












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Doomelf |
| Class | Skirmisher |
| Level / Exp | 50 / 164% |
| Size | medium |
| Lifes / Deaths | Killed by Nerevena the yellow ooze at level 20 on the 1st Haze 122nd year of Ascendancy at 00:41 0 / 8Killed by Zuboselle the corrupted protosentient globula at level 30 on the 47th Haze 122nd year of Ascendancy at 15:40 Killed by Zuboselle the corrupted protosentient globula at level 30 on the 47th Haze 122nd year of Ascendancy at 18:43 Killed by Zuboselle the corrupted protosentient globula at level 30 on the 47th Haze 122nd year of Ascendancy at 21:53 Killed by Cyrorin the corrupted protosentient globula at level 30 on the 48th Haze 122nd year of Ascendancy at 00:46 Killed by Mayereta the corrupted acidic digestor at level 30 on the 48th Haze 122nd year of Ascendancy at 06:06 Killed by Eloth the skeleton warrior at level 50 on the 1st Time of Balance 123rd year of Ascendancy at 14:39 Killed by Islilrakira the ancient elven mummy at level 50 on the 1st Time of Balance 123rd year of Ascendancy at 19:52 |
Primary Stats
| Strength | 27 (base 12) |
| Dexterity | 79 (base 60) |
| Constitution | 40 (base 29) |
| Magic | 72 (base 60) |
| Willpower | 22 (base 11) |
| Cunning | 92 (base 60) |
Resources
| Life | -281/1082 |
| Mana | 334/454 |
| Stamina | 172/307 |
| Positive | 158/197 |
| Healing Factor | 1.5022297605397 |
| Regeneration | 75.267481878673 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 48.121379661325 |
| See Invisible | 55.121379661325 |
Offense: Mainhand
| Damage | 204 |
| Accuracy | 75 |
| Crit Chance | 49% |
| APR | 28 |
| Speed | 0.83 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Light | +21% |
| Physical | +7% |
| Darkness | +15% |
| Arcane | +22% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +35% |
| Blight | +30% |
| Arcane | +45% |
| Mind | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 52 (63.594633868923%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 40 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 37%( 70%) |
| Cold | + 15%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 18%( 70%) |
| Mind | + 20%( 70%) |
| Darkness | + 35%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Bleed Resistance | 10% |
| Teleport Resistance | 20% |
| Pinning Resistance | 20% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 19% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 425 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 921% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Cunning / Poisons | 2.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the worried loremaster from death by rogue. Escort: worried loremaster (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 569. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed sandworm tooth. * You've found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Belafang' (0 def, 7 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +7 Lck +6 Dex ----- def ----- Armour +7 Resists +9% nature +3% darkness Crit.dmg- 5.00% Stealth +7 HP.reg +4.00 Heal.mod +15% ---------- misc Stam/turn +0.60 Max.stam +18.00 A pair of boots made of leather. |
| Quiver | Pitchquell the pouch of voratun shots (8/23, 176% power, 16 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master/Psionic Power 176% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +16 Crit +17.0% Capacity 23 Proj.spd +200% Ranged+ +36 blight +12 darkness +28 physical On Crit.r2 +20 darkness On Hit: * 23% chance to reduce strength, dexterity, and constitution by 24 * 20% chance to knock the target back 3 spaces and deal 162 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +7 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 99, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 56). Release absorbed darkness in a 7 radius cone with a 70% chance to blind (based on lite radius), dealing 171.35 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | voratun helm 'Bethoma' (20 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Wil +17 Cun +4 Con dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Dmg.mod +3% arcane Res.pen +5% blight +20% arcane Acc +21 (+5 eff.) Melee Ret 2 arcane On Melee Ret: * 34% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +20 (+4 eff.) Fatigue +5% Spell.save +12 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Jettide (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +1 Resists +3% nature +6% blight Crit.dmg- 5.00% Spell.save +3 (+1 eff.) HP.reg +3.00 Disease- +10% ---------- misc Stam/turn +0.60 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Obsidiansquall [power 270] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Con dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Acc +20 (+5 eff.) Apr +2 On Hit (Melee): * 20% chance to reduce damage dealt by 21% Blast the opponent's mind dealing 294 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 194.05 You won the Ring of Blood trial, and this is your reward. |
| On fingers | gold ring 'Morningrupture'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +9 Str +3 Dex +3 Wil +3 Con dps ---------- Dmg.mod +9% arcane ----- def ----- Resists +6% light Crit.dmg- 15.00% HP.reg +6.00 Stun/Frz- +32% ---------- misc Light +3 Rings make your fingers look great! |
| Around neck | gold amulet 'Adegathra'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical ----- def ----- Fatigue -4% Resists +3% cold +6% mind +3% light Max.HP +60.00 HP.reg +1.00 Blind- +19% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets make your neck look great! |
| In main hand | reinforced leather sling 'Prismwreath'4.0 T4 sling 1H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Proj.spd +200% Ranged+ +10 acid On Hit: 10% Arcane Vortex 4 While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +9 (+3 eff.) Phys.spd +10% Dmg.mod +17% acid +9% mind +10% arcane +6% light Res.pen +5% mind ----- def ----- Resists +3% mind +6% light Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Sunbrawn the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Dex +4 Wil +4 Cun ----- def ----- Armour +2 Resists +6% light +3% darkness Phys.save +13 (+7 eff.) Spell.save +13 (+5 eff.) Mind.save +15 (+5 eff.) Die.at -80.00 life Max.HP +80.00 Knockbk- +20% Teleport- +20% A belt that goes around your waist. |
| In off hand | Drothel the voratun shield (0 def, 10 armour, 184% power, 194 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Master When used to Attack: Power 184% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +194 On Crit.r2 +23 light +33 fire While equipped: dps ---------- Melee+ 21 lightning On shield block: * Deals 124 light and fire damage to each enemy blocked * Cause enemies within radius 6 to bleed for 263 physical damage over 5 turns (1/turn) Melee Ret 15 lightning ----- def ----- Armour +10 Fatigue +8% Resists +9% lightning +3% temporal +12% light +8% fire +15% nature Die.at -40.00 life HP.reg +4.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Eilinuvena' (12 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +12 (+2 eff.) Resists +22% blight +3% temporal +13% nature HP.reg +8.00 Heal.mod +13% Cut- +10% Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
regeneration infusion of the psychic (heal 319; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (238.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 238.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; arcane, physical, mind, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 arcane, 2 physical, 5 mind, 4 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 102; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 30 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (148). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Turedufast0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +18 Str +12 Con dps ---------- Phys.pwr +16 (+4 eff.) ----- def ----- Armour +8 Defense +15 (+3 eff.) Resists +9% blight +1% physical +6% temporal Phys.save +3 (+2 eff.) Rings make your fingers look great! |
Tidesting the voratun battleaxe (167% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Master Power 167% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +23 mind While equipped: Stats +7 Cun +5 Dex dps ---------- Crit.mult +22.89% Res.pen +29% mind +15% acid Acc +21 (+5 eff.) ----- def ----- Defense +21 (+4 eff.) Resists +15% cold Disarm- +70% ---------- misc Equi/ret +0.32 Massive two-handed battleaxes. |
Dawnvein the pouch of stralite shots (8/19, 156% power, 5 apr)3.0 T4 shot ammo [Rare] Arcane Power 157% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 Phasing +20% Ranged+ +20 arcane On Crit.r2 +20 light +20 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 83 damage Shots are used with slings to pummel your foes to death. |
Frozen Shards (25/25, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Ice Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
barbed pouch of stralite shots of corruption (0/17, 162% power, 5 apr)3.0 T4 shot ammo [Ego++] Arcane/Master Power 163% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +13.5% Capacity 17 On Hit: 20% Curse of Death 4 On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
hateful pouch of voratun shots of grasping (0/18, 165% power, 6 apr)3.0 T5 shot ammo [Ego++] Nature/Psionic Power 166% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 18 Ranged+ +26 darkness Against +12% Living On Hit: * 20% chance to create vines that bind the target to the ground dealing 162 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
spellwoven mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Ego] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +6% Spell.pwr +17 (+6 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Spell.save +24 (+8 eff.) Decaying mummy wrappings. |
Ragoyabers1.0 T3 belt armor [Rare] Arcane While equipped: Stats +3 Str +3 Dex ----- def ----- Resists +11% blight +21% fire +9% temporal Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Die.at -60.00 life HP.reg +4.00 ---------- misc See.Invis +18 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spellcowled elven-silk cloak of the guardian (14 def, 8 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +4 Wil ----- def ----- Armour +8 Defense +14 (+3 eff.) Phys.save +19 (+10 eff.) Spell.save +29 (+10 eff.) Mind.save +21 (+7 eff.) ---------- misc Max.mana +78.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
fleetfooted pair of drakeskin leather boots of spellbinding (15 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +12 Dex +5 Mag ----- def ----- Armour +5 Defense +15 (+3 eff.) ---------- misc Spell.cld 10% A pair of boots made of leather. |
scholar's pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 T5 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +11 (+4 eff.) Mov.spd +25% ----- def ----- Armour +5 A pair of boots made of leather. |
clarifying elven-silk wizard hat of nature (+25%) (3 def, 0 armour)2.0 T5 head armor [Ego] Nature/Psionic While equipped: Stats +7 Cun dps ---------- Dmg.mod +17% nature ----- def ----- Defense +3 (+1 eff.) Resists +25% nature Mind.save +12 (+4 eff.) A pointy cloth hat, very wizardly... |
Belitha (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +7 Str +11 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning +6% fire Disarm- +20% Stun/Frz- +10% A cap made of leather. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
iron pickaxe 'Huradil' (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Wil dps ---------- Apr +5 ----- def ----- Defense +10 (+2 eff.) Resists +3% light Disarm- +20% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (0/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 122% of the healing done. This effect scales with your Magic stat.. Uses 62 power out of 21/75 This rod seems to make light die around it. You feel tired just looking at it. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 444.00 fire damage (based on Magic). Uses 41 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Space ellf the Doomelf Skirmisher level 24
21st Haze 122nd year of Ascendancy at 07:26 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Space ellf the Doomelf Skirmisher level 28
28th Haze 122nd year of Ascendancy at 09:17 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Space ellf the Doomelf Skirmisher level 30
46th Haze 122nd year of Ascendancy at 17:05 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Space ellf the Doomelf Skirmisher level 30
48th Haze 122nd year of Ascendancy at 08:02 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Space ellf the Doomelf Skirmisher level 23
15th Haze 122nd year of Ascendancy at 16:58 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Space ellf the Doomelf Skirmisher level 50
2nd Allure 123rd year of Ascendancy at 22:16 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Space ellf the Doomelf Skirmisher level 50
62nd Regrowth 123rd year of Ascendancy at 07:18 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Space ellf the Doomelf Skirmisher level 6
77th Pyre 122nd year of Ascendancy at 00:22 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Space ellf the Doomelf Skirmisher level 28
28th Haze 122nd year of Ascendancy at 07:31 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Space ellf the Doomelf Skirmisher level 10
10th Mirth 122nd year of Ascendancy at 11:38 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Space ellf the Doomelf Skirmisher level 20
79th Dusk 122nd year of Ascendancy at 00:00 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Space ellf the Doomelf Skirmisher level 30
35th Haze 122nd year of Ascendancy at 13:07 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Space ellf the Doomelf Skirmisher level 40
56th Haze 122nd year of Ascendancy at 02:21 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Space ellf the Doomelf Skirmisher level 50
57th Haze 122nd year of Ascendancy at 23:32 see stats
Lucky Girl (Insane (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Space ellf the Doomelf Skirmisher level 50
1st Regrowth 123rd year of Ascendancy at 15:46 see stats
Myths of an age past (Insane (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Space ellf the Doomelf Skirmisher level 28
28th Haze 122nd year of Ascendancy at 09:17 see stats
Once bitten, twice shy (Insane (Adventure) difficulty)
Escaped the Anteroom of Agony.By Space ellf the Doomelf Skirmisher level 24
17th Haze 122nd year of Ascendancy at 04:39 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Space ellf the Doomelf Skirmisher level 19
54th Dusk 122nd year of Ascendancy at 00:12 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Space ellf the Doomelf Skirmisher level 30
36th Haze 122nd year of Ascendancy at 04:42 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Space ellf the Doomelf Skirmisher level 50
58th Haze 122nd year of Ascendancy at 18:07 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Space ellf the Doomelf Skirmisher level 28
28th Haze 122nd year of Ascendancy at 09:17 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Space ellf the Doomelf Skirmisher level 20
79th Dusk 122nd year of Ascendancy at 21:08 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Space ellf the Doomelf Skirmisher level 9
9th Mirth 122nd year of Ascendancy at 13:21 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Space ellf the Doomelf Skirmisher level 28
28th Haze 122nd year of Ascendancy at 09:17 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Space ellf the Doomelf Skirmisher level 16
30th Dusk 122nd year of Ascendancy at 00:09 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Space ellf the Doomelf Skirmisher level 22
13rd Haze 122nd year of Ascendancy at 10:16 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Space ellf the Doomelf Skirmisher level 16
13rd Dusk 122nd year of Ascendancy at 13:24 see stats
Log
Space ellf's mind surges with critical power!
Adelrakira the skeleton archer is knocked back!
Adelrakira the skeleton archer's Blood Pact is disrupted by his wounds!
Space ellf's Shoot hits Adelrakira the skeleton archer for (90 absorbed), 0 physical, (13 absorbed), 0 acid, (8 absorbed), 0 darkness, (19 absorbed), 0 blight, (27 absorbed), 0 physical, (216 absorbed), 0 physical (0 total damage).
Eloth the skeleton warrior's mind surges with critical power!
Space ellf follows up with a countershot.
Space ellf deflects the projectile from Eloth the skeleton warrior to the southeast!
The shield around Adelrakira the skeleton archer crumbles.
Deadly Poison from Space ellf hits Adelrakira the skeleton archer for (102 absorbed), 0 nature (0 total damage).
Vulnerability Poison from Space ellf hits Adelrakira the skeleton archer for (46 absorbed), 10 arcane (10 total damage).
Your shield crumbles under the damage!
The shield around Space ellf crumbles.
Space ellf slows down.
Eloth the skeleton warrior's caustic mire area effect hits Space ellf for (30 flat reduction), (56 absorbed), 11 acid (11 total damage).
Eloth the skeleton warrior uses Mind Sear.
Space ellf reacts to damage from Eloth the skeleton warrior, mitigating the blow!.
Eloth the skeleton warrior resists the knockback!
Eloth the skeleton warrior is magically poisoned!
Eloth the skeleton warrior is poisoned!
Eloth the skeleton warrior hits Space ellf for (30 flat reduction), (158 reacted , -5 stam), 225 mind (225 total damage).
Space ellf's Counter Shot hits Eloth the skeleton warrior for (37 absorbed), 0 physical, (4 absorbed), 0 acid, (9 absorbed), 0 darkness, (16 absorbed), 0 blight, (12 absorbed), 0 physical, (68 absorbed), 0 physical (0 total damage).
Adelrakira the skeleton archer casts Drain.
Space ellf is no longer cursed.
Space ellf is no longer cursed.
Adelrakira the skeleton archer hits Space ellf for (30 flat reduction), 117 blight (117 total damage).
Decrepitude Disease from Adelrakira the skeleton archer hits Space ellf for (30 flat reduction), 8 blight (8 total damage).
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Space ellf uses Evasion.
Space ellf tries to evade attacks.
































































































