










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Werekracken's Beholder Fork 1.7.2This addon is a fork of the Beholder (Eye Fix) (https://te4.org/games/addons/tome/beholder-efix), which was a fork of Beholder (Continuation) (https://te4.org/games/addons/tome/beholder-cont), which was a fork of Beholder race/classes (https://te4.org/games/addons/tome/beholder-raceclasses). It's been over a year since Beholder (Eye Fix) was updated last and it's been broken for a while, so here is the third fork. Adds Beholders as a playable race and the Mage Eye as a Beholder only class. Nekarcos's Quality of Life 07: Visible Size Categories addon is recommended in conjunction with beholders because it's fun to see their size change as they grow. https://github.com/Werekracken/tome-wkbeholder --- Beholders resemble floating orbs of flesh with large mouths, a single central eye, and lots of smaller eyestalks on top with deadly magical powers. Instead of gaining category points as they level, they must absorb energy from arcane items to grow. They cannot wear most equipment, but have lots of tentacles and eyes. -2 Strength, +2 Dexterity, +0 Constitution, +3 Magic, +4 Willpower, +2 Cunning + 10% Lightning, Fire, and Cold resist -20% movement speed Race trees - race/beholder: Basic abilities common to all Beholders. --- Mage eyes focus on harnessing the powers of their eyestalks. + 6 Magic, +3 Willpower Generic trees - spell/aegis Class trees - spell/phantasm (locked) --- Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Semi-Roguelike (mild) |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 18 / 68% |
| Size | medium |
| Lifes / Deaths | Killed by Adogassra the thief at level 18 on the 79th Dusk 122nd year of Ascendancy at 02:11 / 2Killed by shadow at level 18 on the 79th Dusk 122nd year of Ascendancy at 14:27 |
Primary Stats
| Strength | 52 (base 46) |
| Dexterity | 14 (base 11) |
| Constitution | 28 (base 20) |
| Magic | 15 (base 10) |
| Willpower | 41 (base 26) |
| Cunning | 19 (base 10) |
Resources
| Life | -85/530 |
| Stamina | 98/258 |
| Healing Factor | 1.4056298990388 |
| Regeneration | 0.3514074747597 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 20.783939787388 |
| See Invisible | 20.783939787388 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 47 |
| Crit Chance | 23% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +16% |
| Temporal | +5% |
| Physical | +24% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Lightning | +5% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 26.317011280365 (72.903125182002%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 4 |
| Physical Save | 29 |
| Spell Save | 24 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 19%( 70%) |
| Arcane | + 9%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 12%( 70%) |
| Physical | + 16%( 70%) |
| Darkness | + 16%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Bleed Resistance | 70% |
| Confusion Resistance | 10% |
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 225 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 510% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Liain. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | [vs. pair of iron boots 'Tulyromitar' (0 def, 6 armour) (On feet)]pair of iron boots 'Tulyromitar' (0 def, 6 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 (-) Fatigue: +2% (-) Changes stats: +2(-) Str / +3(-) Con Changes damage: +12%(-) physical Infravision radius: +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(97 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Willowarc (1 def, 0 armour) (On head)]Willowarc (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Damage when hit (Melee): 4(-) nature Changes stats: +3(-) Con Changes resistances: +3%(-) acid / +12%(-) physical / +3%(-) light Changes damage: +12%(-) physical Cut immunity: +20% (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. iron pickaxe 'Arudhevea' (dig speed 29 turns) (Tool)]iron pickaxe 'Arudhevea' (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +18 (+6 eff.) (-) Armour: +2 (-) Defense: +15 (+14 eff.) (-) Changes stats: +2(-) Cun / +2(-) Str Changes resistances penetration: +5%(-) physical Maximum stamina: +30.00 (-) Infravision radius: +3 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. titan's copper ring of fire (+20%) (On fingers, 1 of 2)]titan's copper ring of fire (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2(-) Con Changes resistances: +20%(-) fire Changes damage: +10%(-) fire Physical save: +4 (+2 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's copper ring of fire (+20%) (On fingers, 1 of 2)]Starkiller Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 6 light Changes stats: +0(-2) Con / +3 Mag Changes resistances: +6% blight / +0%(-20%) fire Changes resistances penetration: +15% blight Changes damage: +6% light / +0%(-10%) fire Physical save: +0 (+0 eff.) (-4 (-2 eff.)) Spell save: +6 (+3 eff.) Light radius: +3 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. dwarven-steel greatsword of corruption (36-58 power, 2 apr) (In main hand)]dwarven-steel greatsword of corruption (36-58 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 3). Massive two-handed swords. |
| On hands | [vs. Mayudhenne (0 def, 2 armour) (On hands)]Mayudhenne (0 def, 2 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +11 (+3 eff.) (-) Armour penetration: +7 (-) Armour: +2 (-) Damage (Melee): 5(-) temporal Damage (Ranged): 8(-) temporal Changes stats: +2(-) Str / +3(-) Dex / +7(-) Cun Changes resistances: +5%(-) temporal Changes damage: +5%(-) temporal Physical save: +7 (+3 eff.) (-) Mental save: +7 (+4 eff.) (-) Disarm immunity: +25% (-) Infravision radius: +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Shockblur the iron mail armour (2 def, 4 armour) (Main armor)]Shockblur the iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+1 eff.) (-) Fatigue: +12% (-) Changes stats: +2(-) Wil Changes resistances: +12%(-) lightning / +3%(-) temporal / +12%(-) darkness / +10%(-) blight / +5%(-) arcane / +3%(-) nature Changes resistances penetration: +5%(-) lightning Changes damage: +12%(-) lightning Spell save: +3 (+2 eff.) (-) Light radius: +1 (-) A suit of armour made of mail. |
| Cloak | [vs. Sewerbait (1 def, 0 armour) (Cloak)]Sewerbait (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Effects on melee hit: * 20% chance to slow global speed by 47% * 10% chance to reduce armor by 19% Damage (Melee): 0(-20) item nature slow / 0(-10) item acid corrode Damage when hit (Melee): 2(-) acid / 4(-) nature Changes stats: +2(-) Mag / +1(-) Wil Changes resistances: +3%(-) nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. mindweaver's steel amulet of healing (Around neck)]mindweaver's steel amulet of healing Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2(-) Wil Mental save: +6 (+3 eff.) (-) Disease immunity: +15% (-) Cut immunity: +50% (-) Confusion immunity: +10% (-) Mindpower: +6 (+3 eff.) (-) Healing mod.: +16% (-) It can be used to activate talent Heal, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 229 life. The life healed will increase with your Mindpower. Amulets make your neck look great! It was changed by the digestive sack. |
Inventory
[vs. Infusion: Healing (on body)]healing infusion of the psychic (heal 133; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10(-2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 133(+83) then cleanse 1 wound, poison and disease effect. Its effects scale with your +Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. mindweaver's steel amulet of healing (Around neck)]copper amulet 'Strikemistress' Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str / +3(+1) Wil Changes resistances: +3% lightning Changes damage: +6% mind Talent mastery: +0.13 Technique / Combat training Reduces incoming crit damage: 5.00% Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Disease immunity: +0% (-15%) Cut immunity: +0% (-50%) Confusion immunity: +0% (-10%) Mindpower: +5 (+2 eff.) (-1 (-1 eff.)) Healing mod.: +0% (-16%) Amulets make your neck look great! |
[vs. mindweaver's steel amulet of healing (Around neck)]copper amulet of healing Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +0(-2) Wil Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Disease immunity: +0% (-15%) Cut immunity: +50% (-) Confusion immunity: +0% (-10%) Mindpower: +0 (+0 eff.) (-6 (-3 eff.)) Healing mod.: +11% (-5%) It can be used to activate talent Heal, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 157 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
[vs. mindweaver's steel amulet of healing (Around neck)]copper amulet of mastery (0.11 Technique / Combat techniques) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +0(-2) Wil Talent mastery: +0.11 Technique / Combat techniques Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Disease immunity: +0% (-15%) Cut immunity: +0% (-50%) Confusion immunity: +0% (-10%) Mindpower: +0 (+0 eff.) (-6 (-3 eff.)) Healing mod.: +0% (-16%) Amulets make your neck look great! |
[vs. dwarven-steel greatsword of corruption (36-58 power, 2 apr) (In main hand)]dwarven-steel battleaxe of shearing (30-44 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.5 - 44.2(-6.5 - -13.4) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-) Crit. chance: +6.5% (+3.0%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 3). When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +10 Changes resistances penetration: +10% all Massive two-handed battleaxes. |
[vs. dwarven-steel greatsword of corruption (36-58 power, 2 apr) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0(-6.0 - -6.6) Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 (+5) Crit. chance: +1.5% (-2.0%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 3). When wielded/worn: It can be used to activate talent Shattering Blow (costing 17 power out of 20/20) : Effective talent level: 2.6 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 51% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. dwarven-steel greatsword of corruption (36-58 power, 2 apr) (In main hand)]hateful iron greatsword of massacre (26-42 power, 1 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 26.0 - 41.6(-10.0 - -16.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-1) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 3). Damage (Melee): +7 darkness Damage against: +10% Living Massive two-handed swords. |
[vs. Shockblur the iron mail armour (2 def, 4 armour) (Main armor)]iron mail armour of resilience (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+1 eff.) (-) Fatigue: +12% (-) Changes stats: +0(-2) Wil Changes resistances: +0%(-12%) lightning / +0%(-3%) temporal / +0%(-12%) darkness / +0%(-10%) blight / +0%(-5%) arcane / +0%(-3%) nature Changes resistances penetration: +0%(-5%) lightning Changes damage: +0%(-12%) lightning Spell save: +0 (+0 eff.) (-3 (-2 eff.)) Maximum life: +21.00 Light radius: +0 (-1) A suit of armour made of mail. |
[vs. Mighty Girdle (Around waist)]Cyrinn the Duathelstake Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-4) Fatigue: +0% (+10%) Damage when hit (Melee): 2 darkness Changes stats: +4 Cun / +2 Wil Changes resistances: +18% lightning / +6% temporal / +3% darkness Maximum encumbrance: +0 (-70) Knockback immunity: +0% (-40%) Maximum life: +0.00 (-40.00) A belt that goes around your waist. |
[vs. Mighty Girdle (Around waist)]Cystpulverizer the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +20 (+10 eff.) Fatigue: +0% (+10%) Changes resistances: +9% nature Maximum encumbrance: +0 (-70) Knockback immunity: +0% (-40%) Teleport immunity: +10% Life regen: +0.80 Maximum life: +20.00 (-20.00) Healing mod.: +12% A belt that goes around your waist. |
[vs. Sewerbait (1 def, 0 armour) (Cloak)]Splendourreek (17 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Defense: +17 (+8 eff.) (+16 (+8 eff.)) Damage (Melee): 0(-20) item nature slow / 0(-10) item acid corrode Damage when hit (Melee): 0(-2) acid / 0(-4) nature Changes stats: +0(-2) Mag / +0(-1) Wil / +3 Con Changes resistances: +0%(-3%) nature Changes resistances penetration: +10% light Physical save: +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of iron boots 'Tulyromitar' (0 def, 6 armour) (On feet)]pair of rough leather boots 'Flashbiter' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-5) Fatigue: +0% (-2%) Changes stats: +0(-2) Str / +0(-3) Con Changes resistances: +15% lightning / +6% fire / +6% cold Changes damage: +3% light / +0%(-12%) physical Mental save: +9 (+4 eff.) Psi when hit: +0.08 Light radius: +1 Infravision radius: +0 (-1) A pair of boots made of leather. |
[vs. Mayudhenne (0 def, 2 armour) (On hands)]hardened leather gloves 'Lightningobeisance' (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-11 (-3 eff.)) Armour penetration: +0 (-7) Armour: +2 (-) Damage (Melee): 13 acid / 8 cold / 0(-5) temporal Damage (Ranged): 0(-8) temporal Damage when hit (Melee): 2 lightning Changes stats: +0(-2) Str / +0(-3) Dex / +0(-7) Cun Changes resistances: +11% acid / +6% cold / +0%(-5%) temporal / +3% lightning Changes resistances penetration: +15% fire Changes damage: +11% acid / +4% cold / +0%(-5%) temporal / +6% fire Physical save: +0 (+0 eff.) (-7 (-3 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Disarm immunity: +0% (-25%) Infravision radius: +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Willowarc (1 def, 0 armour) (On head)]Hailreek the rough leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: +1% Damage when hit (Melee): 0(-4) nature / 2 cold Changes stats: +2 Str / +8 Cun / +2(-1) Con Changes resistances: +0%(-3%) acid / +0%(-12%) physical / +0%(-3%) light Changes damage: +0%(-12%) physical Cut immunity: +0% (-20%) Infravision radius: +2 A cap made of leather. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]Arccrack the brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Damage when hit (Melee): 2 mind / 2 lightning Changes stats: +5 Dex / +1 Wil Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Physical save: +6 (+3 eff.) Light radius: +3 (-2) Infravision radius: +3 Healing mod.: +12% (+2%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]Emedhetta the brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes stats: +4 Wil / +1 Cun / +4 Con Changes resistances: +0%(-30%) light Changes damage: +3% acid / +0%(-10%) light Maximum life: +43.00 Light radius: +3 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]brass lantern 'Zubuwyn' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +4 Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes stats: +2 Str Changes resistances: +0%(-30%) light / +1% physical Changes damage: +0%(-10%) light Critical mult.: +15.00% Physical save: +6 (+3 eff.) Mental crit. chance: +2% Light radius: +3 (-2) Healing mod.: +12% (+2%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. iron pickaxe 'Arudhevea' (dig speed 29 turns) (Tool)]Relgykalthorin the iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-6 eff.)) Armour: +0 (-2) Defense: +0 (+0 eff.) (-15 (-14 eff.)) Changes stats: +1(-1) Str / +2 Mag / +0(-2) Cun Changes resistances penetration: +15% arcane / +0%(-5%) physical Physical save: +12 (+6 eff.) Mana when firing critical spell: +2.00 Maximum stamina: +0.00 (-30.00) Infravision radius: +2 (-1) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron pickaxe 'Arudhevea' (dig speed 29 turns) (Tool)]woodsman's iron pickaxe (dig speed 38 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-6 eff.)) Armour: +0 (-2) Defense: +0 (+0 eff.) (-15 (-14 eff.)) Changes stats: +1(-1) Str / +0(-2) Cun Changes resistances: +11% nature Changes resistances penetration: +0%(-5%) physical Changes damage: +6% nature Maximum stamina: +0.00 (-30.00) Infravision radius: +0 (-3) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron pickaxe 'Arudhevea' (dig speed 29 turns) (Tool)] The CogThe Cog Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-18 (-6 eff.)) Armour: +0 (-2) Defense: +0 (+0 eff.) (-15 (-14 eff.)) Changes stats: +0(-2) Str / +3 Wil / +5(+3) Cun Changes resistances penetration: +0%(-5%) physical Maximum stamina: +0.00 (-30.00) Infravision radius: +0 (-3) When carried: Talent granted: +0(+-1) Dig 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Liain the Cornac Berserker level 13
7th Dusk 122nd year of Ascendancy at 06:09 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Liain the Cornac Berserker level 10
2nd Mirth 122nd year of Ascendancy at 17:51 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Liain the Cornac Berserker level 16
27th Dusk 122nd year of Ascendancy at 09:18 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Liain the Cornac Berserker level 10
10th Mirth 122nd year of Ascendancy at 08:42 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Liain the Cornac Berserker level 15
19th Dusk 122nd year of Ascendancy at 03:43 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Liain the Cornac Berserker level 15
24th Dusk 122nd year of Ascendancy at 10:01 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Liain the Cornac Berserker level 18
79th Dusk 122nd year of Ascendancy at 02:11 see stats
Log
Talent Rush is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Fearless Cleave is ready to use.
Deadly Poison from Porikira the thief strikes Liain in the darkness (+17% damage).
Deadly Poison from Porikira the thief hits Liain for 28 nature damage.
Liain uses Infusion: Movement.
Liain is moving at extreme speed!
Porikira the thief shoots!
Berserker Rage's rage subsides!
Liain fails to use Infusion: Regeneration.
Porikira the thief's creeping dark hits Something for 25 darkness damage.
Talent Stunning Blow is ready to use.
Deadly Poison from Porikira the thief hits Liain for 23 nature damage.
Liain is seared.
Porikira the thief's psionic searing area effect strikes Something in the darkness (+17% damage).
Porikira the thief's psionic searing area effect hits Liain for 52 mind damage.
Porikira the thief's psionic searing area effect hits Something for 63 mind damage.
Liain uses Infusion: Regeneration.
Liain starts regenerating health quickly.
Liain slows down.
Porikira the thief's creeping dark hits Something for 25 darkness damage.
Deadly Poison from Porikira the thief hits Liain for 23 nature damage.
Something hits Liain for 228 mind damage.
Liain the level 18 cornac berserker was mentally tortured to death by a shadow on level 2 of Unknown tunnels.
Liain no longer revels in blood quite so much.




































































