











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 15 / 60% |
Size | medium |
Lifes / Deaths | Killed by snow giant thunderer at level 15 on the 77th Dusk 122nd year of Ascendancy at 00:47 / 1 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 46 (base 41) |
Constitution | 10 (base 10) |
Magic | 18 (base 16) |
Willpower | 14 (base 10) |
Cunning | 48 (base 30) |
Resources
Life | -208/361 |
Mana | 7/204 |
Stamina | 85/164 |
Healing Factor | 1.1100003099961 |
Regeneration | 70.029919557657 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 32.989687335918 |
See Invisible | 32.989687335918 |
Offense: Mainhand
Damage | 50 |
Accuracy | 38 |
Crit Chance | 23% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 35 |
Accuracy | 38 |
Crit Chance | 24% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Blight | +3% |
Arcane | +3% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 17 (51.69962066283%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 23 |
Mental Save | 27 |
Defense: Resistances
Lightning | + 6%( 70%) |
Darkness | + 15%( 70%) |
Cold | + 6%( 70%) |
Blight | + 20%( 70%) |
Acid | + 21%( 70%) |
Fire | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 449% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 289 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Technique / Duelist | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
talent | Chant of Fortitude |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 10% of the time and arcane sustains have a 1.0% chance to deactivate each turn. Antimagic Disruption |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 57.84 life per turn. Regeneration |
beneficial effect | Parrying melee and ranged attacks: Has a 37% chance to deflect up to 15 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | ![]() miner's pair of rough leather boots of tirelessness (0 def, 2 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +2 (-) ---------- misc Stam/turn +0.40 (-) Max.stam +12.00 (-) Infravis +1 (-) A pair of boots made of leather. |
Light source | ![]() bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 (-) ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() linen wizard hat of knowledge (1 def, 0 armour) 2.0 T1 head armor [Ego+] Psionic While equipped: Stats +4(-) Cun +3(-) Wil dps ---------- Mind.pwr +3 (+2 eff.) (-) ----- def ----- Defense +1 (+1 eff.) (-) A pointy cloth hat, very wizardly... |
On hands | ![]() blighted rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2(-) Mag dps ---------- Melee+ 5(-) blight Dmg.mod +3%(-) blight +3%(-) arcane ----- def ----- Armour +1 (-) Resists +5%(-) blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+2 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() warrior's gold ring of clarity 0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4(-) Str ----- def ----- Armour +8 (-) Mind.save +5 (+2 eff.) (-) Confus- +20% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() psionicist's copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +0(-4) Str +2 Wil ----- def ----- Armour +0 (-8) Mind.save +4 (+2 eff.) (-1 (+0 eff.)) HP.reg +2.00 Confus- +0% (-20%) Stun/Frz- +22% Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Fanged Collar 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10(-) Cun -5(-) Wil ----- def ----- Resists +15%(-) blight +15%(-) darkness +15%(-) acid Phys.save +15 (+10 eff.) (-) Spell.save +15 (+11 eff.) (-) Mind.save -7 (-4 eff.) (-) Max.HP +20.00 (-) Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
In main hand | ![]() acidic iron dagger of massacre (14-19 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Power 14.5 - 18.9 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, short and deadly. Tap to cycle through comparison choices |
Around waist | ![]() noble's rough leather belt 1.0 T1 belt armor [Ego+] Master While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Against +17% (-)Summoned ----- def ----- D.Red.from +16% (-)Summoned A belt that goes around your waist. |
In off hand | ![]() Infernowrest (18-23 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Disrupt Power 17.5 - 22.8(+3.0 - +3.9) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +5.0% (+1.0%) Atk.spd 100% (-) Melee+ +12 fire On Hit: * 12 arcane resource burn On Crit: - Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Armour +4 ---------- misc Max.hate +2.00 Sharp, short and deadly. Tap to cycle through comparison choices |
Cloak | ![]() wyrmwaxed linen cloak of implacability (1 def, 0 armour) 2.0 T1 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Resists +6%(-) acid +5%(-) fire +6%(-) cold +6%(-) lightning Phys.save +6 (+3 eff.) (-) Mind.save +6 (+3 eff.) (-) Die.at -50.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() troll-hide rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego+] Nature While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Max.HP +31.00 (-) HP.reg +3.00 (-) Heal.mod +11% (-) A suit of armour made of leather. |
Inventory
![]() warrior's gold amulet of dexterity (+2) 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex +0(-10) Cun +0(+5) Wil ----- def ----- Resists +0%(-15%) blight +6% physical +0%(-15%) darkness +0%(-15%) acid Phys.save +0 (+0 eff.) (-15 (-10 eff.)) Spell.save +0 (+0 eff.) (-15 (-11 eff.)) Mind.save +0 (+0 eff.) (+7 (+4 eff.)) Max.HP +0.00 (-20.00) ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
![]() titan's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-4) Str +2 Con ----- def ----- Armour +0 (-8) Phys.save +4 (+2 eff.) Mind.save +0 (+0 eff.) (-5 (-2 eff.)) Max.HP +22.00 Disarm- +21% Confus- +0% (-20%) Pinning- +20% Knockbk- +20% Rings make your fingers look great! Tap to cycle through comparison choices |
![]() potent ash magestaff (19-23 power, 3 apr, lightning element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 19.0 - 22.8(+4.5 - +3.9) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-2) Crit +3.0% (-1.0%) Atk.spd 100% (-) On Crit: - Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Spell.crit +2% Spell.pwr +9 (+2 eff.) Dmg.mod +19% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() slime-covered iron dagger (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Disrupt Power 10.0 - 13.0(-4.5 - -5.9) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) On Hit: * 5% chance to slow global speed by 47% On Crit: - Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, short and deadly. Tap to cycle through comparison choices |
![]() truestriking voratun dagger of erosion (36-47 power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Master Power 36.5 - 47.5(+22.0 - +28.6) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (+4) Crit +10.0% (+6.0%) Atk.spd 100% (-) Melee+ +9 nature On Crit: - Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Res.pen +5% physical Acc +7 (+3 eff.) Apr +6 Sharp, short and deadly. Tap to cycle through comparison choices |
![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Max.HP +0.00 (-31.00) HP.reg +0.00 (-3.00) Heal.mod +0% (-11%) A suit of armour made of leather. |
![]() grounding rough leather belt 1.0 T1 belt armor [Ego] Nature While equipped: Stats +0(-4) Cun +0(-4) Wil dps ---------- Against +0% (-17% )Summoned ----- def ----- Resists +6% lightning +5% temporal D.Red.from +0% (-16% )Summoned A belt that goes around your waist. |
![]() spellcowled linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Wil +2 Mag ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-6%) acid +0%(-5%) fire +0%(-6%) cold +0%(-6%) lightning Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +6 (+3 eff.) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+50.00 life) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() grounding pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 (-1) Resists +5% lightning +6% temporal ---------- misc Stam/turn +0.30 (-0.10) Max.stam +10.00 (-2.00) Infravis +0 (-1) A pair of boots made of leather. |
![]() hardened leather gloves 'Ce'Nymivena' (0 def, 2 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Con +4(+2) Mag dps ---------- Melee+ 0(-5) blight Dmg.mod +0%(-3%) blight +0%(-3%) arcane Acc +7 (+3 eff.) ----- def ----- Armour +2 (+1) Resists +12%(+7%) blight Phys.save +6 (+3 eff.) Mind.save +13 (+7 eff.) Heal.mod +10% Disarm- +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4(+1) Wil +0(-4) Cun +5 Con dps ---------- Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +10% physical ----- def ----- Armour +6 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Max.HP +0.00 (-40.00) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By Anne the Cornac Shadowblade level 14
17th Dusk 122nd year of Ascendancy at 20:27 see stats
By Anne the Cornac Shadowblade level 10
5th Flare 122nd year of Ascendancy at 03:02 see stats
By Anne the Cornac Shadowblade level 14
7th Dusk 122nd year of Ascendancy at 16:38 see stats
Log
Cold drake shrugs off the effect 'Frozen'!
Anne shrugs off the effect 'Frozen'!
Cold drake hatchling resists the freeze!
Cold drake breathes ice!
Cold drake hatchling shrugs off the effect 'Frozen'!
Anne resists the freeze!
Cold drake hits Cold drake hatchling for 0 cold damage.
Cold drake hits Cold drake for 0 cold damage.
Cold drake hits Cold drake hatchling for 0 cold damage.
Cold drake hits Anne for 142 cold damage.
Cold drake hits Cold drake hatchling for 0 cold damage.
Cold drake hits Anne for 142 cold damage.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Anne uses Disengage.
Anne is moving at extreme speed!
Snow giant thunderer casts Lightning.
Snow giant thunderer hits Anne for 74 lightning damage.
Cold drake hatchling is free from the ice.
Anne's fully exits the shadows.
Anne uses Infusion: Regeneration.
Anne starts regenerating health quickly.
Anne slows down.
Snow giant thunderer casts Chain Lightning.