Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.2 |
Addons | Doge Race 1.2.2Wow! Such doge! Much loot. Wow. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Steamtech UI 1.1.4 Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Items Vault 1.3.0Donators/Buyers bonus! Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Higher |
Class | Cursed |
Level / Exp | 39 / 29% |
Size | big |
Lifes / Deaths | Killed by Prox the Mighty at level 5 on the 76th Pyre 122nd year of Ascendancy at 20:39 / 95Killed by Bill the Stone Troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 07:15 Killed by Emomida the large brown snake at level 10 on the 79th Pyre 122nd year of Ascendancy at 21:38 Killed by Emomida the large brown snake at level 10 on the 79th Pyre 122nd year of Ascendancy at 21:59 Killed by Emomida the large brown snake at level 10 on the 79th Pyre 122nd year of Ascendancy at 22:17 Killed by The Possessed at level 14 on the 3rd Mirth 122nd year of Ascendancy at 03:59 Killed by Aerawen the yellow ooze at level 15 on the 3rd Mirth 122nd year of Ascendancy at 12:15 Killed by enthralled slave at level 15 on the 6th Flare 122nd year of Ascendancy at 15:14 Killed by enthralled slave at level 15 on the 6th Flare 122nd year of Ascendancy at 22:39 Killed by Layelrada the rogue at level 15 on the 1st Dusk 122nd year of Ascendancy at 23:50 Killed by luminous horror at level 16 on the 3rd Dusk 122nd year of Ascendancy at 19:03 Killed by corrupted war dog at level 17 on the 22nd Dusk 122nd year of Ascendancy at 20:07 Killed by corrupted war dog at level 18 on the 23rd Dusk 122nd year of Ascendancy at 06:26 Killed by shadow stalker at level 18 on the 23rd Dusk 122nd year of Ascendancy at 12:43 Killed by Saluthra the corrupted war dog at level 20 on the 24th Dusk 122nd year of Ascendancy at 00:34 Killed by war hound at level 20 on the 24th Dusk 122nd year of Ascendancy at 00:44 Killed by war hound at level 20 on the 24th Dusk 122nd year of Ascendancy at 04:52 Killed by ritch flamespitter at level 20 on the 24th Dusk 122nd year of Ascendancy at 08:58 Killed by war hound at level 20 on the 24th Dusk 122nd year of Ascendancy at 13:08 Killed by ritch flamespitter at level 20 on the 24th Dusk 122nd year of Ascendancy at 17:12 Killed by ritch flamespitter at level 20 on the 24th Dusk 122nd year of Ascendancy at 21:16 Killed by ritch flamespitter at level 20 on the 25th Dusk 122nd year of Ascendancy at 01:23 Killed by war hound at level 20 on the 25th Dusk 122nd year of Ascendancy at 05:24 Killed by ritch flamespitter at level 20 on the 25th Dusk 122nd year of Ascendancy at 05:46 Killed by war hound at level 20 on the 25th Dusk 122nd year of Ascendancy at 05:57 Killed by fire drake at level 20 on the 25th Dusk 122nd year of Ascendancy at 06:09 Killed by ritch flamespitter at level 20 on the 25th Dusk 122nd year of Ascendancy at 11:55 Killed by Saluthra the corrupted war dog at level 20 on the 25th Dusk 122nd year of Ascendancy at 16:01 Killed by Aludaldo the thalore at level 20 on the 31st Dusk 122nd year of Ascendancy at 18:11 Killed by skeleton master archer at level 20 on the 2nd Haze 122nd year of Ascendancy at 12:46 Killed by skeleton master archer at level 21 on the 2nd Haze 122nd year of Ascendancy at 17:00 Killed by skeleton master archer at level 21 on the 2nd Haze 122nd year of Ascendancy at 21:21 Killed by Elema the skeleton warrior at level 22 on the 3rd Haze 122nd year of Ascendancy at 03:06 Killed by skeleton master archer at level 22 on the 3rd Haze 122nd year of Ascendancy at 08:19 Killed by Layebrerin the rotting mummy at level 24 on the 6th Haze 122nd year of Ascendancy at 19:24 Killed by Layebrerin the rotting mummy at level 25 on the 6th Haze 122nd year of Ascendancy at 23:56 Killed by Layebrerin the rotting mummy at level 25 on the 7th Haze 122nd year of Ascendancy at 00:10 Killed by Layebrerin the rotting mummy at level 25 on the 7th Haze 122nd year of Ascendancy at 08:13 Killed by mean looking elven guard at level 25 on the 7th Haze 122nd year of Ascendancy at 11:10 Killed by skeleton warrior at level 25 on the 15th Haze 122nd year of Ascendancy at 01:16 Killed by snow giant at level 25 on the 39th Haze 122nd year of Ascendancy at 17:26 Killed by orc berserker at level 26 on the 39th Haze 122nd year of Ascendancy at 20:50 Killed by orc berserker at level 26 on the 40th Haze 122nd year of Ascendancy at 01:01 Killed by snow giant thunderer at level 27 on the 40th Haze 122nd year of Ascendancy at 09:30 Killed by Belemiwe the faeros at level 27 on the 40th Haze 122nd year of Ascendancy at 13:36 Killed by Belemiwe the faeros at level 27 on the 40th Haze 122nd year of Ascendancy at 17:38 Killed by cold drake hatchling at level 27 on the 40th Haze 122nd year of Ascendancy at 21:44 Killed by shadow at level 27 on the 41st Haze 122nd year of Ascendancy at 01:49 Killed by shadow at level 27 on the 41st Haze 122nd year of Ascendancy at 02:08 Killed by elven tempest at level 27 on the 49th Haze 122nd year of Ascendancy at 08:49 Killed by gwelgoroth at level 27 on the 58th Haze 122nd year of Ascendancy at 02:09 Killed by gwelgoroth at level 28 on the 58th Haze 122nd year of Ascendancy at 10:24 Killed by ultimate gwelgoroth at level 28 on the 58th Haze 122nd year of Ascendancy at 10:41 Killed by gwelgoroth at level 29 on the 58th Haze 122nd year of Ascendancy at 12:18 Killed by fire drake at level 31 on the 62nd Haze 122nd year of Ascendancy at 17:17 Killed by fire drake hatchling at level 31 on the 62nd Haze 122nd year of Ascendancy at 17:48 Killed by fire drake at level 32 on the 62nd Haze 122nd year of Ascendancy at 22:23 Killed by Isitira the copperhead snake at level 32 on the 63rd Haze 122nd year of Ascendancy at 03:09 Killed by Eilinith the orc pyromancer at level 32 on the 63rd Haze 122nd year of Ascendancy at 03:25 Killed by Isitira the copperhead snake at level 32 on the 63rd Haze 122nd year of Ascendancy at 11:17 Killed by thought-forged bowman at level 32 on the 6th Decay 122nd year of Ascendancy at 08:07 Killed by thought-forged bowman at level 32 on the 6th Decay 122nd year of Ascendancy at 08:28 Killed by crimson ooze at level 32 on the 6th Decay 122nd year of Ascendancy at 12:34 Killed by thought-forged bowman at level 33 on the 6th Decay 122nd year of Ascendancy at 12:56 Killed by Beteriatira the slimy ooze at level 33 on the 6th Decay 122nd year of Ascendancy at 13:23 Killed by Beteriatira the slimy ooze at level 33 on the 6th Decay 122nd year of Ascendancy at 13:43 Killed by Beteriatira the slimy ooze at level 33 on the 6th Decay 122nd year of Ascendancy at 14:04 Killed by thought-forged bowman at level 33 on the 6th Decay 122nd year of Ascendancy at 18:17 Killed by Beteriatira the slimy ooze at level 33 on the 6th Decay 122nd year of Ascendancy at 22:19 Killed by thought-forged bowman at level 33 on the 6th Decay 122nd year of Ascendancy at 22:34 Killed by Beteriatira the slimy ooze at level 33 on the 6th Decay 122nd year of Ascendancy at 22:49 Killed by Beteriatira the slimy ooze at level 33 on the 6th Decay 122nd year of Ascendancy at 23:10 Killed by Beteriatira the slimy ooze at level 33 on the 7th Decay 122nd year of Ascendancy at 03:26 Killed by Beteriatira the slimy ooze at level 33 on the 7th Decay 122nd year of Ascendancy at 06:11 Killed by king cobra at level 33 on the 3rd Allure 123rd year of Ascendancy at 21:32 Killed by Isathra the luminous horror at level 34 on the 3rd Allure 123rd year of Ascendancy at 22:35 Killed by stone golem at level 34 on the 4th Allure 123rd year of Ascendancy at 02:37 Killed by luminous horror at level 34 on the 4th Allure 123rd year of Ascendancy at 06:38 Killed by luminous horror at level 34 on the 4th Allure 123rd year of Ascendancy at 10:36 Killed by luminous horror at level 34 on the 4th Allure 123rd year of Ascendancy at 14:36 Killed by rogue at level 35 on the 4th Allure 123rd year of Ascendancy at 19:44 Killed by rogue at level 35 on the 4th Allure 123rd year of Ascendancy at 23:47 Killed by bandit at level 35 on the 5th Allure 123rd year of Ascendancy at 04:44 Killed by bandit at level 35 on the 5th Allure 123rd year of Ascendancy at 08:51 Killed by Isathra the luminous horror at level 35 on the 5th Allure 123rd year of Ascendancy at 09:22 Killed by Isathra the luminous horror at level 35 on the 5th Allure 123rd year of Ascendancy at 13:27 Killed by Isathra the luminous horror at level 35 on the 5th Allure 123rd year of Ascendancy at 17:33 Killed by ritch flamespitter at level 35 on the 5th Allure 123rd year of Ascendancy at 17:51 Killed by Isathra the luminous horror at level 35 on the 5th Allure 123rd year of Ascendancy at 18:02 Killed by war hound at level 35 on the 5th Allure 123rd year of Ascendancy at 18:10 Killed by Saluthra the corrupted war dog at level 35 on the 44th Regrowth 123rd year of Ascendancy at 17:38 Killed by shadow claw at level 35 on the 45th Regrowth 123rd year of Ascendancy at 10:34 Killed by Geyabeth the corrupted war dog at level 35 on the 45th Regrowth 123rd year of Ascendancy at 14:36 Killed by Ivina the shadow claw at level 36 on the 45th Regrowth 123rd year of Ascendancy at 23:46 Killed by Kyless at level 38 on the 47th Regrowth 123rd year of Ascendancy at 08:08 |
Primary Stats
Strength | 78 (base 51) |
Dexterity | 28 (base 12) |
Constitution | 62 (base 49) |
Magic | 16 (base 10) |
Willpower | 73 (base 53) |
Cunning | 18 (base 11) |
Resources
Life | 1016/1176 |
Hate | 63/100 |
Healing Factor | 0.93532816896471 |
Regeneration | 0.79502894362 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +104.2% |
Vision
Sight | 13 |
Lite | 13 |
Infravision | 2 |
See Stealth | 8 |
See Invisible | 24 |
Offense: Mainhand
Damage | 102 |
Accuracy | 30 |
Crit Chance | 7% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.3333333333333 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 52.433333333333 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
All | +8% |
Offense: Damage Penetration
All | +6% |
Defense: Base
Armour (hardiness) | 34.92 (81.030927835052%) |
Defense | 25.75 |
Ranged Defense | 25.75 |
Fatigue | 31 |
Physical Save | 44.883333333333 |
Spell Save | 46.266666666667 |
Mental Save | 35.75 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 28% |
Confusion Resistance | 37% |
Fear Resistance | 28% |
Knockback Resistance | 28% |
Instadeath Resistance | 100% |
Blind Resistance | 54% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Predator | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Race / Higher | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stalk |
talent | Gloom |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.0)Penalty : Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | The target is hunting creatures of type / sub-type: undead / shadow with 100% effectiveness. Kills: 2 / 30 kills, Damage: +15% / +34%, Attack: +6 / +15, Stun: -- / 6.9%, Outmaneuver: 9.0% / 22.4% Predator |
beneficial effect | Stalking Emelekira the Guardian. Bonus level 2: +27 attack, +22% melee damage, +1.00 hate/turn prey was hit. Stalking 1041/1317 +2 |
beneficial effect | The target is mimicking a previous victim. (+8 Strength, +6 Dexterity, +2 Magic, +3 Willpower, +2 Cunning, +1 Constitution) Mimic |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 8%. Strength and Willpower are increased by 6. Poisons and diseases have a 23% chance of being neutralized each turn. Cursed Form |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +12 Darkness Resistance, +9% Max Darkness Resistance, +8 See Invisible Power 2+: -1 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lost anorithil from death by thief. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed orc heart. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On hands | scouring dwarven-steel gauntlets of strength (+4) (Nightmares) (0 def, 2 armour) scouring dwarven-steel gauntlets of strength (+4) (Nightmares) (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +2 Effects when hit in melee: * 20% chance to reduce powers by 20% * 18 arcane resource burn Changes stats: +4 Str Spell save: +17 (+6 eff.) Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
On fingers | marksman's copper ring of nature (+22%) marksman's copper ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
Around waist | Dairurek (Shrouds) Dairurek (Shrouds)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +6 Defense: +17 (+8 eff.) Changes resistances: +5% arcane / +3% darkness Stealth bonus: +7 Physical save: +20 (+7 eff.) Spell save: +6 (+2 eff.) Mental save: +20 (+8 eff.) Disease immunity: +10% Size category: +1 Curse of Shrouds A belt that goes around your waist. |
Main armor | Glorivea the stralite plate armour (Corpses) (7 def, 13 armour) Glorivea the stralite plate armour (Corpses) (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 12 light Changes stats: +5 Str / +1 Dex / +5 Wil / +5 Con Changes resistances: +4% physical / +26% darkness / +61% blight / +25% cold / +36% nature Changes damage: +6% physical Reduced damage from: +13% Unnatural Physical save: +6 (+2 eff.) Only die when reaching: -20.00 life Maximum life: +61.00 Light radius: +2 Curse of Corpses A suit of armour made of metal plates. |
On head | Swampstake (Corpses) (0 def, 3 armour) Swampstake (Corpses) (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Changes stats: +3 Dex / +1 Wil / +2 Cun / +2 Con Changes resistances penetration: +5% nature Changes damage: +9% nature Stamina when hit: +1.10 Equilibrium when hit: +0.90 See invisible: +9 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Light source | Xanedawyn XanedawynCrafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 blight Changes resistances penetration: +5% blight / +6% all Changes damage: +24% blight Blindness immunity: +26% Confusion immunity: +13% Light radius: +11 See stealth: +8 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | cashmere cloak of mindcraft (Corpses) (2 def, 0 armour) cashmere cloak of mindcraft (Corpses) (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Cun / +4 Wil Mental crit. chance: +4% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | steel battleaxe 'Iseranor' (Madness) (133% power, 2 apr) steel battleaxe 'Iseranor' (Madness) (133% power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 134% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 nature / +10 temporal Burst (radius 1) on hit: +12 arcane Burst (radius 2) on crit: +10 fire When wielded/worn: Changes resistances penetration: +7% fire Changes damage: +3% arcane Life regen: +0.60 Only die when reaching: -40.00 life Global speed: +4% Curse of Madness Massive two-handed battleaxes. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
blazebringer's stralite battleaxe (Nightmares) (158% power, 3 apr) blazebringer's stralite battleaxe (Nightmares) (158% power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 158% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Burst (radius 2) on crit: +13 fire When wielded/worn: Changes resistances penetration: +12% fire Global speed: +4% Curse of Nightmares Massive two-handed battleaxes. |
Layibreda (Misfortune) (105% power, 2 apr) Layibreda (Misfortune) (105% power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 1 Power: 106% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +7 nature When wielded/worn: Armour penetration: +6 Changes stats: +2 Dex Changes resistances: +8% acid / +3% temporal / +7% cold / +7% fire / +5% arcane / +14% lightning Changes resistances penetration: +7% physical Changes damage: +7% physical Grants telepathy: Demon/Minor Demon/Major Spell save: +10 (+3 eff.) Light radius: +1 Curse of Misfortune Blunt and deadly. |
Spellhunt Remnants (Misfortune) (1 def, 2 armour) Spellhunt Remnants (Misfortune) (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% Curse of Misfortune It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Betera (Corpses) (4 def, 9 armour) Betera (Corpses) (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Changes stats: +2 Str / +1 Wil / +3 Con Changes resistances: +9% acid / +8% physical / +9% light / +9% fire / +7% lightning / +7% cold Talent cooldown: Rush (-5 turns) Critical mult.: +5.00% Disarm immunity: +35% Pinning immunity: +10% Stun/Freeze immunity: +23% Knockback immunity: +24% Maximum life: +30.00 Mental crit. chance: +3% Curse of Corpses A suit of armour made of metal plates. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
75 alchemist agate 75 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of mindblast 'Bolthack' [power 133] (8 cooldown) steel torque of mindblast 'Bolthack' [power 133] (8 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +6% lightning Changes resistances penetration: +5% lightning / +5% arcane Changes damage: +3% arcane Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence Mana when firing critical spell: +5.00 Spell crit. chance: +1% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to fire a blast of psionic energies in a range 9 beam (dam 66-133), putting all charms on cooldown for 8 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Korgy the Higher Cursed level 12
1st Mirth 122nd year of Ascendancy at 16:00 see stats
By Korgy the Higher Cursed level 10
79th Pyre 122nd year of Ascendancy at 20:47 see stats
By Korgy the Higher Cursed level 20
23rd Dusk 122nd year of Ascendancy at 17:41 see stats
By Korgy the Higher Cursed level 30
58th Haze 122nd year of Ascendancy at 16:56 see stats
By Korgy the Higher Cursed level 39
49th Regrowth 123rd year of Ascendancy at 14:03 see stats
Log
Emelekira the Guardian is weakened by the gloom.
Emelekira the Guardian casts Rend.
Emelekira the Guardian hits Korgy for 32 physical, 3 lightning (35 total damage).
Korgy hits Emelekira the Guardian for , 5 blight, 3 light, 6 arcane (14 total damage).
Error report sent, thank you.
You revel in attacking a weakened foe! (+2 hate)
Emelekira the Guardian hits Korgy for damage.
Korgy hits Emelekira the Guardian for 21 physical, 2 nature, 4 temporal, , 4 arcane (31 total damage).
Emelekira the Guardian is being stalked by Korgy!
Emelekira the Guardian uses Heave.
Korgy resists the knockback!
Emelekira the Guardian hits Korgy for damage.
Korgy hits Emelekira the Guardian for 25 physical, 3 nature, 4 temporal, , 5 arcane (37 total damage).
Emelekira the Guardian hits Korgy for damage.
Korgy hits Emelekira the Guardian for 33 physical, 3 nature, 4 temporal, , 5 arcane (45 total damage).
Emelekira the Guardian casts Rend.
Korgy is not stunned anymore.
Talent Slash is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Dominate is ready to use.
Emelekira the Guardian hits Korgy for 30 physical, 3 lightning (34 total damage).
Korgy hits Emelekira the Guardian for , 6 blight, 3 light, 7 arcane (17 total damage).
Error report sent, thank you.
Korgy deactivates Stalk.
Emelekira the Guardian is no longer being stalked by Korgy.
Korgy deactivates Gloom.