











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! Glove Stats 1.0.6Shows glove combat stats with all classes. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Plenum Tooltip: Enhanced actor tooltip display for ToME v2.5 1.4.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Marauder |
| Level / Exp | 31 / 100% |
| Size | huge |
| Lifes / Deaths | Killed by Beteyata the black bear at level 11 on the 22nd Dusk 122nd year of Ascendancy at 18:22 0 / 6Killed by shadow at level 19 on the 72nd Haze 122nd year of Ascendancy at 15:19 Killed by Belobeth the brecklorn at level 21 on the 75th Haze 122nd year of Ascendancy at 23:34 Killed by Ivamina the corrupted acidic digestor at level 31 on the 58th Pyre 123rd year of Ascendancy at 18:38 Killed by corrupted protosentient globula at level 31 on the 59th Pyre 123rd year of Ascendancy at 00:18 Killed by Emodathra the scourge drake hatchling at level 31 on the 62nd Pyre 123rd year of Ascendancy at 01:02 |
| Antimagic | Follower |
Primary Stats
| Strength | 129 (base 60) |
| Dexterity | 49 (base 40) |
| Constitution | 20 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 37 (base 13) |
| Cunning | 49 (base 32) |
Resources
| Life | 858/858 |
| Psi | 127/127 |
| Stamina | 248/248 |
| Equilibrium | 0 |
| Healing Factor | 1.548947368421 |
| Regeneration | 14.172868421052 |
Speed
| Mental | +2.9976021664879E-12% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Stealth | 6 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 187 |
| Accuracy | 52 |
| Crit Chance | 42% |
| APR | 36 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 122 |
| Accuracy | 52 |
| Crit Chance | 38% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Physical | +52% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +42% |
Defense: Base
| Armour (hardiness) | 37 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 23 |
| Mental Save | 50 |
Defense: Resistances
| Darkness | + 3%( 70%) |
| Nature | + 12%( 70%) |
| Lightning | + 30%( 70%) |
| Physical | + 39%( 70%) |
| Mind | + 25%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 29% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 82% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 612% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 175 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Bloodthirst | 1.10 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Throwing knives | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 0.90 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Crippling Poison |
| talent | Apply Poison |
| talent | Numbing Poison |
| talent | Trained Reactions |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You failed to protect the lone alchemist from death by Ivyranor the rattlesnake. Escort: lone alchemist (level 4 of Old Forest) | failed |
Escort the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara) | active |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 155. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of elder vampire blood. * You've found the needed vial of wight ectoplasm. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed orc heart. * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of iron boots of rushing (0 def, 3 armour)3.0 T1 feet armor [Ego++] Nature/Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +3 Fatigue +2% HP.reg +1.50 Heal.mod +13% Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Glintmaster'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +20% physical ----- def ----- Resists +1% physical Mind.save +6 (+2 eff.) ---------- misc Max.stam +10.00 Light +4 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | Beteriann (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Master While equipped: Stats +8 Str +5 Dex +4 Wil +4 Cun +3 Con dps ---------- Phys.pwr +8 (+2 eff.) Acc +8 (+2 eff.) Apr +8 ----- def ----- Armour +2 Resists +3% darkness +6% nature Disarm- +29% ---------- misc Light +2 Masteries +0.20 Technique/Grappling Unarmed combat: Power 126% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +8 Apr +10 Crit +3.0% Atk.spd 100% On Hit: 10% Disarm 3 On Hit: 15% Perfect Strike 3 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Smeardream (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +8 (+2 eff.) Mov.spd +10% Dmg.mod +9% physical ----- def ----- Resists +6% nature Die.at -80.00 life Max.HP +30.00 ---------- misc Stam/turn +0.80 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Lisithra the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% blight +17% physical ----- def ----- Armour +16 Resists +17% physical Die.at -60.00 life ---------- misc Mana/turn +0.12 Max.vim +40.00 Rings can have magical properties. |
| On fingers | marksman's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- HP.reg +0.80 Stun/Frz- +20% Rings can have magical properties. |
| Around neck | clarifying copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% mind Confus- +21% Amulets can have magical properties. |
| In main hand | Blazequick (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Nature Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +13 temporal +13 nature On Hit.r1 +8 nature On Hit: * Slows global speed by 40% * 40% chance to daze at end of turn While equipped: dps ---------- Melee Ret 16 nature ----- def ----- Resists +12% lightning One-handed war axes. |
| Around waist | Adelemira the Glimmerroar1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +26% physical Res.pen +22% physical Apr +8 ----- def ----- Armour +4 ---------- misc Light +3 A belt that goes around your waist. |
| In off hand | dwarven-steel longsword 'Stormstoker' (129% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 130% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +8 lightning While equipped: Stats +4 Str +4 Mag +3 Wil +4 Cun dps ---------- Phys.crit +9.0% Crit.mult +15.00% Apr +8 On Hit (Melee): * 30% chance to daze at end of turn ---------- misc Light +1 Telepathy Dragon Sharp, long, and deadly. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +15% mind Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 44 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Brodorevor (3 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +12% mind ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +8% Resists +18% lightning Mind.save +30 (+10 eff.) Max.HP +98.00 HP.reg +3.60 Heal.mod +34% A suit of armour made of leather. |
Inventory
healing infusion of the titan (heal 109)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 109 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+12 for 10 turns, die at -490)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 10 turns. While Heroism is active, you will only die when reaching -490 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 318 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 28%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 28% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 35%; cure mental, magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 24%; cure magical, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 24% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Arthirek the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +5 Str dps ---------- Phys.crit +2.0% Melee Ret 4 blight On Hit (Melee): * 10% chance to disease ----- def ----- Heal.mod +20% Amulets can have magical properties. |
Blastraze the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +11.00% Dmg.mod +18% light +27% lightning Res.pen +15% lightning Acc +6 (+2 eff.) Apr +11 ---------- misc Light +2 Amulets can have magical properties. |
Cyrigabreba the Bogtrencher0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Apr +6 On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +12% lightning HP.reg +0.60 Stun/Frz- +22% Amulets can have magical properties. |
Harurain the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Dex +2 Wil dps ---------- Phys.pwr +2 (+1 eff.) Dmg.mod +3% temporal ----- def ----- Resists +14% fire +11% cold HP.reg +0.20 ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
Unrudur the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Melee Ret 12 physical ----- def ----- Armour +8 Die.at -80.00 life Max.HP +40.00 ---------- misc Masteries +0.20 Technique/Combat techniques Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Ce'Nalle0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +2 Mag +4 Wil +5 Cun dps ---------- Dmg.mod +10% nature Acc +6 (+2 eff.) ----- def ----- Resists +20% nature Mind.save +8 (+3 eff.) ---------- misc Max.mana +40.00 Max.vim +10.00 Rings can have magical properties. |
Gilinik the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Armour +10 Resists +9% nature +5% arcane +9% darkness Crit.dmg- 15.00% Mind.save +7 (+2 eff.) Disarm- +10% Confus- +29% Rings can have magical properties. |
Lightpunish the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% nature +15% light +3% darkness On Hit (Melee): * 30% chance to blind * 30% chance to inflict 15% damage reduction ----- def ----- Resists +26% nature +12% light Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 24 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
gold ring 'Halurolar'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +16% acid Res.pen +15% physical Apr +5 ----- def ----- Resists +32% acid Die.at -40.00 life HP.reg +0.60 Heal.mod +25% Rings can have magical properties. |
psionicist's steel ring0.1 T2 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings can have magical properties. |
Willowscar the iron longsword (101% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +12 nature On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Str +1 Cun +5 Con ----- def ----- Fatigue -2% Sharp, long, and deadly. |
Glimmerwreath the steel mace (112% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Psionic Power 112% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +3 Con +4 Wil dps ---------- Melee Ret 16 light ----- def ----- Fatigue -4% Crit.dmg- 15.00% ---------- misc Infravis +3 Blunt and deadly. |
steel mace 'Eruduran' (115% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Psionic Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +10 mind On Hit: * 15% chance to cause random gloom While equipped: Stats +3 Cun +1 Wil dps ---------- Spell.crit +6% Dmg.mod +6% blight Res.pen +20% blight ----- def ----- Spell.save +20 (+10 eff.) ---------- misc Mana/turn +0.08 Max.vim +20.00 Blunt and deadly. |
Layaldatta the dwarven-steel waraxe (123% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Phasing +40% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% Spell.crit +4% S.pwr/crit +6 Dmg.mod +6% blight ----- def ----- Resists +9% temporal ---------- misc Mana/s.crit +1.00 One-handed war axes. |
Aeruharatar1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Dex +2 Mag +5 Cun ----- def ----- Fatigue -8% Resists +6% fire +6% cold ---------- misc Light +2 A belt that goes around your waist. |
Arthista1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +9% blight +9% darkness Spell.save +30 (+15 eff.) HP.reg +2.40 Heal.mod +18% Cut- +30% Disarm- +25% A belt that goes around your waist. |
Hekan the Chargelord1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +3% lightning Acc +2 (+0 eff.) ----- def ----- Armour +6 Resists +6% fire +6% cold ---------- misc Max.stam +10.00 A belt that goes around your waist. |
Aniyon the elven-silk cloak (10 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +18% fire +16% light +15% cold Crit.dmg- 10.00% Stealth +8 Poison- +10% Pinning- +20% Stun/Frz- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Kindlenail the cashmere cloak (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.pwr +4 (+1 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +6% light +16% cold ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pitchcast the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +4 Cun +2 Con ----- def ----- Defense +1 (+1 eff.) Fatigue -12% Resists +3% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Lightningpassion' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +4 Wil +2 Cun dps ---------- Res.pen +10% lightning ----- def ----- Defense +1 (+1 eff.) ---------- misc Light +1 See.Invis +6 Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Lisogawe' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +1% physical +3% darkness Blind- +20% Silence- +20% Confus- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetrebel the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +30% physical Res.pen +10% darkness +20% physical ----- def ----- Resists +12% physical HP.reg +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Beliralle' (0 def, 2 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +9% nature +6% temporal Res.pen +15% physical ----- def ----- Armour +2 HP.reg +1.00 Poison- +22% Disease- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 44% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Torchworm the pair of iron boots (0 def, 8 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +3 Dex +8 Wil ----- def ----- Armour +8 Fatigue +2% Resists +3% fire ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Lisuth' (0 def, 5 armour)3.0 T5 feet armor [Rare] Master While equipped: dps ---------- Apr +5 ----- def ----- Armour +5 Fatigue -3% Resists +3% mind Phys.save +40 (+14 eff.) Max.HP +10.00 HP.reg +0.60 Heal.mod +25% ---------- misc Max.enc +35 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Camedralar the Blazerebel (0 def, 10 armour)1.0 T3 hands armor [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Phys.pwr +6 (+1 eff.) Acc +8 (+2 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Armour +10 Resists +8% darkness ---------- misc Infravis +2 Unarmed combat: Power 117% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +7 Apr +3 Crit +15.0% Atk.spd 100% Melee+ +7 darkness On Crit: 10% Dominate 3 Track: Puts all charms on 15 cooldown Level 2.6 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xanelradhera the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Rare] Nature While equipped: Stats +4 Wil +2 Cun +5 Con dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 7 fire Dmg.mod +6% fire ----- def ----- Armour +2 Resists +7% fire Mind.save +20 (+7 eff.) Unarmed combat: Power 116% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +8 fire On Hit: 10% Fire Breath 3 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Bilestun' (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +15% nature Res.pen +5% nature Acc +14 (+4 eff.) ----- def ----- Armour +2 Resists +6% darkness +6% nature Phys.save +30 (+10 eff.) Cut- +5% Unarmed combat: Power 118% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +8 Apr +9 Crit +17.0% Atk.spd 83% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
steady voratun gauntlets of dexterity (+5) (0 def, 3 armour)1.5 T5 hands armor [Ego] Master/Psionic While equipped: Stats +5 Dex dps ---------- Acc +26 (+7 eff.) ----- def ----- Armour +3 Phys.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Disarm- +25% Unarmed combat: Power 138% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +16 Apr +15 Crit +17.0% Atk.spd 83% On Hit: 10% Perfect Control 5 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Earihell (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +10 Cun +5 Con dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% ---------- misc Telepathy Demon/Minor Demon/Major A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gunirain (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +6 Dex +2 Mag +1 Wil +1 Cun ----- def ----- Armour +1 Fatigue +1% Resists +9% temporal ---------- misc Telepathy Humanoid/Orc A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +8% light ----- def ----- Armour +6 Fatigue +4% Blind- +30% Confus- +30% ---------- misc Light +1 Sun Flare: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 10.75 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Voidblur (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +4 Wil +3 Cun dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +12% darkness Res.pen +5% darkness Melee Ret 4 darkness ----- def ----- Armour +4 Fatigue +4% Resists +9% darkness +10% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Armydin' (9 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Defense +9 (+5 eff.) Rng.Def +9 (+5 eff.) Fatigue +1% Resists +12% acid +3% light +3% darkness Cut- +10% Knockbk- +10% A cap made of leather. |
rough leather cap 'Rootdream' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex dps ---------- Dmg.mod +18% nature +6% light Res.pen +5% light On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Fatigue +1% Resists +9% nature Skullcr.mult +2 A cap made of leather. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+9 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
313 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Samuroddarand the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Dex +1 Con dps ---------- Dmg.mod +6% nature +3% physical ----- def ----- Resists +9% lightning +3% temporal +11% nature Blind- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Nedor2.0 T1 lite [Rare] Master While equipped: Stats +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Resists +6% light Mind.save +3 (+1 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Phlegmvein the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Cun dps ---------- Melee Ret 12 lightning 16 nature On Hit (Melee): * Slows global speed by 30% ---------- misc Light -8 Infravis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Blazerain'1.0 T3 lite [Rare] Master While equipped: Stats +6 Cun dps ---------- Crit.mult +15.00% Mind.pwr +8 (+2 eff.) ----- def ----- Resists +3% light ---------- misc Light -5 Infravis +6 Telepathy Dragon A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Grinunarilin [power 21] (30 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Dex +2 Mag +4 Con dps ---------- Mind.crit +4% Dmg.mod +9% mind ---------- misc Psi/ret +0.20 Teleport randomly (rad 21) Puts all charms on 30 cooldown 100% to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Balad the Krog Marauder level 23
2nd Allure 123rd year of Ascendancy at 05:04 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Balad the Krog Marauder level 24
7th Regrowth 123rd year of Ascendancy at 21:05 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Balad the Krog Marauder level 6
9th Flare 122nd year of Ascendancy at 09:07 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Balad the Krog Marauder level 31
59th Pyre 123rd year of Ascendancy at 06:13 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Balad the Krog Marauder level 20
73rd Haze 122nd year of Ascendancy at 21:06 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Balad the Krog Marauder level 27
54th Regrowth 123rd year of Ascendancy at 04:04 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Balad the Krog Marauder level 28
68th Regrowth 123rd year of Ascendancy at 12:15 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Balad the Krog Marauder level 10
11st Dusk 122nd year of Ascendancy at 16:50 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Balad the Krog Marauder level 20
73rd Haze 122nd year of Ascendancy at 09:34 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Balad the Krog Marauder level 30
55th Pyre 123rd year of Ascendancy at 00:34 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Balad the Krog Marauder level 15
7th Haze 122nd year of Ascendancy at 09:35 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Balad the Krog Marauder level 30
55th Pyre 123rd year of Ascendancy at 01:02 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Balad the Krog Marauder level 19
72nd Haze 122nd year of Ascendancy at 15:15 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Balad the Krog Marauder level 6
5th Dusk 122nd year of Ascendancy at 05:04 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Balad the Krog Marauder level 29
44th Pyre 123rd year of Ascendancy at 08:53 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Balad the Krog Marauder level 29
31st Pyre 123rd year of Ascendancy at 07:44 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Balad the Krog Marauder level 20
75th Haze 122nd year of Ascendancy at 18:30 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Balad the Krog Marauder level 15
35th Dusk 122nd year of Ascendancy at 09:59 see stats
Log
Balad activates Numbing Poison.
Saving done.
There is a Way into the scourged pits here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving done.
Saving done.
Saving game...
Today is the 63rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
Today is the 64th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:01.
There is a trapdoor into the necromancer's ruins here (press '' or right click to use).
Today is the 65th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
Today is the 66th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
There is a Passageway into the Daikara here (press '' or right click to use).
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Balad deactivates Apply Poison.
Balad deactivates Numbing Poison.
Balad deactivates Crippling Poison.
Balad deactivates Trained Reactions.































































































































