
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.2 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Doge Race 1.2.2Wow! Such doge! Much loot. Wow. Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Myth's Tactical Borders 1.3.1This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Brawler |
Level / Exp | 50 / 92% |
Size | small |
Lifes / Deaths | Killed by Bill the Stone Troll at level 7 on the 79th Pyre 122nd year of Ascendancy at 00:32 / 71Killed by Lisoyada the king cobra at level 8 on the 1st Summertide 122nd year of Ascendancy at 13:49 Killed by Lisoyada the king cobra at level 8 on the 1st Summertide 122nd year of Ascendancy at 19:03 Killed by Isowe the giant crystal rat at level 9 on the 2nd Summertide 122nd year of Ascendancy at 07:45 Killed by Adalaith the green worm mass at level 15 on the 12nd Dusk 122nd year of Ascendancy at 05:38 Killed by snow giant thunderer at level 21 on the 67th Dusk 122nd year of Ascendancy at 00:26 Killed by snow giant thunderer at level 21 on the 67th Dusk 122nd year of Ascendancy at 04:44 Killed by snow giant thunderer at level 21 on the 67th Dusk 122nd year of Ascendancy at 09:08 Killed by snow giant thunderer at level 23 on the 67th Dusk 122nd year of Ascendancy at 17:58 Killed by snow giant boulder thrower at level 23 on the 67th Dusk 122nd year of Ascendancy at 22:27 Killed by storm wyrm at level 24 on the 68th Dusk 122nd year of Ascendancy at 02:53 Killed by venom drake at level 25 on the 68th Dusk 122nd year of Ascendancy at 15:17 Killed by Cyrydawe the blue jelly at level 29 on the 69th Dusk 122nd year of Ascendancy at 01:15 Killed by cold drake hatchling at level 34 on the 71st Dusk 122nd year of Ascendancy at 09:53 Killed by cold drake hatchling at level 35 on the 71st Dusk 122nd year of Ascendancy at 15:07 Killed by cold drake hatchling at level 36 on the 71st Dusk 122nd year of Ascendancy at 19:36 Killed by Islatira the cold drake hatchling at level 37 on the 72nd Dusk 122nd year of Ascendancy at 00:05 Killed by ice wyrm at level 38 on the 72nd Dusk 122nd year of Ascendancy at 04:29 Killed by Islatira the cold drake hatchling at level 38 on the 72nd Dusk 122nd year of Ascendancy at 08:47 Killed by Islatira the cold drake hatchling at level 39 on the 72nd Dusk 122nd year of Ascendancy at 16:58 Killed by Islatira the cold drake hatchling at level 39 on the 72nd Dusk 122nd year of Ascendancy at 21:23 Killed by cold drake hatchling at level 39 on the 73rd Dusk 122nd year of Ascendancy at 02:00 Killed by Poruta the ice wyrm at level 41 on the 73rd Dusk 122nd year of Ascendancy at 12:41 Killed by Poruta the ice wyrm at level 42 on the 73rd Dusk 122nd year of Ascendancy at 20:00 Killed by Poruta the ice wyrm at level 42 on the 74th Dusk 122nd year of Ascendancy at 00:09 Killed by Poruta the ice wyrm at level 42 on the 74th Dusk 122nd year of Ascendancy at 04:26 Killed by Poruta the ice wyrm at level 42 on the 74th Dusk 122nd year of Ascendancy at 08:40 Killed by Poruta the ice wyrm at level 42 on the 74th Dusk 122nd year of Ascendancy at 12:57 Killed by Poruta the ice wyrm at level 42 on the 74th Dusk 122nd year of Ascendancy at 17:19 Killed by cold drake at level 42 on the 74th Dusk 122nd year of Ascendancy at 21:39 Killed by Poruta the ice wyrm at level 43 on the 75th Dusk 122nd year of Ascendancy at 01:56 Killed by Poruta the ice wyrm at level 43 on the 75th Dusk 122nd year of Ascendancy at 06:18 Killed by Poruta the ice wyrm at level 45 on the 75th Dusk 122nd year of Ascendancy at 10:46 Killed by Poruta the ice wyrm at level 46 on the 75th Dusk 122nd year of Ascendancy at 15:16 Killed by Poruta the ice wyrm at level 47 on the 75th Dusk 122nd year of Ascendancy at 19:30 Killed by Poruta the ice wyrm at level 47 on the 76th Dusk 122nd year of Ascendancy at 03:32 Killed by Poruta the ice wyrm at level 47 on the 76th Dusk 122nd year of Ascendancy at 07:41 Killed by Poruta the ice wyrm at level 47 on the 76th Dusk 122nd year of Ascendancy at 11:51 Killed by Poruta the ice wyrm at level 47 on the 76th Dusk 122nd year of Ascendancy at 15:55 Killed by Poruta the ice wyrm at level 47 on the 76th Dusk 122nd year of Ascendancy at 20:10 Killed by Poruta the ice wyrm at level 47 on the 76th Dusk 122nd year of Ascendancy at 21:28 Killed by Poruta the ice wyrm at level 47 on the 76th Dusk 122nd year of Ascendancy at 23:50 Killed by Poruta the ice wyrm at level 47 on the 77th Dusk 122nd year of Ascendancy at 00:34 Killed by cold drake hatchling at level 47 on the 77th Dusk 122nd year of Ascendancy at 02:47 Killed by Poruta the ice wyrm at level 48 on the 77th Dusk 122nd year of Ascendancy at 04:11 Killed by Aduda the poison ooze at level 48 on the 77th Dusk 122nd year of Ascendancy at 10:01 Killed by Silerena the shadowblade at level 48 on the 78th Dusk 122nd year of Ascendancy at 04:33 Killed by greater telugoroth at level 48 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:29 Killed by teluvorta at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:06 Killed by teluvorta at level 50 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:11 Killed by Nerydama the telugoroth at level 50 on the 1st Haze 122nd year of Ascendancy at 07:34 Killed by Nerydama the telugoroth at level 50 on the 1st Haze 122nd year of Ascendancy at 11:48 Killed by Nerydama the telugoroth at level 50 on the 1st Haze 122nd year of Ascendancy at 15:52 Killed by Nerydama the telugoroth at level 50 on the 1st Haze 122nd year of Ascendancy at 19:50 Killed by Nerydama the telugoroth at level 50 on the 1st Haze 122nd year of Ascendancy at 23:49 Killed by Nerydama the telugoroth at level 50 on the 2nd Haze 122nd year of Ascendancy at 03:47 Killed by Nerydama the telugoroth at level 50 on the 2nd Haze 122nd year of Ascendancy at 05:01 Killed by Nerydama the telugoroth at level 50 on the 2nd Haze 122nd year of Ascendancy at 06:25 Killed by Nerydama the telugoroth at level 50 on the 2nd Haze 122nd year of Ascendancy at 07:28 Killed by Nerydama the telugoroth at level 50 on the 2nd Haze 122nd year of Ascendancy at 11:29 Killed by Nerydama the telugoroth at level 50 on the 2nd Haze 122nd year of Ascendancy at 13:09 Killed by Nerydama the telugoroth at level 50 on the 2nd Haze 122nd year of Ascendancy at 14:22 Killed by Nerydama the telugoroth at level 50 on the 2nd Haze 122nd year of Ascendancy at 18:12 Killed by Nerydama the telugoroth at level 50 on the 3rd Haze 122nd year of Ascendancy at 02:04 Killed by Nerydama the telugoroth at level 50 on the 3rd Haze 122nd year of Ascendancy at 21:24 Killed by Nerydama the telugoroth at level 50 on the 4th Haze 122nd year of Ascendancy at 01:22 Killed by Nerydama the telugoroth at level 50 on the 4th Haze 122nd year of Ascendancy at 05:16 Killed by Nerydama the telugoroth at level 50 on the 4th Haze 122nd year of Ascendancy at 09:23 Killed by Nerydama the telugoroth at level 50 on the 4th Haze 122nd year of Ascendancy at 17:10 Killed by Nerydama the telugoroth at level 50 on the 4th Haze 122nd year of Ascendancy at 21:04 Killed by Kosar at level 50 on the 5th Haze 122nd year of Ascendancy at 00:48 |
Primary Stats
Strength | 58 (base 41) |
Dexterity | 63 (base 60) |
Constitution | 57 (base 41) |
Magic | 10 (base 10) |
Willpower | 17 (base 17) |
Cunning | 64 (base 60) |
Resources
Life | 1508/1508 |
Stamina | 264/264 |
Healing Factor | 1.17 |
Regeneration | 9.3580632630002 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -64.943860731285% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 8 |
See Invisible | 9 |
Offense: Barehand
Damage | 73 |
Accuracy | 43 |
Crit Chance | 30% |
APR | 7 |
Speed | 0.80 |
Offense: Spell
Spellpower | 8.5 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 34.25 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 4 (64.2%) |
Defense | 28.763846153846 |
Ranged Defense | 28.763846153846 |
Fatigue | 3.3134249471459 |
Physical Save | 37.0875 |
Spell Save | 40.658333333333 |
Mental Save | 46.091666666667 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Confusion Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Pugilism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.10 |
| 2/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Generic Talents
Race / Halfling | 1.00 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | Countering melee attacks: Has a 52% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the lost sun paladin from death by forest troll. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Borodur the Sparkseam (0 def, 1 armour) Borodur the Sparkseam (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +6 Lck / +4 Dex Changes resistances: +9% acid Changes resistances penetration: +5% acid Changes damage: +12% acid / +6% lightning Stealth bonus: +6 A pair of boots made of leather. |
On fingers | marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings can have magical properties. |
Around neck | Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+12 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) It can be used to activate talent Inner Demons (costing 27 power out of 30/30) : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 14% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
On hands | Urothad the iron gauntlets (0 def, 1 armour) Urothad the iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +1 Damage (Melee): 6 cold Effects when hit in melee: * 18% chance to reduce powers by 20% * 17 arcane resource burn Damage when hit (Melee): 12 mind Changes stats: +3 Str Changes resistances: +3% darkness / +18% cold Changes damage: +6% mind / +5% cold Spell save: +11 (+4 eff.) When used to modify unarmed attacks: Power: 111% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% When this weapon hits: Ice Breath (10% chance level 1). On weapon hit: * 17% chance to reduce powers by 20% * 17 arcane resource burn Burst (radius 2) on crit: +6 ice / +4 mind Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | brass lantern 'Jetscar' brass lantern 'Jetscar'Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Str / +3 Dex / +2 Con Changes resistances: +6% blight / +6% darkness Changes damage: +6% darkness Reduces incoming crit damage: 5.00% Mental save: +6 (+2 eff.) Life regen: +2.10 Light radius: +4 See stealth: +8 See invisible: +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Genne (2 def, 0 armour) Genne (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 8 mind Changes resistances: +28% lightning / +25% fire / +6% cold / +12% mind / +3% nature Changes damage: +15% lightning / +13% fire Psi each turn: +0.26 Mindpower: +3 (+2 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
Around waist | Flashtrial FlashtrialPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Damage when hit (Melee): 8 fire Changes stats: +4 Cun / +4 Dex Changes resistances: +3% cold Physical save: +12 (+5 eff.) Mental save: +7 (+2 eff.) Knockback immunity: +10% Life regen: +1.10 Only die when reaching: -60.00 life Spellpower: +7 (+2 eff.) Mental crit. chance: +7% Healing mod.: +17% A belt that goes around your waist. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
clarifying steel amulet clarifying steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% mind Confusion immunity: +20% Amulets can have magical properties. |
restful copper amulet restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +0.90 Amulets can have magical properties. |
rough leather belt 'Sunwisp' rough leather belt 'Sunwisp'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Armour: +6 Changes stats: +4 Cun / +4 Dex Changes resistances: +9% light / +6% acid Changes resistances penetration: +20% acid Mental crit. chance: +7% It can be used to create a temporary shield that absorbs 200 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Power: 89% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 48.89 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Power: 99% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Power: 90% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of magic (+3) (0 def, 1 armour) rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +3% arcane When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Damage (Melee): +5 arcane Burst (radius 2) on crit: +5 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 18 power out of 30/30) : Effective talent level: 1.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 38.23 to 114.68 damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (64 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kosar the Halfling Brawler level 18
51st Dusk 122nd year of Ascendancy at 13:44 see stats
By Kosar the Halfling Brawler level 50
5th Haze 122nd year of Ascendancy at 00:48 see stats
By Kosar the Halfling Brawler level 10
2nd Summertide 122nd year of Ascendancy at 11:56 see stats
By Kosar the Halfling Brawler level 20
66th Dusk 122nd year of Ascendancy at 19:20 see stats
By Kosar the Halfling Brawler level 30
69th Dusk 122nd year of Ascendancy at 10:42 see stats
By Kosar the Halfling Brawler level 40
73rd Dusk 122nd year of Ascendancy at 11:43 see stats
By Kosar the Halfling Brawler level 50
1st Time of Equilibrium 122nd year of Ascendancy at 18:31 see stats
By Kosar the Halfling Brawler level 38
72nd Dusk 122nd year of Ascendancy at 04:13 see stats
Log
Nerydama the telugoroth is mimicking Kosar. (+8 Strength, +8 Dexterity, +1 Magic, +2 Willpower, +7 Cunning, +8 Constitution)
Nerydama the telugoroth resists the mind attack!
Nerydama the telugoroth hits Kosar for (18 resist armour), 275 physical (275 total damage).
Kosar hits Nerydama the telugoroth for , 0 fire, 0 mind, 0 arcane (0 total damage).
Kosar the level 50 halfling brawler was cleaved to death by Nerydama the telugoroth and lost outside time on level 1 of Temporal Rift.
Kosar stops bleeding.
Kosar deactivates Exploit Weakness.
Kosar is no longer evading attacks.
Kosar is no longer weakened.
Kosar is no longer outmaneuvered.
Kosar has finished recovering.
Kosar deactivates Striking Stance.
From the brink of death you seem to be yanked to another plane.
Saving game...
Nerydama the telugoroth killed Kosar!
Saving done.
Talent Double Strike is ready to use.
Talent Daunting Presence is ready to use.
Talent Vitality is ready to use.
Talent Striking Stance is ready to use.
Talent Exploit Weakness is ready to use.
Ran for 24 turns (stop reason: terrain change on left side).
Today is the 5th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 25 turns (stop reason: interesting character).
Ran for 1 turns (stop reason: chat started).
Ran for 1 turns (stop reason: chat started).
Personal New Achievement: Fool of a Took! (Exploration mode) (Uniques)!
Saving game...