












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Restart Sustains 1.6.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Early Boost & Some More Points 1.6.0Significantly more points in the early game. That's it. Moderately Generous Levels 1.6.0Is moderately generous with talents, types and stat points for each level gained. + 0.2% resist all per level upto level 50. +0.1% resist all per level at levels 51+ + 2 to all saves per level upto level 50. +1 to all saves per level at levels 51+ + 5 to MaxHP per level 4 stat points per level. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Sun Paladin |
Level / Exp | 50 / 16% |
Size | big |
Lifes / Deaths | Killed by orc fighter at level 1 on the 1st Flare 122nd year of Ascendancy at 13:47 / 50Killed by orc archer at level 1 on the 1st Flare 122nd year of Ascendancy at 15:09 Killed by orc fighter at level 1 on the 1st Flare 122nd year of Ascendancy at 15:57 Killed by orc archer at level 1 on the 1st Flare 122nd year of Ascendancy at 16:24 Killed by orc assassin at level 1 on the 1st Flare 122nd year of Ascendancy at 17:11 Killed by orc fighter at level 1 on the 1st Flare 122nd year of Ascendancy at 17:36 Killed by orc assassin at level 1 on the 1st Flare 122nd year of Ascendancy at 17:45 Killed by orc assassin at level 1 on the 1st Flare 122nd year of Ascendancy at 18:05 Killed by orc assassin at level 1 on the 1st Flare 122nd year of Ascendancy at 18:32 Killed by orc fighter at level 1 on the 1st Flare 122nd year of Ascendancy at 18:59 Killed by orc fighter at level 1 on the 1st Flare 122nd year of Ascendancy at 19:06 Killed by orc fighter at level 1 on the 1st Flare 122nd year of Ascendancy at 19:29 Killed by orc fighter at level 1 on the 1st Flare 122nd year of Ascendancy at 19:36 Killed by orc fighter at level 1 on the 1st Flare 122nd year of Ascendancy at 19:47 Killed by orc soldier at level 1 on the 1st Flare 122nd year of Ascendancy at 20:20 Killed by orc soldier at level 1 on the 1st Flare 122nd year of Ascendancy at 20:47 Killed by orc fighter at level 1 on the 1st Flare 122nd year of Ascendancy at 22:09 Killed by orc fighter at level 1 on the 1st Flare 122nd year of Ascendancy at 22:36 Killed by orc warrior at level 1 on the 1st Flare 122nd year of Ascendancy at 23:20 Killed by orc fighter at level 1 on the 1st Flare 122nd year of Ascendancy at 23:46 Killed by orc fighter at level 1 on the 2nd Flare 122nd year of Ascendancy at 00:11 Killed by orc fighter at level 2 on the 2nd Flare 122nd year of Ascendancy at 00:45 Killed by orc fighter at level 2 on the 2nd Flare 122nd year of Ascendancy at 01:17 Killed by orc fighter at level 2 on the 2nd Flare 122nd year of Ascendancy at 01:53 Killed by orc fighter at level 2 on the 2nd Flare 122nd year of Ascendancy at 02:51 Killed by orc fighter at level 2 on the 2nd Flare 122nd year of Ascendancy at 03:23 Killed by orc fighter at level 2 on the 2nd Flare 122nd year of Ascendancy at 03:57 Killed by orc fighter at level 2 on the 2nd Flare 122nd year of Ascendancy at 04:38 Killed by orc fighter at level 2 on the 2nd Flare 122nd year of Ascendancy at 05:17 Killed by orc fighter at level 2 on the 2nd Flare 122nd year of Ascendancy at 06:43 Killed by orc elite fighter at level 2 on the 43rd Dusk 122nd year of Ascendancy at 13:03 Killed by orc elite fighter at level 2 on the 43rd Dusk 122nd year of Ascendancy at 13:32 Killed by orc blood mage at level 2 on the 43rd Dusk 122nd year of Ascendancy at 14:00 Killed by orc elite fighter at level 2 on the 43rd Dusk 122nd year of Ascendancy at 14:32 Killed by orc blood mage at level 2 on the 43rd Dusk 122nd year of Ascendancy at 14:39 Killed by orc elite fighter at level 3 on the 43rd Dusk 122nd year of Ascendancy at 15:07 Killed by orc elite fighter at level 3 on the 43rd Dusk 122nd year of Ascendancy at 15:40 Killed by orc fighter at level 3 on the 43rd Dusk 122nd year of Ascendancy at 16:43 Killed by orc fighter at level 3 on the 43rd Dusk 122nd year of Ascendancy at 17:15 Killed by orc fighter at level 3 on the 43rd Dusk 122nd year of Ascendancy at 17:48 Killed by orc fighter at level 3 on the 43rd Dusk 122nd year of Ascendancy at 18:30 Killed by orc fighter at level 3 on the 43rd Dusk 122nd year of Ascendancy at 19:25 Killed by orc fighter at level 3 on the 43rd Dusk 122nd year of Ascendancy at 20:26 Killed by orc fighter at level 3 on the 43rd Dusk 122nd year of Ascendancy at 21:13 Killed by orc elite fighter at level 3 on the 43rd Dusk 122nd year of Ascendancy at 22:27 Killed by orc elite fighter at level 3 on the 44th Dusk 122nd year of Ascendancy at 01:05 Killed by orc grand master assassin at level 5 on the 63rd Dusk 122nd year of Ascendancy at 16:20 Killed by Velodhenne the snow giant at level 7 on the 64th Dusk 122nd year of Ascendancy at 09:24 Killed by Doomed Shade of zoom at level 14 on the 75th Dusk 122nd year of Ascendancy at 10:58 Killed by Doomed Shade of zoom at level 14 on the 75th Dusk 122nd year of Ascendancy at 13:51 |
Primary Stats
Strength | 145 (base 60) |
Dexterity | 95 (base 60) |
Constitution | 72 (base 60) |
Magic | 118 (base 60) |
Willpower | 87 (base 60) |
Cunning | 86 (base 60) |
Resources
Life | 19893/19893 |
Positive | 107/107 |
Stamina | 390/390 |
Healing Factor | 1.3842975206612 |
Regeneration | 692.19264451164 |
Speed
Mental | +39% |
Attack | +49% |
Movement | +49% |
Spell | +49% |
Global | +149% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 10 |
See Stealth | 98.969406653273 |
See Invisible | 98.969406653273 |
Offense: Mainhand
Damage | 455 |
Accuracy | 94 |
Crit Chance | 201% |
APR | 18 |
Speed | 0.72 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 224 |
Crit Chance | 100% |
Speed | 0.67114093959732 |
Offense: Mind
Mindpower | 229 |
Crit Chance | 99% |
Speed | 0.67114093959732 |
Offense: Damage Bonus
Acid | +35% |
Blight | +16% |
Arcane | +22% |
Cold | +52% |
All | +7% |
Lightning | +32% |
Light | +106% |
Temporal | +17% |
Physical | +17% |
Darkness | +33% |
Fire | +119% |
Mind | +10% |
Offense: Damage Penetration
Darkness | +30% |
Temporal | +40% |
Acid | +35% |
Arcane | +40% |
Fire | +25% |
All | +25% |
Defense: Base
Armour (hardiness) | 145 (89.117647058824%) |
Defense | 111 |
Ranged Defense | 111 |
Fatigue | 0 |
Physical Save | 87 |
Spell Save | 95 |
Mental Save | 116 |
Defense: Resistances
Acid | + 64%( 70%) |
Blight | + 53%( 70%) |
Arcane | + 43%( 70%) |
Cold | + 70%( 70%) |
All | + 40%( 70%) |
Darkness | + 58%( 70%) |
Light | + 47%( 70%) |
Temporal | + 80%( 80%) |
Lightning | + 63%( 70%) |
Fire | + 60%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 40% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 85% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Celestial / Guardian | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Crusader | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Sun | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Combat | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Radiance | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Light | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Thalore | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortitude |
talent | Range Amplification Device |
talent | Weapon of Wrath |
talent | Weapon of Light |
talent | Roll With It |
talent | Searing Sight |
talent | Second Life |
talent | Precise Strikes |
talent | Daunting Presence |
talent | Righteous Strength |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
Equipment
On feet | ![]() 2.0 T5 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +10% acid Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce armor by 75% ----- def ----- Armour +5 Resists +13% lightning +14% temporal +12% light +15% acid ---------- misc Light +3 A pair of boots made of leather. |
Quiver | ![]() 3.0 T5 arrow ammo [Unique] Master Power 62.0 - 86.8 Physical Uses 40% Wil, 50% Dex, 50% Mag 70% Str Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Light source | ![]() 1.0 T5 lite [Rare] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +6.0% Crit.mult +16.00% Phys.pwr +8 (+1 eff.) Dmg.mod +6% darkness Res.pen +5% darkness +15% temporal Melee Ret 6 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 65% ----- def ----- Resists +5% arcane +9% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+1 eff.) Mind.pwr +15 (+1 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
On hands | ![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 36.0 - 50.4 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | ![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.0 Pwr.cost 9 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() 0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Dex +9 Mag dps ---------- Melee+ 12 light Ranged+ 23 light Dmg.mod +13% light Acc +14 (+3 eff.) Rings can have magical properties. |
On fingers | ![]() 0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 17 physical Ranged+ 5 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 83 On Hit (Ranged): * 13% chance to reduce all saves and defense by 83 ----- def ----- Resists +9% nature +9% blight Poison- +20% Disease- +20% ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 10 cooldown Level 5.2 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 76%. Rings can have magical properties. |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+3 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.6 Pwr.cost 5 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 389.78 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
In main hand | ![]() 3.0 T5 longsword 1H weapon [Rare] Master Power 51.5 - 72.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 mind On Crit.r2 +8 acid While equipped: Stats +6 Mag dps ---------- Mind.crit +3% Mind.pwr +10 (+1 eff.) Dmg.mod +9% blight Res.pen +15% arcane ---------- misc Hate/m.crit +4.00 Max.mana +40.00 Sharp, long, and deadly. |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +7 Mag +4 Cun +7 Lck dps ---------- Dmg.mod +3% acid +3% mind Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce armor by 75% * 20% chance to reduce all saves and defense by 83 ----- def ----- Resists +8% fire +10% cold Stealth +9 ---------- misc T.Disarm +15 Mana/turn +0.20 Max.mana +44.00 Infravis +4 A belt that goes around your waist. |
In off hand | ![]() 7.0 T4 shield armor [Ego++] Master When used to Attack: Power 57.0 - 68.4 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +143 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Str +5 Dex dps ---------- Phys.crit +7.0% Phys.pwr +7 (+1 eff.) Acc +14 (+3 eff.) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+1 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+4 eff.) Spell.save +20 (+4 eff.) Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.4 Pwr.cost 25 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Main armor | ![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+1 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+3 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 44, based on Cunning and Magic) for 10 turns. Uses 25 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+4 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 100 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Ego+] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +10% mind +10% fire ----- def ----- Mind.save +12 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 40 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 5 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 101 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By zoom the Thalore Sun Paladin level 23
37th Haze 122nd year of Ascendancy at 17:36 see stats
By zoom the Thalore Sun Paladin level 36
5th Decay 122nd year of Ascendancy at 09:24 see stats
By zoom the Thalore Sun Paladin level 7
64th Dusk 122nd year of Ascendancy at 00:11 see stats
By zoom the Thalore Sun Paladin level 50
6th Decay 122nd year of Ascendancy at 23:36 see stats
By zoom the Thalore Sun Paladin level 30
64th Haze 122nd year of Ascendancy at 17:54 see stats
By zoom the Thalore Sun Paladin level 35
3rd Decay 122nd year of Ascendancy at 16:55 see stats
By zoom the Thalore Sun Paladin level 10
64th Dusk 122nd year of Ascendancy at 11:16 see stats
By zoom the Thalore Sun Paladin level 20
35th Haze 122nd year of Ascendancy at 15:59 see stats
By zoom the Thalore Sun Paladin level 30
64th Haze 122nd year of Ascendancy at 13:18 see stats
By zoom the Thalore Sun Paladin level 40
6th Decay 122nd year of Ascendancy at 23:35 see stats
By zoom the Thalore Sun Paladin level 50
6th Decay 122nd year of Ascendancy at 23:35 see stats
By zoom the Thalore Sun Paladin level 50
6th Decay 122nd year of Ascendancy at 23:36 see stats
By zoom the Thalore Sun Paladin level 34
2nd Decay 122nd year of Ascendancy at 21:43 see stats
By zoom the Thalore Sun Paladin level 45
6th Decay 122nd year of Ascendancy at 23:35 see stats
By zoom the Thalore Sun Paladin level 32
69th Haze 122nd year of Ascendancy at 21:17 see stats
By zoom the Thalore Sun Paladin level 50
2nd Wintertide 123rd year of Ascendancy at 02:06 see stats
By zoom the Thalore Sun Paladin level 25
57th Haze 122nd year of Ascendancy at 09:07 see stats
By zoom the Thalore Sun Paladin level 13
75th Dusk 122nd year of Ascendancy at 08:37 see stats
By zoom the Thalore Sun Paladin level 32
69th Haze 122nd year of Ascendancy at 11:53 see stats
By zoom the Thalore Sun Paladin level 34
2nd Decay 122nd year of Ascendancy at 18:25 see stats
By zoom the Thalore Sun Paladin level 39
6th Decay 122nd year of Ascendancy at 23:32 see stats
By zoom the Thalore Sun Paladin level 50
8th Allure 123rd year of Ascendancy at 10:59 see stats
By zoom the Thalore Sun Paladin level 4
44th Dusk 122nd year of Ascendancy at 01:30 see stats
By zoom the Thalore Sun Paladin level 2
2nd Flare 122nd year of Ascendancy at 00:36 see stats
Log
Talent Pain Enhancement System is ready to use.
zoom hits Gwelgoroth for 247 light damage.
zoom killed Gwelgoroth!
Ran for 2 turns (stop reason: hostile spotted to the southwest (gwelgoroth - offscreen)).
Gwelgoroth casts Lightning.
Gwelgoroth hits zoom for 24 lightning damage.
zoom hits Something for 247 light damage.
zoom hits Gwelgoroth for 248 light damage.
Zoom surges with light power!
zoom hits Gwelgoroth for 247 light damage.
zoom hits Gwelgoroth for 248 light damage.
zoom killed Gwelgoroth!
zoom killed Gwelgoroth!
Quest 'Storming the city' status updated! (Press 'j' to see the quest log)
Zoom deactivates Weapon of Wrath.
Zoom deactivates Righteous Strength.
Zoom deactivates Roll With It.
Zoom deactivates Chant of Fortitude.
Zoom deactivates Second Life.
Zoom deactivates Weapon of Light.
Zoom deactivates Daunting Presence.
Zoom deactivates Range Amplification Device.
Zoom deactivates Searing Sight.
Zoom deactivates Precise Strikes.