Xanirilaith the Murkwreath [power 45] (42 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +2 Cun / +3 Wil Changes resistances: +9% darkness Maximum wards: +15 acid / +14 nature / +10 light Changes damage: +21% mind Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +20 Rushing Claws +7 Lay Web +3 Ward Mindpower: +20 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +20 It can be used to remove up to 45 poisons or diseases from a target within range 15 (Willpower), putting all charms on cooldown for 42 turns. When used: 100% chance to regenerate 147 stamina. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. webbed dragonbone totem of healing [power 220] (13 cooldown)webbed dragonbone totem of healing [power 220] (13 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent granted: +5 Lay Web It can be used to heal a target within range 15 (Willpower) for 220, putting all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode) (Uniques)
Found the mysterious staff and told Last Hope about it.By Bonobo the Skeleton Archmage level 200
57th Regrowth 123rd year of Ascendancy at 13:27 see stats
A different point of view (Exploration mode) (Uniques)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bonobo the Skeleton Archmage level 200
36th Dusk 123rd year of Ascendancy at 21:33 see stats
Arachnophobia (Exploration mode) (Uniques)
Destroyed the spydric menace.By Bonobo the Skeleton Archmage level 200
8th Flare 123rd year of Ascendancy at 16:29 see stats
Are you out of your mind?! (Exploration mode) (Uniques)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bonobo the Skeleton Archmage level 200
32nd Dusk 123rd year of Ascendancy at 01:23 see stats
Brave new world (Exploration mode) (Uniques)
Went to the Far East and took part in the war.By Bonobo the Skeleton Archmage level 200
79th Pyre 123rd year of Ascendancy at 05:31 see stats
Curse Lifter (Exploration mode) (Uniques)
Killed Ben Cruthdar the Cursed.By Bonobo the Skeleton Archmage level 154
69th Haze 122nd year of Ascendancy at 14:20 see stats
Destroyer's bane (Exploration mode) (Uniques)
Killed Golbug the Destroyer.By Bonobo the Skeleton Archmage level 200
70th Regrowth 123rd year of Ascendancy at 19:48 see stats
Dragon's Greed (Exploration mode) (Uniques)
Amassed 8000 gold pieces.By Bonobo the Skeleton Archmage level 200
70th Regrowth 123rd year of Ascendancy at 17:38 see stats
Exterminator (Exploration mode) (Uniques)
Killed 1000 creatures.By Bonobo the Skeleton Archmage level 73
34th Dusk 122nd year of Ascendancy at 13:23 see stats
Eye of the storm (Exploration mode) (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bonobo the Skeleton Archmage level 93
55th Dusk 122nd year of Ascendancy at 16:56 see stats
Fear me not! (Exploration mode) (Uniques)
Survived the Fearscape!By Bonobo the Skeleton Archmage level 148
32nd Haze 122nd year of Ascendancy at 03:39 see stats
Fear of Fours (Exploration mode) (Uniques)
Killed all four bosses of the Slime Tunnels.By Bonobo the Skeleton Archmage level 200
50th Dusk 123rd year of Ascendancy at 12:56 see stats
Home sweet home (Exploration mode) (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bonobo the Skeleton Archmage level 86
41st Dusk 122nd year of Ascendancy at 22:03 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode) (Uniques)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bonobo the Skeleton Archmage level 200
32nd Dusk 123rd year of Ascendancy at 04:08 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Bonobo the Skeleton Archmage level 10
1st Summertide 122nd year of Ascendancy at 12:35 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Bonobo the Skeleton Archmage level 20
7th Dusk 122nd year of Ascendancy at 02:26 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Bonobo the Skeleton Archmage level 30
9th Dusk 122nd year of Ascendancy at 00:56 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Bonobo the Skeleton Archmage level 40
26th Dusk 122nd year of Ascendancy at 13:17 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Bonobo the Skeleton Archmage level 50
27th Dusk 122nd year of Ascendancy at 06:16 see stats
Orcrist (Exploration mode) (Uniques)
Killed the leaders of the Orc Pride.By Bonobo the Skeleton Archmage level 200
48th Dusk 123rd year of Ascendancy at 09:37 see stats
Overpowered! (Exploration mode) (Uniques)
Did over 6000 damage in one attack.By Bonobo the Skeleton Archmage level 178
48th Regrowth 123rd year of Ascendancy at 02:35 see stats
Rescuer of the lost (Exploration mode) (Uniques)
Rescued the merchant from the assassin lord.By Bonobo the Skeleton Archmage level 156
1st Regrowth 123rd year of Ascendancy at 16:51 see stats
Selfless (Exploration mode) (Uniques)
Won ToME by closing the Void portal using yourself as a sacrifice.By Bonobo the Skeleton Archmage level 200
62nd Dusk 123rd year of Ascendancy at 15:48 see stats
Shasshhiy'Kaish (Exploration mode) (Uniques)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Bonobo the Skeleton Archmage level 158
12nd Regrowth 123rd year of Ascendancy at 01:17 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By Bonobo the Skeleton Archmage level 114
79th Dusk 122nd year of Ascendancy at 02:58 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Bonobo the Skeleton Archmage level 75
34th Dusk 122nd year of Ascendancy at 21:16 see stats
Sliders (Exploration mode) (Uniques)
Activated a portal using the Orb of Many Ways.By Bonobo the Skeleton Archmage level 200
71st Regrowth 123rd year of Ascendancy at 03:44 see stats
Tactical master (Exploration mode) (Uniques)
Fought the two Sorcerers without closing any invocation portals.By Bonobo the Skeleton Archmage level 200
62nd Dusk 123rd year of Ascendancy at 08:32 see stats
Take you with me (Exploration mode) (Uniques)
Killed a boss while already dead.By Bonobo the Skeleton Archmage level 25
7th Dusk 122nd year of Ascendancy at 15:22 see stats
Tales of the Spellblaze (Exploration mode) (Uniques)
Learned the eight chapters of the Spellblaze Chronicles.By Bonobo the Skeleton Archmage level 86
41st Dusk 122nd year of Ascendancy at 21:33 see stats
The Legend of Garkul (Exploration mode) (Uniques)
Learned the five chapters of the Legend of Garkul.By Bonobo the Skeleton Archmage level 200
48th Dusk 123rd year of Ascendancy at 10:50 see stats
The bigger the better! (Exploration mode) (Uniques)
Did over 3000 damage in one attack.By Bonobo the Skeleton Archmage level 145
30th Haze 122nd year of Ascendancy at 21:44 see stats
The secret city (Exploration mode) (Uniques)
Discovered the truth about mages.By Bonobo the Skeleton Archmage level 88
49th Dusk 122nd year of Ascendancy at 11:33 see stats
Treasure Hoarder (Exploration mode) (Uniques)
Amassed 3000 gold pieces.By Bonobo the Skeleton Archmage level 111
74th Dusk 122nd year of Ascendancy at 22:18 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Bonobo the Skeleton Archmage level 38
20th Dusk 122nd year of Ascendancy at 21:47 see stats
Vampire crusher (Exploration mode) (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Bonobo the Skeleton Archmage level 200
54th Regrowth 123rd year of Ascendancy at 20:40 see stats
Well trained (Exploration mode) (Uniques)
Deal one million damage to training dummies in a single training session.By Bonobo the Skeleton Archmage level 170
41st Regrowth 123rd year of Ascendancy at 03:45 see stats
Log
Ran for 2 turns (stop reason: dialog is displayed).
PAI_STATE_EXPLORE
Ran for 2 turns (stop reason: dialog is displayed).
PAI_STATE_EXPLORE
Ran for 2 turns (stop reason: dialog is displayed).
PAI_STATE_EXPLORE
Ran for 2 turns (stop reason: dialog is displayed).
AI Disabled. AI acted for 1000 turns. Did it get stuck?
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode) (Uniques)!
Option unlocked: New Class: Adventurer
Saving done.
Bonobo deactivates Mental Tyranny.
Bonobo deactivates Premonition.
Bonobo deactivates Quicken Spells.
Bonobo deactivates Chant of Fortitude.
Bonobo deactivates Essence of Speed.
Bonobo deactivates Arcane Shield.
Bonobo deactivates Shielding.
Bonobo deactivates Pure Aether.
Bonobo deactivates Spellcraft.
Bonobo deactivates Disruption Shield.
Bonobo deactivates Keen Senses.
Bonobo deactivates Arcane Power.
