Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Doge Race 1.2.2Wow! Such doge! Much loot. Wow. Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Myth's Tactical Borders 1.3.1This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 75 / 23% |
Size | medium |
Lifes / Deaths | Killed by snow cat at level 1 on the 16th Voratun 122nd year of Ascendancy at 12:01 / 71Killed by forest troll at level 3 on the 18th Voratun 122nd year of Ascendancy at 06:17 Killed by sabertooth tiger at level 3 on the 18th Voratun 122nd year of Ascendancy at 08:21 Killed by rogue at level 3 on the 18th Voratun 122nd year of Ascendancy at 09:41 Killed by skeleton warrior at level 5 on the 19th Voratun 122nd year of Ascendancy at 20:18 Killed by skeleton warrior at level 5 on the 19th Voratun 122nd year of Ascendancy at 22:27 Killed by cold drake hatchling at level 5 on the 20th Voratun 122nd year of Ascendancy at 21:29 Killed by cold drake hatchling at level 6 on the 20th Voratun 122nd year of Ascendancy at 22:59 Killed by yaech psion at level 7 on the 22nd Voratun 122nd year of Ascendancy at 03:23 Killed by orc soldier at level 7 on the 23rd Voratun 122nd year of Ascendancy at 02:59 Killed by fiery orc wyrmic at level 7 on the 23rd Voratun 122nd year of Ascendancy at 04:45 Killed by orc soldier at level 7 on the 23rd Voratun 122nd year of Ascendancy at 05:56 Killed by fiery orc wyrmic at level 8 on the 23rd Voratun 122nd year of Ascendancy at 07:02 Killed by orc grand master assassin at level 9 on the 23rd Voratun 122nd year of Ascendancy at 08:15 Killed by orc berserker at level 10 on the 23rd Voratun 122nd year of Ascendancy at 09:38 Killed by orc berserker at level 10 on the 23rd Voratun 122nd year of Ascendancy at 11:21 Killed by orc berserker at level 10 on the 23rd Voratun 122nd year of Ascendancy at 12:38 Killed by orc berserker at level 10 on the 23rd Voratun 122nd year of Ascendancy at 13:47 Killed by orc berserker at level 10 on the 23rd Voratun 122nd year of Ascendancy at 15:17 Killed by orc berserker at level 10 on the 23rd Voratun 122nd year of Ascendancy at 16:48 Killed by orc pyromancer at level 10 on the 23rd Voratun 122nd year of Ascendancy at 19:14 Killed by orc pyromancer at level 10 on the 24th Voratun 122nd year of Ascendancy at 04:48 Killed by skeleton mage at level 10 on the 24th Voratun 122nd year of Ascendancy at 15:18 Killed by Neronor the storm drake hatchling at level 12 on the 27th Voratun 122nd year of Ascendancy at 07:53 Killed by Neronor the storm drake hatchling at level 12 on the 27th Voratun 122nd year of Ascendancy at 10:12 Killed by Neronor the storm drake hatchling at level 12 on the 27th Voratun 122nd year of Ascendancy at 11:32 Killed by skeleton archer at level 12 on the 27th Voratun 122nd year of Ascendancy at 12:43 Killed by degenerated skeleton warrior at level 12 on the 27th Voratun 122nd year of Ascendancy at 14:47 Killed by golem at level 13 on the 28th Voratun 122nd year of Ascendancy at 18:59 Killed by minotaur at level 13 on the 28th Voratun 122nd year of Ascendancy at 20:20 Killed by storm drake at level 13 on the 28th Voratun 122nd year of Ascendancy at 21:58 Killed by venom wyrm at level 13 on the 28th Voratun 122nd year of Ascendancy at 23:21 Killed by blade horror at level 14 on the 29th Voratun 122nd year of Ascendancy at 01:02 Killed by blade horror at level 14 on the 29th Voratun 122nd year of Ascendancy at 02:39 Killed by golem at level 16 on the 31st Voratun 122nd year of Ascendancy at 21:14 Killed by cryomancer at level 16 on the 31st Voratun 122nd year of Ascendancy at 22:28 Killed by armoured skeleton warrior at level 17 on the 31st Voratun 122nd year of Ascendancy at 23:52 Killed by ancient elven mummy at level 17 on the 3rd Acquisition 122nd year of Ascendancy at 08:13 Killed by ancient elven mummy at level 17 on the 3rd Acquisition 122nd year of Ascendancy at 12:17 Killed by skeleton archer at level 17 on the 3rd Acquisition 122nd year of Ascendancy at 15:02 Killed by elder vampire at level 17 on the 3rd Acquisition 122nd year of Ascendancy at 17:09 Killed by skeleton warrior at level 17 on the 3rd Acquisition 122nd year of Ascendancy at 18:44 Killed by elder vampire at level 18 on the 3rd Acquisition 122nd year of Ascendancy at 20:20 Killed by elder vampire at level 18 on the 3rd Acquisition 122nd year of Ascendancy at 21:44 Killed by elder vampire at level 18 on the 3rd Acquisition 122nd year of Ascendancy at 23:01 Killed by elder vampire at level 18 on the 1st Profit 122nd year of Ascendancy at 00:30 Killed by vampire lord at level 18 on the 1st Profit 122nd year of Ascendancy at 02:17 Killed by vampire lord at level 18 on the 1st Profit 122nd year of Ascendancy at 03:57 Killed by vampire lord at level 18 on the 1st Profit 122nd year of Ascendancy at 05:29 Killed by fire drake at level 18 on the 1st Profit 122nd year of Ascendancy at 11:56 Killed by fiery orc wyrmic at level 18 on the 1st Profit 122nd year of Ascendancy at 13:18 Killed by vampire at level 18 on the 3rd Profit 122nd year of Ascendancy at 22:40 Killed by vampire lord at level 18 on the 4th Profit 122nd year of Ascendancy at 00:24 Killed by elder vampire at level 18 on the 4th Profit 122nd year of Ascendancy at 02:43 Killed by Nerogabeth the gwelgoroth at level 19 on the 7th Profit 122nd year of Ascendancy at 01:39 Killed by Nerogabeth the gwelgoroth at level 19 on the 7th Profit 122nd year of Ascendancy at 02:56 Killed by Nerogabeth the gwelgoroth at level 19 on the 7th Profit 122nd year of Ascendancy at 04:23 Killed by Nerimina the forest troll at level 23 on the 17th Profit 122nd year of Ascendancy at 00:38 Killed by Nerimina the forest troll at level 23 on the 17th Profit 122nd year of Ascendancy at 01:56 Killed by storm wyrm at level 28 on the 24th Profit 122nd year of Ascendancy at 16:37 Killed by Xerewe the giant spider at level 29 on the 25th Profit 122nd year of Ascendancy at 16:52 Killed by Emelawen the orc grand master assassin at level 29 on the 26th Profit 122nd year of Ascendancy at 04:49 Killed by greater gwelgoroth at level 30 on the 30th Profit 122nd year of Ascendancy at 04:05 Killed by storm wyrm at level 30 on the 30th Profit 122nd year of Ascendancy at 06:27 Killed by skeleton mage at level 31 on the 33rd Profit 122nd year of Ascendancy at 10:43 Killed by armoured skeleton warrior at level 31 on the 33rd Profit 122nd year of Ascendancy at 13:27 Killed by ghast at level 31 on the 33rd Profit 122nd year of Ascendancy at 15:45 Killed by wretchling at level 33 on the 36th Profit 122nd year of Ascendancy at 18:11 Killed by venom wyrm at level 33 on the 36th Profit 122nd year of Ascendancy at 20:19 Killed by Yvisewen the multi-hued drake at level 45 on the 18th Wealth 122nd year of Ascendancy at 10:31 Killed by Mogul Kucha! at level 71 on the 37th Dearth 122nd year of Ascendancy at 03:28 |
Antimagic | Follower |
Primary Stats
Strength | 28 (base 20) |
Dexterity | 40 (base 12) |
Constitution | 86 (base 65) |
Magic | 10 (base 12) |
Willpower | 145.40631832123 (base 77) |
Cunning | 111.40388819768 (base 65) |
Resources
Life | 2972/2972 |
Equilibrium | 123 |
Healing Factor | 1.64 |
Regeneration | 47.642 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +16% |
Spell | 0% |
Global | +105% |
Vision
Sight | 12 |
Lite | 11 |
Infravision | 18 |
See Stealth | 15 |
See Invisible | 29 |
Offense: Mainhand
Damage | 104 |
Accuracy | 98 |
Crit Chance | 43% |
APR | 91 |
Speed | 0.91 |
Offense: Offhand
Damage | 153 |
Accuracy | 98 |
Crit Chance | 44% |
APR | 120 |
Speed | 0.91 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 88.430750899858 |
Crit Chance | 48% |
Speed | 1 |
Offense: Damage Bonus
All | +5% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 49 (50%) |
Defense | 80.833333333333 |
Ranged Defense | 81.633333333333 |
Fatigue | 0 |
Physical Save | 93.295707242786 |
Spell Save | 105.32845793773 |
Mental Save | 101.41035141592 |
Defense: Resistances
All | + 13%( 77%) |
Defense: Immunities
Stun Resistance | 42% |
Bleed Resistance | 74% |
Confusion Resistance | 25% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Poison Resistance | 94% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 259 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Class Talents
Wild-gift / Oozing blades | 1.00 |
| 7/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Wild-gift / Corrosive blades | 1.00 |
| 7/5 |
| 7/5 |
| 5/5 |
| 7/5 |
Wild-gift / Ooze | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 6/5 |
Wild-gift / Mucus | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Wild-gift / Fungus | 1.10 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Wild-gift / Antimagic | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Acidic Soil |
talent | Elemental Harmony |
talent | Wild Growth |
talent | Unstoppable Nature |
talent | Psiblades |
talent | Mitosis |
talent | Antimagic Shield |
Quests
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 70% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | Hanonarirezor the Flashqueen Hanonarirezor the FlashqueenInfused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +26 (+5 eff.) Ranged Defense: +4 (+1 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +6 Wil / +8 Con Changes resistances: +22% blight / +9% acid / +9% light / +3% all Changes damage: +11% mind Physical save: +34 (+7 eff.) Spell save: +43 (+7 eff.) Mental save: +32 (+5 eff.) Poison immunity: +20% Teleport immunity: +20% Life regen: +8.10 Light radius: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+2 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | Morningzephyr the hardened leather gloves (0 def, 6 armour) Morningzephyr the hardened leather gloves (0 def, 6 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +35 (+7 eff.) Armour penetration: +19 Armour: +6 Damage (Melee): 11 fire Damage when hit (Melee): 8 light Changes stats: +11 Cun / +15 Dex Changes resistances: +13% blight / +8% fire / +13% darkness / +13% arcane Changes damage: +5% fire Damage affinity(heal): +10% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +16 (+3 eff.) Life regen: +4.20 Stamina each turn: +0.80 Psi each turn: +0.21 Maximum life: +30.00 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +26% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+3 eff.) Mindpower: +8 (+2 eff.) It can be used to call an antimagic pillar for 15 turns, but silence yourself for 5 turns, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
On fingers | voratun ring 'Duskking' voratun ring 'Duskking'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 (+6 eff.) Armour penetration: +16 Defense: +12 (+2 eff.) Changes stats: +2 Str / +9 Dex / +6 Wil / +7 Cun Changes resistances: +36% acid / +5% arcane / +6% lightning Changes resistances penetration: +5% darkness / +20% mind Changes damage: +18% acid Spell save: +25 (+4 eff.) Stun/Freeze immunity: +42% Life regen: +4.90 Maximum life: +85.00 Mindpower: +15 (+3 eff.) Healing mod.: +23% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Brightgash BrightgashCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +14 (+5 eff.) Defense: +11 (+2 eff.) Fatigue: -7% Changes stats: +5 Wil Changes resistances: +9% temporal / +9% darkness / +9% fire / +3% cold / +3% mind / +3% nature Changes damage: +3% mind / +5% all Maximum encumbrance: +27 Mental save: +10 (+2 eff.) Spellpower: +10 (+1 eff.) Mindpower: +10 (+2 eff.) Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Around neck | Malydunadig the voratun amulet Malydunadig the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Physical power: +10 (+3 eff.) Armour: +8 Defense: +32 (+6 eff.) Fatigue: -19% Effects on melee hit: * Slows global speed by 44% * 10 arcane resource burn Changes stats: +2 Str / +1 Wil / +2 Con / +20 Lck Changes resistances: +6% light / +14% physical Changes resistances cap: +7% all Changes damage: +3% mind / +9% physical Reduces incoming crit damage: 15.00% Physical save: +26 (+5 eff.) Mental save: +15 (+2 eff.) Blindness immunity: +38% Confusion immunity: +25% Life regen: +7.90 Stamina each turn: +0.60 Maximum psi: +20.00 Mindpower: +14 (+3 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +14 Combat speed: +10% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
In main hand | Adywe the Abyssfame (97% power, 43 apr, mind damage) Adywe the Abyssfame (97% power, 43 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural venom should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. This natural sand should be returned to the wyrm. The set is complete. Power: 97% Range: 1.1x Uses stats: 72% Wil, 36% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +43 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 20% Burst (radius 2) on crit: +8 fire When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 14 acid / 12 physical Changes stats: +9 Wil Changes resistances: +13% acid / +13% physical / +6% temporal Changes resistances penetration: +12% acid / +14% physical / +10% fire Changes damage: +13% acid / +13% physical / +14% cold / +17% lightning / +17% fire Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talents cooldown: Frenzied Focus (-1 turn) Brain Storm (-1 turn) Charged Aura (-1 turn) Thermal Aura (-1 turn) Pyrokinesis (-1 turn) Kinetic Aura (-1 turn) Physical save: +13 (+3 eff.) Spell save: +18 (+3 eff.) Mental save: +6 (+1 eff.) Life regen: +1.30 Mindpower: +11 (+2 eff.) Mental crit. chance: +3% Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +27 It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 25 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | drakeskin leather belt 'Gloomstrider' drakeskin leather belt 'Gloomstrider'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +38 (+8 eff.) Damage when hit (Melee): 8 acid / 8 mind / 4 darkness Changes stats: +6 Dex / +6 Wil / +5 Cun / +6 Con / +10 Lck Changes resistances: +28% lightning / +34% temporal / +9% darkness / +15% fire / +24% cold Changes damage: +3% mind Trap disarming bonus: +30 Stealth bonus: +28 Physical save: +23 (+5 eff.) Spell save: +29 (+5 eff.) Mental save: +29 (+5 eff.) Maximum life: +110.00 Mindpower: +10 (+2 eff.) Infravision radius: +6 A belt that goes around your waist. |
In off hand | Pitchcast (114% power, 72 apr, nature damage) Pitchcast (114% power, 72 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. This mindstar projects psionic energy if enough is absorbed. This natural sand should be returned to the wyrm. This natural fire should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. The set is complete. Power: 114% Range: 1.1x Uses stats: 90% Wil, 54% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +72 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 physical Burst (radius 1) on hit: +12 physical Burst (radius 2) on crit: +8 physical When wielded/worn: Damage when hit (Melee): 20 physical / 20 fire Changes stats: +14 Cun / +14 Wil Changes resistances: +43% lightning / +20% physical / +3% darkness / +70% fire / +10% nature / +56% cold Changes resistances penetration: +20% fire / +10% nature / +25% physical Changes damage: +25% lightning / +20% physical / +10% acid / +19% cold / +9% nature / +42% fire Talent masteries: +0.20 Psionic / Focus +0.20 Wild-gift / Harmony +0.20 Psionic / Projection +0.40 Psionic / Voracity +0.40 Psionic / Absorption Talents cooldown: Kinetic Leech (-1 turn) Kinetic Shield (-1 turn) Charge Leech (-1 turn) Thermal Leech (-1 turn) Thermal Shield (-1 turn) Charged Shield (-1 turn) Critical mult.: +25.00% Physical save: +20 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Stamina each turn: +0.80 Equilibrium when hit: +4.70 Maximum life: +10.00 Mindpower: +18 (+4 eff.) Mental crit. chance: +5% Global speed: +5% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 25 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | elven-silk cloak 'Chamaruifang' (14 def, 9 armour) elven-silk cloak 'Chamaruifang' (14 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +47 (+9 eff.) Armour penetration: +13 Armour: +9 Defense: +14 (+3 eff.) Fatigue: -10% Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Con Changes resistances: +9% lightning / +20% blight / +9% fire / +19% nature / +5% arcane Critical mult.: +26.00% Reduces incoming crit damage: 10.00% Stealth bonus: +11 Physical save: +37 (+7 eff.) Spell save: +23 (+4 eff.) Mental save: +31 (+5 eff.) Life regen: +2.40 Only die when reaching: -50.00 life Maximum life: +165.00 Maximum stamina: +30.00 Healing mod.: +27% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +10% all / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+3 eff.) Mindpower: +10 (+2 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Infernobloom InfernobloomInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +29 (+6 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +10 (+3 eff.) Defense: +20 (+4 eff.) Fatigue: -10% Effects on melee hit: * 20 arcane resource burn Changes stats: +11 Lck / +6 Con Changes resistances: +9% acid / +30% temporal / +3% blight / +15% fire / +30% mind Changes damage: +9% physical Critical mult.: +20.00% Physical save: +26 (+5 eff.) Spell save: +6 (+1 eff.) Silence immunity: +10% Confusion immunity: +50% Pinning immunity: +47% Knockback immunity: +39% Life regen: +7.50 Only die when reaching: -60.00 life Maximum life: +80.00 Combat speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
gold amulet 'Borudar' gold amulet 'Borudar'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +10 Defense: +14 (+3 eff.) Changes stats: +6 Cun / +3 Mag Changes resistances: +5% arcane Changes resistances cap: +9% all Changes damage: +8% physical Physical save: +29 (+6 eff.) Mental save: +3 (+0 eff.) Hate when firing a critical mind attack: +3.00 Mental crit. chance: +2% Combat speed: +10% Amulets can have magical properties. |
Kinetic Focus (88% power, 18 apr, physical damage) Kinetic Focus (88% power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 89% Range: 1.1x Uses stats: 35% Wil, 15% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+1 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Offalwhisper the pulsing mindstar (109% power, 32 apr, mind damage) Offalwhisper the pulsing mindstar (109% power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. This psionic mindstar has an epiphany about dreams. Power: 109% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 22 arcane resource burn * disrupts spell-casting Damage (Melee): +4 light Damage against: +18% Unnatural When wielded/worn: Damage when hit (Melee): 17 fire Changes stats: +1 Str / +2 Con Changes resistances: +9% blight / +13% fire / +7% arcane Changes resistances penetration: +15% fire Changes damage: +9% acid / +12% fire / +16% mind / +9% nature Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Equilibrium when hit: +2.10 Hate per kill: +5.00 Psi per kill: +4.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +9% Infravision radius: +2 Global speed: +5% It can be used to inflict 213.97 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Thermal Focus (109% power, 32 apr, fire damage) Thermal Focus (109% power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 109% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+2 eff.) Psi each turn: +1.00 Mindpower: +16 (+3 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
Blindbiter BlindbiterCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +14.0% Physical power: +8 (+3 eff.) Armour: +2 Defense: +2 (+0 eff.) Ranged Defense: +2 (+0 eff.) Changes stats: +4 Cun / +4 Dex Changes resistances: +5% arcane Changes damage: +6% darkness Critical mult.: +12.00% Physical save: +20 (+4 eff.) Poison immunity: +5% Cut immunity: +10% Mental crit. chance: +7% A belt that goes around your waist. |
Lightningwaker the drakeskin leather armour (20 def, 18 armour) Lightningwaker the drakeskin leather armour (20 def, 18 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +20 (+4 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 12 light / 16 acid Changes stats: +15 Cun / +15 Wil Changes resistances: +3% acid / +30% darkness / +70% blight / +24% fire / +39% nature / +29% cold Changes resistances penetration: +5% lightning / +20% acid Changes damage: +9% acid Reduced damage from: +30% Unnatural Spell save: +20 (+3 eff.) Mental save: +45 (+8 eff.) Light radius: +2 A suit of armour made of leather. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
514 alchemist agate 514 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
dwarven lantern 'Vilewreck' dwarven lantern 'Vilewreck'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +11 Cun / +6 Con Changes resistances: +21% blight / +6% fire / +6% nature / +9% acid Changes resistances penetration: +10% lightning Changes damage: +12% nature Physical save: +15 (+3 eff.) Spell save: +27 (+4 eff.) Blindness immunity: +100% Confusion immunity: +58% Life regen: +5.50 Maximum life: +80.00 Light radius: +5 Infravision radius: +9 See stealth: +41 See invisible: +48 Healing mod.: +26% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
2 Prothotipe's Prismatic Eye 2 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Mogul Kucha! the Dwarf Adventurer level 52
3rd Dearth 122nd year of Ascendancy at 21:24 see stats
By Mogul Kucha! the Dwarf Adventurer level 64
27th Dearth 122nd year of Ascendancy at 05:21 see stats
By Mogul Kucha! the Dwarf Adventurer level 27
23rd Profit 122nd year of Ascendancy at 14:19 see stats
By Mogul Kucha! the Dwarf Adventurer level 54
6th Dearth 122nd year of Ascendancy at 13:27 see stats
By Mogul Kucha! the Dwarf Adventurer level 19
7th Profit 122nd year of Ascendancy at 00:51 see stats
By Mogul Kucha! the Dwarf Adventurer level 30
30th Profit 122nd year of Ascendancy at 13:29 see stats
By Mogul Kucha! the Dwarf Adventurer level 42
10th Wealth 122nd year of Ascendancy at 13:33 see stats
By Mogul Kucha! the Dwarf Adventurer level 53
5th Dearth 122nd year of Ascendancy at 09:47 see stats
By Mogul Kucha! the Dwarf Adventurer level 62
23rd Dearth 122nd year of Ascendancy at 15:02 see stats
By Mogul Kucha! the Dwarf Adventurer level 75
44th Dearth 122nd year of Ascendancy at 03:35 see stats
By Mogul Kucha! the Dwarf Adventurer level 10
23rd Voratun 122nd year of Ascendancy at 09:24 see stats
By Mogul Kucha! the Dwarf Adventurer level 20
8th Profit 122nd year of Ascendancy at 16:12 see stats
By Mogul Kucha! the Dwarf Adventurer level 30
27th Profit 122nd year of Ascendancy at 11:57 see stats
By Mogul Kucha! the Dwarf Adventurer level 40
3rd Wealth 122nd year of Ascendancy at 16:22 see stats
By Mogul Kucha! the Dwarf Adventurer level 50
26th Wealth 122nd year of Ascendancy at 19:38 see stats
By Mogul Kucha! the Dwarf Adventurer level 37
1st Wealth 122nd year of Ascendancy at 19:49 see stats
By Mogul Kucha! the Dwarf Adventurer level 71
37th Dearth 122nd year of Ascendancy at 03:28 see stats
By Mogul Kucha! the Dwarf Adventurer level 42
12nd Wealth 122nd year of Ascendancy at 16:06 see stats
By Mogul Kucha! the Dwarf Adventurer level 25
18th Profit 122nd year of Ascendancy at 08:26 see stats
Log
You gain 8.10 gold from the transmogrification of runic drakeskin leather sling of nature.
You gain 25.00 gold from the transmogrification of drakeskin leather sling 'Dusktaint'.
You gain 3.08 gold from the transmogrification of gifted living mindstar of the jelly (114% power, 40 apr, nature damage).
You gain 5.11 gold from the transmogrification of creative living mindstar of the jelly (114% power, 40 apr, mind damage).
You gain 6.05 gold from the transmogrification of warbringer's dwarven-steel mace (132% power, 4 apr).
You gain 10.65 gold from the transmogrification of Woestinger the dwarven-steel mace (144% power, 4 apr).
You gain 8.20 gold from the transmogrification of hateful voratun longsword of evisceration (154% power, 6 apr).
You gain 5.14 gold from the transmogrification of acidic stralite longsword of vileness (140% power, 5 apr).
You gain 25.00 gold from the transmogrification of Shadowwild (146% power, 6 apr).
You gain 6.61 gold from the transmogrification of voratun greatsword of ruin (174% power, 4 apr).
You gain 8.06 gold from the transmogrification of plaguebringer's voratun greatsword of amnesia (175% power, 4 apr).
You gain 20.00 gold from the transmogrification of Colaryem (159% power, 12 apr).
You gain 6.54 gold from the transmogrification of insidious stralite greatmaul of nature (167% power, 3 apr).
You gain 6.98 gold from the transmogrification of warbringer's voratun dagger (146% power, 9 apr).
You gain 5.47 gold from the transmogrification of quick voratun dagger of projection (146% power, 9 apr).
You gain 6.21 gold from the transmogrification of elemental iron dagger of ruin (98% power, 5 apr).
You gain 12.50 gold from the transmogrification of Spellblaze Shard (120% power, 10 apr).
You gain 3.34 gold from the transmogrification of voratun battleaxe of purging (168% power, 4 apr).
You gain 7.73 gold from the transmogrification of blazebringer's stralite battleaxe of crippling (154% power, 3 apr).
You gain 25.00 gold from the transmogrification of Emeba the Gloompeal (204% power, 4 apr).
You gain 2.65 gold from the transmogrification of phase door rune (range 10; power 33; dur 6).
New Achievement: Infinite x60 (Exploration mode) (Uniques)!
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Mogul Kucha! deactivates Acidic Soil.
Mogul Kucha! deactivates Psiblades.
Mogul Kucha! deactivates Wild Growth.
Mogul Kucha! deactivates Elemental Harmony.
Mogul Kucha! deactivates Antimagic Shield.
Mogul Kucha! deactivates Unstoppable Nature.
Mogul Kucha! deactivates Mitosis.