










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Resonably Generous Levels 1.6.7Is resonably generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (9 at level 2) and (6 at level 3 to 15) ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Auto Talent Assistant 1.7.4Chinese tutorial End-game video Simple example video The interface description is a little bit more detailed Update: V2.2.0 v2.0.5 The content of this update is still in the video link, starting from p23 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Infinite | 
| Mode | Easy Exploration | 
| Sex | Female | 
| Race | Thalore | 
| Class | Archer | 
| Level / Exp | 11 / 97% | 
| Size | medium | 
| Lifes / Deaths | Killed by tempest at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:18/ 31 Killed by tempest at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:39 Killed by ravaging entropic rip at level 9 on the 2nd Summertide 122nd year of Ascendancy at 12:40 Killed by faeros at level 10 on the 2nd Summertide 122nd year of Ascendancy at 13:55 Killed by ravaging entropic rip at level 10 on the 2nd Summertide 122nd year of Ascendancy at 15:07 Killed by gwelgoroth at level 10 on the 2nd Summertide 122nd year of Ascendancy at 16:14 Killed by ravaging entropic rip at level 10 on the 2nd Summertide 122nd year of Ascendancy at 17:24 Killed by ravaging entropic rip at level 10 on the 2nd Summertide 122nd year of Ascendancy at 18:35 Killed by ravaging entropic rip at level 10 on the 2nd Summertide 122nd year of Ascendancy at 19:46 Killed by ravaging entropic rip at level 10 on the 2nd Summertide 122nd year of Ascendancy at 21:59 Killed by ultimate teluvorta at level 10 on the 2nd Summertide 122nd year of Ascendancy at 22:58 Killed by saw horror at level 10 on the 3rd Summertide 122nd year of Ascendancy at 00:03 Killed by ultimate teluvorta at level 10 on the 3rd Summertide 122nd year of Ascendancy at 01:05 Killed by multi-hued drake hatchling at level 10 on the 3rd Summertide 122nd year of Ascendancy at 02:39 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 09:17 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 10:28 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 10:48 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 11:18 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 11:55 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 12:19 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 12:49 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 13:20 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 13:40 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 14:05 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 14:43 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 14:59 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 16:04 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 16:34 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 17:02 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 17:42 Killed by runed bone giant at level 11 on the 3rd Summertide 122nd year of Ascendancy at 18:07 | 
Primary Stats
| Strength | 40 (base 36) | 
| Dexterity | 41 (base 36) | 
| Constitution | 14 (base 13) | 
| Magic | 16 (base 13) | 
| Willpower | 18 (base 12) | 
| Cunning | 39 (base 36) | 
Resources
| Life | 416/416 | 
| Stamina | 13/90 | 
| Healing Factor | 1.0372895330003 | 
| Regeneration | 6.9567942342551 | 
Speed
| Mental | -10% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 9 | 
| See Stealth | 67.760546832942 | 
| See Invisible | 57.760546832942 | 
Offense: Mainhand
| Damage | 71 | 
| Accuracy | 59 | 
| Crit Chance | 23% | 
| APR | 10 | 
| Speed | 1.11 | 
Offense: Spell
| Spellpower | 16 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 24 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +20% | 
| Cold | +15% | 
| Arcane | +15% | 
Offense: Damage Penetration
| All | 0% | 
Defense: Base
| Armour (hardiness) | 17 (63.914983985962%) | 
| Defense | 53 | 
| Ranged Defense | 53 | 
| Fatigue | 0 | 
| Physical Save | 27 | 
| Spell Save | 40 | 
| Mental Save | 31 | 
Defense: Resistances
| Darkness | + 31%( 70%) | 
| Light | -9%( 70%) | 
| Blight | + 31%( 70%) | 
| Cold | + 7%( 70%) | 
| Fire | -4%( 70%) | 
| All | + 1%( 70%) | 
Defense: Immunities
| Poison Resistance | 100% | 
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
Class Talents
| Technique / Archery prowess | 1.30 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.00 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Technique / Reflexes | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.00 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Technique / Archery training | 1.30 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Technique / Marksmanship | 1.30 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Mobility | 1.00 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Race / Thalore | 1.00 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Precise Strikes | 
| talent | Intuitive Shots | 
| beneficial effect | Increases defense by 18.Mobile Defense | 
Quests
| Find, challenge, and kill your mirror clone on the level.Infinite Dungeon Challenge (Level 8): Mirror Match You completed the challenge and received: Random Artifact: Silarewyn (2-3 power, 12 apr, mind damage) | done | 
| You have entered the Infinite Dungeon. There is no going back now.The Infinite Dungeon Go deep, fight, win or die in a blaze of glory! | active | 
Equipment
| On feet |  insulating pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +5% fire +6% cold A pair of boots made of leather. | 
| Quiver |  deadly quiver of yew arrows of erosion (17/18, 40-56 power, 10 apr) 3.0 T3 arrow ammo [Ego] Nature/Master Power 40.0 - 56.0 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 Ranged+ +11 nature Arrows are used with bows to pierce your foes to death. | 
| On hands |  heroic rough leather gloves of dexterity (+2) (0 def, 4 armour) 1.0 T1 hands armor [Ego+] Master While equipped: Stats +2 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +4 Mind.save +6 (+3 eff.) Max.HP +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 6 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 75.18 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. | 
| On fingers |  rogue's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Rings make your fingers look great! | 
| Around neck |  copper amulet of strength (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! | 
| In main hand |  steady elm longbow 4.0 T1 longbow 2H weapon [Ego] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: dps ---------- Phys.crit +2.0% Acc +8 (+2 eff.) Longbows are used to shoot arrows at your foes. | 
| Main armor |  Bindings of Eternal Night (12 def, 12 armour) 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. | 
| Cloak |  enveloping linen cloak of protection (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Light source |  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
Inventory
|  blink rune (range 4; phase 11; cd 16) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  steel amulet 'Silara' 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% temporal ----- def ----- Resists +10% temporal +13% mind +5% arcane Confus- +20% Pinning- +30% Knockbk- +20% Amulets make your neck look great! | 
|  cruel elm magestaff of illumination (10-12 power, 2 apr, fire element) 5.0 T1 staff 2H weapon [Ego] Nature/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Crit.mult +11.00% Spell.pwr +3 (+3 eff.) Dmg.mod +10% fire ----- def ----- Defense +6 (+2 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 56.43 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  surging elm magestaff (10-12 power, 2 apr, fire element) 5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) S.pwr/crit +3 Dmg.mod +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  balanced iron dagger (10-14 power, 5 apr) 1.0 T1 dagger 1H weapon [Ego] Master Power 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +21% Sharp, short and deadly. | 
|  iron dagger (10-14 power, 5 apr) 1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. | 
|  slime-covered iron dagger (10-14 power, 5 apr) 1.0 T1 dagger 1H weapon [Ego] Disrupt Power 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 5% chance to slow global speed by 42% Sharp, short and deadly. | 
|  Silarewyn (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +4 temporal While equipped: Stats +2 Str +5 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% nature ----- def ----- Resists +3% blight +3% temporal Spell.save +3 (+1 eff.) Heal.mod +10% Heal/summ +10 Disease- +11% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  mossy mindstar of resolve (2-2 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Spell.save +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  nature's mossy mindstar of life (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% nature ----- def ----- Resists +3% blight Max.HP +11.00 HP.reg +0.50 Disease- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  elm longbow 4.0 T1 longbow 2H weapon [Normal] Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes. | 
|  steady dragonbone longbow of cold 4.0 T5 longbow 2H weapon Reqs Dex 48 [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +9 cold While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +12% cold Acc +8 (+2 eff.) Longbows are used to shoot arrows at your foes. | 
|  rough leather sling 4.0 T1 sling 1H weapon [Normal] Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. | 
|  rough leather sling 4.0 T1 sling 1H weapon [Normal] Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. | 
|  rough leather sling of cold 4.0 T1 sling 1H weapon [Ego] Arcane Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +6 cold While equipped: dps ---------- Dmg.mod +8% cold Slings are used to hurl stones or metal shots at your foes. | 
|  steady rough leather sling of lightning 4.0 T1 sling 1H weapon [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +9 lightning While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +9% lightning Acc +5 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. | 
|  quiver of elm arrows (15/15, 11-15 power, 5 apr) 3.0 T1 arrow ammo [Normal] Power 11.0 - 15.4 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 15 Arrows are used with bows to pierce your foes to death. | 
|  quiver of elm arrows of vileness (20/20, 12-17 power, 5 apr) 3.0 T1 arrow ammo [Ego] Arcane Power 12.0 - 16.8 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 20 Ranged+ +8 blight On Hit: * 8% chance to reduce strength, dexterity, and constitution by 10 Arrows are used with bows to pierce your foes to death. | 
|  pouch of iron shots (18/18, 16-19 power, 1 apr) 3.0 T1 shot ammo [Normal] Power 15.5 - 18.6 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 18 Shots are used with slings to pummel your foes to death. | 
|  steel shield (0 def, 4 armour, 40.5 block) 7.0 T2 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  mindwoven mummy wrappings of corrosion (+27%) (5 def, 2 armour) 6.0 T4 mummy armor [Ego] Nature/Psionic While equipped: Stats +4 Mag dps ---------- Mind.crit +2% Spell.pwr +9 (+6 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +18% acid +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists +27% acid -25% fire Mind.save +23 (+10 eff.) Decaying mummy wrappings. | 
|  mummy wrappings (5 def, 2 armour) 6.0 T4 mummy armor [Normal] While equipped: Stats +3 Mag dps ---------- Spell.pwr +5 (+4 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. | 
|  mummy wrappings (5 def, 2 armour) 6.0 T4 mummy armor [Normal] While equipped: Stats +3 Mag dps ---------- Spell.pwr +6 (+5 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. | 
|  mummy wrappings (5 def, 2 armour) 6.0 T4 mummy armor [Normal] While equipped: Stats +2 Mag dps ---------- Spell.pwr +5 (+4 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. | 
|  cleansing rough leather armour (3 def, 2 armour) 9.0 T1 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +10% nature +11% blight A suit of armour made of leather. | 
|  rough leather armour (3 def, 2 armour) 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. | 
|  rough leather armour of clarity (3 def, 2 armour) 9.0 T1 light armor [Ego] Psionic While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +5% mind Mind.save +10 (+5 eff.) A suit of armour made of leather. | 
|  rough leather armour of cold resistance (3 def, 2 armour) 9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% cold A suit of armour made of leather. | 
|  iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training [Normal] While equipped: ----- def ----- Armour +7 Fatigue +22% A suit of armour made of metal plates. | 
|  pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. | 
|  sand rough leather gloves of dexterity (+2) (0 def, 6 armour) 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 physical Dmg.mod +4% physical Acc +11 (+3 eff.) ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  sand iron gauntlets of dexterity (+3) (0 def, 6 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 5 physical Dmg.mod +3% physical Acc +10 (+3 eff.) ----- def ----- Armour +6 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  prismatic rough leather cap of dexterity (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% Resists +11% light +11% darkness A cap made of leather. | 
|  grounding iron helm of constitution (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  iron helm of constitution (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  4 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  4 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  iron pickaxe (dig speed 40 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
Log
Chiisal aims carefully.
Chiisal uses Called Shots.
Ran for 2 turns (stop reason: hostile spotted to the southeast (apprentice mage)).
Chiisal uses Called Shots.
Apprentice mage is silenced!
Chiisal's Called Shots hits Apprentice mage for 68 physical, 10 nature (78 total damage).
Chiisal uses Sentinel.
Chiisal uses Fragmentation Shot.
Apprentice mage is crippled.
Chiisal's Fragmentation Shot hits Apprentice mage for 97 physical, 10 nature (107 total damage).
Chiisal uses Flare.
Apprentice mage loses sight!
Chiisal aims less carefully.
Apprentice mage is not silenced anymore.
Apprentice mage's Freeze is interrupted by the shot!
Chiisal's Sentinel performs a ranged critical strike against Apprentice mage!
Apprentice mage's Command Staff is disrupted by the shot!
Apprentice mage's Manathrust is disrupted by the shot!
Chiisal's Sentinel hits Apprentice mage for 27 physical, 10 nature (37 total damage).
Chiisal shoots!
Chiisal's Shoot hits Apprentice mage for 143 physical damage.
Chiisal's Shoot killed Apprentice mage!















































