Arcane Terror the level 6 Cornac Adventurer by david_mcnaught

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp6 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity12 (base 12)
Constitution16 (base 12)
Magic25 (base 25)
Willpower12 (base 12)
Cunning14 (base 14)

Resources

Mana140/140
Psi92/92
Life184/184
Insanity0/100
Stamina100/100
Paradox300
Healing Factor1.1483870967742
Regeneration0.28709677419355

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Invisible2

Offense: Barehand

Damage13
Accuracy26
Crit Chance2%
APR1
Speed0.80

Offense: Spell

Spellpower26
Crit Chance10%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Light+10%
Blight+10%
Fire+10%
Darkness+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense2
Ranged Defense2
Fatigue11
Physical Save10
Spell Save12
Mental Save15

Defense: Resistances

Cold+ 5%( 70%)
Fire+ 5%( 70%)
Light+ 30%( 70%)

Defense: Immunities

Confusion Resistance20%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.00
1/5
0/5
0/5
0/5
Technique / Magical combat1.00
1/5
0/5
0/5
0/5
Demented / Tentacles1.00
1/5
1/5
0/5
0/5
Demented / Timethief1.00
1/5
1/5
0/5
0/5
Technique / Unarmed discipline1.00
1/5
0/5
0/5
0/5
Spell / Air1.00
2/5
0/5
0/5
0/5
Spell / Temporal1.00
1/5
1/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.00
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.00
1/5
1/5
0/5
0/5
Psionic / Augmented mobility1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active

Equipment

Tool
Psionic focus
On hands
Main armor
On head
Light source
Cloak
On fingers

Inventory

Achievements

Log

Arcane Terror picks up (t.): quick elm totem of thorny skin [power 13] (15 cooldown).
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the melting of
quick elm totem of thorny skin [power 13] (15 cooldown).
You collect a new ingredient:
lump of iron (1).
You gain 1.17 gold from the melting of
slime-covered iron waraxe (13-18.2 power, 2 apr).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Iron Grip.
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.70 gold from the melting of
regeneration infusion (heal 69 over 5 turns).
Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...

Arcane Terror deactivates Striking Stance.

Arcane Terror deactivates Skate.

Arcane Terror deactivates Beyond the Flesh.

Arcane Terror deactivates Arcane Combat.