








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 10 / 72% |
| Size | big |
| Lifes / Deaths | Killed by war hound at level 10 on the 23rd Dusk 122nd year of Ascendancy at 11:42 / 1 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 34 (base 32) |
| Willpower | 33 (base 26) |
| Cunning | 18 (base 11) |
Resources
| Life | -114/280 |
| Mana | 53/278 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 15 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +8% |
| Acid | +10% |
| Fire | +13% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 2 |
| Physical Save | 10 |
| Spell Save | 24 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Light | + 13%( 70%) |
| Nature | + 16%( 70%) |
| Cold | + 13%( 70%) |
| Lightning | + 17%( 70%) |
| Fire | + 10%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 41% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 323 damage for 6 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (49 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Alodudan. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | [vs. Eden's Guile (2 def, 1 armour) (On feet)]Eden's Guile (2 def, 1 armour) 2.0 T2 feet armor [Unique] Master While equipped: Stats +3(-) Cun ----- def ----- Armour +1 (-) Defense +2 (+1 eff.) (-) Fatigue +2% (-) ---------- misc Masteries +0.20(-) Cunning/Survival Boost speed by 29% (based on Cunning). Uses 50 power out of 23/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | [vs. brass lantern 'Xith' (Light source)]brass lantern 'Xith' 2.0 T1 lite [Rare] Master While equipped: Stats +1(-) Str +1(-) Wil dps ---------- Crit.mult +5.00% (-) ----- def ----- Defense +15 (+10 eff.) (-) Crit.chn- 5.00% (-) Die.at -20.00 life (-) ---------- misc Light +6 (-) Infravis +1 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Radiancebender the linen wizard hat (1 def, 0 armour) (On head)]Radiancebender the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% (-) Mind.pwr +2 (+1 eff.) (-) Melee+ 0(-20) item temporal energize On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) (-) Resists +6%(-) light ---------- misc Psi/turn +0.12 (-) Light +1 (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Blastrain the iron torque of mindblast [power 100] (15 cooldown) (Tool)]Blastrain the iron torque of mindblast [power 100] (15 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Melee+ 0(-20) item expose Res.pen +5%(-) lightning Melee Ret 2(-) mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +3%(-) cold Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. copper ring of arcana (+0.10/turn) (On fingers, 1 of 2)]copper ring of arcana (+0.10/turn) 0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +21% (-) ---------- misc Mana/turn +0.10 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of arcana (+0.10/turn) (On fingers, 1 of 2)]copper ring of corrosion (+20%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Silence- +0% (-21%) ---------- misc Mana/turn +0.00 (-0.10) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Offalobeisance (Around waist)]Offalobeisance 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% (-) Phys.pwr +2 (+1 eff.) (-) Dmg.mod +3%(-) nature ----- def ----- Resists +3%(-) fire Spell.save +5 (+3 eff.) (-) Die.at -60.00 life (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
| In main hand | [vs. potent elm magestaff of might (13-16 power, 2 apr, fire element) (In main hand)]potent elm magestaff of might (13-16 power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 13.0 - 15.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +6% (-) Spell.pwr +5 (+2 eff.) (-) Dmg.mod +13%(-) fire ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature Poison- +20% (-) ---------- misc Masteries +0.20(-) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | [vs. mindwoven linen robe of Angolwen (0 def, 0 armour) (Main armor)]mindwoven linen robe of Angolwen (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +2(-) Mag +2(-) Wil dps ---------- Mind.crit +2% (-) Spell.pwr +7 (+3 eff.) (-) Mind.pwr +2 (+1 eff.) (-) S.pwr/crit +2 (-) ----- def ----- Resists +7%(-) all Mind.save +15 (+9 eff.) (-) Silence- +20% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Cloak of Deception (Cloak)]Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) (-) Spell.pwr +5 (+2 eff.) (-) Mind.pwr +5 (+2 eff.) (-) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | [vs. Vorydhethra the copper amulet (Around neck)]Vorydhethra the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +5 (+3 eff.) (-) Resists +11%(-) lightning +3%(-) cold Crit.chn- 15.00% (-) Stun/Frz- +20% (-) ---------- misc Hate/m.crit +2.00 (-) Amulets make your neck look great! |
Inventory
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the psychic (absorb 60; cd 12)] (on body)]shatter afflictions rune of the psychic (absorb 56; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Vorydhethra the copper amulet (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Resists +0%(-11%) lightning +0%(-3%) cold Crit.chn- 0.00% (-15.00%) Stun/Frz- +0% (-20%) ---------- misc Hate/m.crit +0.00 (-2.00) See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Vorydhethra the copper amulet (Around neck)]clarifying copper amulet of dexterity (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) Resists +0%(-11%) lightning +0%(-3%) cold +10% mind Crit.chn- 0.00% (-15.00%) Confus- +20% Stun/Frz- +0% (-20%) ---------- misc Hate/m.crit +0.00 (-2.00) Amulets make your neck look great! |
[vs. potent elm magestaff of might (13-16 power, 2 apr, fire element) (In main hand)]cruel elm starstaff of might (10-12 power, 2 apr, light element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane/Master Power 10.0 - 12.0(-3.0 - -3.6) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +13% (+7%) Crit.mult +11.00% Spell.pwr +3 (+1 eff.) (-2 (-1 eff.)) Dmg.mod +10% light +0%(-13%) fire ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. potent elm magestaff of might (13-16 power, 2 apr, fire element) (In main hand)]elm vilestaff (10-12 power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0(-3.0 - -3.6) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-5%) Spell.pwr +3 (+1 eff.) (-2 (-1 eff.)) Dmg.mod +10%(-3%) fire ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. potent elm magestaff of might (13-16 power, 2 apr, fire element) (In main hand)]acidic iron battleaxe of vileness (12-17 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Arcane Power 11.5 - 17.2(-1.5 - +1.7) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 (-1) Crit +4.5% (+2.0%) Atk.spd 100% (-) Melee+ +7 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 19 On Crit: + Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 While equipped: dps ---------- Spell.crit +0% (-6%) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +0%(-13%) fire ---------- misc Talents +0(+-1) Command Staff Massive two-handed battleaxes. |
[vs. potent elm magestaff of might (13-16 power, 2 apr, fire element) (In main hand)]Hanifang (24-33 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Random Unique] Nature/Master/Psionic Power 23.5 - 32.9(+10.5 - +17.3) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 (+2) Crit +3.5% (+1.0%) Atk.spd 100% (-) Melee+ +10 nature On Hit: + 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +5 Wil dps ---------- Spell.crit +0% (-6%) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +25 (+12 eff.) Dmg.mod +0%(-13%) fire Res.pen +20% mind +10% all Acc +10 (+7 eff.) Apr +8 Melee Ret 4 arcane ---------- misc Talents +0(+-1) Command Staff Sharp, long, and deadly. |
[vs. potent elm magestaff of might (13-16 power, 2 apr, fire element) (In main hand)]Skullcleaver (20-28 power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 20.0 - 28.0(+7.0 - +12.4) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 (+2) Crit +12.0% (+9.5%) Atk.spd 100% (-) HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Spell.crit +0% (-6%) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +8% blight +0%(-13%) fire ---------- misc Talents +0(+-1) Command Staff A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
[vs. potent elm magestaff of might (13-16 power, 2 apr, fire element) (In main hand)]iron waraxe of paradox (11-15 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Power 11.0 - 15.4(-2.0 - -0.2) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+1.0%) Atk.spd 100% (-) Melee+ +7 temporal While equipped: dps ---------- Spell.crit +0% (-6%) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +0%(-13%) fire ----- def ----- Resists +6% temporal ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
[vs. potent elm magestaff of might (13-16 power, 2 apr, fire element) (In main hand)]cured leather sling 'Ivyldakira' 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Apr +0 (-2) Crit +0.0% (-2.5%) Atk.spd 100% (-) Range +7 Proj.spd +200% On Hit: * 20 arcane resource burn While equipped: Stats +2 Str +6 Wil +6 Con dps ---------- Phys.crit +2.0% Spell.crit +0% (-6%) Crit.mult +5.00% Phys.pwr +7 (+3 eff.) Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +0%(-13%) fire Acc +8 (+6 eff.) ----- def ----- Max.HP +10.00 ---------- misc Talents +0(+-1) Command Staff Slings are used to hurl stones or metal shots at your foes. |
acidic iron shield (0 def, 2 armour, 18 block)7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 5 acid Melee Ret 1 acid ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. mindwoven linen robe of Angolwen (0 def, 0 armour) (Main armor)]prismatic iron mail armour of acid resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Arcane/Master While equipped: Stats +0(-2) Mag +0(-2) Wil dps ---------- Mind.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) S.pwr/crit +0 (-2) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +15% acid +11% darkness +11% light +0%(-7%) all Mind.save +0 (+0 eff.) (-15 (-9 eff.)) Silence- +0% (-20%) A suit of armour made of mail. |
[vs. mindwoven linen robe of Angolwen (0 def, 0 armour) (Main armor)]prismatic steel mail armour (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Arcane While equipped: Stats +0(-2) Mag +0(-2) Wil dps ---------- Mind.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) S.pwr/crit +0 (-2) ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +10% darkness +11% light +0%(-7%) all Mind.save +0 (+0 eff.) (-15 (-9 eff.)) Silence- +0% (-20%) A suit of armour made of mail. |
[vs. mindwoven linen robe of Angolwen (0 def, 0 armour) (Main armor)]Ivunn the iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Psionic While equipped: Stats +1 Dex +0(-2) Mag +0(-2) Wil +3 Con dps ---------- Mind.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) S.pwr/crit +0 (-2) ----- def ----- Armour +7 Fatigue +22% Resists +6% mind +0%(-7%) all Mind.save +11 (+7 eff.) (-4 (-2 eff.)) Silence- +0% (-20%) ---------- misc Light +1 See.Invis +12 A suit of armour made of metal plates. |
[vs. mindwoven linen robe of Angolwen (0 def, 0 armour) (Main armor)]Thalore-Wood Cuirass (4 def, 12 armour) 12.0 T2 massive armor Reqs Massive armour training Str 26 [Unique] Nature/Master While equipped: Stats +3 Dex +0(-2) Mag +3(+1) Wil +3 Con dps ---------- Mind.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) S.pwr/crit +0 (-2) ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% nature +18% cold +18% darkness +0%(-7%) all Mind.save +0 (+0 eff.) (-15 (-9 eff.)) Heal.mod +25% Silence- +0% (-20%) Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
[vs. Eden's Guile (2 def, 1 armour) (On feet)]pair of rough leather boots 'Galesquall' (0 def, 3 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-3) Cun dps ---------- Res.pen +10% temporal ----- def ----- Armour +3 (+2) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +0% (-2%) Resists +3% lightning +6% temporal +3% light ---------- misc Infravis +1 Masteries +0.00(-0.20) Cunning/Survival A pair of boots made of leather. |
[vs. Radiancebender the linen wizard hat (1 def, 0 armour) (On head)]Rainclash the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 0(-20) item temporal energize Res.pen +5% cold Melee Ret 6 fire 2 cold On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resists +12% fire +0%(-6%) light +7% cold ---------- misc Psi/turn +0.00 (-0.12) Light +0 (-1) Breathe water A cap made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Xith' (Light source)]Frozenkarma 2.0 T1 lite [Rare] Psionic While equipped: Stats +0(-1) Str +0(-1) Wil dps ---------- Crit.mult +0.00% (-5.00%) ----- def ----- Defense +0 (+0 eff.) (-15 (-10 eff.)) Resists +6% blight Crit.chn- 0.00% (-5.00%) Spell.save +3 (+1 eff.) Mind.save +5 (+2 eff.) Die.at +0.00 life (+20.00 life) ---------- misc Light +3 (-3) Infravis +0 (-1) See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Xith' (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: Stats +0(-1) Str +0(-1) Wil dps ---------- Crit.mult +0.00% (-5.00%) Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Defense +0 (+0 eff.) (-15 (-10 eff.)) Resists +30% light Crit.chn- 0.00% (-5.00%) Die.at +0.00 life (+20.00 life) Heal.mod +10% ---------- misc Light +5 (-1) Infravis +0 (-1) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(88 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. brass lantern 'Xith' (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: Stats +0(-1) Str +0(-1) Wil dps ---------- Crit.mult +0.00% (-5.00%) ----- def ----- Defense +0 (+0 eff.) (-15 (-10 eff.)) Crit.chn- 0.00% (-5.00%) Die.at +0.00 life (+20.00 life) ---------- misc Light +3 (-3) Infravis +0 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon 1.0 lite [Unique] Arcane While equipped: Stats +0(-1) Str +0(-1) Wil dps ---------- Crit.mult +0.00% (-5.00%) ----- def ----- Defense +0 (+0 eff.) (-15 (-10 eff.)) Crit.chn- 0.00% (-5.00%) Die.at +0.00 life (+20.00 life) ---------- misc Light +3 (-3) Infravis +0 (-1) Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 94.54 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 94.54 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 56/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
[vs. Blastrain the iron torque of mindblast [power 100] (15 cooldown) (Tool)]Belunor the Sunburst (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Melee+ 0(-20) item expose Dmg.mod +12% fire Res.pen +0%(-5%) lightning +5% fire Melee Ret 6 blight 0(-2) mind On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +0%(-3%) cold ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Blastrain the iron torque of mindblast [power 100] (15 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck dps ---------- Melee+ 0(-20) item expose Res.pen +0%(-5%) lightning Melee Ret 0(-2) mind ----- def ----- Defense +5 (+2 eff.) Resists +0%(-3%) cold ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Alodudan the Skeleton Archmage level 10
21st Dusk 122nd year of Ascendancy at 12:43 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Alodudan the Skeleton Archmage level 9
11st Dusk 122nd year of Ascendancy at 18:54 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Alodudan the Skeleton Archmage level 9
18th Dusk 122nd year of Ascendancy at 19:23 see stats
Log
Isleba the king cobra summons a War Hound!
Isleba the king cobra's mind surges with critical power!
Isleba the king cobra stops burning.
Talent Fireflash is ready to use.
Isleba the king cobra uses Pheromones.
Summons flock towards Alodudan.
Melee retaliation hits War hound for 2 mind damage.
War hound hits Alodudan for (144 absorbed), 0 physical (0 total damage).
The shield around Alodudan crumbles.
Alodudan speeds up.
Talent Manathrust is ready to use.
Talent Blastwave is ready to use.
Melee retaliation hits War hound for 2 mind damage.
War hound hits Alodudan for (134 ignored), 0 physical (0 total damage).
Isleba the king cobra feeds his vined mindstar with psychic energy from Alodudan!
Isleba the king cobra hits Alodudan for 42 mind damage.
Isleba the king cobra uses Nature's Balance.
Talent Rune: Manasurge is ready to use.
Melee retaliation hits War hound for 2 mind damage.
War hound hits Alodudan for 136 physical damage.
Alodudan casts Rune: Manasurge.
Alodudan starts to surge mana.
Isleba the king cobra uses Mucus.
Isleba the king cobra uses Leaves Tide.
Melee retaliation hits War hound for 1 mind damage.
War hound hits Alodudan for 134 physical damage.
Alodudan the level 10 skeleton archmage was bled to death by a war hound on level 2 of Ruins of Kor'Pul.

























































































