








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Allow Respec Anywhere 1.2.3Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. |
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 103 / 35% |
Size | medium |
Lifes / Deaths | Killed by Tim at level 83 on the 8th Haze 122nd year of Ascendancy at 14:36 / 1 |
Primary Stats
Strength | 69 (base 40) |
Dexterity | 119 (base 99) |
Constitution | 52 (base 13) |
Magic | 72 (base 60) |
Willpower | 29 (base 12) |
Cunning | 128 (base 100) |
Resources
Mana | 477/477 |
Psi | 89/89 |
Vim | 571/599 |
Life | 2759/2759 |
Stamina | 434/434 |
Paradox | 0 |
Healing Factor | 1.6337837837836 |
Regeneration | 5.3097972972967 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +40% |
Spell | 0% |
Global | +180.01709637574% |
Vision
Sight | 10 |
Lite | 20 |
Infravision | 3 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
Damage | 102 |
Accuracy | 74 |
Crit Chance | 124% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 93 |
Crit Chance | 90% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 48% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +16% |
Nature | +26% |
Fire | +12% |
Physical | +107% |
Mind | +12% |
All | +6% |
Offense: Damage Penetration
Darkness | +15% |
Light | +10% |
Physical | +67% |
Lightning | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 121.80203773392 (100%) |
Defense | 57 |
Ranged Defense | 58 |
Fatigue | 8 |
Physical Save | 66 |
Spell Save | 88 |
Mental Save | 52 |
Defense: Resistances
Acid | + 68%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 26%( 70%) |
Cold | + 70%( 70%) |
All | + 21%( 70%) |
Lightning | + 49%( 70%) |
Temporal | + 37%( 70%) |
Darkness | + 49%( 70%) |
Physical | + 33%( 70%) |
Fire | + 64%( 70%) |
Nature | + 55%( 70%) |
Defense: Immunities
Silence Resistance | 0% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 50% |
Knockback Resistance | 35% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 337 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 672 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.00 |
| 6/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 10/5 |
Technique / Magical combat | 1.20 |
| 10/5 |
| 10/5 |
| 6/5 |
| 1/5 |
Spell / Earth | 1.20 |
| 10/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Battle tactics | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.00 |
| 6/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 10/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.20 |
| 1/5 |
| 3/5 |
| 10/5 |
| 7/5 |
Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Celestial / Chants | 1.00 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Abyssal Shield |
talent | Charged Shield |
talent | Crystalline Focus |
talent | Kinetic Shield |
talent | Reality Smearing |
talent | Skate |
talent | Essence of Speed |
talent | Chant of Resistance |
talent | Stone Skin |
talent | Beyond the Flesh |
detrimental effect | Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance. Thunderstorm |
Quests
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
Wake up and kill the dreaming horror boss 'Ce'Nenor the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 49)You completed the challenge and received: Random Artifact: Betirivea (150% power, 6 apr, acid element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 102)You completed the challenge and received: Random Artifact: Nimbusshine (169% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 104)You completed the challenge and received: Random Artifact: Huryrin | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 105)You completed the challenge and received: Random Artifact: Galethorn | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 17)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 22)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 23)You completed the challenge and received: Random Artifact: Layulle (121% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 32)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 37) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: Random Artifact: Naturefiend (4 def, 2 armour, 22.5 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 42) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 46)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 50) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 53)You completed the challenge and received: Random Artifact: Radiancepanic (2 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 64)You completed the challenge and received: Random Artifact: Flashviper (4 def, 2 armour, 17 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 66)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 67)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 68)You completed the challenge and received: Random Artifact: Hellspulverizer (146% power, 9 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 70)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 8)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 81)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 85)You completed the challenge and received: Random Artifact: Erirab (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 90)You completed the challenge and received: Random Artifact: Crackledeath (21/21, 156% power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 94)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 95)You completed the challenge and received: +1 Category Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 26)0 / 2 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 34) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 43) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 92) | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 44)Turns left: 0 You completed the challenge and received: Random Artifact: Aeragamina (97% power, 7 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 96)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 100)You completed the challenge and received: Random Artifact: Pitchcutter (17 def, 0 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 107)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 21)You completed the challenge and received: Random Artifact: Barysus (129% power, 4 apr, blight element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 52)You completed the challenge and received: +1 Category Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 61)You completed the challenge and received: Random Artifact: Phlegmoozer | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 62)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 75)You completed the challenge and received: Random Artifact: Nerubrekira (149% power, 5 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 77)You completed the challenge and received: Random Artifact: Shimmerquench (152% power, 6 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 78)You completed the challenge and received: Random Artifact: Glimmermarrow (9 def, 16 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 98)You completed the challenge and received: Random Artifact: Galewhisper (0 def, 5 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 109)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 29) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 33) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 45) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 59) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 60)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 74)You completed the challenge and received: +1 Class Point and +1 Prodigy Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 86) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 87)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 73)Turns left: -1 | failed |
Leave the level in less than 135 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (135) (Level 39)Turns left: -1 | failed |
Leave the level in less than 153 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (153) (Level 106)Turns left: 44 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 195 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (195) (Level 63)Turns left: 33 You completed the challenge and received: Random Artifact: Burnfame (24/24, 163% power, 18 apr) | done |
Leave the level in less than 201 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (201) (Level 91)Turns left: 94 You completed the challenge and received: Random Artifact: Dourcast (137% power, 2 apr) | done |
Leave the level in less than 222 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (222) (Level 71)Turns left: 75 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 240 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (240) (Level 80)Turns left: 15 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 255 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (255) (Level 48)Turns left: -1 | failed |
Leave the level in less than 261 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (261) (Level 103)Turns left: -1 | failed |
Leave the level in less than 492 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (492) (Level 24)Turns left: 70 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 72 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (72) (Level 30)Turns left: -1 | failed |
Leave the level in less than 78 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (78) (Level 56)Turns left: 45 You completed the challenge and received: Random Artifact: Undeathclash (120% power, 4 apr, lightning element) | done |
Leave the level in less than 99 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (99) (Level 16)Turns left: -1 | failed |
Leave the level in less than 99 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (99) (Level 83)Turns left: 21 You completed the challenge and received: Random Artifact: Isolaith (116% power, 7 apr) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 52% * 20% chance to disease Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +4 light When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +24.0% Physical power: +14 (+2 eff.) Effects on melee hit: * 17% chance to disease Changes resistances penetration: +10% light Changes damage: +6% mind / +30% physical Grants telepathy: Dragon Talent granted: +1 Command Staff Critical mult.: +30.00% Mental save: +3 (+1 eff.) Vim when firing critical spell: +6.00 Maximum vim: +40.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +8% Mental crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 24% Wil, 50% Mag, 64% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Greater Weapon Focus (10% chance level 1). When this weapon hits: Displacement Shield (10% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
On head | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +5% Changes resistances: +10% blight / +9% cold / +9% darkness / +6% all Allows you to breathe in: water Physical save: +13 (+4 eff.) Spell save: +46 (+9 eff.) Mental save: +12 (+4 eff.) Spellpower: +2 (+0 eff.) Damage Shield penetration: +30% Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+1 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 fire Changes resistances: +23% blight / +23% nature / +6% lightning Changes resistances penetration: +15% lightning Changes damage: +6% fire / +6% all Poison immunity: +50% Disease immunity: +52% Spellpower: +17 (+3 eff.) Mindpower: +13 (+4 eff.) Rings can have magical properties. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+6 eff.) Fatigue: -18% Effects on melee hit: * 20 arcane resource burn * 30% chance to daze at end of turn Changes stats: +20 Dex / +20 Cun / +20 Con / +18 Lck Changes resistances: +6% arcane Grants telepathy: Humanoid/Orc Stun/Freeze immunity: +10% Knockback immunity: +5% Life regen: +3.00 Stamina each turn: +2.60 Light radius: +3 Movement speed: +20% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +12.0% Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Damage (Melee): 29 fire Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +47.00% Physical save: +12 (+3 eff.) Spell save: +11 (+2 eff.) Mental save: +12 (+4 eff.) Maximum life: +30.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +12% See invisible: +10 Healing mod.: +10% Staves designed for wielders of magic, by the greats of the art. |
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Fatigue: -6% Changes stats: +3 Str / +4 Wil / +4 Cun Changes resistances: +19% cold / +6% darkness / +20% temporal Changes resistances penetration: +15% darkness Critical mult.: +15.00% Light radius: +9 Defense after a teleport: +39 Resist all after a teleport: +36% New effects duration reduction after a teleport: +49% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Main armor | ![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +35 Defense: +25 (+7 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+4 eff.) Spell save: +25 (+5 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 12 turns. While Heroism is active, you will only die when reaching -1148 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 42% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 20% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 627 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 122 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Changes stats: +14 Dex / +6 Mag / +19 Cun / +15 Con Changes resistances penetration: +15% lightning Changes damage: +7% acid / +12% blight / +8% fire / +16% lightning / +7% cold Life regen: +2.20 Stamina each turn: +2.00 Mana each turn: +0.08 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Movement speed: +20% Damage Shield penetration: +40% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Wil Changes resistances: +22% fire / +21% cold Changes resistances penetration: +20% fire Changes damage: +12% arcane Critical mult.: +15.00% Spell save: +22 (+4 eff.) Maximum mana: +123.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Mag Changes resistances: +28% temporal Changes resistances penetration: +15% mind Changes damage: +15% blight / +15% fire / +3% nature Grants telepathy: Demon/Minor Demon/Major Critical mult.: +30.00% Pinning immunity: +50% Knockback immunity: +47% Mana each turn: +0.36 Psi when hit: +0.08 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +80.00 Maximum vim: +30.00 Spellpower: +15 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +20 Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Damage when hit (Melee): 16 blight Changes stats: +4 Wil / +4 Mag Changes resistances: +9% mind Changes resistances cap: +5% all Changes resistances penetration: +35% mind / +15% arcane Physical save: +19 (+5 eff.) Mana when firing critical spell: +7.00 Spellpower: +10 (+2 eff.) Damage Shield penetration: +40% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes resistances cap: +7% all Talent masteries: +0.40 Corruption / Doom covenant +0.40 Chronomancy / Spacetime Folding Physical save: +27 (+7 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +26 (+6 eff.) Armour penetration: +17 Defense: +17 (+5 eff.) Changes stats: +17 Lck Critical mult.: +18.00% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 12 temporal Changes stats: +4 Dex / +9 Cun / +6 Con Changes resistances: +9% temporal Changes damage: +12% mind Mental save: +30 (+9 eff.) Mana when firing critical spell: +7.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 (+2 eff.) Light radius: +3 Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +2 Cun / +5 Mag Changes resistances penetration: +15% acid Changes damage: +6% acid / +8% lightning / +7% cold / +3% arcane / +7% fire Critical mult.: +30.00% Spell save: +26 (+5 eff.) Equilibrium when hit: +0.16 Maximum vim: +50.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Mental crit. chance: +2% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +11 Mag Changes resistances: +6% lightning / +9% temporal / +3% darkness Changes resistances penetration: +20% darkness / +15% temporal Changes damage: +8% lightning / +16% temporal / +8% light / +21% fire / +7% acid / +8% physical / +15% blight / +8% cold / +14% darkness Critical mult.: +20.00% Spellpower: +27 (+5 eff.) Spell crit. chance: +12% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +3% lightning / +32% darkness / +56% light Changes resistances penetration: +10% mind Changes damage: +3% lightning / +16% darkness / +25% light Life regen: +1.60 Maximum life: +82.00 Healing mod.: +27% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +30 (+5 eff.) Effects on melee hit: * 32% chance to blind Damage (Melee): 50 light Effects on ranged hit: * 35% chance to blind Damage (Ranged): 42 light Damage when hit (Melee): 8 blight / 12 temporal / 16 darkness Changes stats: +9 Str / +10 Con Changes resistances: +6% blight Changes damage: +6% darkness / +6% blight Spellpower: +15 (+3 eff.) Mindpower: +13 (+4 eff.) Rings can have magical properties. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Changes resistances: +6% arcane Changes damage: +30% acid / +30% darkness / +30% blight / +30% fire / +9% arcane Talent granted: +1 Command Staff Critical mult.: +40.00% Physical save: +15 (+4 eff.) Spell save: +24 (+5 eff.) Mental save: +15 (+5 eff.) Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +36 (+7 eff.) Spell crit. chance: +13% See invisible: +18 Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +8 darkness When wielded/worn: Physical crit. chance: +30.0% Effects on melee hit: * Slows global speed by 39% Changes stats: +7 Con Changes resistances: +6% nature / +6% temporal Changes resistances penetration: +5% light Changes damage: +9% light / +30% physical / +3% mind / +3% darkness Talent granted: +1 Command Staff Critical mult.: +35.00% Spell save: +39 (+8 eff.) Life regen: +2.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +5% Healing mod.: +30% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Changes stats: +3 Str / +6 Dex Changes resistances: +9% fire / +10% darkness / +5% arcane Changes damage: +3% mind Cut immunity: +15% Disarm immunity: +30% Stun/Freeze immunity: +25% Maximum life: +40.00 Maximum stamina: +23.00 Maximum psi: +20.00 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact), costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Tim the Cornac Adventurer level 57
53rd Dusk 122nd year of Ascendancy at 22:00 see stats
By Tim the Cornac Adventurer level 42
30th Dusk 122nd year of Ascendancy at 13:58 see stats
By Tim the Cornac Adventurer level 58
55th Dusk 122nd year of Ascendancy at 06:36 see stats
By Tim the Cornac Adventurer level 36
22nd Dusk 122nd year of Ascendancy at 00:44 see stats
By Tim the Cornac Adventurer level 51
45th Dusk 122nd year of Ascendancy at 00:10 see stats
By Tim the Cornac Adventurer level 24
2nd Dusk 122nd year of Ascendancy at 14:46 see stats
By Tim the Cornac Adventurer level 36
21st Dusk 122nd year of Ascendancy at 16:28 see stats
By Tim the Cornac Adventurer level 15
3rd Summertide 122nd year of Ascendancy at 16:48 see stats
By Tim the Cornac Adventurer level 93
24th Haze 122nd year of Ascendancy at 14:25 see stats
By Tim the Cornac Adventurer level 30
11st Dusk 122nd year of Ascendancy at 09:00 see stats
By Tim the Cornac Adventurer level 37
23rd Dusk 122nd year of Ascendancy at 23:57 see stats
By Tim the Cornac Adventurer level 48
41st Dusk 122nd year of Ascendancy at 04:41 see stats
By Tim the Cornac Adventurer level 59
56th Dusk 122nd year of Ascendancy at 16:31 see stats
By Tim the Cornac Adventurer level 65
67th Dusk 122nd year of Ascendancy at 16:55 see stats
By Tim the Cornac Adventurer level 71
75th Dusk 122nd year of Ascendancy at 21:27 see stats
By Tim the Cornac Adventurer level 79
5th Haze 122nd year of Ascendancy at 06:14 see stats
By Tim the Cornac Adventurer level 87
14th Haze 122nd year of Ascendancy at 16:25 see stats
By Tim the Cornac Adventurer level 10
4th Mirth 122nd year of Ascendancy at 11:30 see stats
By Tim the Cornac Adventurer level 20
7th Flare 122nd year of Ascendancy at 11:45 see stats
By Tim the Cornac Adventurer level 30
10th Dusk 122nd year of Ascendancy at 18:44 see stats
By Tim the Cornac Adventurer level 40
29th Dusk 122nd year of Ascendancy at 03:30 see stats
By Tim the Cornac Adventurer level 50
43rd Dusk 122nd year of Ascendancy at 14:33 see stats
By Tim the Cornac Adventurer level 58
55th Dusk 122nd year of Ascendancy at 20:36 see stats
By Tim the Cornac Adventurer level 38
26th Dusk 122nd year of Ascendancy at 19:48 see stats
By Tim the Cornac Adventurer level 25
7th Dusk 122nd year of Ascendancy at 01:43 see stats
By Tim the Cornac Adventurer level 6
78th Pyre 122nd year of Ascendancy at 11:52 see stats
By Tim the Cornac Adventurer level 72
77th Dusk 122nd year of Ascendancy at 02:44 see stats
By Tim the Cornac Adventurer level 37
24th Dusk 122nd year of Ascendancy at 01:21 see stats
By Tim the Cornac Adventurer level 23
2nd Dusk 122nd year of Ascendancy at 00:53 see stats
By Tim the Cornac Adventurer level 13
9th Mirth 122nd year of Ascendancy at 14:33 see stats
By Tim the Cornac Adventurer level 83
8th Haze 122nd year of Ascendancy at 14:37 see stats
Log
You transfer Glory of the Pride to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer sneakthief's voratun ring of warding =resists= to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Lustrepeal the dragonbone magestaff (136% power, 6 apr, arcane element) =+200 mana= to the online item's vault.
Saving done.
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Tim deactivates Skate.
Tim deactivates Kinetic Shield.
Tim deactivates Beyond the Flesh.
Tim deactivates Charged Shield.
Tim deactivates Stone Skin.
Tim deactivates Crystalline Focus.
Tim deactivates Arcane Feed.
Tim deactivates Reality Smearing.
Tim deactivates Abyssal Shield.
Tim deactivates Arcane Combat.
Tim deactivates Essence of Speed.
Tim deactivates Chant of Resistance.