









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Werekracken's Beholder Fork 1.7.2This addon is a fork of the Beholder (Eye Fix) (https://te4.org/games/addons/tome/beholder-efix), which was a fork of Beholder (Continuation) (https://te4.org/games/addons/tome/beholder-cont), which was a fork of Beholder race/classes (https://te4.org/games/addons/tome/beholder-raceclasses). It's been over a year since Beholder (Eye Fix) was updated last and it's been broken for a while, so here is the third fork. Adds Beholders as a playable race and the Mage Eye as a Beholder only class. Nekarcos's Quality of Life 07: Visible Size Categories addon is recommended in conjunction with beholders because it's fun to see their size change as they grow. https://github.com/Werekracken/tome-wkbeholder --- Beholders resemble floating orbs of flesh with large mouths, a single central eye, and lots of smaller eyestalks on top with deadly magical powers. Instead of gaining category points as they level, they must absorb energy from arcane items to grow. They cannot wear most equipment, but have lots of tentacles and eyes. -2 Strength, +2 Dexterity, +0 Constitution, +3 Magic, +4 Willpower, +2 Cunning + 10% Lightning, Fire, and Cold resist -20% movement speed Race trees - race/beholder: Basic abilities common to all Beholders. --- Mage eyes focus on harnessing the powers of their eyestalks. + 6 Magic, +3 Willpower Generic trees - spell/aegis Class trees - spell/phantasm (locked) --- Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Semi-Roguelike (spicy) |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 21 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by Vorissra the degenerated skeleton warrior at level 21 on the 40th Haze 122nd year of Ascendancy at 21:28 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 52 (base 47) |
| Dexterity | 21 (base 13) |
| Constitution | 25 (base 13) |
| Magic | 8 (base 10) |
| Willpower | 55 (base 34) |
| Cunning | 27 (base 12) |
Resources
| Life | -53/717 |
| Stamina | 262/272 |
| Equilibrium | 23 |
| Healing Factor | 1.3545178243369 |
| Regeneration | 15.48317672459 |
Speed
| Mental | +2.9072344087915% |
| Attack | +2.9072344087915% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 47 |
| Crit Chance | 15% |
| APR | 7 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 14% |
| Speed | 0.97174897930652 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +10% |
| Lightning | +6% |
| Nature | +24% |
| Physical | +10% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25 (68.594633868923%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 37 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 31%( 70%) |
| Physical | + 29%( 70%) |
| Cold | + 25%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 23%( 70%) |
| Light | + 43%( 70%) |
| Lightning | + 24%( 70%) |
| Fire | + 19%( 70%) |
| Nature | + 54%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
| Poison Resistance | 20% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 258 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 556% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 359 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the temporal explorer to the recall portal on level 1 of Heart of the Gloom. Escort: temporal explorer (level 1 of Heart of the Gloom)As a reward you improved spell save by +12. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed skeleton mage skull. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of hardened leather boots 'Strikejam' (0 def, 3 armour) (On feet)]pair of hardened leather boots 'Strikejam' (0 def, 3 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Damage when hit (Melee): 4(-) lightning Changes stats: +3(-) Dex / +2(-) Wil / +6(-) Cun Changes resistances: +6%(-) darkness / +3%(-) lightning Changes damage: +6%(-) lightning Physical save: +8 (+4 eff.) (-) Spell save: +11 (+5 eff.) (-) Mental save: +9 (+5 eff.) (-) Life regen: +3.00 (-) Healing mod.: +13% (-) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+0 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| On head | [vs. Dairitir the Goreprophet (0 def, 3 armour) (On head)]Dairitir the Goreprophet (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +20 (+7 eff.) (-) Armour: +3 (-) Fatigue: +3% (-) Effects on melee hit: * 20% chance to slow global speed by 53% Damage (Melee): 0(-20) item nature slow Changes stats: +2(-) Dex / +7(-) Wil Changes resistances: +10%(-) blight Critical mult.: +20.00% (-) Mental save: +9 (+5 eff.) (-) A cap made of leather. |
| Tool | [vs. The Cog (Tool)] The CogThe Cog Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5(-) Cun / +3(-) Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | [vs. Tulen the Ebonybutcher (On fingers, 1 of 2)]Tulen the Ebonybutcher Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +3.0% (-) Changes resistances: +3%(-) acid Pinning immunity: +10% (-) Stun/Freeze immunity: +22% (-) Life regen: +2.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Tulen the Ebonybutcher (On fingers, 1 of 2)]titan's steel ring of the mountain (+10%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +0.0% (-3.0%) Changes stats: +4 Con Changes resistances: +0%(-3%) acid / +10% physical Changes damage: +10% physical Physical save: +8 (+3 eff.) Pinning immunity: +0% (-10%) Stun/Freeze immunity: +0% (-22%) Life regen: +0.00 (-2.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Main armor | [vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]Spider-Silk Robe of Spydrë (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 (-) Armour Hardiness: +30% (-) Defense: +10 (+5 eff.) (-) Damage when hit (Melee): 20(-) nature slow / 20(-) poison Changes stats: +5(-) Con / +4(-) Wil Changes resistances: +30%(-) nature / +11%(-) all Changes damage: +15%(-) acid / +15%(-) nature / +15%(-) mind Physical save: +10 (+5 eff.) (-) Spell save: +10 (+5 eff.) (-) Mindpower: +10 (+4 eff.) (-) Mental crit. chance: +5% (-) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| In main hand | [vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 (-) Crit. chance: +1.5% (-) Attack speed: 100% (-) When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| Cloak | [vs. Frozenstrider (1 def, 0 armour) (Cloak)]Frozenstrider (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) (-) Physical crit. chance: +2.0% (-) Defense: +1 (+0 eff.) (-) Changes stats: +3(-) Str / +2(-) Con Changes resistances: +3%(-) cold Stamina each turn: +2.00 (-) Only die when reaching: -20.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(112 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Inventory
healing infusion of the psychic (heal 173; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the titan (heal 258; 13 cd)] (on body, 1 of 2)]regeneration infusion of the duelist (heal 257; 17 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17(+4) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 257(-1) life over 5(-) turns. Its effects scale with your -Constitution, +Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Tap to cycle through comparison choices |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 50; dur 4; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Tulen the Ebonybutcher (On fingers, 1 of 2)]mule's steel ring of light (+22%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +0.0% (-3.0%) Fatigue: -6% Changes resistances: +22% light / +0%(-3%) acid Changes damage: +11% light Maximum encumbrance: +20 Pinning immunity: +0% (-10%) Stun/Freeze immunity: +0% (-22%) Life regen: +0.00 (-2.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Tulen the Ebonybutcher (On fingers, 1 of 2)]This item will automatically be transmogrified when you leave the level. steel ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +0.0% (-3.0%) Effects on melee hit: * 12% chance to reduce all saves and defense by 26 Damage (Melee): 5 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 26 Damage (Ranged): 11 physical Changes stats: +2 Cun Changes resistances: +0%(-3%) acid Pinning immunity: +0% (-10%) Stun/Freeze immunity: +0% (-22%) Life regen: +0.00 (-2.00) Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Tidebrace the ash starstaff (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-15.0 - -33.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-4) Crit. chance: +3.0% (+1.5%) Attack speed: 100% (-) When wielded/worn: Changes resistances: +5% arcane / +6% temporal Changes resistances penetration: +15% temporal Changes damage: +15% temporal / +18% arcane / +12% cold Talent granted: +1 Command Staff Mana each turn: +0.20 Maximum mana: +42.00 Spellpower: +6 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. potent yew starstaff of might (24-29 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8(-6.0 - -22.2) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 (-3) Crit. chance: +3.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Changes damage: +24% darkness Talent granted: +1 Command Staff Spellpower: +12 (+12 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. arcing steel battleaxe of vileness (22-34 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.5 - 33.8(-7.5 - -17.2) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-5) Crit. chance: +5.0% (+3.5%) Attack speed: 100% (-) On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 5 + 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +12 blight When wielded/worn: Massive two-handed battleaxes. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. arcing steel greatmaul of erosion (30-46 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8(+0.5 - -5.2) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-5) Crit. chance: +1.0% (-0.5%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +10 nature When wielded/worn: Massive two-handed mauls. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. plaguebringer's steel greatsword of rage (22-35 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2(-8.0 - -15.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-5) Crit. chance: +3.0% (+1.5%) Attack speed: 100% (-) When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +13 blight When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +6 Str Changes damage: +10% physical Disease immunity: +22% Massive two-handed swords. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Cyrabeth the dwarven-steel longsword (22-30 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1(-8.5 - -20.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (-3) Crit. chance: +3.5% (+2.0%) Attack speed: 100% (-) Damage (Melee): +5 darkness / +8 temporal Damage against: +8% Living When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +7 Defense: +10 (+5 eff.) Changes resistances: +6% blight / +7% temporal Changes resistances penetration: +7% physical Physical save: +6 (+3 eff.) Sharp, long, and deadly. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. acidic steel mace (16-22 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 16.0 - 22.4(-14.0 - -28.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-4) Crit. chance: +1.0% (-0.5%) Attack speed: 100% (-) On weapon crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 When wielded/worn: Blunt and deadly. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. thought-forged steel mace of massacre (19-27 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 19.0 - 26.6(-11.0 - -24.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-4) Crit. chance: +1.0% (-0.5%) Attack speed: 100% (-) On weapon hit: * 14% chance to reduce all saves and defense by 26 Damage (Melee): +5 mind When wielded/worn: Changes stats: +1 Cun / +1 Wil Blunt and deadly. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. acidic dwarven-steel mace of massacre (35-49 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 35.0 - 49.0(+5.0 - -2.0) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 (-3) Crit. chance: +1.5% (-) Attack speed: 100% (-) On weapon crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 When wielded/worn: Blunt and deadly. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. arcing dwarven-steel mace of the mystic (24-34 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3(-5.5 - -16.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 (-3) Crit. chance: +1.5% (-) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage When wielded/worn: Changes stats: +3 Mag / +3 Wil Spellpower: +7 (+7 eff.) Blunt and deadly. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. plaguebringer's steel waraxe (12-18 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5(-17.5 - -33.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (-4) Crit. chance: +4.0% (+2.5%) Attack speed: 100% (-) When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +7 blight When wielded/worn: Disease immunity: +13% One-handed war axes. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. creative vined mindstar of sand (5-6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5(-25.0 - -45.5) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+11) Crit. chance: +3.0% (+1.5%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 6 physical Changes stats: +3 Cun Changes resistances: +7% physical Changes resistances penetration: +6% physical Changes damage: +7% physical Talent granted: +1 Attune Mindstar Critical mult.: +8.00% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Dourknight Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-7) Crit. chance: +0.0% (-1.5%) Attack speed: 100% (-) Firing range: +7 When wielded/worn: Physical power: +11 (+3 eff.) Ammo reloads per turn: +1 Effects on ranged hit: * 20% chance to reduce armor by 13% Changes stats: +4 Str / +4 Con Changes resistances: +3% darkness Changes damage: +9% physical Critical mult.: +5.00% Longbows are used to shoot arrows at your foes. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel steamgun of tinkering (+4) Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 (+2) Crit. chance: +0.0% (-1.5%) Attack speed: 100% (-) Firing range: +8 Travel speed: +600% Damage (radius 2) on crit: +16 fire Attacks use: 2.0 Steam When wielded/worn: Changes stats: +4 Cun Changes resistances penetration: +12% fire Global speed: +1% Steampower: +8 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. warden's dwarven-steel steamgun Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 (+2) Crit. chance: +0.0% (-1.5%) Attack speed: 100% (-) Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +1 Changes stats: +3 Mag Changes resistances penetration: +6% temporal / +8% physical Changes damage: +6% temporal / +5% physical Talent mastery: +0.10 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.Tempestzeal (14/18, 20-27 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 19.5 - 27.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +14 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Ranged): +8 cold Damage (radius 1) on hit: +20 lightning / +11 fire Damage (radius 2) on crit: +4 lightning Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.thought-forged pouch of steel shots of accuracy (14/14, 19-23 power, 2 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.0 - 22.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 14 Turns elapse between self-loadings: 6 On weapon hit: * 13% chance to reduce all saves and defense by 26 Damage (Ranged): +8 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.pouch of dwarven-steel shots of erosion (15/18, 28-34 power, 3 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 28.0 - 33.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 18 Damage (Ranged): +10 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.wrathful steel shield (0 def, 4 armour, 18-22 power, 40.5 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.5 - 22.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 Damage (radius 2) on crit: +10 light / +13 fire When wielded/worn: Armour: +4 Fatigue: +8% On shield block: * Deals 15 light and fire damage to each enemy blocked Changes resistances: +7% light / +8% fire Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.dwarven-steel shield of winter (0 def, 6 armour, 32-38 power, 74.5 block) Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +74 Damage (Melee): +10 cold When wielded/worn: Armour: +6 Fatigue: +8% On shield block: * Deals 142 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +3 Wil Changes resistances: +10% cold Talent granted: +1 Block Handheld deflection devices. |
[vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. timebroken cashmere robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +0 (-15) Armour Hardiness: +0% (-30%) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Damage when hit (Melee): 0(-20) poison / 0(-20) nature slow Changes stats: +3 Mag / +2(-2) Wil / +0(-5) Con Changes resistances: +0%(-30%) nature / +11%(-) all Changes damage: +0%(-15%) acid / +14% temporal / +0%(-15%) mind / +5% arcane / +0%(-15%) nature Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Maximum mana: +20.00 Spellpower: +4 (+4 eff.) Spell crit. chance: +3% Mindpower: +0 (+0 eff.) (-10 (-4 eff.)) Mental crit. chance: +0% (-5%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. rejuvenating cured leather armour of command (11 def, 7 armour) Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 (-8) Armour Hardiness: +0% (-30%) Defense: +11 (+6 eff.) (+1 (+1 eff.)) Fatigue: +7% Damage when hit (Melee): 0(-20) poison / 0(-20) nature slow Changes stats: +0(-4) Wil / +1 Cun / +0(-5) Con Changes resistances: +0%(-30%) nature / +0%(-11%) all Changes damage: +0%(-15%) acid / +0%(-15%) nature / +0%(-15%) mind Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mental save: +12 (+6 eff.) Life regen: +2.40 Stamina each turn: +0.90 Mindpower: +0 (+0 eff.) (-10 (-4 eff.)) Mental crit. chance: +0% (-5%) A suit of armour made of leather. |
[vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]Gorerain (2 def, 13 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 (-2) Armour Hardiness: +0% (-30%) Defense: +2 (+1 eff.) (-8 (-4 eff.)) Fatigue: +12% Effects on melee hit: * 10 arcane resource burn * 20% chance to reduce armor by 13% Damage when hit (Melee): 0(-20) poison / 0(-20) nature slow Changes stats: +0(-5) Con / +0(-4) Wil Changes resistances: +17% lightning / +3% blight / +17% fire / +0%(-30%) nature / +0%(-11%) all Changes damage: +0%(-15%) acid / +0%(-15%) nature / +0%(-15%) mind Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-10 (-4 eff.)) Mental crit. chance: +0% (-5%) A suit of armour made of mail. |
[vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]steel mail armour 'Taintprophet' (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-9) Armour Hardiness: +0% (-30%) Defense: +2 (+1 eff.) (-8 (-4 eff.)) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 53% Damage when hit (Melee): 0(-20) poison / 0(-20) nature slow Changes stats: +0(-5) Con / +0(-4) Wil Changes resistances: +3% blight / +0%(-30%) nature / +6% mind / +0%(-11%) all Changes damage: +0%(-15%) acid / +9%(-6%) nature / +0%(-15%) mind Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mental save: +12 (+6 eff.) Life regen: +3.00 Maximum life: +48.00 Mindpower: +0 (+0 eff.) (-10 (-4 eff.)) Mental crit. chance: +0% (-5%) Healing mod.: +12% A suit of armour made of mail. |
[vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of stability (3 def, 16 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 (+1) Armour Hardiness: +0% (-30%) Defense: +3 (+2 eff.) (-7 (-3 eff.)) Fatigue: +12% Damage when hit (Melee): 0(-20) poison / 0(-20) nature slow Changes stats: +0(-5) Con / +0(-4) Wil Changes resistances: +7% physical / +0%(-30%) nature / +0%(-11%) all Changes damage: +0%(-15%) acid / +0%(-15%) nature / +0%(-15%) mind Physical save: +16 (+8 eff.) (+6 (+3 eff.)) Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-10 (-4 eff.)) Mental crit. chance: +0% (-5%) A suit of armour made of mail. |
[vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 (-7) Armour Hardiness: +0% (-30%) Defense: +3 (+2 eff.) (-7 (-3 eff.)) Fatigue: +12% Damage when hit (Melee): 0(-20) poison / 0(-20) nature slow Changes stats: +0(-5) Con / +3(-1) Wil Changes resistances: +13% blight / +0%(-30%) nature / +13% darkness / +0%(-11%) all Changes damage: +0%(-15%) acid / +0%(-15%) nature / +0%(-15%) mind Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-10 (-4 eff.)) Mental crit. chance: +0% (-5%) Light radius: +2 A suit of armour made of mail. |
[vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]Emelydara the Glimmerkill (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-6) Armour Hardiness: +0% (-30%) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +22% Damage when hit (Melee): 0(-20) poison / 0(-20) nature slow Changes stats: +0(-5) Con / +2(-2) Wil Changes resistances: +18% acid / +11% darkness / +12% blight / +25% cold / +0%(-30%) nature / +0%(-11%) all Changes damage: +0%(-15%) acid / +0%(-15%) mind / +6% light / +0%(-15%) nature Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-10 (-4 eff.)) Mental crit. chance: +0% (-5%) Light radius: +4 A suit of armour made of metal plates. |
[vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Lightningquick the steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-6) Armour Hardiness: +0% (-30%) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +22% Damage when hit (Melee): 0(-20) nature slow / 4 mind / 0(-20) poison Changes stats: +0(-5) Con / +0(-4) Wil Changes resistances: +15% fire / +0%(-30%) nature / +0%(-11%) all Changes resistances penetration: +20% lightning / +25% mind Changes damage: +0%(-15%) acid / +0%(-15%) nature / +0%(-15%) mind Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mana each turn: +0.12 Mindpower: +0 (+0 eff.) (-10 (-4 eff.)) Mental crit. chance: +0% (-5%) Damage Shield penetration: +30% A suit of armour made of metal plates. |
[vs. Frozenstrider (1 def, 0 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. spellcowled kruk cloak of Iron Throne (0 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical crit. chance: +0.0% (-2.0%) Defense: +0 (+0 eff.) (-1 (+0 eff.)) Changes stats: +1(-2) Str / +2 Mag / +2 Wil / +1(-1) Con Changes resistances: +0%(-3%) cold Spell save: +7 (+3 eff.) Stamina each turn: +0.00 (-2.00) Only die when reaching: +0.00 life (+20.00 life) Maximum mana: +45.00 A stylish kruk-style cloak, to look awesome. |
[vs. pair of hardened leather boots 'Strikejam' (0 def, 3 armour) (On feet)]Betuthra the pair of rough leather boots (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Damage when hit (Melee): 0(-4) lightning Changes stats: +0(-3) Dex / +0(-2) Wil / +0(-6) Cun Changes resistances: +19%(+16%) lightning / +9% temporal / +3% light / +9% cold / +0%(-6%) darkness Changes damage: +3% acid / +0%(-6%) lightning Physical save: +0 (+0 eff.) (-8 (-4 eff.)) Spell save: +0 (+0 eff.) (-11 (-5 eff.)) Mental save: +0 (+0 eff.) (-9 (-5 eff.)) Life regen: +0.00 (-3.00) Healing mod.: +0% (-13%) A pair of boots made of leather. |
[vs. pair of hardened leather boots 'Strikejam' (0 def, 3 armour) (On feet)]Eden's Guile (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 (-2) Defense: +2 (+1 eff.) Fatigue: +2% Damage when hit (Melee): 0(-4) lightning Changes stats: +0(-3) Dex / +0(-2) Wil / +3(-3) Cun Changes resistances: +0%(-6%) darkness / +0%(-3%) lightning Changes damage: +0%(-6%) lightning Talent mastery: +0.20 Cunning / Survival Physical save: +0 (+0 eff.) (-8 (-4 eff.)) Spell save: +0 (+0 eff.) (-11 (-5 eff.)) Mental save: +0 (+0 eff.) (-9 (-5 eff.)) Life regen: +0.00 (-3.00) Healing mod.: +0% (-13%) It can be used to boost speed by 34% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]This item will automatically be transmogrified when you leave the level. scouring dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Fatigue: +3% Effects when hit in melee: * 21 arcane resource burn Changes stats: +3 Str / +0(-4) Cun / +0(-4) Wil Changes resistances: +0%(-10%) nature Changes damage: +0%(-5%) nature Talent mastery: +0.00(-0.20) Wild-gift / Slime Spell save: +10 (+4 eff.) Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (+0 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Dairitir the Goreprophet (0 def, 3 armour) (On head)]Cloud Caller (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-7 eff.)) Armour: +0 (-3) Fatigue: +0% (-3%) Damage (Melee): 0(-20) item nature slow Changes stats: +0(-2) Dex / +0(-7) Wil Changes resistances: +10% lightning / +10% cold / +0%(-10%) blight Changes damage: +10% lightning / +10% cold Critical mult.: +0.00% (-20.00%) Mental save: +0 (+0 eff.) (-9 (-5 eff.)) A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 37.83 to 113.50 lightning damage (75.66 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
[vs. Dairitir the Goreprophet (0 def, 3 armour) (On head)]This item will automatically be transmogrified when you leave the level. Quenchlady (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-7 eff.)) Armour: +0 (-3) Defense: +2 (+1 eff.) Fatigue: +0% (-3%) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): 0(-20) item nature slow Changes stats: +0(-2) Dex / +4 Mag / +0(-7) Wil Changes resistances: +13%(+3%) blight Changes resistances penetration: +5% blight Changes damage: +19% blight / +15% cold Critical mult.: +0.00% (-20.00%) Spell save: +7 (+3 eff.) Mental save: +0 (+0 eff.) (-9 (-5 eff.)) Mana each turn: +1.00 Mana when hit: +1.20 Maximum mana: +52.00 Spellpower: +5 (+5 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
[vs. Dairitir the Goreprophet (0 def, 3 armour) (On head)]Rootsquall (0 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-7 eff.)) Armour: +3 (-) Fatigue: +5% (+2%) Effects on melee hit: * 10% chance to reduce all saves and defense by 26 Damage (Melee): 0(-20) item nature slow Changes stats: +0(-2) Dex / +0(-7) Wil Changes resistances: +0%(-10%) blight / +6% cold Changes resistances penetration: +15% nature / +15% acid Changes damage: +12% nature Allows you to breathe in: water Critical mult.: +0.00% (-20.00%) Mental save: +0 (+0 eff.) (-9 (-5 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Dairitir the Goreprophet (0 def, 3 armour) (On head)]This item will automatically be transmogrified when you leave the level. dwarven-steel helm of knowledge (0 def, 4 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-7 eff.)) Armour: +4 (+1) Fatigue: +4% (+1%) Damage (Melee): 0(-20) item nature slow Changes stats: +0(-2) Dex / +3(-4) Wil / +2 Cun Changes resistances: +0%(-10%) blight Critical mult.: +0.00% (-20.00%) Mental save: +0 (+0 eff.) (-9 (-5 eff.)) Mindpower: +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. The Cog (Tool)]dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +0(-5) Cun / +0(-3) Wil Maximum life: +22.00 Maximum stamina: +17.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. The Cog (Tool)]Persistent Will Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +0(-5) Cun / +8(+5) Wil Changes damage: +12% mind Mindpower: +10 (+4 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Anuma the Thalore Wyrmic level 20
43rd Dusk 122nd year of Ascendancy at 06:18 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Anuma the Thalore Wyrmic level 9
1st Summertide 122nd year of Ascendancy at 21:01 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Anuma the Thalore Wyrmic level 10
4th Flare 122nd year of Ascendancy at 18:48 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Anuma the Thalore Wyrmic level 20
43rd Dusk 122nd year of Ascendancy at 04:33 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Anuma the Thalore Wyrmic level 13
9th Flare 122nd year of Ascendancy at 18:45 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Anuma the Thalore Wyrmic level 16
19th Dusk 122nd year of Ascendancy at 02:34 see stats
Log
Glorudhedheta the skeleton warrior hits Anuma for 25 blight, 7 blight, 14 blight, 4 blight, 7 blight (56 total damage).
Melee retaliation hits Glorudhedheta the skeleton warrior for 4 lightning, 4 nature, 25 nature, 23 cold, 4 lightning, 4 nature, 25 nature (89 total damage).
Melee retaliation killed Glorudhedheta the skeleton warrior!
Anuma picks up (f.): Tidebrace the ash starstaff (15-18 power, 3 apr, temporal element).
You pickup 0.50 gold pieces.
You pickup 0.90 gold pieces.
Vorissra the degenerated skeleton warrior casts Netherblast.
Vorissra the degenerated skeleton warrior's spell attains critical power!
Vorissra the degenerated skeleton warrior is wasting away!
Anuma is wasting away.
Rotting Disease from Glorudhedheta the skeleton warrior hits Anuma for 16 blight damage.
Vorissra the degenerated skeleton warrior's Netherblast hits Anuma for 154 temporal, 142 darkness (295 total damage).
Vorissra the degenerated skeleton warrior loses 4 health to the entropy.
Vorissra the degenerated skeleton warrior casts Arcane Vortex.
Vorissra the degenerated skeleton warrior's spell attains critical power!
Anuma is focused by an arcane vortex!
Talent Lightning Speed is ready to use.
Arcane Vortex from Vorissra the degenerated skeleton warrior hits Anuma for 127 arcane damage.
Rotting Disease from Glorudhedheta the skeleton warrior hits Anuma for 16 blight damage.
Anuma uses Infusion: Regeneration.
Anuma starts regenerating health quickly.
Degenerated skeleton archer shoots!
Vorissra the degenerated skeleton warrior loses 4 health to the entropy.
Vorissra the degenerated skeleton warrior casts Manathrust.
Vorissra the degenerated skeleton warrior's spell attains critical power!
Vorissra the degenerated skeleton warrior hits Anuma for 309 arcane damage.
Anuma the level 21 thalore wyrmic was blasted to death by Vorissra the degenerated skeleton warrior on level 2 of Ruined halfling complex.



















































































































