Repeater the level 5 Drem Arcane Blade by The_Tapir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassArcane Blade
Level / Exp5 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic18 (base 16)
Willpower9 (base 10)
Cunning16 (base 13)

Resources

Life192/192
Mana119/119
Stamina110/110
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage10
Accuracy19
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance4%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+10%
Darkness+3%

Defense: Base

Armour (hardiness)1 (30%)
Defense14
Ranged Defense14
Fatigue1
Physical Save14
Spell Save9
Mental Save8

Defense: Resistances

Lightning+ 16%( 70%)
Darkness+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance20%
Stun Resistance20%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Race / Drem1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active
done

Equipment

On hands
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (15/15, 16-19 power, 1 apr).
You gain 0.80 gold from the transmogrification of
flaming pouch of iron shots (20/20, 14-17 power, 1 apr).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.05 gold from the transmogrification of
rough leather armour of resilience (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-17 power, 2 apr).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 0.75 gold from the transmogrification of
arcing iron greatsword (16-25 power, 1 apr).
You gain 1.75 gold from the transmogrification of
iron dagger of phasing (10-12 power, 10 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (17-22 power, 5 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (22-34 power, 1 apr).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.