Al the level 11 Halfling Gunslinger by nightphury13

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassGunslinger
Level / Exp11 / 33%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity48 (base 34)
Constitution15 (base 11)
Magic10 (base 10)
Willpower13 (base 10)
Cunning29 (base 21)

Resources

Life249/249
Steam100/100
Healing Factor1.1460311219418
Regeneration2.8077762487573

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage23
Accuracy48
Crit Chance11%
APR1
Speed1.00

Offense: Offhand

Damage23
Accuracy48
Crit Chance11%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance8%
Speed1

Offense: Mind

Mindpower23
Crit Chance8%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)10 (63.914983985962%)
Defense43
Ranged Defense43
Fatigue0
Physical Save15
Spell Save13
Mental Save23

Defense: Resistances

Light+ 30%( 70%)
Temporal+ 11%( 70%)
Fire+ 11%( 70%)
Cold+ 23%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Gunslinging1.30
3/5
1/5
1/5
0/5
Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
3/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
5/5
1/5
0/5
0/5

Generic Talents

Steamtech / Blacksmith1.10
0/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Steamtech / Physics1.20
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
done
active
done

Equipment

Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Al the Halfling Gunslinger level 10
6th Mirth 122nd year of Ascendancy at 10:58
see stats

Log

Al wears (replacing psychic's rough leather gloves of dexterity (+2) (0 def, 1 armour)): steady rough leather gloves of dexterity (+3) (0 def, 1 armour).

You gain 3.26 gold from the melting of
thought-forged quiver of elm arrows of daylight (18/18, 13-18 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.26 gold from the melting of
iron shield of lightning resistance (+15%) (0 def, 2 armour, 19.5 block).
You gain 2.15 gold from the melting of
polar rough leather gloves of dexterity (+3) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (10-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 15.00 gold from the melting of
Overcutter (13-20 power, 12 apr).
You gain 0.25 gold from the melting of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 9.07 gold from the melting of
Aerodanne the Skydeath (10-12 power, 2 apr, lightning element).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.09 gold from the melting of
horrifying mossy mindstar (2-3 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.65 gold from the melting of
healing infusion (heal 52; cd 10).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.


Saving done.


There is a A gate into the Maze here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.