
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 24 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 23 on the 62nd Haze 122nd year of Ascendancy at 15:24 / 2Killed by Grand Corruptor at level 24 on the 77th Haze 122nd year of Ascendancy at 11:55 |
Primary Stats
| Strength | 34.69748278524 (base 39) |
| Dexterity | 74.69748278524 (base 54) |
| Constitution | 21 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 28 (base 18) |
Resources
| Life | -101/861 |
| Stamina | 74/129 |
| Healing Factor | 1.086387434555 |
| Regeneration | 5.7035340314138 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 8 |
| See Stealth | 39.549391208114 |
| See Invisible | 34.549391208114 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 72 |
| Crit Chance | 13% |
| APR | 17 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Darkness | +3% |
Offense: Damage Penetration
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 13 (49.309173272933%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 19 |
| Mental Save | 23 |
Defense: Resistances
| Darkness | -16%( 70%) |
| Acid | -16%( 70%) |
| Mind | + 2%( 70%) |
| All | -20%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 87% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 67% |
| Silence Resistance | 24% |
| Bleed Resistance | 100% |
| Disarm Resistance | 42% |
| Pinning Resistance | 32% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 61% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 190.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 292 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 2/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Effects
| talent | Aim |
| talent | Trained Reactions |
| talent | Chant of Fortitude |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 23 and doing 37.53 blight damage per turn. Decrepitude Disease |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is infected by a disease, reducing its strength by 23 and doing 37.53 blight damage per turn. Weakness Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed storm wyrm claw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed orc heart. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed wretchling eyeball. * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed bear paw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Pitchbliss the pair of rough leather boots (0 def, 1 armour) (On feet)]Pitchbliss the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3%(-) darkness ----- def ----- Armour +1 (-) Resists +6%(-) mind +3%(-) acid HP.reg +2.00 (-) Silence- +24% (-) Confus- +23% (-) Stun/Frz- +20% (-) A pair of boots made of leather. |
| Quiver | [vs. psychokinetic quiver of yew arrows of erosion (13/16, 32.5-45.5 power, 10 apr) (Quiver, 1 of 2)]psychokinetic quiver of yew arrows of erosion (13/16, 32.5-45.5 power, 10 apr) 3.0 T3 arrow ammo Reqs Dex 24 [Ego+] Nature/Psionic Power 32.5 - 45.5 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +10 (-) Crit +2.0% (-) Capacity 16 (-) Ranged+ +11(-) nature +14(-) physical On Hit: * 20% chance to knock the target back 3 spaces and deal 56 physical damage Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 (-) ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Tulidogas (15 def, 1 armour) (On head)]Tulidogas (15 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2(-) Str +3(-) Dex +1(-) Con dps ---------- Phys.crit +1.0% (-) Res.pen +10%(-) acid Melee Ret 2(-) acid ----- def ----- Armour +1 (-) Defense +15 (+5 eff.) (-) Fatigue +1% (-) ---------- misc Stam/turn +1.00 (-) A cap made of leather. |
| Tool | [vs. iron pickaxe 'Hathedor' (dig speed 29 turns) (Tool)]iron pickaxe 'Hathedor' (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1(-) Str dps ---------- Melee+ 0(-10) item blight disease Res.pen +5%(-) acid On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Resists +3%(-) darkness Max.HP +60.00 (-) Pinning- +10% (-) ---------- misc Infravis +2 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]Wheel of Fate 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6(-) Str +5(-) Dex +6(-) Con dps ---------- Crit.mult +5.00% (-) Phys.pwr +35 (+11 eff.) (-) Acc +10 (+2 eff.) (-) ----- def ----- Blind- +27% (-) ---------- misc Max.stam +20.00 (-) Infravis +3 (-) See.Stealth +14 (-) See.Invis +9 (-) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-6) Str +0(-5) Dex +0(-6) Con dps ---------- Crit.mult +0.00% (-5.00%) Phys.pwr +0 (+0 eff.) (-35 (-11 eff.)) Acc +0 (+0 eff.) (-10 (-2 eff.)) ----- def ----- Max.HP +23.00 Blind- +0% (-27%) Disarm- +22% Pinning- +22% Knockbk- +21% ---------- misc Max.stam +0.00 (-20.00) Infravis +0 (-3) See.Stealth +0 (-14) See.Invis +0 (-9) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. Surefire (In main hand, 1 of 2)]Surefire 4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 105% (-) Range +9 (-) While equipped: Stats +3(-) Dex dps ---------- Phys.crit +5.0% (-) Dmg.mod +5%(-) physical Acc +12 (+3 eff.) (-) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Tap to cycle through comparison choices |
| On hands | [vs. steady rough leather gloves of dexterity (+2) (0 def, 1 armour) (On hands)]steady rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2(-) Dex dps ---------- Acc +16 (+4 eff.) (-) ----- def ----- Armour +1 (-) Phys.save +5 (+3 eff.) (-) Mind.save +5 (+3 eff.) (-) Disarm- +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Skin of Many (12 def, 6 armour) (Main armor)]Skin of Many (12 def, 6 armour) 9.0 T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +4(-) Con ----- def ----- Armour +6 (-) Defense +12 (+4 eff.) (-) Fatigue +7% (-) Max.HP +40.00 (-) Blind- +40% (-) Confus- +40% (-) ---------- misc Infravis +3 (-) Masteries +0.20(-) Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Cloak | [vs. resilient linen cloak (1 def, 0 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) (-) Max.HP +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. clarifying steel amulet (Around neck)]clarifying steel amulet 0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12%(-) mind Confus- +24% (-) Amulets can have magical properties. |
Inventory
blink rune of the warrior (range 5; phase 16; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, fire, nature, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 3 fire, 4 nature, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions (on body)]shatter afflictions rune (absorb 20; cd 22) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. clarifying steel amulet (Around neck)]copper amulet of cunning (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +0%(-12%) mind Confus- +0% (-24%) Amulets can have magical properties. |
[vs. Wheel of Fate (On fingers, 1 of 2)]savior's copper ring of clarity 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +0(-6) Str +0(-5) Dex +0(-6) Con dps ---------- Crit.mult +0.00% (-5.00%) Phys.pwr +0 (+0 eff.) (-35 (-11 eff.)) Acc +0 (+0 eff.) (-10 (-2 eff.)) ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +12 (+6 eff.) Blind- +0% (-27%) Confus- +20% ---------- misc Max.stam +0.00 (-20.00) Infravis +0 (-3) See.Stealth +0 (-14) See.Invis +0 (-9) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]warrior's copper ring of frost (+20%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3(-3) Str +0(-5) Dex +0(-6) Con dps ---------- Crit.mult +0.00% (-5.00%) Phys.pwr +0 (+0 eff.) (-35 (-11 eff.)) Dmg.mod +10% cold Acc +0 (+0 eff.) (-10 (-2 eff.)) ----- def ----- Armour +6 Resists +20% cold Blind- +0% (-27%) ---------- misc Max.stam +0.00 (-20.00) Infravis +0 (-3) See.Stealth +0 (-14) See.Invis +0 (-9) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]Brenyneg the Torchbreeze (40.5-60.75 power, 2 apr) 5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Nature Power 40.5 - 60.8(+40.5 - +60.8) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% (-5%) Range +0 (-9) On Crit.r2 +20 lightning +17 cold While equipped: Stats +6(+3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Mov.spd +41% Dmg.mod +0%(-5%) physical +15% cold Res.pen +24% lightning +16% cold +25% fire Acc +0 (+0 eff.) (-12 (-3 eff.)) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]dwarven-steel waraxe (21.5-30.1 power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Normal] Power 21.5 - 30.1(+21.5 - +30.1) Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% (-5%) Range +0 (-9) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) One-handed war axes. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]Balozilasus 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Rare] Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% (-5%) Range +7 (-2) Proj.spd +100% While equipped: Stats +3(-) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +9%(+4%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) ---------- misc Reload +2 Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% (-5%) Range +6 (-3) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]mighty elven-wood longbow of piercing 4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego+] Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% (-5%) Range +9 (-) While equipped: Stats +5 Str +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Phys.pwr +12 (+3 eff.) Dmg.mod +0%(-5%) physical Res.pen +14% all Acc +20 (+5 eff.) (+8 (+2 eff.)) Apr +14 Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]rough leather sling 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Normal] Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-5%) Range +6 (-3) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-3 eff.)) Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. psychokinetic quiver of yew arrows of erosion (13/16, 32.5-45.5 power, 10 apr) (Quiver, 1 of 2)]barbed quiver of elm arrows of crippling (14/14, 22.5-31.5 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Ego++] Master Power 22.5 - 31.5(-10.0 - -14.0) Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +5 (-5) Crit +18.0% (+16.0%) Capacity 14 (-2) Ranged+ +0(-11) nature +0(-14) physical On Hit: - 20% chance to knock the target back 3 spaces and deal 56 physical damage On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% + Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. psychokinetic quiver of yew arrows of erosion (13/16, 32.5-45.5 power, 10 apr) (Quiver, 1 of 2)]quiver of elm arrows (12/12, 14.5-20.3 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 14.5 - 20.3(-18.0 - -25.2) Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +5 (-5) Crit +1.0% (-1.0%) Capacity 12 (-4) Ranged+ +0(-11) nature +0(-14) physical On Hit: - 20% chance to knock the target back 3 spaces and deal 56 physical damage Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. psychokinetic quiver of yew arrows of erosion (13/16, 32.5-45.5 power, 10 apr) (Quiver, 1 of 2)]pouch of iron shots (15/15, 12.5-15 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Normal] Power 12.5 - 15.0(-20.0 - -30.5) Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +1 (-9) Crit +4.0% (+2.0%) Capacity 15 (-1) Ranged+ +0(-11) nature +0(-14) physical On Hit: - 20% chance to knock the target back 3 spaces and deal 56 physical damage Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices |
[vs. Skin of Many (12 def, 6 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: Stats +0(-4) Con ----- def ----- Armour +2 (-4) Defense +3 (+1 eff.) (-9 (-3 eff.)) Fatigue +6% (-1%) Max.HP +0.00 (-40.00) Blind- +0% (-40%) Confus- +0% (-40%) ---------- misc Infravis +0 (-3) Masteries +0.00(-0.20) Cunning/Stealth A suit of armour made of leather. |
[vs. Mighty Girdle (Around waist)]Emumira the Pusmaim 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +3% nature +9% cold Res.pen +5% cold Melee Ret 8 fire ----- def ----- Armour +0 (-4) Fatigue +0% (+10%) Resists +3% nature Phys.save +6 (+3 eff.) Max.HP +0.00 (-40.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-70) A belt that goes around your waist. |
[vs. Mighty Girdle (Around waist)]Raindredge 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Melee Ret 2 cold ----- def ----- Armour +2 (-2) Fatigue +0% (+10%) Resists +9% acid Spell.save +6 (+3 eff.) Die.at -60.00 life Max.HP +0.00 (-40.00) Knockbk- +0% (-40%) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +0 (-70) Size +1 A belt that goes around your waist. |
[vs. Mighty Girdle (Around waist)]rough leather belt of the mystic 1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Armour +0 (-4) Fatigue +0% (+10%) Mind.save +6 (+3 eff.) Max.HP +0.00 (-40.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-70) A belt that goes around your waist. |
[vs. resilient linen cloak (1 def, 0 armour) (Cloak)]Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Defense +0 (+0 eff.) (-1 (+0 eff.)) Max.HP +0.00 (-32.00) A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. Pitchbliss the pair of rough leather boots (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: dps ---------- Dmg.mod +0%(-3%) darkness ----- def ----- Armour +1 (-) Resists +0%(-6%) mind +0%(-3%) acid HP.reg +0.00 (-2.00) Silence- +0% (-24%) Confus- +0% (-23%) Stun/Frz- +0% (-20%) ---------- misc Stam/turn +0.30 Max.stam +11.00 A pair of boots made of leather. |
[vs. Pitchbliss the pair of rough leather boots (0 def, 1 armour) (On feet)]Rimepython (10 def, 15 armour) 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +0%(-3%) darkness ----- def ----- Armour +15 (+14) Defense +10 (+3 eff.) Resists +0%(-3%) acid +6% cold +0%(-6%) mind Phys.save +6 (+3 eff.) HP.reg +0.00 (-2.00) Silence- +0% (-24%) Confus- +20% (-3%) Stun/Frz- +0% (-20%) ---------- misc Infravis +2 A pair of boots made of leather. |
[vs. Pitchbliss the pair of rough leather boots (0 def, 1 armour) (On feet)]Satyrward (0 def, 3 armour) 3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Dmg.mod +0%(-3%) darkness Apr +4 On Hit (Melee): * 10% chance to slow global speed by 37% ----- def ----- Armour +3 (+2) Fatigue +2% Resists +12% lightning +6% temporal +0%(-6%) mind +0%(-3%) acid HP.reg +0.00 (-2.00) Silence- +0% (-24%) Confus- +0% (-23%) Stun/Frz- +0% (-20%) ---------- misc Max.hate +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. steady rough leather gloves of dexterity (+2) (0 def, 1 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-2) Dex +3 Wil +2 Cun dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +5% fire Acc +0 (+0 eff.) (-16 (-4 eff.)) ----- def ----- Armour +2 (+1) Resists +10% fire Phys.save +0 (+0 eff.) (-5 (-3 eff.)) Mind.save +0 (+0 eff.) (-5 (-3 eff.)) Disarm- +0% (-20%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 26.11 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
[vs. Tulidogas (15 def, 1 armour) (On head)]linen wizard hat of darkness (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: Stats +0(-2) Str +0(-3) Dex +0(-1) Con dps ---------- Phys.crit +0.0% (-1.0%) Dmg.mod +11% darkness Res.pen +0%(-10%) acid Melee Ret 0(-2) acid ----- def ----- Armour +0 (-1) Defense +1 (+0 eff.) (-14 (-5 eff.)) Fatigue +0% (-1%) Resists +16% darkness ---------- misc Stam/turn +0.00 (-1.00) A pointy cloth hat, very wizardly... |
[vs. Tulidogas (15 def, 1 armour) (On head)]rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +0(-2) Str +0(-3) Dex +3(+2) Con dps ---------- Phys.crit +0.0% (-1.0%) Res.pen +0%(-10%) acid Melee Ret 0(-2) acid ----- def ----- Armour +1 (-) Defense +0 (+0 eff.) (-15 (-5 eff.)) Fatigue +1% (-) ---------- misc Stam/turn +0.00 (-1.00) A cap made of leather. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. bright brass lantern of health (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Max.HP +0.00 (-40.00) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern of health (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Max.HP +0.00 (-40.00) Heal.mod +10% ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. iron pickaxe 'Hathedor' (dig speed 29 turns) (Tool)]miner's iron pickaxe (dig speed 28 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1(-) Str dps ---------- Melee+ 0(-10) item blight disease Res.pen +0%(-5%) acid ----- def ----- Resists +0%(-3%) darkness Max.HP +0.00 (-60.00) Pinning- +0% (-10%) ---------- misc Infravis +2 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron pickaxe 'Hathedor' (dig speed 29 turns) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +0(-1) Str +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 0(-10) item blight disease Res.pen +0%(-5%) acid ----- def ----- Resists +0%(-3%) darkness Mind.save +10 (+5 eff.) Max.HP +0.00 (-60.00) Pinning- +0% (-10%) ---------- misc Infravis +0 (-2) The wearer is asleep. Lucid Dreamer: May act while sleeping While carried: ---------- misc Talents +0(+-1) Dig Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
[vs. iron pickaxe 'Hathedor' (dig speed 29 turns) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck +0(-1) Str dps ---------- Melee+ 0(-10) item blight disease Res.pen +0%(-5%) acid ----- def ----- Defense +5 (+2 eff.) Resists +0%(-3%) darkness Max.HP +0.00 (-60.00) Pinning- +0% (-10%) ---------- misc T.Disarm +5 Infravis +0 (-2) While carried: ---------- misc Talents +0(+-1) Dig Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 60% of the healing done. This effect scales with your Magic stat.. Uses 68 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron pickaxe 'Hathedor' (dig speed 29 turns) (Tool)]steel torque of mindblast 'Silobretha' [power 150] (14 cooldown) 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +0(-1) Str dps ---------- Melee+ 0(-10) item blight disease Res.pen +0%(-5%) acid ----- def ----- Defense +10 (+3 eff.) Resists +0%(-3%) darkness +6% temporal Crit.dmg- 5.00% Max.HP +0.00 (-60.00) Heal.mod +5% Pinning- +0% (-10%) Teleport- +20% ---------- misc Infravis +0 (-2) While carried: ---------- misc Talents +0(+-1) Dig Blast the opponent's mind dealing 150 mind damage and silencing them for 4 turns Puts all charms on 14 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
[vs. iron pickaxe 'Hathedor' (dig speed 29 turns) (Tool)]Voratira [power 195] (23 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: Stats +2(+1) Str dps ---------- Melee+ 0(-10) item blight disease Res.pen +0%(-5%) acid ----- def ----- Resists +3% lightning +0%(-3%) darkness +3% nature +6% light Crit.dmg- 15.00% Spell.save +3 (+2 eff.) Max.HP +0.00 (-60.00) Pinning- +0% (-10%) ---------- misc Infravis +0 (-2) While carried: ---------- misc Talents +0(+-1) Dig Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 503 Base Damage: 223 Armor: 22 All Resist: 12 Puts all charms on 23 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. iron pickaxe 'Hathedor' (dig speed 29 turns) (Tool)]yew totem of healing [power 272] (14 cooldown) 2.0 T3 totem charm [Ego] Nature While equipped: Stats +0(-1) Str dps ---------- Melee+ 0(-10) item blight disease Res.pen +0%(-5%) acid ----- def ----- Resists +0%(-3%) darkness Max.HP +0.00 (-60.00) Pinning- +0% (-10%) ---------- misc Infravis +0 (-2) While carried: ---------- misc Talents +0(+-1) Dig Heal yourself and all friendly characters within 10 spaces for 272 Puts all charms on 14 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. iron pickaxe 'Hathedor' (dig speed 29 turns) (Tool)]ash wand of shielding [power 170] (18 cooldown) 2.0 T2 wand charm [Ego] Arcane While equipped: Stats +0(-1) Str dps ---------- Melee+ 0(-10) item blight disease Res.pen +0%(-5%) acid ----- def ----- Resists +0%(-3%) darkness Max.HP +0.00 (-60.00) Pinning- +0% (-10%) ---------- misc Infravis +0 (-2) While carried: ---------- misc Talents +0(+-1) Dig Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 18 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. iron pickaxe 'Hathedor' (dig speed 29 turns) (Tool)]quick ash wand of lightning storm [power 134] (10 cooldown) 2.0 T2 wand charm [Ego] Arcane While equipped: Stats +0(-1) Str dps ---------- Melee+ 0(-10) item blight disease Res.pen +0%(-5%) acid ----- def ----- Resists +0%(-3%) darkness Max.HP +0.00 (-60.00) Pinning- +0% (-10%) ---------- misc Infravis +0 (-2) While carried: ---------- misc Talents +0(+-1) Dig Create a radius 3 storm for 5 turns. Each turn, creatures within take 26 lightning damage and will be dazed for 1 turn (134 total damage) Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By SkelePewPew the Skeleton Archer level 17
62nd Dusk 122nd year of Ascendancy at 05:09 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By SkelePewPew the Skeleton Archer level 17
68th Dusk 122nd year of Ascendancy at 04:05 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By SkelePewPew the Skeleton Archer level 22
21st Haze 122nd year of Ascendancy at 11:35 see stats
Level 10 (Roguelike)
Got a character to level 10.By SkelePewPew the Skeleton Archer level 10
6th Flare 122nd year of Ascendancy at 19:01 see stats
Level 20 (Roguelike)
Got a character to level 20.By SkelePewPew the Skeleton Archer level 20
79th Dusk 122nd year of Ascendancy at 07:17 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By SkelePewPew the Skeleton Archer level 17
67th Dusk 122nd year of Ascendancy at 11:02 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By SkelePewPew the Skeleton Archer level 23
62nd Haze 122nd year of Ascendancy at 04:31 see stats
The Arena (Roguelike)
Unlocked Arena mode.By SkelePewPew the Skeleton Archer level 8
1st Summertide 122nd year of Ascendancy at 23:06 see stats
The secret city (Roguelike)
Discovered the truth about mages.By SkelePewPew the Skeleton Archer level 20
4th Haze 122nd year of Ascendancy at 14:17 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By SkelePewPew the Skeleton Archer level 16
40th Dusk 122nd year of Ascendancy at 18:32 see stats
Unstoppable (Roguelike)
Returned from the dead.By SkelePewPew the Skeleton Archer level 23
62nd Haze 122nd year of Ascendancy at 15:25 see stats
Log
SkelePewPew's Shoot hits Grand Corruptor for (84 absorbed), (177 to bones), 0 physical, 10 physical, 9 nature (19 total damage).
Decrepitude Disease from Grand Corruptor hits SkelePewPew for 62 blight damage.
Weakness Disease from Grand Corruptor hits SkelePewPew for 62 blight damage.
SkelePewPew uses Headshot.
SkelePewPew's Headshot performs a ranged critical strike against Grand Corruptor!
Grand Corruptor starts to bleed.
SkelePewPew's Headshot hits Grand Corruptor for 323 physical, 10 physical, 9 nature (341 total damage).
Grand Corruptor casts Soul Rot.
Bleeding from SkelePewPew hits Grand Corruptor for 17 physical damage.
Decrepitude Disease from Grand Corruptor hits SkelePewPew for 62 blight damage.
Weakness Disease from Grand Corruptor hits SkelePewPew for 62 blight damage.
SkelePewPew casts Rune: Mirror Image.
Mirror Image uses Taunt.
Grand Corruptor casts Dark Portal.
Mirror Image is afflicted by a weakness disease!
Mirror Image resists the bloody wave!
Grand Corruptor receives 151 healing from Mirror Image.
Grand Corruptor's bloodspring area effect hits Mirror Image for 276 blight damage.
SkelePewPew reacts to damage from Grand Corruptor's Soul Rot, mitigating the blow!.
Grand Corruptor's Soul Rot hits SkelePewPew for (88 reacted , -4 stam), 247 blight (247 total damage).
Bleeding from SkelePewPew hits Grand Corruptor for 17 physical damage.
SkelePewPew the level 24 skeleton archer was debilitated by noxious blight before falling to death by Grand Corruptor on level 2 of Mark of the Spellblaze.
Mirror Image is free from the weakness disease.
SkelePewPew deactivates Aim.
SkelePewPew is free from the weakness disease.
SkelePewPew deactivates Chant of Fortitude.
SkelePewPew deactivates Trained Reactions.
SkelePewPew is free from the decrepitude disease.





























































































