The Squad the level 9 Yeek Summoner by Deathlisk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp9 / 41%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic15 (base 10)
Willpower32 (base 26)
Cunning30 (base 26)

Resources

Life151/151
Equilibrium0
Healing Factor0.94571268249155
Regeneration0.80385578011782

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth26.446758763835
See Invisible26.446758763835

Offense: Mainhand

Damage21
Accuracy23
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage21
Accuracy23
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance7%
Speed1

Offense: Mind

Mindpower29
Crit Chance9%
Speed1

Offense: Damage Bonus

Mind+4%
Arcane+3%

Defense: Base

Armour (hardiness)3 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save20
Spell Save20
Mental Save26

Defense: Resistances

Mind+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance34%
Instadeath Resistance100%
Confusion Resistance69%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
1/5
2/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

failed
done
done

Equipment

Tool
On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Something hits Green worm mass for 49 physical damage.
Something killed Green worm mass!

You collect a new ingredient:
green worm (1).
Your summoned minotaur disappears.
The Squad hits Green worm mass for 21 nature, 5 mind, 22 nature (48 total damage).
The Squad killed Green worm mass!

Talent War Hound is ready to use.

Orc warrior seems more focused.


The Squad hits Orc warrior for 19 nature, 5 mind, 20 nature, 3 mind (46 total damage).
Orc warrior hits The Squad for 39 physical damage.

The Squad hits Orc warrior for 19 nature, 5 mind, 19 nature, 5 mind (48 total damage).
Orc warrior hits The Squad for 42 physical damage.

The Squad hits Orc warrior for 19 nature, 5 mind, 21 nature, 5 mind (50 total damage).
Orc warrior hits The Squad for 41 physical damage.

You collect a new ingredient:
orc heart (1).
The Squad hits Orc warrior for 19 nature, 5 mind, 21 nature, 5 mind (50 total damage).
The Squad killed Orc warrior!

Talent Minotaur is ready to use.

Resting starts...

Rested for 22 turns (stop reason: all resources and life at maximum).