









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.6.0Donators/Buyers bonus! Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Anorithil |
| Level / Exp | 45 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 5th Mirth 122nd year of Ascendancy at 16:42 2 / 5Killed by Bill the Stone Troll at level 11 on the 5th Mirth 122nd year of Ascendancy at 17:21 Killed by Bill the Stone Troll at level 11 on the 5th Mirth 122nd year of Ascendancy at 18:30 Killed by shadowblade at level 21 on the 78th Haze 122nd year of Ascendancy at 22:21 Killed by Bethygabeth the icy orc wyrmic at level 39 on the 31st Pyre 123rd year of Ascendancy at 11:42 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 20 (base 10) |
| Constitution | 73 (base 57) |
| Magic | 93 (base 60) |
| Willpower | 25 (base 10) |
| Cunning | 101 (base 60) |
Resources
| Life | 1879/1879 |
| Mana | 526/526 |
| Negative | 186/186 |
| Positive | 190/190 |
| Healing Factor | 1.6788888888888 |
| Regeneration | 23.084722222221 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +62.190004761421% |
| Spell | +23.183884532236% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 14 |
| Infravision | 10 |
| See Stealth | 49.871893227577 |
| See Invisible | 54.871893227577 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 22 |
| Crit Chance | 32% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 80% |
| Speed | 0.81179450039044 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +73% |
| Light | +69% |
| Temporal | +27% |
| Physical | +27% |
| Arcane | +14% |
| Fire | +16% |
| All | 0% |
Offense: Damage Penetration
| Acid | -15% |
| Blight | 0% |
| Physical | -10% |
| Mind | -10% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 48 |
| Mental Save | 69 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Light | + 25%( 70%) |
| Blight | + 29%( 70%) |
| Darkness | + 39%( 70%) |
| Fire | + 15%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Confusion Resistance | 28% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 11% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 229 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 154 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.3 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 565 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Eclipse | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Glyphs | 1.60 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Circles | 1.60 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Celestial / Twilight | 1.60 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Sunlight | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.60 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Celestial / Hymns | 1.60 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Hymn of Shadows |
| talent | Glyphs |
| talent | Chant of Fortitude |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1006. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mogachik (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -9% Changes stats: +4 Dex / +15 Wil / +10 Cun / +6 Con Changes resistances penetration: +10% mind / +10% physical Critical mult.: +23.66% Maximum encumbrance: +50 Physical save: +30 (+10 eff.) Spell save: +13 (+4 eff.) Mental save: +24 (+6 eff.) Mindpower: +14 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.9 Power cost: 10 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 185% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +50.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | starseer's elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Mag / +7 Con Changes damage: +7% temporal / +8% light / +7% physical / +14% arcane / +10% darkness Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 7 cooldown : Effective talent level: 6.5 Power cost: 7 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 144 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 24 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 2 darkness Changes stats: +8 Cun / +9 Mag Changes resistances: +6% acid / +9% darkness Changes resistances penetration: +5% acid Changes damage: +3% darkness Mental save: +8 (+2 eff.) Confusion immunity: +28% Spellpower: +16 (+4 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | savage's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Con Spell save: +15 (+5 eff.) Life regen: +10.00 Maximum life: +48.00 Maximum stamina: +18.00 Healing mod.: +11% Rings can have magical properties. |
| Around waist | spiritwalker's drakeskin leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +8 Mag Mana each turn: +0.38 Maximum life: +88.00 Maximum mana: +87.00 Maximum stamina: +41.00 Maximum hate: +11.00 Maximum psi: +29.00 Maximum vim: +24.00 Maximum pos.energy: +33.00 Maximum neg.energy: +29.00 Reduces paradox anomalies(equivalent to willpower): +14 A belt that goes around your waist. |
| In main hand | Eclipse (18-21.6 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. This object's appearance was changed to Eclipse. |
| On hands | heroic drakeskin leather gloves of the nighthunter (0 def, 7 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+4 eff.) Armour: +7 Changes stats: +3 Cun Changes resistances: +7% darkness Mental save: +10 (+3 eff.) Maximum life: +69.00 Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Invisible. |
| Main armor | stargazer's elven-silk robe of life (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Cun Changes resistances: +17% blight / +15% all Changes damage: +16% light / +10% darkness Life regen: +1.50 Maximum life: +73.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +8% Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Rags of the Sanctuary. |
| Cloak | Goridragund the cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances penetration: +20% blight Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +43.00 Spellpower: +30 (+8 eff.) Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to resilient kruk cloak of Eldoral. |
| Around neck | starseer's steel amulet of visionPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Mag Changes damage: +5% darkness / +5% temporal / +4% light / +5% physical Blindness immunity: +11% Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Infravision radius: +2 Sight radius: +2 See invisible: +5 Amulets can have magical properties. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 80.43 physical damage and 126.67 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
voratun pickaxe of predation (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +8 (+8 eff.) Changes stats: +3 Str / +3 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 562.32 fire damage (based on Magic) Activation costs 34 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 20 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 134 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 572.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 17 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Siluredavena the Cornac Anorithil level 29
20th Regrowth 123rd year of Ascendancy at 03:43 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Siluredavena the Cornac Anorithil level 37
58th Regrowth 123rd year of Ascendancy at 21:54 see stats
Arachnophobia
Destroyed the spydric menace.By Siluredavena the Cornac Anorithil level 33
51st Regrowth 123rd year of Ascendancy at 18:31 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Siluredavena the Cornac Anorithil level 34
56th Regrowth 123rd year of Ascendancy at 12:33 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Siluredavena the Cornac Anorithil level 43
6th Mirth 123rd year of Ascendancy at 14:42 see stats
Bringer of Doom
Killed a Bringer of Doom.By Siluredavena the Cornac Anorithil level 17
13rd Haze 122nd year of Ascendancy at 14:01 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Siluredavena the Cornac Anorithil level 31
44th Regrowth 123rd year of Ascendancy at 06:23 see stats
Exterminator
Killed 1000 creatures.By Siluredavena the Cornac Anorithil level 19
43rd Haze 122nd year of Ascendancy at 09:44 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Siluredavena the Cornac Anorithil level 29
30th Regrowth 123rd year of Ascendancy at 08:31 see stats
Guiding Hand
Saved all escorted adventurers.By Siluredavena the Cornac Anorithil level 30
40th Regrowth 123rd year of Ascendancy at 05:44 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Siluredavena the Cornac Anorithil level 19
16th Haze 122nd year of Ascendancy at 16:26 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Siluredavena the Cornac Anorithil level 36
56th Regrowth 123rd year of Ascendancy at 22:55 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Siluredavena the Cornac Anorithil level 42
68th Pyre 123rd year of Ascendancy at 21:35 see stats
Level 10
Got a character to level 10.By Siluredavena the Cornac Anorithil level 10
1st Mirth 122nd year of Ascendancy at 16:53 see stats
Level 20
Got a character to level 20.By Siluredavena the Cornac Anorithil level 20
43rd Haze 122nd year of Ascendancy at 09:55 see stats
Level 30
Got a character to level 30.By Siluredavena the Cornac Anorithil level 30
39th Regrowth 123rd year of Ascendancy at 23:32 see stats
Level 40
Got a character to level 40.By Siluredavena the Cornac Anorithil level 40
31st Pyre 123rd year of Ascendancy at 21:25 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Siluredavena the Cornac Anorithil level 3
77th Pyre 122nd year of Ascendancy at 08:33 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Siluredavena the Cornac Anorithil level 41
42nd Pyre 123rd year of Ascendancy at 15:26 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Siluredavena the Cornac Anorithil level 15
56th Dusk 122nd year of Ascendancy at 22:09 see stats
Size matters
Did over 600 damage in one attack.By Siluredavena the Cornac Anorithil level 24
10th Decay 122nd year of Ascendancy at 07:20 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Siluredavena the Cornac Anorithil level 31
44th Regrowth 123rd year of Ascendancy at 09:52 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Siluredavena the Cornac Anorithil level 37
58th Regrowth 123rd year of Ascendancy at 21:54 see stats
The Arena
Unlocked Arena mode.By Siluredavena the Cornac Anorithil level 10
2nd Mirth 122nd year of Ascendancy at 06:37 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Siluredavena the Cornac Anorithil level 37
58th Regrowth 123rd year of Ascendancy at 21:54 see stats
The secret city
Discovered the truth about mages.By Siluredavena the Cornac Anorithil level 12
3rd Flare 122nd year of Ascendancy at 07:02 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Siluredavena the Cornac Anorithil level 18
14th Haze 122nd year of Ascendancy at 05:49 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Siluredavena the Cornac Anorithil level 41
44th Pyre 123rd year of Ascendancy at 13:30 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Siluredavena the Cornac Anorithil level 24
4th Allure 123rd year of Ascendancy at 03:17 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Siluredavena the Cornac Anorithil level 19
20th Haze 122nd year of Ascendancy at 21:41 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Siluredavena the Cornac Anorithil level 27
17th Regrowth 123rd year of Ascendancy at 14:32 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Siluredavena the Cornac Anorithil level 36
57th Regrowth 123rd year of Ascendancy at 02:31 see stats
Log
You gain 7.09 gold from the transmogrification of warlord's voratun helm of constitution (+5) (0 def, 5 armour).
You gain 6.62 gold from the transmogrification of thaloren voratun helm of the bounder (0 def, 5 armour).
You gain 0.35 gold from the transmogrification of drakeskin leather cap (0 def, 5 armour).
You gain 6.30 gold from the transmogrification of heroic voratun gauntlets of dexterity (+3) (0 def, 8 armour).
You gain 9.52 gold from the transmogrification of stargazer's elven-silk robe of Linaniil (0 def, 0 armour).
You gain 3.64 gold from the transmogrification of murderer's elven-silk cloak (3 def, 0 armour).
You gain 7.23 gold from the transmogrification of grounding drakeskin leather belt of burglary.
You gain 9.25 gold from the transmogrification of inquisitor's voratun waraxe of enduring (40-56 power, 6 apr).
You gain 12.25 gold from the transmogrification of infernal dragonbone starstaff of wizardry (30-36 power, 6 apr, temporal element).
You gain 5.64 gold from the transmogrification of imbued elven-wood starstaff of might (25-30 power, 5 apr, temporal element).
You gain 10.55 gold from the transmogrification of ethereal dragonbone magestaff of breaching (30-36 power, 6 apr, fire element).
You gain 7.29 gold from the transmogrification of ethereal dragonbone magestaff (30-36 power, 6 apr, fire element).
You gain 8.20 gold from the transmogrification of dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element).
You gain 5.02 gold from the transmogrification of throat-seeking drakeskin leather sling of cunning (+5).
You gain 6.04 gold from the transmogrification of hateful living mindstar (16.5-18.15 power, 40 apr, nature damage).
You gain 9.25 gold from the transmogrification of Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage).
You gain 4.38 gold from the transmogrification of quick voratun mace of erosion (45-63 power, 6 apr).
You gain 25.00 gold from the transmogrification of Dawn's Blade (50-70 power, 7 apr).
You gain 12.13 gold from the transmogrification of swiftstrike dragonbone longbow of enduring.
You gain 12.37 gold from the transmogrification of plaguebringer's voratun greatsword of rage (61-97.6 power, 4 apr).
You gain 10.08 gold from the transmogrification of stormbringer's voratun dagger (40-52 power, 9 apr).
You gain 4.87 gold from the transmogrification of acidic voratun dagger of vileness (37.5-48.75 power, 9 apr).
You gain 22.50 gold from the transmogrification of Kinetic Spike (38-49.4 power, 40 apr).
You gain 7.59 gold from the transmogrification of chilling voratun battleaxe of rage (56-84 power, 4 apr).
You gain 6.65 gold from the transmogrification of serendipitous voratun amulet of cunning (+13).
You gain 7.67 gold from the transmogrification of clarifying stralite amulet of healing.
There is a collapsing hidden vault here (press '' or right click to use).
Siluredavena deactivates Glyphs.
Siluredavena deactivates Hymn of Shadows.
Siluredavena deactivates Chant of Fortitude.






































































