











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Writhing One |
| Level / Exp | 21 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by Polethra the shadowblade at level 21 on the 10th Regrowth 123rd year of Ascendancy at 13:22 / 1 |
Primary Stats
| Strength | 22 (base 13) |
| Dexterity | 11 (base 10) |
| Constitution | 26 (base 13) |
| Magic | 52 (base 50) |
| Willpower | 14 (base 10) |
| Cunning | 34 (base 36) |
Resources
| Life | -6/768 |
| Mana | 240/240 |
| Insanity | 100/100 |
| Healing Factor | 1.1316586254954 |
| Regeneration | 0.28291465637386 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +47.60995032651% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 31.785219413488 |
| See Invisible | 34.785219413488 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 43 |
| Crit Chance | 17% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Blight | +6% |
| Arcane | +12% |
| Mind | +15% |
| All | 0% |
| Darkness | +27% |
| Cold | +9% |
| Fire | +16% |
| Nature | +18% |
Offense: Damage Penetration
| Blight | +10% |
| Darkness | +10% |
| Fire | +15% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 26 (64%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 28 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 21%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 31%( 70%) |
| Darkness | + 33%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 48% |
| Bleed Resistance | 100% |
| Confusion Resistance | 33% |
| Fear Resistance | 100% |
| Stun Resistance | 90% |
| Poison Resistance | 80% |
| Blind Resistance | 25% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 174 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 360 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed red crystal shard. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed length of troll intestine. * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of iron boots of speed (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +4 (+2 eff.) Move Speed +25% defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ce'Navea the iron helm (20 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Mind Crit +1% Critical power +5.00% defense ------ Armor +3 Defense +20 (+10 eff.) Fatigue +5% Resistance +3% nature Physical save +10 (+4 eff.) Stun Resist +20% other ------- See Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Demonstreak (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +12% darkness +6% fire Ignore resists +10% darkness When Hit 6 lightning defense ------ Fatigue -5% Resistance +3% darkness +3% lightning While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ivowyn the Naturesteel0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +9% acid +9% cold +3% nature defense ------ Resistance +6% acid Mind save +6 (+3 eff.) Confus Resist +23% Rings make your fingers look great! |
| On fingers | mule's copper ring of fire (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% fire defense ------ Fatigue -5% Resistance +20% fire other ------- Encumbrance +21 Rings make your fingers look great! |
| Around waist | Betona the Obsidiantaint1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil defense ------ Resistance +5% arcane +6% light +6% darkness Mind save +6 (+3 eff.) Life +49.00 Cut Resist +10% Confus Resist +10% Stun Resist +20% A belt that goes around your waist. |
| In main hand | Branotar (15-18 power, 3 apr, darkness element)5.0 Encumbrance T2 staff 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +4% Physical Power +6 (+2 eff.) Spellpower +12 (+4 eff.) Damage +6% blight +3% arcane +15% darkness Ignore Shields +10% Accuracy +5 (+2 eff.) defense ------ Armor +3 Hardiness +4% Defense +6 (+3 eff.) Physical save +3 (+1 eff.) other ------- Mana/turn +0.12 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 103.72 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Squalorstreak (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Mag offense ------ Damage +6% arcane Accuracy +11 (+4 eff.) When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Armor +2 Resistance +3% nature Physical save +13 (+5 eff.) Mind save +11 (+6 eff.) Disarm Resist +48% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | Isolle the Ashspawner (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +10% blight +15% fire +15% mind defense ------ Defense +1 (+1 eff.) Resistance +6% blight Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Emyssra'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Spell Crit +3% Spellpower +15 (+5 eff.) Spellpower/crit +10 Damage +3% arcane defense ------ Resistance +11% light +11% darkness Spell save +3 (+1 eff.) Blind Resist +25% Amulets make your neck look great! |
Inventory
shatter afflictions rune (absorb 25; cd 19)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 25 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
warrior's copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +6% physical other ------- Stamina/turn +0.40 Amulets make your neck look great! |
copper ring 'Coaltyphoon' =6 dex=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +6 Dex offense ------ Damage +6% darkness Accuracy +6 (+2 eff.) defense ------ Resistance +9% lightning +9% nature Spell save +3 (+1 eff.) Rings make your fingers look great! |
copper ring 'Hanifang'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ Damage +3% mind When Hit 6 mind defense ------ Defense +6 (+3 eff.) Resistance +6% mind Rings make your fingers look great! |
psionicist's copper ring of the mountain (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil offense ------ Damage +11% physical defense ------ Resistance +11% physical Mind save +4 (+2 eff.) Rings make your fingers look great! |
warrior's copper ring =3 str=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Rings make your fingers look great! |
rogue's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Mind save +5 (+3 eff.) Confus Resist +23% Rings make your fingers look great! |
steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +3.00 Stun Resist +20% Rings make your fingers look great! |
iron longsword 'Shadowkiller' (12-18 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Arcane Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +8 fire On-crit, radius 2 +16 darkness On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage While equipped: offense ------ Damage +15% darkness defense ------ Resistance +6% cold +9% fire Sharp, long, and deadly. |
Glulradakira the dwarven-steel longsword (24-33 power, 4 apr) =10 str=3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 23.5 - 32.9 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +12 light Damage Against +14% Undead While equipped: Stats +5 Cun +10 Str offense ------ Mindpower +10 (+5 eff.) other ------- Psi when Hit +0.08 Sharp, long, and deadly. |
Frigidransom the iron waraxe (12-17 power, 2 apr) =6 con=3.0 Encumbrance T1 waraxe 1H weapon [Rare] Nature Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +12 mind On-crit, radius 2 +4 cold While equipped: Stats +6 Con +7 Wil offense ------ Mind Crit +1% Mindpower +20 (+10 eff.) defense ------ Resistance +9% cold Life +13.00 One-handed war axes. |
cured leather armour of command (11 def, 8 armour)9.0 Encumbrance T2 light armor [Ego+] Psionic While equipped: Stats +2 Cun defense ------ Armor +8 Defense +11 (+6 eff.) Fatigue +7% Mind save +10 (+5 eff.) A suit of armour made of leather. |
rough leather belt 'Urthizilador'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Power +3 (+1 eff.) defense ------ Defense +5 (+3 eff.) Resistance +1% physical Spell save +6 (+3 eff.) Life +60.00 Stun Resist +10% other ------- Light +2 Size +1 A belt that goes around your waist. |
rough leather belt of burglary =3 dex=1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +3 Dex +4 Cun +6 Lck defense ------ Stealth +6 other ------- Disarm Traps +7 Infravision +4 A belt that goes around your waist. |
hardened leather belt 'Vorolaith'1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +5 Mag +5 Cun offense ------ Physical Crit +7.0% Mind Crit +7% defense ------ Resistance +6% blight +8% fire +7% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.21 Max mana +29.00 A belt that goes around your waist. |
Cloak of Deception =sadgi=1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Gilyrion the pair of rough leather boots (0 def, 1 armour) =6 dex=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +6 Dex +2 Con +5 Lck offense ------ Critical power +10.00% Damage +6% acid +3% physical defense ------ Armor +1 Stealth +6 other ------- Stamina/turn +1.00 A pair of boots made of leather. |
Aritira the Blindspawner (0 def, 2 armour) =8 dex=1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str +8 Dex +2 Cun offense ------ Ignore resists +10% blight Accuracy +13 (+4 eff.) defense ------ Armor +2 other ------- Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Abyssrace' (1 def, 0 armour) =5 con=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +5 Con offense ------ Mind Crit +3% Mindpower +3 (+2 eff.) Ignore Armor +1 defense ------ Defense +1 (+1 eff.) Resistance +1% physical +3% fire Unlife -80.00 life other ------- Psi/turn +0.10 A pointy cloth hat, very wizardly... |
rough leather cap 'Blindhunter' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: Stats +6 Cun offense ------ On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Armor +1 Fatigue +1% Resistance +7% blight +6% nature +18% light other ------- Max psi +20.00 A cap made of leather. |
stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour) =3 dex=2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Dex defense ------ Armor +1 Fatigue +1% Physical save +11 (+5 eff.) A cap made of leather. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
218 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 Encumbrance rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Hatherach [power 170] (15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: Stats +4 Con offense ------ On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By ye the Ghoul Writhing One level 10
25th Dusk 122nd year of Ascendancy at 15:00 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By ye the Ghoul Writhing One level 20
10th Regrowth 123rd year of Ascendancy at 09:02 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By ye the Ghoul Writhing One level 10
25th Dusk 122nd year of Ascendancy at 14:59 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By ye the Ghoul Writhing One level 20
8th Regrowth 123rd year of Ascendancy at 05:04 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By ye the Ghoul Writhing One level 17
46th Haze 122nd year of Ascendancy at 07:47 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By ye the Ghoul Writhing One level 9
20th Dusk 122nd year of Ascendancy at 02:41 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By ye the Ghoul Writhing One level 15
28th Haze 122nd year of Ascendancy at 01:19 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By ye the Ghoul Writhing One level 18
47th Haze 122nd year of Ascendancy at 13:20 see stats
Log
Salyrekira the void horror casts Epidemic.
Ye is afflicted by an epidemic!
Salyrekira the void horror hits ye for 10 healing, 62 physical, 1 healing, 8 blight, 3 healing, 49 blight, 8 blight, 3 healing, 40 blight, 3 healing, 51 lightning, 4 healing, 63 physical (280 total damage) [25 healing].
Melee retaliation hits Salyrekira the void horror for (2 dissipated), 6 lightning, (2 dissipated), 4 nature, (2 dissipated), 4 nature, (8 dissipated), 18 nature, (2 dissipated), 4 lightning, (1 dissipated), 2 nature, (2 dissipated), 4 nature, (4 dissipated), 9 nature, (2 dissipated), 5 lightning, (1 dissipated), 2 nature, (1 dissipated), 2 nature, (5 dissipated), 11 nature, (2 dissipated), 4 lightning, (2 dissipated), 4 nature, (1 dissipated), 3 nature, (6 dissipated), 14 nature (96 total damage).
Ye uses Ghoulish Leap.
You pickup 0.65 gold pieces.
You pickup 0.65 gold pieces.
Ye speeds up.
Ye speeds up in the retch.
Carrion worm mass's wormblight area effect hits Polethra the shadowblade for (10 flat reduction), 12 blight (12 total damage).
ye receives 4 healing from Carrion worm mass's wormblight area effect.
Melee retaliation hits ye for 6 temporal, 4 darkness (10 total damage).
Ye's defiled blood area effect hits Salyrekira the void horror for (2 dissipated), 5 darkness (5 total damage).
Poison from Ye hits Salyrekira the void horror for (7 dissipated), 17 nature (17 total damage).
Ye's purging blight area effect hits Polethra the shadowblade for (10 flat reduction), 12 blight (12 total damage).
ye receives 15 healing from Ye's purging blight area effect.
ye receives 4 healing from Carrion worm mass's wormblight area effect.
Polethra the shadowblade strafes with his steamguns!
Polethra the shadowblade's Strafe performs a ranged critical strike against ye!
Ye is crippled.
Polethra the shadowblade's Strafe hits ye for 118 physical damage.
Polethra the shadowblade's Strafe hits ye for 52 physical, 6 cold (58 total damage).
Epidemic from Salyrekira the void horror hits ye for 2 healing, 24 blight (24 total damage) [2 healing].
ye misses Polethra the shadowblade.
Evasive Shots fires a retaliatory shot at ye!
ye misses Polethra the shadowblade.
Polethra the shadowblade's Evasive Shots hits ye for 75 physical damage.
ye the level 21 ghoul writhing one was tortured to death by Polethra the shadowblade on level 3 of The Maze.






















































































